Release history

Lichii Emulator Changelog

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build-88 Pre-release

Lichii nx2 build 88 (55532f2)

Published November 6, 2026 · Commit 55532f2d814215aaf32a76c214cf129f2cb6282b · 7 assets

Inside this release

What Changed in the Latest Build?

Open source release
Viewing build-88

This is the latest release.

Inside build-88

3 general build changes and 1 game-specific update. Explore the highlights below or jump to the side-by-side comparison.

Explore 1 game-specific change in build-88.

Build change

Integrated performance ports and reduced unnecessary writer tracking; added explicit GPU-to-host visibility before buffer readback and submitted native desktop GPU work earlier while preserving conservative synchronization for macro reads and semaphore waits.

build-83 → build-88

Build change

Added bounded background preparation of cached graphics pipelines and persistent task/mesh shader state. Updated the Vulkan cache to v53 while preserving compatible v52 caches, and made interrupted cache migrations retryable.

build-83 → build-88

Build change

Fixed temporal history, motion interpolation, image transitions, and descriptor retirement for FSR3 frame generation; frame generation remains off by default.

build-83 → build-88

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Selected · build-88

Lichii nx2 build 88 (55532f2)

November 6, 2026

Summary

Build-88 adds performance and synchronization changes, shader and pipeline caching improvements, FSR3 frame-generation fixes, and an enabled-by-default Dynamic FPS mod for Zelda: Ocarina of Time. It also documents a shutdown race that remains unfixed.

Changes (up to 5)

  • Integrated performance ports and reduced unnecessary writer tracking; added explicit GPU-to-host visibility before buffer readback and submitted native desktop GPU work earlier while preserving conservative synchronization for macro reads and semaphore waits.
  • Added bounded background preparation of cached graphics pipelines and persistent task/mesh shader state. Updated the Vulkan cache to v53 while preserving compatible v52 caches, and made interrupted cache migrations retryable.
  • Fixed temporal history, motion interpolation, image transitions, and descriptor retirement for FSR3 frame generation; frame generation remains off by default.
  • Zelda: Ocarina of Time update

Build notes (up to 3)

  • The Vulkan cache is v53 and preserves compatible v52 caches; interrupted cache migrations can be retried.
  • FSR3 frame generation remains off by default.
  • Performance varies by hardware and scene; no universal FPS gain is promised.
Compared · build-83

Lichii nx2 build 83 (5a50f50)

November 6, 2026

Summary

build-83 includes Ocarina of Time graphics and rendering fixes, performance and stability improvements, and updated setup guidance for Linux, Windows, and macOS.

Changes (up to 5)

  • Ocarina of Time: Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.

Build notes (up to 3)

  • Linux packages include standard and PGO builds for x86_64 and aarch64. The PGO builds are recommended; they use profile-guided optimization.
  • The Linux AppImage is self-contained and requires glibc 2.39 or newer. The Linux tar.gz uses system libraries, including Qt 6 and the usual libraries.
  • The Windows standard MSVC zip is suggested if graphical issues occur on other builds. The PGO zip is built with MinGW clang, bundles its own DLLs, and does not require the Visual C++ redistributable.
Compared with Previous Build

Compare package notes side by side. The section below shows before-and-after notes linking build-88 and build-83.

Explicit changes for build-88 ↔ build-83

Zelda: Ocarina of Time · build-83 → build-88

Before / after: not specified → Dynamic FPS mod bundled and enabled by default; automatic patching is restricted to the supported game build and checks for patch conflicts.

Source: build-88

All releases

Lichii Release History

build-88

November 6, 2026 · Commit 55532f2d814215aaf32a76c214cf129f2cb6282b · 7 assets

build-83

November 6, 2026 · Commit 5a50f50e0b7ea0cb0e71c4ae8e8e7425c8a3069c · 12 assets

build-75

November 5, 2026 · Commit c9ebb5c3af672a0472ca0811392f04fab10203ab · 12 assets

build-70

November 4, 2026 · Commit 286117c7e0d89ab0384e896489128fdd88a424f8 · 12 assets

build-65

November 2, 2026 · Commit 3bdd53d08adfd96b7e3e3f09344c514540ef1ce6 · 12 assets

nx2-build-34

November 1, 2026 · Commit 3140648a668aaebf87bae2dea17512fdca125ba0 · 5 assets

nx2-build-25

November 1, 2026 · Commit 9c34939757436d6e16bd079691fcad0199b379e0 · 5 assets

nx2-build-15

November 1, 2026 · Commit 2818f85a8f55079f687596b743996e34a12b36a7 · 5 assets

build-10

November 1, 2026 · Commit d8a9528ba227e3618f8c050706dcf79cabd303f6 · 5 assets

nx2-build31-20261101

November 1, 2026 · Commit badc91ebce6b6cb44eabe67f7aa0dbbc6abd9e46 · 6 assets

nx2-20261031

October 31, 2026 · Commit 01423a2470ee8a604218c1a6d5a0be6769624078 · 2 assets

Compatibility history

Game Compatibility Changes

Zelda: Ocarina of Time

Bundled Dark's Dynamic FPS mod, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings. Max Resolution remains a separate Add-On. CPU Clock Normal is recommended when evaluating the mod; Boost/Overclock can affect game speed. Full gameplay timing has not been verified.

Search Zelda: Ocarina of Time on build-88
Known limitations

Known Issues in Current Build

Showing notes from build-88. For issues without a build tag, browse troubleshooting.

General

An existing fence-worker shutdown race can leave the emulator waiting during shutdown; it was reproduced during testing and is unchanged by this release.

No fix is provided.

Release notes
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