Release history

Lichii Emulator Changelog

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build-88 Pre-release

Lichii nx2 build 88 (55532f2)

Published November 6, 2026 · Commit 55532f2d814215aaf32a76c214cf129f2cb6282b · 7 assets

Inside this release

What Changed in the Latest Build?

Open source release
Viewing build-83

History view: these notes belong to build-83, not the latest release. Return to build-88.

Inside build-83

0 general build changes and 1 game-specific update. Explore the highlights below or jump to the side-by-side comparison.

Explore 1 game-specific change in build-83.

No general build changes are listed for build-83.

Read the full release notes on GitHub for more detail.

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Selected · build-83

Lichii nx2 build 83 (5a50f50)

November 6, 2026

Summary

build-83 includes Ocarina of Time graphics and rendering fixes, performance and stability improvements, and updated setup guidance for Linux, Windows, and macOS.

Changes (up to 5)

Build notes (up to 3)

  • Linux packages include standard and PGO builds for x86_64 and aarch64. The PGO builds are recommended; they use profile-guided optimization.
  • The Linux AppImage is self-contained and requires glibc 2.39 or newer. The Linux tar.gz uses system libraries, including Qt 6 and the usual libraries.
  • The Windows standard MSVC zip is suggested if graphical issues occur on other builds. The PGO zip is built with MinGW clang, bundles its own DLLs, and does not require the Visual C++ redistributable.
Compared · build-75

Lichii nx2 build 75 (c9ebb5c)

November 5, 2026

Summary

build-75 adds game fixes, an in-app updater that selects downloads for the user's platform, and expanded optional frame-dump diagnostics.

Changes (up to 5)

  • Zelda: Ocarina of Time: Now boots, completes the intro, and enters gameplay. A white screen was resolved after about 80 shaders became translatable; a 64-bit wait-on-address abort was also addressed.
  • Star Fox: Gameplay performance increased from 30 fps to 60 fps.
  • The in-app updater checks Lichii's GitHub releases and selects the download for the user's platform.

Build notes (up to 3)

  • Linux packages are available as AppImage and tar.gz for x86_64 and aarch64. AppImage requires glibc 2.39 or newer; tar.gz uses system libraries, including Qt 6 and the usual libraries.
  • Windows offers an MSVC zip and a PGO zip. The MSVC build is the only Windows build with NVIDIA DLSS and is also recommended if graphical issues occur on other builds. The MinGW clang PGO zip bundles its own DLLs and does not require the Visual C++ redistributable; it does not include NVIDIA DLSS.
  • The macOS arm64 package requires macOS 15 or newer and is not notarized.
Compared with Previous Build

Compare package notes side by side. The section below shows before-and-after notes linking build-83 and build-75.

Explicit changes for build-83 ↔ build-75

Ocarina of Time · build-75 → build-83

Before / after: Missing vegetation and incorrect material data; affected lighting and colours; a glowing doorway; one-frame white flashes; and on AMD, shaders could produce a black 3D scene. → Additional shader pointers and storage-buffer bindings, corrected buffer tracking and mesh-shader register handling, fixed occlusion-query and nested-return handling, and added the Max Resolution add-on and frame-ahead presentation tuning.

Source: build-83

All releases

Lichii Release History

build-88

November 6, 2026 · Commit 55532f2d814215aaf32a76c214cf129f2cb6282b · 7 assets

build-83

November 6, 2026 · Commit 5a50f50e0b7ea0cb0e71c4ae8e8e7425c8a3069c · 12 assets

build-75

November 5, 2026 · Commit c9ebb5c3af672a0472ca0811392f04fab10203ab · 12 assets

build-70

November 4, 2026 · Commit 286117c7e0d89ab0384e896489128fdd88a424f8 · 12 assets

build-65

November 2, 2026 · Commit 3bdd53d08adfd96b7e3e3f09344c514540ef1ce6 · 12 assets

nx2-build-34

November 1, 2026 · Commit 3140648a668aaebf87bae2dea17512fdca125ba0 · 5 assets

nx2-build-25

November 1, 2026 · Commit 9c34939757436d6e16bd079691fcad0199b379e0 · 5 assets

nx2-build-15

November 1, 2026 · Commit 2818f85a8f55079f687596b743996e34a12b36a7 · 5 assets

build-10

November 1, 2026 · Commit d8a9528ba227e3618f8c050706dcf79cabd303f6 · 5 assets

nx2-build31-20261101

November 1, 2026 · Commit badc91ebce6b6cb44eabe67f7aa0dbbc6abd9e46 · 6 assets

nx2-20261031

October 31, 2026 · Commit 01423a2470ee8a604218c1a6d5a0be6769624078 · 2 assets

Compatibility history

Game Compatibility Changes

Ocarina of Time

Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.

Search Ocarina of Time on build-83
Known limitations

Known Issues in Current Build

Showing notes from build-83. For issues without a build tag, browse troubleshooting.

Zelda: Ocarina of Time · Windows 11

On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.

No fix is provided.

GitHub issue #222
Mario Kart World · Windows 11

A user reports missing textures and buggy visuals after booting, occasional startup crashes, and crashes when playing the Grand Prix race on build-83 with Intel integrated graphics on Windows 11.

No fix is provided.

GitHub issue #234
Zelda: Ocarina of Time · Windows 11

With GPU Mode: Accurate (High), gameplay may run in slow motion at about 30 FPS; shader compilation can cause stutter on new content.

Suggested fix: Set GPU Mode to Fast; the commenter reports this resolved the slow gameplay for their setup.

GitHub issue #218
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