Les grands mondes méritent un écran à leur mesure. Découvrez l’émulation de la Nintendo Switch et de la Switch 2 avec Lichii Emulator sur votre ordinateur, trouvez votre prochain jeu et préparez-vous à une nouvelle aventure.
Donkey Kong Bananzaboots · nx2-20261031GPU non précisé · FPS non renseignésCompleted a 180-second GUI check; long-term memory stability and broader game compatibility remain unverified.
Donkey Kong Bananzaruns with issues · build-70NVIDIA RTX 40 series · FPS non renseignésPicture is covered with weird artifacts especially on shadows.
Donkey Kong Bananzaplayable · build-70GPU non précisé · FPS non renseignésRuns well, though not at a locked 60 fps.
Donkey Kong Bananzaruns with issues · build-75NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX · 20 FPSTerrain/world renders solid white while the HUD and characters still draw. With EDEN_NX2_RESETFIX=0, the ground renders black without textur…
Fast Fusionunknown · release-binaries #80NVIDIA RTX 50 series · 23–24 FPSUser report: the game runs at a maximum of 23–24 FPS.
Fire Emblemruns with issues · build-70NVIDIA RTX 40 series · FPS non renseignésUser reports that FMVs and pre-rendered videos are skipped; the opening cut-scene skips to the in-engine scene.
green-hat kid adventureruns with issues · 5a50f50AMD RX 7000 series · FPS non renseignésUser reports repeated crashes around Deku Tree; after the first crash, booting gets stuck compiling shaders until the shader cache is delete…
Hyrule Warriorsruns with issues · build 75 (c9ebb5c)AMD RX 9000 series; RX 9060 XT 16GB · FPS non renseignésAn error appears after the cinematic and remains on screen, blocking the view.
Hyrule Warriorsruns with issues · 80NVIDIA RTX 40 series · FPS non renseignésIn stages past the first one, gameplay displays a black screen while the UI remains visible; pausing shows the world rendered in the backgro…
Kirby Air Ridersruns with issues · build-70GPU non précisé · FPS non renseignésSome races still stall while shaders build.
Kirby Ridersruns with issues · build-65NVIDIA RTX 30 series or older · FPS non renseignésFreezes when preview videos play for the selected mode at the main menu, before starting a cutscene.
Legend of Green hat boyruns with issues · build-83NVIDIA RTX 50 series · FPS non renseignésUser reports a crash after about 15 to 20 minutes. The user also reports having 16GB of RAM.
Legend of Green hat boyruns with issues · build-83AMD RX 9000 series · FPS non renseignésThe emulator crashes after 5 to 10 minutes of gameplay.
Legend of Green hat boynot booting · build-83Other · FPS non renseignésUser reports that the game blacks out when booted. They identify this as a regression from build 75.
Legend of Zelda Ocarine of Time (remake)runs with issues · Lichii build 83 (MSVC)NVIDIA GeForce GTX 1070 / Intel Core i7-7700 · 18 FPSUser reports audio out of sync with video and frequent hangs or stalls during play. Configuration: Vulkan, 1X resolution, Handheld console m…
Legend of Zelda Ocarine of Time (remake)runs with issues · Lichii nx2 build 83 (5a50f50)NVIDIA RTX 30 series or older; RTX 2060 Super / Ryzen 3600 / 32GB RAM · FPS non renseignésVideo is consistently out of sync with game audio from the first cutscene; the game freezes for a long time during the skippable dialogue se…
Mario Kart Worldplayable · build-70GPU non précisé / M4 Pro · 30–38 FPSThe report says races measured 30–38 fps after macOS performance work.
Mario Kart Worldruns with issues · build-83intel uhd graphics / intel core i5 gen 13th · FPS non renseignésUser reports missing textures and buggy visuals after booting, occasional crashes during startup, and crashes when playing the Grand Prix ra…
Mario Kart Worldruns with issues · build-75AMD RX 6000 series or older · 10–15 FPSUser reports constant stuttering, GPU usage reaching 100%, and RAM usage increasing nonstop. FPS was around 10 on the title screen and barel…
Ocarina of Timeruns with issues · build-75RTX 5070 Ti · FPS non renseignésDocked, 1x. User reported missing vegetation, heavy white glow, and visual blotches in tested scenes. Rejecting shaders with EDEN_NX2_REJECT…
Ocarina of Timeruns with issues · Frizti v2 (oot-gather-fix @ 765659a) plus port of #204NVIDIA RTX 3090 / Ryzen 9 9950X3D · FPS non renseignésLinux 7.0, Vulkan, GPU accuracy Low, docked, 1x, async shaders on. User reported river-water flicker that depended on the sun's position rel…
Ocarina of Timeruns with issues · nx2 with extra PRsRX 6650 XT · FPS non renseignésHandheld, 1x. During gameplay, user observed zero-format texture assertions and Unmapped Device ReadBlock errors; terrain and subtitles flic…
Ocarina of Timeplayable · build-83RTX 4070 Ti / Ryzen 7 7700X · FPS non renseignésVulkan, docked, 2x, GPU accuracy Low, game version 1.1. User reported haze gone and Link and Kokiri Forest clearly visible in gameplay, but …
Ocarina of Timeruns with issues · 8813b44RX 6800 XT · FPS non renseignésAt 1x in Link's house and Kokiri Forest, user reported blotches from a half-resolution layer. A diagnostic depth-clear change removed the bl…
Ocarina of Timeruns with issues · build-80AMD RX 6700 XT · FPS non renseignésDocked, 1x. The opening cinematic and title screen rendered correctly, but the Deku Tree exterior cutscene remained black except for Navi's …
Ocarina of Timeruns with issues · 62ba83427eRadeon 8060S / Ryzen AI MAX+ 395 · 31–37 FPSDocked, 1x, Kokiri Forest. User reported haze, blotches, and a translucent band. Rejecting fog and layer shaders removed some artifacts but …
Ocarina of Timeruns with issues · b4716fcRX 6700 XT · FPS non renseignésDocked, 1x. The Deku Tree exterior cutscene showed a black screen except for a small circle around Navi; the title screen and earlier cinema…
Other / not listedruns with issues · build-75NVIDIA RTX 40 series · FPS non renseignésThe user reports the game starts and audio is audible after starting a new game, but visuals are fully black other than the UI. A log report…
Other / not listedruns with issues · build-75NVIDIA RTX 30 series or older · FPS non renseignésThe startup screen plays, but afterward there is audio and a black screen. A commenter suggests switching from handheld mode to Docked mode …
Other / not listedruns with issues · build-75Other · 20 FPSBoots to a black screen with audio. A comment reports that clearing the cache and launching again fixes the black-screen issue, but the game…
Pokémon Pokopiaruns with issues · build-88Intel(R) Iris(R) Xe Graphics / 12th Gen Intel(R) Core(TM) i7-1255U · FPS non renseignésOnly character outlines and UI are visible; the user reports a black-screen-like graphics issue.
Starfoxruns with issues · Lichii nx2 build 75 (c9ebb5c)NVIDIA RTX 40 series · FPS non renseignésConsole spam of Unmapped Write64 errors; the reporter believes these may cause audio popping. Closing the game appears to cause an emulation…
Star Foxruns with issues · build-75NVIDIA RTX 50 series · FPS non renseignésThe emulator closes about a minute after gameplay begins.
Star Foxruns with issues · Lichii nx2 build 70 (`286117c`)integrated RDNA2, RADV, reports as `GFX1013` / AMD BC-250 (Oberon APU), 7 cores / 14 threads, AVX2 + FMA · FPS non renseignésUser reports heavily distorted speech, music, and effects (“robot voice”). Comments clarify that the approximately 0.7032 accepted/copied ra…
The Legend of Zelda: Ocarina of Timeruns with issues · build-83AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K · FPS non renseignésUser reports say the game reaches gameplay and then loses the GPU device. The report also mentions black output after rejecting selected sha…
The Legend of Zelda: Ocarina of Timenot booting · build-75AMD Radeon RX 6750 XT (RDNA2) / Intel Core i7-11700F · FPS non renseignésOn Windows 11 25H2, the game passes the initial launching stage but becomes unresponsive at “Building 9 shaders”; audio continues and it doe…
The Legend of Zelda: Ocarina of Timeruns with issues · build-83RTX 5090 / Ryzen 7 9800X3D · 34.04–46.28 FPSUser report: Native gameplay remained below 60 FPS after shader warmup. Measurements varied by scene and settings; walking, camera movement,…
The Legend of Zelda: Ocarina of Timeplayable · Version non préciséeRTX 4070 SUPER · 59.3–60 FPSA commenter reports no texture flicker during roughly six minutes of gameplay with Low GPU accuracy and EDEN_NX2_SPLIT=2; light scenes reach…
The Legend of Zelda: Ocarina of Timeruns with issues · build-75NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus (24 threads) · 28–29 FPSUser report: Docked mode was required to render; Handheld showed a black 3D screen. Gameplay settled at 28–29 FPS, while menus and loading s…
The Legend of Zelda: Ocarina of Timeruns with issues · build-75NVIDIA RTX 3050 Laptop / AMD Ryzen 7 5800H · 30 FPSUser report: The game boots and presents frames at a steady 30 FPS, but remains on a black screen after its AV1 video streams fail because F…
The Legend of Zelda: Ocarina of Timeruns with issues · 75 (`nx2-build-75`, Linux x86_64 PGO AppImage)AMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354) · FPS non renseignésDuring the intro AV1 cutscene, the video area is solid green; audio and subtitles work. The report says decoded frames are produced at 60 fp…
The Legend of Zelda: Ocarina of Timeruns with issues · `nx2-build-75`, MSVC x86_64 (`lichii-windows-x86_64.zip`)AMD Radeon RX 6700 XT 8 GB, AMD driver 2.0.353, Vulkan 1.4.315 / AMD Ryzen 7 5800X, 32 GB RAM · FPS non renseignésThe game renders normally before the intro AV1 cutscene, but the video layer is black while audio and subtitles work, then the emulator hang…
The Legend of Zelda: Ocarina of Timeruns with issues · build-75Adreno 740 / Snapdragon 8 Gen 2 · FPS non renseignésBlack screen despite booting to the AV1 video stage; pipeline-builder threads remain busy compiling large compute shaders, with memory exhau…
Yoshi and the Mysterious Book (demo)runs with issues · build-70GPU non précisé · FPS non renseignésSome textures are still black, and it can crash later in play.
Zelda Ocarina of Timenot booting · build-75AMD RX 6000 series or older · FPS non renseignésUser reports that sound and the Zelda logo work, but the game displays a black screen. Comments also report black screens on AMD and NVIDIA …
Zelda Ocarina of Timeruns with issues · build-83RX 9060 XT 16 GB · FPS non renseignésUser reports that the black-screen behavior is gone and the game reaches gameplay, but it device-loses at gameplay start with VK_ERROR_DEVIC…
Zelda Ocarina of Timenot booting · Lichii nx2-build-83AMD Radeon RX 6650 XT (RDNA2) / Intel Core i5-10400F · FPS non renseignésUser reports the render area remains black after booting, in both handheld and docked modes. Updating the AMD driver, clearing the shader ca…
Zelda: Ocarina of Timeruns with issues · build-83 (PGO, Windows x86_64)RTX 3090 24 GB / Ryzen 9 5900X · FPS non renseignésUser reports that about 99–104 graphics pipelines are rebuilt on the GPU thread during the first 10 seconds of gameplay on each boot, taking…
Zelda: Ocarina of Timeruns with issues · build 83 (clang 23.1.6)AMD RX 9000 series · FPS non renseignésUser reports repeated segfaults during gameplay in the Great Deku Tree while RADV builds a graphics pipeline. The reported fragment shader f…
Zelda: Ocarina of Timeruns with issues · Version non préciséeGPU non précisé / Apple M6 (arm64) · 12–14 FPSThe title screen and intro video render, but the emulator may lose the Metal device or hang at the intro-video/gameplay boundary. The report…
Zelda: Ocarina of Timenot booting · build-83AMD RX 6000 series or older; AMD RX 6600 8GB · FPS non renseignésThe issue reporter says the emulator begins loading and then stays on a black screen. This is an open issue.
Zelda: Ocarina of Timeruns with issues · build-887800xt / Ryzen 7 5700X · FPS non renseignésA commenter reports a large audio/video delay during the initial cutscene, followed by black screens on both monitors, a GPU crash and reset…
Zelda: Ocarina of Timeruns with issues · build-83RTX 5090 / Ryzen 7 9800X3D · FPS non renseignésOpening rendered and controllable Kokiri Forest gameplay was reached. Some sessions hung at “Closing software…” during shutdown, while other…
Zelda: Ocarina of Timenot booting · build-88AMD Radeon AI PRO R9700 (9070XT) · FPS non renseignésUser reports the app crashes when opening the game, with a segmentation fault. They say some earlier builds worked.
Zelda: Ocarina of Timeunknown · Version non préciséeRTX 3080 Ti / i9-12900K · 46–47.8 FPSA user comment reports same-binary, 300-second headless-harness measurements in Kokiri Forest: median FPS was 46.0 in Full mode and 47.8 in …
Zelda: Ocarina of Timeruns with issues · nx2 @ 27226d2 plus two measurement-only commitsRTX 5060 Laptop (8 GB) / Ryzen AI 9 365 · FPS non renseignésIn Kokiri Forest, disabling per-fence Preflushable downloads or batching them by 64 fences caused overexposure. Default per-fence downloads …
Zelda: Ocarina of Timeruns with issues · build-88AMD Radeon RX 9070 XT / AMD Ryzen 7 7800X3D · FPS non renseignésThe logo, text, and UI are visible, but the 3D environment and background remain black; audio continues. AMD driver timeouts or crashes some…
Zelda Ocarine of timeruns with issues · build-75NVIDIA RTX 30 series or older · FPS non renseignésThe report describes audio with no visuals. A commenter reports the title screen at 60 FPS followed by a black screen when starting a new ga…
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Pour commencer
Qu’est-ce que Lichii Emulator ?
Lichii Emulator est un émulateur gratuit et open source, écrit en C++, pour Nintendo Switch et Switch 2. Il est encore expérimental et son développement se concentre sur la compatibilité des jeux et le rendu.
Il est destiné à Windows, Linux et macOS sur Apple Silicon. Suivez son développement dans le dépôt officiel et découvrez ce que chaque version apporte sur votre ordinateur.
Un projet dérivé indépendant
Lichii s’appuie sur les travaux d’Eglantine, Eden, yuzu et Sudachi. Découvrez leurs bases communes et les choix propres à Lichii dans le comparatif Lichii et Eglantine.
Rapports publiés
Compatibilité des jeux avec Lichii
Voyez comment l’aventure prend forme : consultez les rapports récents, le détail du matériel utilisé et les problèmes rencontrés par les joueurs.
Remarques : Picture is covered with weird artifacts especially on shadows.
runs with issuesbuild 70 (286117c)
Windows 11 · AMD RX 6000 series or older
FPS relevés : 57 FPS
Remarques : With Vulkan, 1x, handheld, GPU Fast, VRAM Aggressive, Nearest, AA off, and no frame generation, gameplay runs at ~57 fps before the process aborts after 133.8 seconds with 0xC0000409 at lichii.exe+0x2ecd3bd. On the MinGW PGO zip of the same build, it reportedly aborts on the intro screen seconds in, at the same offset.
Remarques : Console spam of Unmapped Write64 errors; the reporter believes these may cause audio popping. Closing the game appears to cause an emulation crash.
Remarques : Black screen despite booting to the AV1 video stage; pipeline-builder threads remain busy compiling large compute shaders, with memory exhaustion or GPU hangs reported in tests. Audio was intermittent. In a separate Eglantine PR #614 test, it reached the title screen and New Game, then went black at the first in-game frame at about 60 FPS.
Publiée le November 6, 2026 · 55532f2d814215aaf32a76c214cf129f2cb6282b
Build-88 adds performance and synchronization changes, shader and pipeline caching improvements, FSR3 frame-generation fixes, and an enabled-by-default Dynamic FPS mod for Zelda: Ocarina of Time. It also documents a shutdown race that remains unfixed.
Integrated performance ports and reduced unnecessary writer tracking; added explicit GPU-to-host visibility before buffer readback and submitted native desktop GPU work earlier while preserving conservative synchronization for macro reads and semaphore waits.
build-83 → build-88
build-88November 6, 2026
Changement de version
Added bounded background preparation of cached graphics pipelines and persistent task/mesh shader state. Updated the Vulkan cache to v53 while preserving compatible v52 caches, and made interrupted cache migrations retryable.
build-83 → build-88
build-88November 6, 2026
Changement de version
Fixed temporal history, motion interpolation, image transitions, and descriptor retirement for FSR3 frame generation; frame generation remains off by default.
build-83 → build-88
build-88November 6, 2026
Zelda: Ocarina of Time
Bundled Dark's Dynamic FPS mod, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings. Max Resolution remains a separate Add-On. CPU Clock Normal is recommended when evaluating the mod; Boost/Overclock can affect game speed. Full gameplay timing has not been verified.
build-83 → build-88
build-83November 6, 2026
Ocarina of Time
Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.
build-75 → build-83
Problèmes connus dans build-88
Problème général: An existing fence-worker shutdown race can leave the emulator waiting during shutdown; it was reproduced during testing and is unchanged by this release. Voir les notes de dépannage
Du fichier au premier lancement
Comment installer Lichii Emulator
Du téléchargement au premier lancement, suivez les étapes de votre système d’exploitation, puis personnalisez les commandes.
Choisissez le fichier Windows qui correspond à votre architecture, extrayez-le dans un dossier où vous pourrez le conserver, laissez les fichiers associés au même endroit, puis lancez lichii.exe depuis ce dossier.
Pour une AppImage, rendez le fichier téléchargé exécutable avant de le lancer. Pour une version tar.gz, extrayez-la avec les fichiers associés et vérifiez les bibliothèques système requises dans les notes de version.
Ouvrez le fichier macOS publié, déplacez le paquet .app dans Applications, puis vérifiez la provenance officielle de la version avant le premier lancement.
Notes d’installation actuelles : Linux AppImage: make the AppImage executable with chmod +x, then run it. Windows: extract the in-place zip and run lichii.exe, or run eden-cli.exe from a terminal. macOS: the app is not notarized; right-click and choose Open the first time, or run xattr -dr com.apple.quarantine lichii.app. eden-cli is inside the app in Contents/MacOS. The Windows MSVC zip is recommended if graphical issues occur on other builds.
Réponses rapides
FAQ sur Lichii Emulator
Où télécharger Lichii ?
Choisissez votre système d’exploitation sur la page de téléchargement, puis suivez le lien vers le fichier officiel sur GitHub. Les téléchargements proviennent directement du projet.
Le téléchargement inclut-il des jeux ?
Non. Fournissez vos propres fichiers de jeu, clés et micrologiciel selon les exigences du projet. Ils ne sont pas inclus dans le téléchargement de l’émulateur.
L’absence de rapport signifie-t-elle qu’un jeu n’est pas pris en charge ?
Pas forcément. Il se peut qu’aucun rapport de test n’ait encore été publié. Consultez les tickets du projet sur GitHub pour voir les tests récents.
Les FPS relevés s’appliquent-ils à mon ordinateur ?
Vos résultats peuvent différer. Cherchez un rapport sur la même version avec un matériel proche du vôtre.
Comment vérifier un fichier téléchargé ?
Ouvrez la page de téléchargement ou la page de sécurité , choisissez l’empreinte officielle correspondante et calculez le SHA-256 localement dans votre navigateur. Le fichier n’est pas envoyé.
Existe-t-il un APK Android ?
Aucun APK Android ne figure parmi les fichiers officiels actuels. Évitez les APK proposés sous le nom de Lichii s’ils ne sont pas publiés dans les versions officielles du projet.
Lichii fonctionne-t-il sur tous les Mac ?
La version build-88 répertorie 2 fichiers macOS: lichii-macos-arm64.dmg, lichii-macos-arm64.zip. Indications de la version : macOS arm64 package requires macOS 15 or newer.
Puis-je garder une version fonctionnelle pendant que j’en essaie une autre ?
Conservez la nouvelle application dans un dossier séparé et sauvegardez vos parties et votre configuration avant de changer de version. Le guide d’installation explique comment démarrer.