Donkey Kong Bananzaboots · nx2-20261031GPU の記載なし · FPS の報告なしCompleted a 180-second GUI check; long-term memory stability and broader game compatibility remain unverified.
Donkey Kong Bananzaruns with issues · build-70NVIDIA RTX 40 series · FPS の報告なしPicture is covered with weird artifacts especially on shadows.
Donkey Kong Bananzaplayable · build-70GPU の記載なし · FPS の報告なしRuns well, though not at a locked 60 fps.
Donkey Kong Bananzaruns with issues · build-75NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX · 20 FPSTerrain/world renders solid white while the HUD and characters still draw. With EDEN_NX2_RESETFIX=0, the ground renders black without textur…
Fast Fusionunknown · release-binaries #80NVIDIA RTX 50 series · 23–24 FPSUser report: the game runs at a maximum of 23–24 FPS.
Fire Emblemruns with issues · build-70NVIDIA RTX 40 series · FPS の報告なしUser reports that FMVs and pre-rendered videos are skipped; the opening cut-scene skips to the in-engine scene.
green-hat kid adventureruns with issues · 5a50f50AMD RX 7000 series · FPS の報告なしUser reports repeated crashes around Deku Tree; after the first crash, booting gets stuck compiling shaders until the shader cache is delete…
Hyrule Warriorsruns with issues · build 75 (c9ebb5c)AMD RX 9000 series; RX 9060 XT 16GB · FPS の報告なしAn error appears after the cinematic and remains on screen, blocking the view.
Hyrule Warriorsruns with issues · 80NVIDIA RTX 40 series · FPS の報告なしIn stages past the first one, gameplay displays a black screen while the UI remains visible; pausing shows the world rendered in the backgro…
Kirby Air Ridersruns with issues · build-70GPU の記載なし · FPS の報告なしSome races still stall while shaders build.
Kirby Ridersruns with issues · build-65NVIDIA RTX 30 series or older · FPS の報告なしFreezes when preview videos play for the selected mode at the main menu, before starting a cutscene.
Legend of Green hat boyruns with issues · build-83NVIDIA RTX 50 series · FPS の報告なしUser reports a crash after about 15 to 20 minutes. The user also reports having 16GB of RAM.
Legend of Green hat boyruns with issues · build-83AMD RX 9000 series · FPS の報告なしThe emulator crashes after 5 to 10 minutes of gameplay.
Legend of Green hat boynot booting · build-83Other · FPS の報告なしUser reports that the game blacks out when booted. They identify this as a regression from build 75.
Legend of Zelda Ocarine of Time (remake)runs with issues · Lichii build 83 (MSVC)NVIDIA GeForce GTX 1070 / Intel Core i7-7700 · 18 FPSUser reports audio out of sync with video and frequent hangs or stalls during play. Configuration: Vulkan, 1X resolution, Handheld console m…
Legend of Zelda Ocarine of Time (remake)runs with issues · Lichii nx2 build 83 (5a50f50)NVIDIA RTX 30 series or older; RTX 2060 Super / Ryzen 3600 / 32GB RAM · FPS の報告なしVideo is consistently out of sync with game audio from the first cutscene; the game freezes for a long time during the skippable dialogue se…
Mario Kart Worldplayable · build-70GPU の記載なし / M4 Pro · 30–38 FPSThe report says races measured 30–38 fps after macOS performance work.
Mario Kart Worldruns with issues · build-83intel uhd graphics / intel core i5 gen 13th · FPS の報告なしUser reports missing textures and buggy visuals after booting, occasional crashes during startup, and crashes when playing the Grand Prix ra…
Mario Kart Worldruns with issues · build-75AMD RX 6000 series or older · 10–15 FPSUser reports constant stuttering, GPU usage reaching 100%, and RAM usage increasing nonstop. FPS was around 10 on the title screen and barel…
Ocarina of Timeruns with issues · build-75RTX 5070 Ti · FPS の報告なしDocked, 1x. User reported missing vegetation, heavy white glow, and visual blotches in tested scenes. Rejecting shaders with EDEN_NX2_REJECT…
Ocarina of Timeruns with issues · Frizti v2 (oot-gather-fix @ 765659a) plus port of #204NVIDIA RTX 3090 / Ryzen 9 9950X3D · FPS の報告なしLinux 7.0, Vulkan, GPU accuracy Low, docked, 1x, async shaders on. User reported river-water flicker that depended on the sun's position rel…
Ocarina of Timeruns with issues · nx2 with extra PRsRX 6650 XT · FPS の報告なしHandheld, 1x. During gameplay, user observed zero-format texture assertions and Unmapped Device ReadBlock errors; terrain and subtitles flic…
Ocarina of Timeplayable · build-83RTX 4070 Ti / Ryzen 7 7700X · FPS の報告なしVulkan, docked, 2x, GPU accuracy Low, game version 1.1. User reported haze gone and Link and Kokiri Forest clearly visible in gameplay, but …
Ocarina of Timeruns with issues · 8813b44RX 6800 XT · FPS の報告なしAt 1x in Link's house and Kokiri Forest, user reported blotches from a half-resolution layer. A diagnostic depth-clear change removed the bl…
Ocarina of Timeruns with issues · build-80AMD RX 6700 XT · FPS の報告なしDocked, 1x. The opening cinematic and title screen rendered correctly, but the Deku Tree exterior cutscene remained black except for Navi's …
Ocarina of Timeruns with issues · 62ba83427eRadeon 8060S / Ryzen AI MAX+ 395 · 31–37 FPSDocked, 1x, Kokiri Forest. User reported haze, blotches, and a translucent band. Rejecting fog and layer shaders removed some artifacts but …
Ocarina of Timeruns with issues · b4716fcRX 6700 XT · FPS の報告なしDocked, 1x. The Deku Tree exterior cutscene showed a black screen except for a small circle around Navi; the title screen and earlier cinema…
Other / not listedruns with issues · build-75NVIDIA RTX 40 series · FPS の報告なしThe user reports the game starts and audio is audible after starting a new game, but visuals are fully black other than the UI. A log report…
Other / not listedruns with issues · build-75NVIDIA RTX 30 series or older · FPS の報告なしThe startup screen plays, but afterward there is audio and a black screen. A commenter suggests switching from handheld mode to Docked mode …
Other / not listedruns with issues · build-75Other · 20 FPSBoots to a black screen with audio. A comment reports that clearing the cache and launching again fixes the black-screen issue, but the game…
Pokémon Pokopiaruns with issues · build-88Intel(R) Iris(R) Xe Graphics / 12th Gen Intel(R) Core(TM) i7-1255U · FPS の報告なしOnly character outlines and UI are visible; the user reports a black-screen-like graphics issue.
Starfoxruns with issues · Lichii nx2 build 75 (c9ebb5c)NVIDIA RTX 40 series · FPS の報告なしConsole spam of Unmapped Write64 errors; the reporter believes these may cause audio popping. Closing the game appears to cause an emulation…
Star Foxruns with issues · build-75NVIDIA RTX 50 series · FPS の報告なしThe emulator closes about a minute after gameplay begins.
Star Foxruns with issues · Lichii nx2 build 70 (`286117c`)integrated RDNA2, RADV, reports as `GFX1013` / AMD BC-250 (Oberon APU), 7 cores / 14 threads, AVX2 + FMA · FPS の報告なしUser reports heavily distorted speech, music, and effects (“robot voice”). Comments clarify that the approximately 0.7032 accepted/copied ra…
The Legend of Zelda: Ocarina of Timeruns with issues · build-83AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K · FPS の報告なしUser reports say the game reaches gameplay and then loses the GPU device. The report also mentions black output after rejecting selected sha…
The Legend of Zelda: Ocarina of Timenot booting · build-75AMD Radeon RX 6750 XT (RDNA2) / Intel Core i7-11700F · FPS の報告なしOn Windows 11 25H2, the game passes the initial launching stage but becomes unresponsive at “Building 9 shaders”; audio continues and it doe…
The Legend of Zelda: Ocarina of Timeruns with issues · build-83RTX 5090 / Ryzen 7 9800X3D · 34.04–46.28 FPSUser report: Native gameplay remained below 60 FPS after shader warmup. Measurements varied by scene and settings; walking, camera movement,…
The Legend of Zelda: Ocarina of Timeplayable · ビルドの記載なしRTX 4070 SUPER · 59.3–60 FPSA commenter reports no texture flicker during roughly six minutes of gameplay with Low GPU accuracy and EDEN_NX2_SPLIT=2; light scenes reach…
The Legend of Zelda: Ocarina of Timeruns with issues · build-75NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus (24 threads) · 28–29 FPSUser report: Docked mode was required to render; Handheld showed a black 3D screen. Gameplay settled at 28–29 FPS, while menus and loading s…
The Legend of Zelda: Ocarina of Timeruns with issues · build-75NVIDIA RTX 3050 Laptop / AMD Ryzen 7 5800H · 30 FPSUser report: The game boots and presents frames at a steady 30 FPS, but remains on a black screen after its AV1 video streams fail because F…
The Legend of Zelda: Ocarina of Timeruns with issues · 75 (`nx2-build-75`, Linux x86_64 PGO AppImage)AMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354) · FPS の報告なしDuring the intro AV1 cutscene, the video area is solid green; audio and subtitles work. The report says decoded frames are produced at 60 fp…
The Legend of Zelda: Ocarina of Timeruns with issues · `nx2-build-75`, MSVC x86_64 (`lichii-windows-x86_64.zip`)AMD Radeon RX 6700 XT 8 GB, AMD driver 2.0.353, Vulkan 1.4.315 / AMD Ryzen 7 5800X, 32 GB RAM · FPS の報告なしThe game renders normally before the intro AV1 cutscene, but the video layer is black while audio and subtitles work, then the emulator hang…
The Legend of Zelda: Ocarina of Timeruns with issues · build-75Adreno 740 / Snapdragon 8 Gen 2 · FPS の報告なしBlack screen despite booting to the AV1 video stage; pipeline-builder threads remain busy compiling large compute shaders, with memory exhau…
Yoshi and the Mysterious Book (demo)runs with issues · build-70GPU の記載なし · FPS の報告なしSome textures are still black, and it can crash later in play.
Zelda Ocarina of Timenot booting · build-75AMD RX 6000 series or older · FPS の報告なしUser reports that sound and the Zelda logo work, but the game displays a black screen. Comments also report black screens on AMD and NVIDIA …
Zelda Ocarina of Timeruns with issues · build-83RX 9060 XT 16 GB · FPS の報告なしUser reports that the black-screen behavior is gone and the game reaches gameplay, but it device-loses at gameplay start with VK_ERROR_DEVIC…
Zelda Ocarina of Timenot booting · Lichii nx2-build-83AMD Radeon RX 6650 XT (RDNA2) / Intel Core i5-10400F · FPS の報告なしUser reports the render area remains black after booting, in both handheld and docked modes. Updating the AMD driver, clearing the shader ca…
Zelda: Ocarina of Timeruns with issues · build-83 (PGO, Windows x86_64)RTX 3090 24 GB / Ryzen 9 5900X · FPS の報告なしUser reports that about 99–104 graphics pipelines are rebuilt on the GPU thread during the first 10 seconds of gameplay on each boot, taking…
Zelda: Ocarina of Timeruns with issues · build 83 (clang 23.1.6)AMD RX 9000 series · FPS の報告なしUser reports repeated segfaults during gameplay in the Great Deku Tree while RADV builds a graphics pipeline. The reported fragment shader f…
Zelda: Ocarina of Timeruns with issues · ビルドの記載なしGPU の記載なし / Apple M6 (arm64) · 12–14 FPSThe title screen and intro video render, but the emulator may lose the Metal device or hang at the intro-video/gameplay boundary. The report…
Zelda: Ocarina of Timenot booting · build-83AMD RX 6000 series or older; AMD RX 6600 8GB · FPS の報告なしThe issue reporter says the emulator begins loading and then stays on a black screen. This is an open issue.
Zelda: Ocarina of Timeruns with issues · build-887800xt / Ryzen 7 5700X · FPS の報告なしA commenter reports a large audio/video delay during the initial cutscene, followed by black screens on both monitors, a GPU crash and reset…
Zelda: Ocarina of Timeruns with issues · build-83RTX 5090 / Ryzen 7 9800X3D · FPS の報告なしOpening rendered and controllable Kokiri Forest gameplay was reached. Some sessions hung at “Closing software…” during shutdown, while other…
Zelda: Ocarina of Timenot booting · build-88AMD Radeon AI PRO R9700 (9070XT) · FPS の報告なしUser reports the app crashes when opening the game, with a segmentation fault. They say some earlier builds worked.
Zelda: Ocarina of Timeunknown · ビルドの記載なしRTX 3080 Ti / i9-12900K · 46–47.8 FPSA user comment reports same-binary, 300-second headless-harness measurements in Kokiri Forest: median FPS was 46.0 in Full mode and 47.8 in …
Zelda: Ocarina of Timeruns with issues · nx2 @ 27226d2 plus two measurement-only commitsRTX 5060 Laptop (8 GB) / Ryzen AI 9 365 · FPS の報告なしIn Kokiri Forest, disabling per-fence Preflushable downloads or batching them by 64 fences caused overexposure. Default per-fence downloads …
Zelda: Ocarina of Timeruns with issues · build-88AMD Radeon RX 9070 XT / AMD Ryzen 7 7800X3D · FPS の報告なしThe logo, text, and UI are visible, but the 3D environment and background remain black; audio continues. AMD driver timeouts or crashes some…
Zelda Ocarine of timeruns with issues · build-75NVIDIA RTX 30 series or older · FPS の報告なしThe report describes audio with no visuals. A commenter reports the title screen at 60 FPS followed by a black screen when starting a new ga…
補足: Picture is covered with weird artifacts especially on shadows.
runs with issuesbuild 70 (286117c)
Windows 11 · AMD RX 6000 series or older
記録された FPS: 57 FPS
補足: With Vulkan, 1x, handheld, GPU Fast, VRAM Aggressive, Nearest, AA off, and no frame generation, gameplay runs at ~57 fps before the process aborts after 133.8 seconds with 0xC0000409 at lichii.exe+0x2ecd3bd. On the MinGW PGO zip of the same build, it reportedly aborts on the intro screen seconds in, at the same offset.
補足: Console spam of Unmapped Write64 errors; the reporter believes these may cause audio popping. Closing the game appears to cause an emulation crash.
補足: Black screen despite booting to the AV1 video stage; pipeline-builder threads remain busy compiling large compute shaders, with memory exhaustion or GPU hangs reported in tests. Audio was intermittent. In a separate Eglantine PR #614 test, it reached the title screen and New Game, then went black at the first in-game frame at about 60 FPS.
Build-88 adds performance and synchronization changes, shader and pipeline caching improvements, FSR3 frame-generation fixes, and an enabled-by-default Dynamic FPS mod for Zelda: Ocarina of Time. It also documents a shutdown race that remains unfixed.
Integrated performance ports and reduced unnecessary writer tracking; added explicit GPU-to-host visibility before buffer readback and submitted native desktop GPU work earlier while preserving conservative synchronization for macro reads and semaphore waits.
build-83 → build-88
build-88November 6, 2026
ビルドの変更
Added bounded background preparation of cached graphics pipelines and persistent task/mesh shader state. Updated the Vulkan cache to v53 while preserving compatible v52 caches, and made interrupted cache migrations retryable.
build-83 → build-88
build-88November 6, 2026
ビルドの変更
Fixed temporal history, motion interpolation, image transitions, and descriptor retirement for FSR3 frame generation; frame generation remains off by default.
build-83 → build-88
build-88November 6, 2026
Zelda: Ocarina of Time
Bundled Dark's Dynamic FPS mod, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings. Max Resolution remains a separate Add-On. CPU Clock Normal is recommended when evaluating the mod; Boost/Overclock can affect game speed. Full gameplay timing has not been verified.
build-83 → build-88
build-83November 6, 2026
Ocarina of Time
Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.
build-75 → build-83
build-88 の既知の問題
一般的な問題: An existing fence-worker shutdown race can leave the emulator waiting during shutdown; it was reproduced during testing and is unchanged by this release. トラブルシューティングを確認
現在のセットアップ情報: Linux AppImage: make the AppImage executable with chmod +x, then run it. Windows: extract the in-place zip and run lichii.exe, or run eden-cli.exe from a terminal. macOS: the app is not notarized; right-click and choose Open the first time, or run xattr -dr com.apple.quarantine lichii.app. eden-cli is inside the app in Contents/MacOS. The Windows MSVC zip is recommended if graphical issues occur on other builds.
よくある疑問
Lichii Emulator のよくある質問
Lichii はどこからダウンロードすればいい?
まず ダウンロードページで OS を選び、GitHub の公式ファイルへのリンクを開いてください。ファイルはプロジェクトから直接入手できます。