Big worlds deserve a bigger view. Explore Nintendo Switch and Switch 2 emulation with Lichii Emulator on your desktop, find your next game, and get ready for one more adventure.
Donkey Kong Bananzaboots · nx2-20261031GPU not specified · FPS not reportedCompleted a 180-second GUI check; long-term memory stability and broader game compatibility remain unverified.
Donkey Kong Bananzaruns with issues · build-70NVIDIA RTX 40 series · FPS not reportedPicture is covered with weird artifacts especially on shadows.
Donkey Kong Bananzaplayable · build-70GPU not specified · FPS not reportedRuns well, though not at a locked 60 fps.
Donkey Kong Bananzaruns with issues · build-75NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX · 20 FPSTerrain/world renders solid white while the HUD and characters still draw. With EDEN_NX2_RESETFIX=0, the ground renders black without textur…
Fast Fusionunknown · release-binaries #80NVIDIA RTX 50 series · 23–24 FPSUser report: the game runs at a maximum of 23–24 FPS.
Fire Emblemruns with issues · build-70NVIDIA RTX 40 series · FPS not reportedUser reports that FMVs and pre-rendered videos are skipped; the opening cut-scene skips to the in-engine scene.
green-hat kid adventureruns with issues · 5a50f50AMD RX 7000 series · FPS not reportedUser reports repeated crashes around Deku Tree; after the first crash, booting gets stuck compiling shaders until the shader cache is delete…
Hyrule Warriorsruns with issues · build 75 (c9ebb5c)AMD RX 9000 series; RX 9060 XT 16GB · FPS not reportedAn error appears after the cinematic and remains on screen, blocking the view.
Hyrule Warriorsruns with issues · 80NVIDIA RTX 40 series · FPS not reportedIn stages past the first one, gameplay displays a black screen while the UI remains visible; pausing shows the world rendered in the backgro…
Kirby Air Ridersruns with issues · build-70GPU not specified · FPS not reportedSome races still stall while shaders build.
Kirby Ridersruns with issues · build-65NVIDIA RTX 30 series or older · FPS not reportedFreezes when preview videos play for the selected mode at the main menu, before starting a cutscene.
Legend of Green hat boyruns with issues · build-83NVIDIA RTX 50 series · FPS not reportedUser reports a crash after about 15 to 20 minutes. The user also reports having 16GB of RAM.
Legend of Green hat boyruns with issues · build-83AMD RX 9000 series · FPS not reportedThe emulator crashes after 5 to 10 minutes of gameplay.
Legend of Green hat boynot booting · build-83Other · FPS not reportedUser reports that the game blacks out when booted. They identify this as a regression from build 75.
Legend of Zelda Ocarine of Time (remake)runs with issues · Lichii build 83 (MSVC)NVIDIA GeForce GTX 1070 / Intel Core i7-7700 · 18 FPSUser reports audio out of sync with video and frequent hangs or stalls during play. Configuration: Vulkan, 1X resolution, Handheld console m…
Legend of Zelda Ocarine of Time (remake)runs with issues · Lichii nx2 build 83 (5a50f50)NVIDIA RTX 30 series or older; RTX 2060 Super / Ryzen 3600 / 32GB RAM · FPS not reportedVideo is consistently out of sync with game audio from the first cutscene; the game freezes for a long time during the skippable dialogue se…
Mario Kart Worldplayable · build-70GPU not specified / M4 Pro · 30–38 FPSThe report says races measured 30–38 fps after macOS performance work.
Mario Kart Worldruns with issues · build-83intel uhd graphics / intel core i5 gen 13th · FPS not reportedUser reports missing textures and buggy visuals after booting, occasional crashes during startup, and crashes when playing the Grand Prix ra…
Mario Kart Worldruns with issues · build-75AMD RX 6000 series or older · 10–15 FPSUser reports constant stuttering, GPU usage reaching 100%, and RAM usage increasing nonstop. FPS was around 10 on the title screen and barel…
Ocarina of Timeruns with issues · build-75RTX 5070 Ti · FPS not reportedDocked, 1x. User reported missing vegetation, heavy white glow, and visual blotches in tested scenes. Rejecting shaders with EDEN_NX2_REJECT…
Ocarina of Timeruns with issues · Frizti v2 (oot-gather-fix @ 765659a) plus port of #204NVIDIA RTX 3090 / Ryzen 9 9950X3D · FPS not reportedLinux 7.0, Vulkan, GPU accuracy Low, docked, 1x, async shaders on. User reported river-water flicker that depended on the sun's position rel…
Ocarina of Timeruns with issues · nx2 with extra PRsRX 6650 XT · FPS not reportedHandheld, 1x. During gameplay, user observed zero-format texture assertions and Unmapped Device ReadBlock errors; terrain and subtitles flic…
Ocarina of Timeplayable · build-83RTX 4070 Ti / Ryzen 7 7700X · FPS not reportedVulkan, docked, 2x, GPU accuracy Low, game version 1.1. User reported haze gone and Link and Kokiri Forest clearly visible in gameplay, but …
Ocarina of Timeruns with issues · 8813b44RX 6800 XT · FPS not reportedAt 1x in Link's house and Kokiri Forest, user reported blotches from a half-resolution layer. A diagnostic depth-clear change removed the bl…
Ocarina of Timeruns with issues · build-80AMD RX 6700 XT · FPS not reportedDocked, 1x. The opening cinematic and title screen rendered correctly, but the Deku Tree exterior cutscene remained black except for Navi's …
Ocarina of Timeruns with issues · 62ba83427eRadeon 8060S / Ryzen AI MAX+ 395 · 31–37 FPSDocked, 1x, Kokiri Forest. User reported haze, blotches, and a translucent band. Rejecting fog and layer shaders removed some artifacts but …
Ocarina of Timeruns with issues · b4716fcRX 6700 XT · FPS not reportedDocked, 1x. The Deku Tree exterior cutscene showed a black screen except for a small circle around Navi; the title screen and earlier cinema…
Other / not listedruns with issues · build-75NVIDIA RTX 40 series · FPS not reportedThe user reports the game starts and audio is audible after starting a new game, but visuals are fully black other than the UI. A log report…
Other / not listedruns with issues · build-75NVIDIA RTX 30 series or older · FPS not reportedThe startup screen plays, but afterward there is audio and a black screen. A commenter suggests switching from handheld mode to Docked mode …
Other / not listedruns with issues · build-75Other · 20 FPSBoots to a black screen with audio. A comment reports that clearing the cache and launching again fixes the black-screen issue, but the game…
Pokémon Pokopiaruns with issues · build-88Intel(R) Iris(R) Xe Graphics / 12th Gen Intel(R) Core(TM) i7-1255U · FPS not reportedOnly character outlines and UI are visible; the user reports a black-screen-like graphics issue.
Starfoxruns with issues · Lichii nx2 build 75 (c9ebb5c)NVIDIA RTX 40 series · FPS not reportedConsole spam of Unmapped Write64 errors; the reporter believes these may cause audio popping. Closing the game appears to cause an emulation…
Star Foxruns with issues · build-75NVIDIA RTX 50 series · FPS not reportedThe emulator closes about a minute after gameplay begins.
Star Foxruns with issues · Lichii nx2 build 70 (`286117c`)integrated RDNA2, RADV, reports as `GFX1013` / AMD BC-250 (Oberon APU), 7 cores / 14 threads, AVX2 + FMA · FPS not reportedUser reports heavily distorted speech, music, and effects (“robot voice”). Comments clarify that the approximately 0.7032 accepted/copied ra…
The Legend of Zelda: Ocarina of Timeruns with issues · build-83AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K · FPS not reportedUser reports say the game reaches gameplay and then loses the GPU device. The report also mentions black output after rejecting selected sha…
The Legend of Zelda: Ocarina of Timenot booting · build-75AMD Radeon RX 6750 XT (RDNA2) / Intel Core i7-11700F · FPS not reportedOn Windows 11 25H2, the game passes the initial launching stage but becomes unresponsive at “Building 9 shaders”; audio continues and it doe…
The Legend of Zelda: Ocarina of Timeruns with issues · build-83RTX 5090 / Ryzen 7 9800X3D · 34.04–46.28 FPSUser report: Native gameplay remained below 60 FPS after shader warmup. Measurements varied by scene and settings; walking, camera movement,…
The Legend of Zelda: Ocarina of Timeplayable · Build not specifiedRTX 4070 SUPER · 59.3–60 FPSA commenter reports no texture flicker during roughly six minutes of gameplay with Low GPU accuracy and EDEN_NX2_SPLIT=2; light scenes reach…
The Legend of Zelda: Ocarina of Timeruns with issues · build-75NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus (24 threads) · 28–29 FPSUser report: Docked mode was required to render; Handheld showed a black 3D screen. Gameplay settled at 28–29 FPS, while menus and loading s…
The Legend of Zelda: Ocarina of Timeruns with issues · build-75NVIDIA RTX 3050 Laptop / AMD Ryzen 7 5800H · 30 FPSUser report: The game boots and presents frames at a steady 30 FPS, but remains on a black screen after its AV1 video streams fail because F…
The Legend of Zelda: Ocarina of Timeruns with issues · 75 (`nx2-build-75`, Linux x86_64 PGO AppImage)AMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354) · FPS not reportedDuring the intro AV1 cutscene, the video area is solid green; audio and subtitles work. The report says decoded frames are produced at 60 fp…
The Legend of Zelda: Ocarina of Timeruns with issues · `nx2-build-75`, MSVC x86_64 (`lichii-windows-x86_64.zip`)AMD Radeon RX 6700 XT 8 GB, AMD driver 2.0.353, Vulkan 1.4.315 / AMD Ryzen 7 5800X, 32 GB RAM · FPS not reportedThe game renders normally before the intro AV1 cutscene, but the video layer is black while audio and subtitles work, then the emulator hang…
The Legend of Zelda: Ocarina of Timeruns with issues · build-75Adreno 740 / Snapdragon 8 Gen 2 · FPS not reportedBlack screen despite booting to the AV1 video stage; pipeline-builder threads remain busy compiling large compute shaders, with memory exhau…
Yoshi and the Mysterious Book (demo)runs with issues · build-70GPU not specified · FPS not reportedSome textures are still black, and it can crash later in play.
Zelda Ocarina of Timenot booting · build-75AMD RX 6000 series or older · FPS not reportedUser reports that sound and the Zelda logo work, but the game displays a black screen. Comments also report black screens on AMD and NVIDIA …
Zelda Ocarina of Timeruns with issues · build-83RX 9060 XT 16 GB · FPS not reportedUser reports that the black-screen behavior is gone and the game reaches gameplay, but it device-loses at gameplay start with VK_ERROR_DEVIC…
Zelda Ocarina of Timenot booting · Lichii nx2-build-83AMD Radeon RX 6650 XT (RDNA2) / Intel Core i5-10400F · FPS not reportedUser reports the render area remains black after booting, in both handheld and docked modes. Updating the AMD driver, clearing the shader ca…
Zelda: Ocarina of Timeruns with issues · build-83 (PGO, Windows x86_64)RTX 3090 24 GB / Ryzen 9 5900X · FPS not reportedUser reports that about 99–104 graphics pipelines are rebuilt on the GPU thread during the first 10 seconds of gameplay on each boot, taking…
Zelda: Ocarina of Timeruns with issues · build 83 (clang 23.1.6)AMD RX 9000 series · FPS not reportedUser reports repeated segfaults during gameplay in the Great Deku Tree while RADV builds a graphics pipeline. The reported fragment shader f…
Zelda: Ocarina of Timeruns with issues · Build not specifiedGPU not specified / Apple M6 (arm64) · 12–14 FPSThe title screen and intro video render, but the emulator may lose the Metal device or hang at the intro-video/gameplay boundary. The report…
Zelda: Ocarina of Timenot booting · build-83AMD RX 6000 series or older; AMD RX 6600 8GB · FPS not reportedThe issue reporter says the emulator begins loading and then stays on a black screen. This is an open issue.
Zelda: Ocarina of Timeruns with issues · build-887800xt / Ryzen 7 5700X · FPS not reportedA commenter reports a large audio/video delay during the initial cutscene, followed by black screens on both monitors, a GPU crash and reset…
Zelda: Ocarina of Timeruns with issues · build-83RTX 5090 / Ryzen 7 9800X3D · FPS not reportedOpening rendered and controllable Kokiri Forest gameplay was reached. Some sessions hung at “Closing software…” during shutdown, while other…
Zelda: Ocarina of Timenot booting · build-88AMD Radeon AI PRO R9700 (9070XT) · FPS not reportedUser reports the app crashes when opening the game, with a segmentation fault. They say some earlier builds worked.
Zelda: Ocarina of Timeunknown · Build not specifiedRTX 3080 Ti / i9-12900K · 46–47.8 FPSA user comment reports same-binary, 300-second headless-harness measurements in Kokiri Forest: median FPS was 46.0 in Full mode and 47.8 in …
Zelda: Ocarina of Timeruns with issues · nx2 @ 27226d2 plus two measurement-only commitsRTX 5060 Laptop (8 GB) / Ryzen AI 9 365 · FPS not reportedIn Kokiri Forest, disabling per-fence Preflushable downloads or batching them by 64 fences caused overexposure. Default per-fence downloads …
Zelda: Ocarina of Timeruns with issues · build-88AMD Radeon RX 9070 XT / AMD Ryzen 7 7800X3D · FPS not reportedThe logo, text, and UI are visible, but the 3D environment and background remain black; audio continues. AMD driver timeouts or crashes some…
Zelda Ocarine of timeruns with issues · build-75NVIDIA RTX 30 series or older · FPS not reportedThe report describes audio with no visuals. A commenter reports the title screen at 60 FPS followed by a black screen when starting a new ga…
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What Is Lichii Emulator?
Lichii Emulator is a free, open-source C++ emulator for Nintendo Switch and Switch 2. It is still experimental, with development focused on game compatibility and rendering.
It targets Windows, Linux, and Apple Silicon macOS. Follow its development in the official repository and explore what each release brings to your desktop.
An independent fork
Lichii builds on work from Eglantine, Eden, yuzu, and Sudachi. Explore its shared foundations and its own direction in the Lichii vs Eglantine comparison.
Published reports
Lichii Game Compatibility
See how the adventure is shaping up: explore recent game reports, hardware details, and the issues players have encountered.
Notes: Picture is covered with weird artifacts especially on shadows.
runs with issuesbuild 70 (286117c)
Windows 11 · AMD RX 6000 series or older
Recorded FPS: 57 FPS
Notes: With Vulkan, 1x, handheld, GPU Fast, VRAM Aggressive, Nearest, AA off, and no frame generation, gameplay runs at ~57 fps before the process aborts after 133.8 seconds with 0xC0000409 at lichii.exe+0x2ecd3bd. On the MinGW PGO zip of the same build, it reportedly aborts on the intro screen seconds in, at the same offset.
Notes: Console spam of Unmapped Write64 errors; the reporter believes these may cause audio popping. Closing the game appears to cause an emulation crash.
Notes: Black screen despite booting to the AV1 video stage; pipeline-builder threads remain busy compiling large compute shaders, with memory exhaustion or GPU hangs reported in tests. Audio was intermittent. In a separate Eglantine PR #614 test, it reached the title screen and New Game, then went black at the first in-game frame at about 60 FPS.
Published November 6, 2026 · 55532f2d814215aaf32a76c214cf129f2cb6282b
Build-88 adds performance and synchronization changes, shader and pipeline caching improvements, FSR3 frame-generation fixes, and an enabled-by-default Dynamic FPS mod for Zelda: Ocarina of Time. It also documents a shutdown race that remains unfixed.
Integrated performance ports and reduced unnecessary writer tracking; added explicit GPU-to-host visibility before buffer readback and submitted native desktop GPU work earlier while preserving conservative synchronization for macro reads and semaphore waits.
build-83 → build-88
build-88November 6, 2026
Build change
Added bounded background preparation of cached graphics pipelines and persistent task/mesh shader state. Updated the Vulkan cache to v53 while preserving compatible v52 caches, and made interrupted cache migrations retryable.
build-83 → build-88
build-88November 6, 2026
Build change
Fixed temporal history, motion interpolation, image transitions, and descriptor retirement for FSR3 frame generation; frame generation remains off by default.
build-83 → build-88
build-88November 6, 2026
Zelda: Ocarina of Time
Bundled Dark's Dynamic FPS mod, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings. Max Resolution remains a separate Add-On. CPU Clock Normal is recommended when evaluating the mod; Boost/Overclock can affect game speed. Full gameplay timing has not been verified.
build-83 → build-88
build-83November 6, 2026
Ocarina of Time
Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.
build-75 → build-83
Known issues in build-88
General issue: An existing fence-worker shutdown race can leave the emulator waiting during shutdown; it was reproduced during testing and is unchanged by this release. Find troubleshooting notes
From file to first launch
How to Install Lichii Emulator
From download to first launch: take the path for your operating system, then make the controls your own.
Choose the Windows asset that matches your architecture, extract it to a stable folder, keep its companion files beside it, then start lichii.exe from that folder.
For an AppImage, make the downloaded file executable before launching it. For a tar.gz build, extract it with its companion files and check the release notes for any required system libraries.
Current setup notes: Linux AppImage: make the AppImage executable with chmod +x, then run it. Windows: extract the in-place zip and run lichii.exe, or run eden-cli.exe from a terminal. macOS: the app is not notarized; right-click and choose Open the first time, or run xattr -dr com.apple.quarantine lichii.app. eden-cli is inside the app in Contents/MacOS. The Windows MSVC zip is recommended if graphical issues occur on other builds.
Quick answers
Lichii Emulator FAQ
Where should I download Lichii?
Choose your operating system on the download page, then follow the link to the official GitHub file. Downloads come directly from the project.
Does the download include games?
No. Supply your own game files, keys, and firmware as required by the project. The emulator download does not include them.
Does a missing game report mean the game is unsupported?
Not necessarily. The game may simply have no test report yet. Check the project's GitHub issues for recent tests.
Do the recorded FPS numbers apply to my computer?
Your results can differ. Look for a report from the same build with hardware close to yours.
How do I verify a downloaded file?
Open the download or safety page, choose the matching official hash, and calculate the SHA-256 locally in your browser. The file is not uploaded.
Is there an Android APK?
No Android APK is listed among the current official release files. Avoid APKs advertised under the Lichii name unless they appear in the project's own release assets.