Große Welten verdienen einen größeren Bildschirm. Entdecke die Emulation von Nintendo Switch und Switch 2 mit dem Lichii Emulator auf deinem Rechner, finde dein nächstes Spiel und mach dich bereit für ein neues Abenteuer.
Donkey Kong Bananzaboots · nx2-20261031GPU nicht angegeben · Keine FPS angegebenCompleted a 180-second GUI check; long-term memory stability and broader game compatibility remain unverified.
Donkey Kong Bananzaruns with issues · build-93NVIDIA RTX 50 series · 20–60 FPSUser reports FPS fluctuating approximately between 20 and 60, frequent periods around 30, and 25–28 FPS in the Dragon Layer. With a GameSir …
Donkey Kong Bananzaunknown · build-88RTX 4070 / i7 13700k · 20 FPSUser report: locked at 20 FPS, including menus and title screen. The user says they do not know whether this is a regression.
Donkey Kong Bananzaplayable · build-70GPU nicht angegeben · Keine FPS angegebenRuns well, though not at a locked 60 fps.
Fast Fusionunknown · release-binaries #80NVIDIA RTX 50 series · 23–24 FPSUser report: the game runs at a maximum of 23–24 FPS.
Fire Emblemruns with issues · build-70NVIDIA RTX 40 series · Keine FPS angegebenUser reports that FMVs and pre-rendered videos are skipped; the opening cut-scene skips to the in-engine scene.
Fire Emblemnot booting · build 93 (09b78bd)AMD RX 9000 series; RX9070XT / R5 3600 · Keine FPS angegebenUser reports that Fire Emblem: Fortune's Weave shows a black screen for several seconds, then crashes with VK_ERROR_DEVICE_LOST. The report …
green-hat child gameruns with issues · build-93NVIDIA RTX 50 series · Keine FPS angegebenMany water temple rooms are not visible; walls are completely transparent.
green-hat kid adventureruns with issues · 5a50f50AMD RX 7000 series · Keine FPS angegebenUser reports repeated crashes around Deku Tree; after the first crash, booting gets stuck compiling shaders until the shader cache is delete…
Hyrule Warriorsruns with issues · 80NVIDIA RTX 40 series · Keine FPS angegebenIn stages past the first one, gameplay displays a black screen while the UI remains visible; pausing shows the world rendered in the backgro…
Hyrule Warriorsruns with issues · build 75 (c9ebb5c)AMD RX 9000 series; RX 9060 XT 16GB · Keine FPS angegebenAn error appears after the cinematic and remains on screen, blocking the view.
Kirby Air Ridersruns with issues · build-70GPU nicht angegeben · Keine FPS angegebenSome races still stall while shaders build.
Kirby Ridersruns with issues · build-65NVIDIA RTX 30 series or older · Keine FPS angegebenFreezes when preview videos play for the selected mode at the main menu, before starting a cutscene.
Legend of Green hat boyruns with issues · build-83NVIDIA RTX 50 series · Keine FPS angegebenUser reports a crash after about 15 to 20 minutes. The user also reports having 16GB of RAM.
Legend of Green hat boyruns with issues · build-83AMD RX 9000 series · Keine FPS angegebenThe emulator crashes after 5 to 10 minutes of gameplay.
Legend of Green hat boynot booting · build-83Other · Keine FPS angegebenUser reports that the game blacks out when booted. They identify this as a regression from build 75.
Legend of Zelda Ocarine of Time (remake)runs with issues · Lichii build 83 (MSVC)NVIDIA GeForce GTX 1070 / Intel Core i7-7700 · 18 FPSUser reports audio out of sync with video and frequent hangs or stalls during play. Configuration: Vulkan, 1X resolution, Handheld console m…
Legend of Zelda Ocarine of Time (remake)runs with issues · Lichii nx2 build 83 (5a50f50)NVIDIA RTX 30 series or older; RTX 2060 Super / Ryzen 3600 / 32GB RAM · Keine FPS angegebenVideo is consistently out of sync with game audio from the first cutscene; the game freezes for a long time during the skippable dialogue se…
Mario Kart Worldruns with issues · build-75AMD RX 6000 series or older · 10–15 FPSUser reports constant stuttering, GPU usage reaching 100%, and RAM usage increasing nonstop. FPS was around 10 on the title screen and barel…
Mario Kart Worldplayable · build-70GPU nicht angegeben / M4 Pro · 30–38 FPSThe report says races measured 30–38 fps after macOS performance work.
Mario Kart Worldruns with issues · build-83intel uhd graphics / intel core i5 gen 13th · Keine FPS angegebenUser reports missing textures and buggy visuals after booting, occasional crashes during startup, and crashes when playing the Grand Prix ra…
Ocarina of Timeruns with issues · nx2 with extra PRsRX 6650 XT · Keine FPS angegebenHandheld, 1x. During gameplay, user observed zero-format texture assertions and Unmapped Device ReadBlock errors; terrain and subtitles flic…
Ocarina of Timeruns with issues · Frizti v2 (oot-gather-fix @ 765659a) plus port of #204NVIDIA RTX 3090 / Ryzen 9 9950X3D · Keine FPS angegebenLinux 7.0, Vulkan, GPU accuracy Low, docked, 1x, async shaders on. User reported river-water flicker that depended on the sun's position rel…
Ocarina of Timeruns with issues · 8813b44RX 6800 XT · Keine FPS angegebenAt 1x in Link's house and Kokiri Forest, user reported blotches from a half-resolution layer. A diagnostic depth-clear change removed the bl…
Ocarina of Timeruns with issues · build-80AMD RX 6700 XT · Keine FPS angegebenDocked, 1x. The opening cinematic and title screen rendered correctly, but the Deku Tree exterior cutscene remained black except for Navi's …
Ocarina of Timeruns with issues · 62ba83427eRadeon 8060S / Ryzen AI MAX+ 395 · 31–37 FPSDocked, 1x, Kokiri Forest. User reported haze, blotches, and a translucent band. Rejecting fog and layer shaders removed some artifacts but …
Ocarina of Timeplayable · build-83RTX 4070 Ti / Ryzen 7 7700X · Keine FPS angegebenVulkan, docked, 2x, GPU accuracy Low, game version 1.1. User reported haze gone and Link and Kokiri Forest clearly visible in gameplay, but …
Ocarina of Timeruns with issues · b4716fcRX 6700 XT · Keine FPS angegebenDocked, 1x. The Deku Tree exterior cutscene showed a black screen except for a small circle around Navi; the title screen and earlier cinema…
Ocarina of Timeruns with issues · build-75RTX 5070 Ti · Keine FPS angegebenDocked, 1x. User reported missing vegetation, heavy white glow, and visual blotches in tested scenes. Rejecting shaders with EDEN_NX2_REJECT…
Ocarina of Timenot booting · build-94RTX 5070 / Ryzen 5 7600X · Keine FPS angegebenBlack screen and emulator hang about 26 seconds after boot with split-front macro errors. EDEN_NX2_SPLIT=1 was reported to make it run norma…
Ocarina of Time Remakeruns with issues · build-93AMD RX 7000 series; Radeon RX 7900 XTX / AMD Ryzen 9 7900X · Keine FPS angegebenTitle screen and first cutscene work, but the game crashes immediately after the first cutscene. The report identifies the game as “Other / …
Ocarina of Time Remakeruns with issues · build-93Radeon 5700 XT / AMD Ryzen 6 3600 · Keine FPS angegebenUser reports the emulator hangs and crashes at 11/14 shaders loaded when booting Ocarina Of Time Remake. They say the issue also occurs in B…
Orbitalsnot booting · Lichii nx2 build 93 (09b78bd)NVIDIA RTX 50 series (RTX 5090, Vulkan) / i9-13900K · Keine FPS angegebenPresents 2–3 black frames, then hangs on a black screen. An unsupported QMD release format is followed by GPU channels stalling on a semapho…
Other / not listedruns with issues · build-936950XT / 5800x · Keine FPS angegebenThe same plant-rendering issue is reported. A commenter says bushes render correctly at a distance and speculates about a shader-call issue.
Other / not listedruns with issues · build-93GPU nicht angegeben / AMD Ryzen 7 4800H with Radeon Graphics · 0–15 FPSThe user reports low and fluctuating frame rates of 0–15 FPS.
Other / not listedruns with issues · build-93AMD RX 9000 series (RX 9070 XT) · Keine FPS angegebenWalls and objects are missing/not rendered inside the Deku tree.
Other / not listedunknown · build-88Other · Keine FPS angegebenUser reports a crash when booting the game.
Other / not listedruns with issues · build-93AMD RX 6000 series or older · Keine FPS angegebenUser reports being unable to progress past the shield tutorial because holding ZL is not detected. Rebinding ZL to L or switching to keyboar…
Pokémon Pokopiaruns with issues · build-88Intel(R) Iris(R) Xe Graphics / 12th Gen Intel(R) Core(TM) i7-1255U · Keine FPS angegebenOnly character outlines and UI are visible; the user reports a black-screen-like graphics issue.
Splatoon Raidersunknown · build93AMD RX 9000 series · Keine FPS angegebenThe main area has a rhythmic wavy edge effect, described as depth of field toggling on and off. The reporter says it worked in the first rel…
Starfoxruns with issues · Lichii nx2 build 75 (c9ebb5c)NVIDIA RTX 40 series · Keine FPS angegebenConsole spam of Unmapped Write64 errors; the reporter believes these may cause audio popping. Closing the game appears to cause an emulation…
Star Foxruns with issues · build-75NVIDIA RTX 50 series · Keine FPS angegebenThe emulator closes about a minute after gameplay begins.
Star Foxruns with issues · Lichii nx2 build 70 (`286117c`)integrated RDNA2, RADV, reports as `GFX1013` / AMD BC-250 (Oberon APU), 7 cores / 14 threads, AVX2 + FMA · Keine FPS angegebenUser reports heavily distorted speech, music, and effects (“robot voice”). Comments clarify that the approximately 0.7032 accepted/copied ra…
The Legend of Zelda: Ocarina of Timeruns with issues · build-75NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus (24 threads) · 28–29 FPSUser report: Docked mode was required to render; Handheld showed a black 3D screen. Gameplay settled at 28–29 FPS, while menus and loading s…
The Legend of Zelda: Ocarina of Timeruns with issues · build-75NVIDIA RTX 3050 Laptop / AMD Ryzen 7 5800H · 30 FPSUser report: The game boots and presents frames at a steady 30 FPS, but remains on a black screen after its AV1 video streams fail because F…
The Legend of Zelda: Ocarina of Timeruns with issues · 75 (`nx2-build-75`, Linux x86_64 PGO AppImage)AMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354) · Keine FPS angegebenDuring the intro AV1 cutscene, the video area is solid green; audio and subtitles work. The report says decoded frames are produced at 60 fp…
The Legend of Zelda: Ocarina of Timeruns with issues · `nx2-build-75`, MSVC x86_64 (`lichii-windows-x86_64.zip`)AMD Radeon RX 6700 XT 8 GB, AMD driver 2.0.353, Vulkan 1.4.315 / AMD Ryzen 7 5800X, 32 GB RAM · Keine FPS angegebenThe game renders normally before the intro AV1 cutscene, but the video layer is black while audio and subtitles work, then the emulator hang…
The Legend of Zelda: Ocarina of Timeplayable · Build nicht angegebenRTX 4070 SUPER · 59.3–60 FPSA commenter reports no texture flicker during roughly six minutes of gameplay with Low GPU accuracy and EDEN_NX2_SPLIT=2; light scenes reach…
The Legend of Zelda: Ocarina of Timeruns with issues · build-75Adreno 740 / Snapdragon 8 Gen 2 · Keine FPS angegebenBlack screen despite booting to the AV1 video stage; pipeline-builder threads remain busy compiling large compute shaders, with memory exhau…
The Legend of Zelda: Ocarina of Timeruns with issues · build-93AMD RX 9000 series · Keine FPS angegebenThe emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.
The Legend of Zelda: Ocarina of Timeruns with issues · build-83AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K · Keine FPS angegebenUser reports say the game reaches gameplay and then loses the GPU device. The report also mentions black output after rejecting selected sha…
The Legend of Zelda: Ocarina of Timeruns with issues · build-93AMD Radeon RX 6900 XT / AMD Ryzen 9 5900X · 24–30 FPSSevere lighting flickering and overexposure or corrupted lighting effects; significant slowdowns in some sequences; audio desynchronization …
The Legend of Zelda: Ocarina of Timeruns with issues · nx2 @ 09b78bd2dfNVIDIA GeForce GTX 1070 (Pascal) · Keine FPS angegebenUser reports missing scene parts, including a door and most vegetation, during gameplay. The source says it could not confirm these were cau…
The Legend of Zelda: Ocarina of Timeruns with issues · build-93AMD Radeon RX 9070 XT · Keine FPS angegebenSevere bright pink, cyan, and white lines appear along mountain silhouettes, especially where mountains meet the sky, in Kakariko Village. S…
The Legend of Zelda: Ocarina of Timeruns with issues · nx2-build-93AMD Radeon RX 6750 GRE 10GB (RDNA2) / Ryzen 5 5600 · Keine FPS angegebenOn the Vulkan backend, the AV1 intro audio plays and frame 1 is decoded, but no video image is presented. The process aborts at about 220 se…
The Legend of Zelda: Ocarina of Timenot booting · Build nicht angegebenAMD Radeon RX 6700 XT (12 GB) / AMD Ryzen 9 5900X · Keine FPS angegebenOn first launch, shader rebuild runs for about 9-10 minutes, then Lichii closes with no error message. The reported Event Viewer faulting mo…
The Legend of Zelda: Ocarina of Time Remakenot booting · build-93AMD Radeon RX 6800 XT / AMD Ryzen 5 5600 · Keine FPS angegebenThe screen stays black with no video output; controls do not respond. Music starts, then gradually lowers and stops after about 30 seconds.
The Legend of Zelda: Ocarina of Time Remakeruns with issues · chuppatricky-amd-testbuild-v13-windows-x86_64.zipAMD RX 6000 series or older · Keine FPS angegebenCrashes at the same moment as it flies under the user's feet.
Yoshi and the Mysterious Book (demo)runs with issues · build-70GPU nicht angegeben · Keine FPS angegebenSome textures are still black, and it can crash later in play.
Zelda Ocarina of Timeruns with issues · build-83RX 9060 XT 16 GB · Keine FPS angegebenUser reports that the black-screen behavior is gone and the game reaches gameplay, but it device-loses at gameplay start with VK_ERROR_DEVIC…
Zelda Ocarina of Timenot booting · build-75AMD RX 6000 series or older · Keine FPS angegebenUser reports that sound and the Zelda logo work, but the game displays a black screen. Comments also report black screens on AMD and NVIDIA …
Zelda Ocarina of Timenot booting · Lichii nx2-build-83AMD Radeon RX 6650 XT (RDNA2) / Intel Core i5-10400F · Keine FPS angegebenUser reports the render area remains black after booting, in both handheld and docked modes. Updating the AMD driver, clearing the shader ca…
Zelda: Ocarina of Timenot booting · build-83AMD RX 6000 series or older; AMD RX 6600 8GB · Keine FPS angegebenThe issue reporter says the emulator begins loading and then stays on a black screen. This is an open issue.
Zelda: Ocarina of Timeruns with issues · build-88AMD Radeon RX 9070 XT / AMD Ryzen 7 7800X3D · Keine FPS angegebenThe logo, text, and UI are visible, but the 3D environment and background remain black; audio continues. AMD driver timeouts or crashes some…
Zelda: Ocarina of Timeruns with issues · build-83 (PGO, Windows x86_64)RTX 3090 24 GB / Ryzen 9 5900X · Keine FPS angegebenUser reports that about 99–104 graphics pipelines are rebuilt on the GPU thread during the first 10 seconds of gameplay on each boot, taking…
Zelda: Ocarina of Timeruns with issues · build 83 (clang 23.1.6)AMD RX 9000 series · Keine FPS angegebenUser reports repeated segfaults during gameplay in the Great Deku Tree while RADV builds a graphics pipeline. The reported fragment shader f…
Zelda: Ocarina of Timeruns with issues · build-83RTX 5090 / Ryzen 7 9800X3D · Keine FPS angegebenOpening rendered and controllable Kokiri Forest gameplay was reached. Some sessions hung at “Closing software…” during shutdown, while other…
Zelda: Ocarina of Timeruns with issues · build-887800xt / Ryzen 7 5700X · Keine FPS angegebenA commenter reports a large audio/video delay during the initial cutscene, followed by black screens on both monitors, a GPU crash and reset…
Zelda: Ocarina of Timeruns with issues · Build nicht angegebenGPU nicht angegeben / Apple M6 (arm64) · 12–14 FPSThe title screen and intro video render, but the emulator may lose the Metal device or hang at the intro-video/gameplay boundary. The report…
Zelda: Ocarina of Timeruns with issues · build-93RX 9060XT 16GB / Ryzen 5 7600 · Keine FPS angegebenA commenter reports the game could load the main menu on build 93 using Docked Mode and Accurate GPU, but audio had issues; they also report…
Zelda: Ocarina of Timeruns with issues · nx2 @ 27226d2 plus two measurement-only commitsRTX 5060 Laptop (8 GB) / Ryzen AI 9 365 · Keine FPS angegebenIn Kokiri Forest, disabling per-fence Preflushable downloads or batching them by 64 fences caused overexposure. Default per-fence downloads …
Zelda: Ocarina of Timeunknown · Build nicht angegebenRTX 3080 Ti / i9-12900K · 46–47.8 FPSA user comment reports same-binary, 300-second headless-harness measurements in Kokiri Forest: median FPS was 46.0 in Full mode and 47.8 in …
Zelda Ocarina Of Time Remakeruns with issues · build-93RX 5700 XT 8GB / Ryzen 5 5600 · Keine FPS angegebenUser reports excessive bloom outside the Great Deku Tree, returning to normal after defeating Gohma, and invisible boxes and walls inside it…
Zelda Ocarina remakeruns with issues · build-93rx 6900xt · Keine FPS angegebenA user reports that the issue also occurs on AMD hardware on Linux with default settings.
Zelda Ocarine of timeruns with issues · build-75NVIDIA RTX 30 series or older · Keine FPS angegebenThe report describes audio with no visuals. A commenter reports the title screen at 60 FPS followed by a black screen when starting a new ga…
Zelda: OoT Remakeruns with issues · build-93AMD Radeon RX 570 4GB / Intel Core i5-8500 · 4 FPSThe game boots and compiles shaders, but remains at 4 FPS in-game. The reporter says reducing resolution to 1x and changing memory layout to…
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Hier geht’s los
Was ist der Lichii Emulator?
Der Lichii Emulator ist ein kostenloser Open-Source-Emulator in C++ für Nintendo Switch und Switch 2. Er ist noch experimentell. Die Entwicklung konzentriert sich auf Spielekompatibilität und Grafikdarstellung.
Er ist für Windows, Linux und macOS auf Apple Silicon ausgelegt. Verfolge die Entwicklung im offiziellen Repository und erfahre, was jeder Release für deinen Rechner bringt.
Ein eigenständiger Fork
Lichii baut auf der Arbeit von Eglantine, Eden, yuzu und Sudachi auf. Was die Projekte gemeinsam haben und wie sich Lichii eigenständig entwickelt, erfährst du im Vergleich von Lichii und Eglantine.
Veröffentlichte Berichte
Spielekompatibilität von Lichii
Aktuelle Spielberichte zeigen, wie gut Lichii läuft, welche Hardware zum Einsatz kam und welche Probleme beim Spielen auftraten.
Anmerkungen: The game boots and compiles shaders, but remains at 4 FPS in-game. The reporter says reducing resolution to 1x and changing memory layout to 4GB did not resolve the low FPS; a VRAM management issue on Polaris GPUs is suspected.
Anmerkungen: On first launch, shader rebuild runs for about 9-10 minutes, then Lichii closes with no error message. The reported Event Viewer faulting module is amdvlk64.dll with exception code 0xc0000005.
Anmerkungen: Presents 2–3 black frames, then hangs on a black screen. An unsupported QMD release format is followed by GPU channels stalling on a semaphore. Reproduced on every launch (3/3).
Anmerkungen: User reports the emulator hangs and crashes at 11/14 shaders loaded when booting Ocarina Of Time Remake. They say the issue also occurs in Build-88, while Build-83 works; results are the same handheld or docked and on x11 or wayland. The report also identifies the graphics card as AMD RX 6000 series or older.
Veröffentlicht am November 7, 2026 · 222877d4f7c8945b2f31a87b76d09f0a92e4f1b8
This release is identified in its About screen and logs as build-95, though its release tag and download links use build-94; the source says these refer to the same build. It includes Ocarina of Time graphics fixes, stability and performance changes, and installation packages for Linux, Windows, and Apple Silicon macOS.
Fixes near foliage disappearing, white flashes during camera movement, terrain drawn over the scene, a stale Z-target reticle, and several shader issues. The changes had only limited gameplay testing.
build 93 → build-94
build-94November 7, 2026
Build-Änderung
Fixes a race-related random crash involving an unallocated SparseLargeVector region, which the release says can affect any game.
Vorheriger Build nicht angegeben → build-94
build-94November 7, 2026
Build-Änderung
Adds LayeredFS mod support for NUP titles.
Vorheriger Build nicht angegeben → build-94
build-94November 7, 2026
Build-Änderung
The migration prompt's Keep Old Data option now keeps data instead of moving it.
Vorheriger Build nicht angegeben → build-94
build-94November 7, 2026
Build-Änderung
Adds an experimental option to pin GPU threads to their own cores. It is off by default and requires 6 or more physical performance cores.
Wähle die Windows-Datei für deine Architektur und entpacke sie in einen festen Ordner. Lass die zugehörigen Dateien dort und starte lichii.exe aus diesem Ordner.
Bei einer AppImage machst du die heruntergeladene Datei vor dem Start ausführbar. Ein tar.gz-Paket entpackst du mitsamt den zugehörigen Dateien. Benötigte Systembibliotheken stehen in den Release-Hinweisen.
Aktuelle Hinweise zur Einrichtung: On Linux, make the AppImage executable with chmod +x, then run it. On Windows, extract the entire ZIP archive and run lichii.exe, or run eden-cli.exe from a terminal. On macOS, the app is not notarized: right-click and choose Open the first time, or run xattr -dr com.apple.quarantine lichii.app. For the macOS DMG, drag lichii.app to Applications.
Kurze Antworten
Häufige Fragen zum Lichii Emulator
Wo sollte ich Lichii herunterladen?
Wähle dein Betriebssystem auf der Downloadseiteund folge dann dem Link zur offiziellen Datei auf GitHub. Die Downloads kommen direkt vom Projekt.
Sind Spiele im Download enthalten?
Nein. Du musst die vom Projekt vorausgesetzten Spieldateien, Schlüssel und die Firmware selbst bereitstellen. Sie sind im Emulator-Download nicht enthalten.
Heißt ein fehlender Spielbericht, dass das Spiel nicht unterstützt wird?
Nicht unbedingt. Für das Spiel liegt möglicherweise noch kein Testbericht vor. Sieh in den GitHub-Issues des Projekts nach aktuellen Tests.
Gelten die gemessenen FPS auch für meinen Rechner?
Deine Ergebnisse können abweichen. Suche nach einem Bericht zum selben Build mit Hardware, die deiner möglichst ähnlich ist.
Wie prüfe ich eine heruntergeladene Datei?
Öffne die Downloadseite oder die Sicherheitsseite, wähle die passende offizielle Prüfsumme und berechne den SHA-256-Wert lokal im Browser. Die Datei wird nicht hochgeladen.
Gibt es eine Android-APK?
Unter den aktuellen offiziellen Release-Dateien ist keine Android-APK aufgeführt. Meide APKs, die unter dem Namen Lichii angeboten werden und nicht in den offiziellen Release-Dateien des Projekts stehen.
Läuft Lichii auf jedem Mac?
Für build-94 gibt es 2 macOS-Dateien: lichii-macos-arm64.dmg, lichii-macos-arm64.zip. Hinweise zum Release: The macOS build requires macOS 15 or newer.
Kann ich einen funktionierenden Build behalten, während ich einen neuen teste?
Lege die neue Anwendung in einem eigenen Ordner ab und sichere vor dem Wechsel deine Spielstände und Einstellungen. Die Installationsanleitung erklärt die ersten Schritte.