Release history

Lichii Emulator Changelog

Follow the next step forward. Explore new Lichii builds, revisit a favourite version, and see what changed for the games you care about.

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Illustration · Lichii Emulator release history
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build-88 Pre-release

Lichii nx2 build 88 (55532f2)

Published November 6, 2026 · Commit 55532f2d814215aaf32a76c214cf129f2cb6282b · 7 assets

Inside this release

What Changed in the Latest Build?

Open source release
Viewing build-70

History view: these notes belong to build-70, not the latest release. Return to build-88.

Inside build-70

0 general build changes and 7 game-specific updates. Explore the highlights below or jump to the side-by-side comparison.

Explore 7 game-specific changes in build-70.

No general build changes are listed for build-70.

Read the full release notes on GitHub for more detail.

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Compare Two Builds

Choose two releases to read their game changes, package notes, and official download options side by side.

Selected · build-70

Lichii nx2 build 70 (286117c)

November 4, 2026

Summary

build-70 includes game fixes, emulation and video improvements, macOS performance work, and setup guidance for Linux, Windows, and macOS.

Changes (up to 5)

Build notes (up to 3)

  • Linux packages include AppImages and tar.gz archives for x86_64 and aarch64. AppImages require glibc 2.39 or newer; tar.gz packages use system libraries, including Qt 6 and the usual libraries.
  • Windows provides an MSVC zip and a PGO zip built with MinGW clang. The MSVC build is the only Windows build with NVIDIA DLSS and is also recommended if graphical issues occur on other builds. The PGO build bundles its own DLLs and does not require the Visual C++ redistributable; it does not include NVIDIA DLSS.
  • The macOS package targets arm64 Apple Silicon and requires macOS 15 or newer. It is not notarized.
Compared · build-65

Eglantine nx2 build 65 (3bdd53d)

November 2, 2026

Summary

build-65 provides Windows x86_64, Linux x86_64 and arm64, and macOS Apple Silicon packages. The -pgo builds use profile-guided optimization.

Changes (up to 5)

No explicit changes are available.

Build notes (up to 3)

  • The -pgo builds are the same programs compiled with profile-guided optimization using clang plus Eden's profile; prefer them when your CPU supports it.
  • The Windows PGO build is a MinGW build and includes its own DLLs, so it does not need the Visual C++ redistributable.
Compared with Previous Build

Compare package notes side by side. The section below shows before-and-after notes linking build-70 and build-65.

There's no detailed before-and-after comparison for these builds yet.

Use the individual release notes above to explore each build.

All releases

Lichii Release History

build-88

November 6, 2026 · Commit 55532f2d814215aaf32a76c214cf129f2cb6282b · 7 assets

build-83

November 6, 2026 · Commit 5a50f50e0b7ea0cb0e71c4ae8e8e7425c8a3069c · 12 assets

build-75

November 5, 2026 · Commit c9ebb5c3af672a0472ca0811392f04fab10203ab · 12 assets

build-70

November 4, 2026 · Commit 286117c7e0d89ab0384e896489128fdd88a424f8 · 12 assets

build-65

November 2, 2026 · Commit 3bdd53d08adfd96b7e3e3f09344c514540ef1ce6 · 12 assets

nx2-build-34

November 1, 2026 · Commit 3140648a668aaebf87bae2dea17512fdca125ba0 · 5 assets

nx2-build-25

November 1, 2026 · Commit 9c34939757436d6e16bd079691fcad0199b379e0 · 5 assets

nx2-build-15

November 1, 2026 · Commit 2818f85a8f55079f687596b743996e34a12b36a7 · 5 assets

build-10

November 1, 2026 · Commit d8a9528ba227e3618f8c050706dcf79cabd303f6 · 5 assets

nx2-build31-20261101

November 1, 2026 · Commit badc91ebce6b6cb44eabe67f7aa0dbbc6abd9e46 · 6 assets

nx2-20261031

October 31, 2026 · Commit 01423a2470ee8a604218c1a6d5a0be6769624078 · 2 assets

Compatibility history

Game Compatibility Changes

Star Fox

Now renders instead of showing a black screen. The DLSS network uses Lichii's de-jitter stand-in to reduce smearing and stretched geometry; shader lowering and HID command 300 controller input are included.

Search Star Fox on build-70
Donkey Kong Bananza

Fixes the crash after cutscenes and reduces stutter from command-page draining on the split GPU thread. The game runs well, though not at a locked 60 fps.

Search Donkey Kong Bananza on build-70
Kirby Air Riders

Fixes the white world, improves shader translation and pipeline building, and shortens race stalls. Some races still stall while shaders build.

Search Kirby Air Riders on build-70
Mario Kart World

Adds the 30 fps mode and dynamic fps options under Graphics → Advanced. On an M4 Pro, races measured about 9.5 fps before and 30–38 fps after macOS performance work.

Search Mario Kart World on build-70
Known limitations

Known Issues in Current Build

Showing notes from build-70. For issues without a build tag, browse troubleshooting.

Star Fox

Gameplay is capped at about 30 fps, even though the game asks for 60.

No fix is provided.

Release notes
Star Fox

On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.

Suggested fix: Try NVIDIA driver 610.88.

Release notes
General · Windows

Failed to allocate 14336 MiB of backing memory means Windows ran out of RAM plus page file.

Suggested fix: Set the page file to system-managed and close memory-heavy apps.

Release notes
Yoshi and the Mysterious Book (demo)

Some textures are still black, and the game can crash later in play.

No fix is provided.

Release notes
Kirby Air Riders

Some races still stall while shaders build.

No fix is provided.

Release notes
Donkey Kong Bananza · Windows 11

Weird artifacts, especially on shadows.

No fix is provided.

GitHub issue #80
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