Mundos imensos merecem uma tela à altura. Explore a emulação de Nintendo Switch e Switch 2 com o Lichii Emulator no computador, escolha seu próximo jogo e prepare-se para mais uma aventura.
Donkey Kong Bananzaboots · nx2-20261031GPU não informada · FPS não informadoCompleted a 180-second GUI check; long-term memory stability and broader game compatibility remain unverified.
Donkey Kong Bananzaruns with issues · build-70NVIDIA RTX 40 series · FPS não informadoPicture is covered with weird artifacts especially on shadows.
Donkey Kong Bananzaplayable · build-70GPU não informada · FPS não informadoRuns well, though not at a locked 60 fps.
Donkey Kong Bananzaruns with issues · build-75NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX · 20 FPSTerrain/world renders solid white while the HUD and characters still draw. With EDEN_NX2_RESETFIX=0, the ground renders black without textur…
Fast Fusionunknown · release-binaries #80NVIDIA RTX 50 series · 23–24 FPSUser report: the game runs at a maximum of 23–24 FPS.
Fire Emblemruns with issues · build-70NVIDIA RTX 40 series · FPS não informadoUser reports that FMVs and pre-rendered videos are skipped; the opening cut-scene skips to the in-engine scene.
green-hat kid adventureruns with issues · 5a50f50AMD RX 7000 series · FPS não informadoUser reports repeated crashes around Deku Tree; after the first crash, booting gets stuck compiling shaders until the shader cache is delete…
Hyrule Warriorsruns with issues · build 75 (c9ebb5c)AMD RX 9000 series; RX 9060 XT 16GB · FPS não informadoAn error appears after the cinematic and remains on screen, blocking the view.
Hyrule Warriorsruns with issues · 80NVIDIA RTX 40 series · FPS não informadoIn stages past the first one, gameplay displays a black screen while the UI remains visible; pausing shows the world rendered in the backgro…
Kirby Air Ridersruns with issues · build-70GPU não informada · FPS não informadoSome races still stall while shaders build.
Kirby Ridersruns with issues · build-65NVIDIA RTX 30 series or older · FPS não informadoFreezes when preview videos play for the selected mode at the main menu, before starting a cutscene.
Legend of Green hat boyruns with issues · build-83NVIDIA RTX 50 series · FPS não informadoUser reports a crash after about 15 to 20 minutes. The user also reports having 16GB of RAM.
Legend of Green hat boyruns with issues · build-83AMD RX 9000 series · FPS não informadoThe emulator crashes after 5 to 10 minutes of gameplay.
Legend of Green hat boynot booting · build-83Other · FPS não informadoUser reports that the game blacks out when booted. They identify this as a regression from build 75.
Legend of Zelda Ocarine of Time (remake)runs with issues · Lichii build 83 (MSVC)NVIDIA GeForce GTX 1070 / Intel Core i7-7700 · 18 FPSUser reports audio out of sync with video and frequent hangs or stalls during play. Configuration: Vulkan, 1X resolution, Handheld console m…
Legend of Zelda Ocarine of Time (remake)runs with issues · Lichii nx2 build 83 (5a50f50)NVIDIA RTX 30 series or older; RTX 2060 Super / Ryzen 3600 / 32GB RAM · FPS não informadoVideo is consistently out of sync with game audio from the first cutscene; the game freezes for a long time during the skippable dialogue se…
Mario Kart Worldplayable · build-70GPU não informada / M4 Pro · 30–38 FPSThe report says races measured 30–38 fps after macOS performance work.
Mario Kart Worldruns with issues · build-83intel uhd graphics / intel core i5 gen 13th · FPS não informadoUser reports missing textures and buggy visuals after booting, occasional crashes during startup, and crashes when playing the Grand Prix ra…
Mario Kart Worldruns with issues · build-75AMD RX 6000 series or older · 10–15 FPSUser reports constant stuttering, GPU usage reaching 100%, and RAM usage increasing nonstop. FPS was around 10 on the title screen and barel…
Ocarina of Timeruns with issues · build-75RTX 5070 Ti · FPS não informadoDocked, 1x. User reported missing vegetation, heavy white glow, and visual blotches in tested scenes. Rejecting shaders with EDEN_NX2_REJECT…
Ocarina of Timeruns with issues · Frizti v2 (oot-gather-fix @ 765659a) plus port of #204NVIDIA RTX 3090 / Ryzen 9 9950X3D · FPS não informadoLinux 7.0, Vulkan, GPU accuracy Low, docked, 1x, async shaders on. User reported river-water flicker that depended on the sun's position rel…
Ocarina of Timeruns with issues · nx2 with extra PRsRX 6650 XT · FPS não informadoHandheld, 1x. During gameplay, user observed zero-format texture assertions and Unmapped Device ReadBlock errors; terrain and subtitles flic…
Ocarina of Timeplayable · build-83RTX 4070 Ti / Ryzen 7 7700X · FPS não informadoVulkan, docked, 2x, GPU accuracy Low, game version 1.1. User reported haze gone and Link and Kokiri Forest clearly visible in gameplay, but …
Ocarina of Timeruns with issues · 8813b44RX 6800 XT · FPS não informadoAt 1x in Link's house and Kokiri Forest, user reported blotches from a half-resolution layer. A diagnostic depth-clear change removed the bl…
Ocarina of Timeruns with issues · build-80AMD RX 6700 XT · FPS não informadoDocked, 1x. The opening cinematic and title screen rendered correctly, but the Deku Tree exterior cutscene remained black except for Navi's …
Ocarina of Timeruns with issues · 62ba83427eRadeon 8060S / Ryzen AI MAX+ 395 · 31–37 FPSDocked, 1x, Kokiri Forest. User reported haze, blotches, and a translucent band. Rejecting fog and layer shaders removed some artifacts but …
Ocarina of Timeruns with issues · b4716fcRX 6700 XT · FPS não informadoDocked, 1x. The Deku Tree exterior cutscene showed a black screen except for a small circle around Navi; the title screen and earlier cinema…
Other / not listedruns with issues · build-75NVIDIA RTX 40 series · FPS não informadoThe user reports the game starts and audio is audible after starting a new game, but visuals are fully black other than the UI. A log report…
Other / not listedruns with issues · build-75NVIDIA RTX 30 series or older · FPS não informadoThe startup screen plays, but afterward there is audio and a black screen. A commenter suggests switching from handheld mode to Docked mode …
Other / not listedruns with issues · build-75Other · 20 FPSBoots to a black screen with audio. A comment reports that clearing the cache and launching again fixes the black-screen issue, but the game…
Pokémon Pokopiaruns with issues · build-88Intel(R) Iris(R) Xe Graphics / 12th Gen Intel(R) Core(TM) i7-1255U · FPS não informadoOnly character outlines and UI are visible; the user reports a black-screen-like graphics issue.
Starfoxruns with issues · Lichii nx2 build 75 (c9ebb5c)NVIDIA RTX 40 series · FPS não informadoConsole spam of Unmapped Write64 errors; the reporter believes these may cause audio popping. Closing the game appears to cause an emulation…
Star Foxruns with issues · build-75NVIDIA RTX 50 series · FPS não informadoThe emulator closes about a minute after gameplay begins.
Star Foxruns with issues · Lichii nx2 build 70 (`286117c`)integrated RDNA2, RADV, reports as `GFX1013` / AMD BC-250 (Oberon APU), 7 cores / 14 threads, AVX2 + FMA · FPS não informadoUser reports heavily distorted speech, music, and effects (“robot voice”). Comments clarify that the approximately 0.7032 accepted/copied ra…
The Legend of Zelda: Ocarina of Timeruns with issues · build-83AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K · FPS não informadoUser reports say the game reaches gameplay and then loses the GPU device. The report also mentions black output after rejecting selected sha…
The Legend of Zelda: Ocarina of Timenot booting · build-75AMD Radeon RX 6750 XT (RDNA2) / Intel Core i7-11700F · FPS não informadoOn Windows 11 25H2, the game passes the initial launching stage but becomes unresponsive at “Building 9 shaders”; audio continues and it doe…
The Legend of Zelda: Ocarina of Timeruns with issues · build-83RTX 5090 / Ryzen 7 9800X3D · 34.04–46.28 FPSUser report: Native gameplay remained below 60 FPS after shader warmup. Measurements varied by scene and settings; walking, camera movement,…
The Legend of Zelda: Ocarina of Timeplayable · Versão não informadaRTX 4070 SUPER · 59.3–60 FPSA commenter reports no texture flicker during roughly six minutes of gameplay with Low GPU accuracy and EDEN_NX2_SPLIT=2; light scenes reach…
The Legend of Zelda: Ocarina of Timeruns with issues · build-75NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus (24 threads) · 28–29 FPSUser report: Docked mode was required to render; Handheld showed a black 3D screen. Gameplay settled at 28–29 FPS, while menus and loading s…
The Legend of Zelda: Ocarina of Timeruns with issues · build-75NVIDIA RTX 3050 Laptop / AMD Ryzen 7 5800H · 30 FPSUser report: The game boots and presents frames at a steady 30 FPS, but remains on a black screen after its AV1 video streams fail because F…
The Legend of Zelda: Ocarina of Timeruns with issues · 75 (`nx2-build-75`, Linux x86_64 PGO AppImage)AMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354) · FPS não informadoDuring the intro AV1 cutscene, the video area is solid green; audio and subtitles work. The report says decoded frames are produced at 60 fp…
The Legend of Zelda: Ocarina of Timeruns with issues · `nx2-build-75`, MSVC x86_64 (`lichii-windows-x86_64.zip`)AMD Radeon RX 6700 XT 8 GB, AMD driver 2.0.353, Vulkan 1.4.315 / AMD Ryzen 7 5800X, 32 GB RAM · FPS não informadoThe game renders normally before the intro AV1 cutscene, but the video layer is black while audio and subtitles work, then the emulator hang…
The Legend of Zelda: Ocarina of Timeruns with issues · build-75Adreno 740 / Snapdragon 8 Gen 2 · FPS não informadoBlack screen despite booting to the AV1 video stage; pipeline-builder threads remain busy compiling large compute shaders, with memory exhau…
Yoshi and the Mysterious Book (demo)runs with issues · build-70GPU não informada · FPS não informadoSome textures are still black, and it can crash later in play.
Zelda Ocarina of Timenot booting · build-75AMD RX 6000 series or older · FPS não informadoUser reports that sound and the Zelda logo work, but the game displays a black screen. Comments also report black screens on AMD and NVIDIA …
Zelda Ocarina of Timeruns with issues · build-83RX 9060 XT 16 GB · FPS não informadoUser reports that the black-screen behavior is gone and the game reaches gameplay, but it device-loses at gameplay start with VK_ERROR_DEVIC…
Zelda Ocarina of Timenot booting · Lichii nx2-build-83AMD Radeon RX 6650 XT (RDNA2) / Intel Core i5-10400F · FPS não informadoUser reports the render area remains black after booting, in both handheld and docked modes. Updating the AMD driver, clearing the shader ca…
Zelda: Ocarina of Timeruns with issues · build-83 (PGO, Windows x86_64)RTX 3090 24 GB / Ryzen 9 5900X · FPS não informadoUser reports that about 99–104 graphics pipelines are rebuilt on the GPU thread during the first 10 seconds of gameplay on each boot, taking…
Zelda: Ocarina of Timeruns with issues · build 83 (clang 23.1.6)AMD RX 9000 series · FPS não informadoUser reports repeated segfaults during gameplay in the Great Deku Tree while RADV builds a graphics pipeline. The reported fragment shader f…
Zelda: Ocarina of Timeruns with issues · Versão não informadaGPU não informada / Apple M6 (arm64) · 12–14 FPSThe title screen and intro video render, but the emulator may lose the Metal device or hang at the intro-video/gameplay boundary. The report…
Zelda: Ocarina of Timenot booting · build-83AMD RX 6000 series or older; AMD RX 6600 8GB · FPS não informadoThe issue reporter says the emulator begins loading and then stays on a black screen. This is an open issue.
Zelda: Ocarina of Timeruns with issues · build-887800xt / Ryzen 7 5700X · FPS não informadoA commenter reports a large audio/video delay during the initial cutscene, followed by black screens on both monitors, a GPU crash and reset…
Zelda: Ocarina of Timeruns with issues · build-83RTX 5090 / Ryzen 7 9800X3D · FPS não informadoOpening rendered and controllable Kokiri Forest gameplay was reached. Some sessions hung at “Closing software…” during shutdown, while other…
Zelda: Ocarina of Timenot booting · build-88AMD Radeon AI PRO R9700 (9070XT) · FPS não informadoUser reports the app crashes when opening the game, with a segmentation fault. They say some earlier builds worked.
Zelda: Ocarina of Timeunknown · Versão não informadaRTX 3080 Ti / i9-12900K · 46–47.8 FPSA user comment reports same-binary, 300-second headless-harness measurements in Kokiri Forest: median FPS was 46.0 in Full mode and 47.8 in …
Zelda: Ocarina of Timeruns with issues · nx2 @ 27226d2 plus two measurement-only commitsRTX 5060 Laptop (8 GB) / Ryzen AI 9 365 · FPS não informadoIn Kokiri Forest, disabling per-fence Preflushable downloads or batching them by 64 fences caused overexposure. Default per-fence downloads …
Zelda: Ocarina of Timeruns with issues · build-88AMD Radeon RX 9070 XT / AMD Ryzen 7 7800X3D · FPS não informadoThe logo, text, and UI are visible, but the 3D environment and background remain black; audio continues. AMD driver timeouts or crashes some…
Zelda Ocarine of timeruns with issues · build-75NVIDIA RTX 30 series or older · FPS não informadoThe report describes audio with no visuals. A commenter reports the title screen at 60 FPS followed by a black screen when starting a new ga…
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Comece aqui
O que é o Lichii Emulator?
O Lichii Emulator é um emulador gratuito e de código aberto, escrito em C++, para Nintendo Switch e Switch 2. Ele ainda é experimental e seu desenvolvimento se concentra na compatibilidade de jogos e na renderização.
O projeto é voltado para Windows, Linux e macOS com Apple Silicon. Acompanhe o desenvolvimento no repositório oficial e veja o que cada versão traz para seu computador.
Um fork independente
O Lichii se baseia no trabalho do Eglantine, Eden, yuzu e Sudachi. Conheça as origens em comum e o rumo do projeto no comparativo entre Lichii e Eglantine.
Relatos publicados
Compatibilidade de jogos no Lichii
Veja como a aventura está ganhando forma: confira relatos recentes, detalhes de hardware e problemas encontrados por quem testou os jogos.
Observações: Picture is covered with weird artifacts especially on shadows.
runs with issuesbuild 70 (286117c)
Windows 11 · AMD RX 6000 series or older
FPS registrados: 57 FPS
Observações: With Vulkan, 1x, handheld, GPU Fast, VRAM Aggressive, Nearest, AA off, and no frame generation, gameplay runs at ~57 fps before the process aborts after 133.8 seconds with 0xC0000409 at lichii.exe+0x2ecd3bd. On the MinGW PGO zip of the same build, it reportedly aborts on the intro screen seconds in, at the same offset.
Observações: Console spam of Unmapped Write64 errors; the reporter believes these may cause audio popping. Closing the game appears to cause an emulation crash.
Observações: Black screen despite booting to the AV1 video stage; pipeline-builder threads remain busy compiling large compute shaders, with memory exhaustion or GPU hangs reported in tests. Audio was intermittent. In a separate Eglantine PR #614 test, it reached the title screen and New Game, then went black at the first in-game frame at about 60 FPS.
Publicada em November 6, 2026 · 55532f2d814215aaf32a76c214cf129f2cb6282b
Build-88 adds performance and synchronization changes, shader and pipeline caching improvements, FSR3 frame-generation fixes, and an enabled-by-default Dynamic FPS mod for Zelda: Ocarina of Time. It also documents a shutdown race that remains unfixed.
Integrated performance ports and reduced unnecessary writer tracking; added explicit GPU-to-host visibility before buffer readback and submitted native desktop GPU work earlier while preserving conservative synchronization for macro reads and semaphore waits.
build-83 → build-88
build-88November 6, 2026
Alteração na versão
Added bounded background preparation of cached graphics pipelines and persistent task/mesh shader state. Updated the Vulkan cache to v53 while preserving compatible v52 caches, and made interrupted cache migrations retryable.
build-83 → build-88
build-88November 6, 2026
Alteração na versão
Fixed temporal history, motion interpolation, image transitions, and descriptor retirement for FSR3 frame generation; frame generation remains off by default.
build-83 → build-88
build-88November 6, 2026
Zelda: Ocarina of Time
Bundled Dark's Dynamic FPS mod, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings. Max Resolution remains a separate Add-On. CPU Clock Normal is recommended when evaluating the mod; Boost/Overclock can affect game speed. Full gameplay timing has not been verified.
build-83 → build-88
build-83November 6, 2026
Ocarina of Time
Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.
build-75 → build-83
Problemas conhecidos na versão build-88
Problema geral: An existing fence-worker shutdown race can leave the emulator waiting during shutdown; it was reproduced during testing and is unchanged by this release. Consultar orientações para solucionar problemas
Do download à primeira execução
Como instalar o Lichii Emulator
Do download à primeira execução, siga as instruções para seu sistema operacional e personalize os controles.
Escolha o arquivo para Windows que corresponda à sua arquitetura, extraia-o em uma pasta onde ele possa ficar, mantenha os arquivos auxiliares junto dele e execute lichii.exe nessa pasta.
Se for um AppImage, torne o arquivo baixado executável antes de abri-lo. Se for uma versão em tar.gz, extraia o conteúdo com os arquivos auxiliares e consulte as notas da versão para ver quais bibliotecas do sistema são necessárias.
Abra o pacote publicado para macOS, mova o arquivo .app para a pasta Aplicativos e confira a origem oficial da versão antes de abrir o aplicativo pela primeira vez.
Orientações atuais de instalação: Linux AppImage: make the AppImage executable with chmod +x, then run it. Windows: extract the in-place zip and run lichii.exe, or run eden-cli.exe from a terminal. macOS: the app is not notarized; right-click and choose Open the first time, or run xattr -dr com.apple.quarantine lichii.app. eden-cli is inside the app in Contents/MacOS. The Windows MSVC zip is recommended if graphical issues occur on other builds.
Respostas rápidas
Perguntas frequentes sobre o Lichii Emulator
Onde devo baixar o Lichii?
Escolha seu sistema operacional na página de downloade siga o link para o arquivo oficial no GitHub. Os downloads vêm direto do projeto.
O download inclui jogos?
Não. Você precisa fornecer seus próprios arquivos de jogos, chaves e firmware conforme as instruções do projeto. Eles não vêm com o emulador.
A falta de um relato significa que o jogo não é compatível?
Não necessariamente. Talvez ainda não haja um relato de teste para o jogo. Confira os testes recentes nas issues do projeto no GitHub.
Os valores de FPS registrados se aplicam ao meu computador?
Seus resultados podem variar. Procure um relato da mesma versão, com hardware parecido com o seu.
Como verifico um arquivo baixado?
Abra a página de download ou de segurança , escolha o hash oficial correspondente e calcule o SHA-256 localmente no navegador. O arquivo não é enviado.
Existe um APK para Android?
Nenhum APK para Android está entre os arquivos oficiais da versão atual. Evite APKs anunciados com o nome Lichii, a menos que apareçam na lista de arquivos das versões oficiais do projeto.
O Lichii funciona em qualquer Mac?
A versão build-88 lista 2 arquivos para macOS: lichii-macos-arm64.dmg, lichii-macos-arm64.zip. Orientações da versão: macOS arm64 package requires macOS 15 or newer.
Posso manter uma versão que funciona enquanto testo outra?
Guarde o novo aplicativo em uma pasta separada e faça backup dos dados salvos e da configuração antes de trocar de versão. O guia de instalação explica como começar.