Installation und Fehlerbehebung

Lichii Emulator einrichten und Fehler beheben

Vom frischen Download bis zum ersten Start. Richte die Steuerung ein, füge deine Spiele hinzu und behebe Probleme, die dich am Start hindern.

Abnehmbare Controller, USB-C-Anschlüsse und eine illustrative Ansicht der Tastenbelegung beim Einrichten des Lichii Emulators
Illustration · Einrichtung des Lichii Emulators
Latest recorded build build-94 Pre-release Published November 7, 2026

Drei Plattformen

So installierst du den Lichii Emulator

Wähle deine Plattform für eine Schritt-für-Schritt-Anleitung.

Lichii unter Windows einrichten

  1. Lade die aktuellen Windows-Dateien (lichii-windows-x86_64.zip (x86_64)) aus dem offiziellen Release build-94 herunter und behalte die Originaldateinamen bei.
  2. Entpacke das Archiv in einen Ordner, in dem du Schreibrechte hast. Starte keine ausführbare Datei direkt aus dem komprimierten Archiv.
  3. Starte lichii.exe aus dem entpackten Ordner. Zeigt Windows eine Sicherheitsabfrage, prüfe vor dem Fortfahren, ob die Datei über den offiziellen Release-Link heruntergeladen wurde.

Hinweise zum Release

  • On Windows hybrid Intel CPUs with P/E cores, time-critical threads stay on performance cores by default; set EDEN_HYBRID_CORES=0 to turn this off.

Brauchst du ein anderes Paket? Downloads für windows ansehen.

Lichii unter Linux einrichten

  1. Wähle aus den veröffentlichten Linux-Dateien (lichii-linux-aarch64.AppImage (arm64), lichii-linux-aarch64.tar.gz (arm64), lichii-linux-x86_64.AppImage (x86_64), lichii-linux-x86_64.tar.gz (x86_64)) diejenige, deren Architektur zu deinem System passt, und lade sie aus dem verlinkten Release herunter.
  2. Führe für lichii-linux-aarch64.AppImage im Downloadordner chmod +x 'lichii-linux-aarch64.AppImage' aus und starte dann die AppImage.
  3. Entpacke lichii-linux-aarch64.tar.gz und starte die enthaltene ausführbare Datei aus dem entpackten Ordner. Wird eine fehlende glibc- oder Qt-Abhängigkeit gemeldet, prüfe in den Release-Hinweisen und im zugehörigen Issue, welche Version benötigt wird.
  4. Bewahre die Release-URL und den Build-Tag zusammen mit der installierten Datei auf. So kannst du spätere Kompatibilitätsergebnisse demselben Build zuordnen.

Hinweise zum Release

  • Linux AppImages require glibc 2.39 or newer.
  • Linux tar.gz packages use system libraries and require Qt 6 and the usual runtime libraries.

Brauchst du ein anderes Paket? Downloads für linux ansehen.

Lichii unter macOS einrichten

  1. Wähle aus den veröffentlichten macOS-Dateien (lichii-macos-arm64.dmg (arm64), lichii-macos-arm64.zip (arm64)) diejenige, deren Architektur zu deinem System passt, und lade sie aus dem verlinkten Release herunter.
  2. Öffne die DMG-Datei lichii-macos-arm64.dmg und verschiebe die Anwendung in einen Ordner, auf den du Zugriff hast, etwa „Programme“.
  3. Öffne die ZIP-Datei lichii-macos-arm64.zip und verschiebe die Anwendung in einen Ordner, auf den du Zugriff hast. Fragt macOS beim ersten Start nach einer Bestätigung, klicke mit der rechten Maustaste auf die Anwendung und wähle „Öffnen“.
  4. Zeigt macOS eine Sicherheitswarnung, gleiche den Download vor dem Fortfahren mit dem offiziellen Release ab. Lass die üblichen Systemschutzfunktionen aktiviert.
  5. Starte Lichii aus dem gewählten Anwendungsordner.

Hinweise zum Release

  • The macOS build requires macOS 15 or newer.

Brauchst du ein anderes Paket? Downloads für macos ansehen.

Erster Start

Ersteinrichtung

Richte Lichii beim ersten Start nach deinen Wünschen ein, mit einer passenden Controller-Belegung, den richtigen Grafikeinstellungen und deiner eigenen Spielebibliothek.

Grafik

Beginne mit den Grafikeinstellungen aus den Release-Hinweisen deines Builds. Ändere jeweils nur eine Einstellung und notiere bei jedem Testergebnis den Build-Tag.

Als Ausgangspunkt für ein bestimmtes Spiel dient dessen Kompatibilitätsbericht.

Eingabegeräte

Schließe deinen Controller an, belege die Tasten und speichere das Profil. Wenn eine Taste nicht funktioniert, suche in der Fehlerbehebung nach deinem Controller-Modell und deinem Lichii-Build.

Deine Spieldateien

Füge deine legal erworbenen Spiele über die Bibliothek oder die Dateiauswahl von Lichii hinzu. Spiele, Schlüssel und Firmware musst du separat bereitstellen.

Aktuelle offizielle Einrichtungshinweise

  • Back up saves before testing experimental builds.
  • For issue reports, provide the exact build, game version, CPU, GPU, driver version, relevant settings, reproduction steps, and (if useful) a screenshot and session log checked for personal information. Do not upload game files, keys, firmware, or private account information.
  • Desktop compatibility reporting requires a build containing PR #303 and is unavailable in build 88. In supported builds, play and stop a Switch 2 game, then right-click it and select Submit compatibility report. Review the prefilled details and public preview, and explicitly consent before submission; nothing uploads automatically, and the native v1 reporter does not read or upload logs or files.
  • The handbook advises trying games with stock settings before changing options.

Zurück zum Spiel

Häufige Lichii-Fehler und Lösungen

276 Problemeinträge

GitHub issue · open

[VBug] The sky in Hyrule glows white.

Spiel: Other / not listed Betriebssystem: Windows 11 Build: Lichii nx2 build 95 (222877d)

The sky in Hyrule glows white when the save file is loaded.

GitHub issue · open

[VBug] black screen amd

Spiel: Zelda: Ocarina of Time Betriebssystem: Linux Build: 95

Black screen or no video output while audio works or appears to work.

Vorgeschlagene Lösung: A commenter reports that launching in Docked Mode with Accurate GPU loads the main menu; this is a user-reported workaround, not a confirmed fix.

GitHub issue · open

[VBug] black screen amd

Spiel: Zelda: Ocarina of Time Betriebssystem: CachyOS Build: 93

Audio issues and occasional crash when launching another game without restarting after the game loads using Docked Mode and Accurate GPU.

GitHub issue · open

[GBug] Skateboarding Game in NS Sports Resort requires Joy-Con 2, emulator only emulates/shows Joy-Con 1

Spiel: Other / not listed Betriebssystem: Windows 11 Build: build-95

The Skateboarding sport's Sightseeing Tour requires a Joy-Con 2 controller, but the Controller Applet has no Joy-Con 2 option, making it impossible to play.

GitHub issue · open

[AMD RX 9070 XT] Tela preta com interface visível e tempo limite do driver da GPU (Build 88)

GitHub issue · open

[Regression][Linux RADV] Zelda Ocarina of Time black screen in build 95 (works in 93); native MME macro RAM errors

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: CachyOS Linux, KDE Wayland Build: 95

On build 95 on Linux with AMD RADV, the game stalls on a black screen at 0 FPS, with repeated native MME macro execution failures.

GitHub issue · open

[Crash] Linux RADV, Navi 33 (Steam Machine): GPU reset from mesh draws in OoT, "Illegal opcode in command stream", also MKW on stock build 88

GitHub issue · open

[VBug] OCARINA OF TIME LOCKED AT 10FPS ON INTEL ARC B580 (and the game got the same Black screen as AMD)

Spiel: Other / not listed Betriebssystem: Windows 11 Build: build 95

The game reportedly runs at 10 FPS on the menu and shows a black screen after the cutscene on Intel Arc.

GitHub issue · open

[VBug] MKW 1.8.0 no render no textures (intel uhd graphics)

GitHub issue · closed

[VBug] Flashing textures with GPU mode: FAST

Spiel: Other / not listed Betriebssystem: Linux Build: build-93

Flashing textures when running with GPU Mode: Fast on Linux; the report says the issue does not occur with GPU Mode: Accurate.

GitHub issue · closed

[VBug] Flashing textures with GPU mode: FAST

Spiel: Ocarina of Time Betriebssystem: Windows 11 Build: Frizti v3, `oot-gather-fix-00ef0ea6cc`

A commenter reports white flickering throughout the 3D world in the Frizti fork.

GitHub issue · open

[GBug] Build 94: every split-front macro fails with "instruction outside uploaded RAM" and the GPU hangs on a black screen; EDEN_NX2_SPLIT=1 works around it

Spiel: Ocarina of Time Betriebssystem: Linux Build: build-94

On build 94 with GPU thread split enabled, split-front macros repeatedly fail with “instruction outside uploaded RAM,” leading to a black screen or stopped rendering.

Vorgeschlagene Lösung: Set EDEN_NX2_SPLIT=1 to keep macros on the back thread; both issue reporters say this avoids the macro errors, and the second reports that the game renders.

GitHub issue · open

[VBug] transluscent shaders flicker (water, non stained glass, etc.)

Spiel: Other / not listed Betriebssystem: Linux Build: build 88

Translucent shaders flicker on water and garden windows.

GitHub issue · open

Black 3D scene: native lowering rejects TLD4.F16 with mask != 15

**Build:** 222877d (build 95), also present on current main **GPU:** Nvidia, Vulkan ### Symptom 3D scene renders completely black. UI, subtitles and audio are fine; the pause menu background shows the scene. Every frame the log reports: ``` Native QMD failed: native shader dispatch required (native_qmd.h:96) ``` `DispatchNativeCompute` returns false for a full-screen post-process compute (QMD grid 120x68x1), so …

GitHub issue · open

Random GPU hang (Accurate): data race on DmaPusher bitfields drops SET_REPORT_SEMAPHORE release

Betriebssystem: Windows Build: build-93 (09b78bd); user comment also names nx2-build-93

GPU channels can wait indefinitely on a semaphore, leaving the emulator hung or Not Responding. The issue body attributes one hang to a data race that drops a `SET_REPORT_SEMAPHORE` release. A user separately reported an intermittent freeze after about 100 minutes on build 93; a second 98-minute run did not reproduce it.

Vorgeschlagene Lösung: The issue body gives a tested code change: replace the DMA pusher bitfields with separate boolean members, make `synced` an atomic boolean, and load it in the condition-variable predicate.

GitHub issue · open

[VBug] [Zelda Ocarina remake]Town vegetation and clutter render at a distance but disappear up close

Spiel: Zelda Ocarina remake Betriebssystem: Windows 10; a user also reports the issue on Linux Build: BUILD 88; user reports also on build 93 and builds 94/95

Town vegetation and small clutter render at a distance but disappear when approached; a later report says flowers no longer disappear in builds 94/95, while tree leaves still do.

GitHub issue · open

[Crash] Ocarina of Time (0400486024DEC000): VK_ERROR_DEVICE_LOST right after the intro cutscene on RX 7800 XT (build-88)

GitHub issue · open

[VBug] Ocarina of Time: Missing Foliage/Grass + Missing Textures/Objects on GTX 1070/1080. Mesh/task geometry is not drawn on GPUs without VK_EXT_mesh_shader (missing objects/foliage) [93+]

GitHub issue · open

[Feature Request] make the game proform well for crappy hardware

Users report low FPS and frequent stuttering on their hardware; one user reports about 15 FPS.

GitHub issue · closed

[Crash] Memory exhaustion, then an unimplemented path

GitHub issue · open

[GBug] Ocarina of Time: Multi-second single-pipeline GPU-thread re-translation stutters & 579k OnCPURead traps with Reactive Flushing

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows Build: nx2-build-88 (55532f2); follow-up reports nx2-build-93

User reports describe multi-second GPU-thread shader translation stalls, gameplay stuttering, and growing synchronous OnCPURead waits during long sessions.

GitHub issue · open

[RX6600]Linux: vulkan_device.cpp:987:ReportLoss: Device loss occurred!

Betriebssystem: CachyOS x86_64

A user reports an instant GPU crash after the starting cutscene ends, with audio out of sync, on CachyOS with AMD graphics. The log records a Vulkan device loss.

GitHub issue · open

[VBug] Ocarina of Time (0400486024DEC000): Blinding white bloom/flare streak in Kakariko Village (NVIDIA)

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: Frizti v3 (tag: frizti-v3, based on Lichii nx2)

Blinding white bloom/flare streak in Kakariko Village; a commenter reports it also occurs in the well, later areas, and frozen Zora's domain.

GitHub issue · open

[GBug] Ocarina of Time (0400486024DEC000): about half of boots run 20-25% slower; the game's job workers stay awake ~45% longer

Spiel: Ocarina of Time Betriebssystem: Windows 11 25H2

Performance varies by boot on the same build, save, and scene. Heavy boots run 20–25% slower in gameplay, and job workers stay awake about 45% longer.

GitHub issue · open

[VBug] OOT - The fella has an aura of death that makes most plants in Castle render as dead.

Spiel: Other / not listed Betriebssystem: Linux Build: 557d694581

Plants around the Castle render as dead; a commenter reports bushes render correctly at a distance.

GitHub issue · closed

Discord invite link doesn't work

GitHub issue · open

[GBug] Zelda: Ocarina of Time (0400486024DEC000): the audio plays a different part of the stream than the picture

Spiel: Zelda: Ocarina of Time Betriebssystem: Windows 11

Clean audio from a different point of the game plays while the intro image is displayed; audio and picture are substantially out of sync.

GitHub issue · open

[Crash] Ocarina of Time Remake crash after intro cinematic

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 10 22H2 (build 19045.6456) Build: nx2-build-93

User reports a crash after the intro cinematic when shader and pipeline compilation starts, with Vulkan device loss and NVIDIA driver errors.

GitHub issue · open

[Crash] Ocarina of Time Remake crash after intro cinematic

Spiel: The Legend of Zelda: Ocarina of Time

Commenters report similar crashes and audio desynchronization during the intro cutscene.

GitHub issue · open

[Crash] VK_ERROR_DEVICE_LOST, FEFW (Linux + AMD)

Spiel: Fire Emblem Betriebssystem: Linux Build: build 93 (09b78bd)

User reports that Fire Emblem: Fortune's Weave crashes on Linux with VK_ERROR_DEVICE_LOST and a GPU reset on AMD Radeon GPUs.

GitHub issue · open

[Crash] Game Frezes when using the ocarina function

Spiel: Legend of Zelda Ocarine of Time (remake) Betriebssystem: Windows 11 Build: Build 93

The game freezes when pressing any button in the ocarina menu.

Vorgeschlagene Lösung: In Options, set "Ocarina Mic Input" to "None". A commenter reports this fixed the issue.

GitHub issue · open

[VBug] WATER TEMPLE

Spiel: Other / not listed Betriebssystem: Windows 11 Build: BUILD 93

User reports disappearing room textures inside the Water Temple, making walls and stairs difficult to see.

GitHub issue · open

[GBug] Textures not working properly, slow frame rate and shield glitch in The Legend of Zelda Ocarina of Time remake

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: build-93

User reports textures not working properly, slow frame rate, and a shield glitch.

GitHub issue · open

[VBug] OoT (0400486024DEC000): textures flicker with Low GPU accuracy + EDEN_NX2_SPLIT=2 on AMD RX 9070 XT; High fixes it but turns the split off (~9 fps)

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11

Textures and surfaces flicker with Low GPU accuracy and EDEN_NX2_SPLIT=2 on Radeon RX 9070 XT; some surfaces remain white temporarily.

GitHub issue · open

[VBug] OoT (0400486024DEC000): textures flicker with Low GPU accuracy + EDEN_NX2_SPLIT=2 on AMD RX 9070 XT; High fixes it but turns the split off (~9 fps)

Spiel: The Legend of Zelda: Ocarina of Time

Outdoor haze is very strong, and the river surface can appear dark or black.

GitHub issue · open

[VBug] OoT (0400486024DEC000): textures flicker with Low GPU accuracy + EDEN_NX2_SPLIT=2 on AMD RX 9070 XT; High fixes it but turns the split off (~9 fps)

Spiel: The Legend of Zelda: Ocarina of Time

A commenter reports being unable to load a save, with the PC hard-locking or freezing before recovering after a driver crash or timeout; same GPU, 32GB RAM, and i7 9700K.

GitHub issue · open

[Crash] black screen when starting Zelda: Ocarina of Time on the latest build - Intel(R) HD Graphics 620 with vulkan and OpenGL GLS

GitHub issue · open

[VBug] [AMD RX 9070 XT] Ocarina of Time (0400486024DEC000): ~20 FPS, light/haze artifacts, audio desync

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: build 97

A user reports bright light/haze-like artifacts, roughly 20 FPS with large variance, and desynced, stuttering audio during gameplay on an AMD RX 9070 XT.

GitHub issue · closed

Texture debug bookkeeping stays enabled when TC_LOG is absent

Build: 93

On nx2 / build 93, normal launches without EDEN_NX2_TC_LOG can keep texture debug bookkeeping enabled for the entire session, causing unnecessary per-image map operations and retaining distinct shape keys.

GitHub issue · open

[Crash]

Spiel: Mario Kart World Betriebssystem: Windows 11 Build: build 93

Crash reported after joining the game with OpenGL.

GitHub issue · closed

[Crash] Ocarina of Time Remake crashes after first cutscene

Spiel: Ocarina of Time Remake Betriebssystem: Windows 11 Build: 93

Crashes immediately after the first cutscene.

GitHub issue · open

[VBug] Green Hat Boy Game

Spiel: Other / not listed Betriebssystem: Windows 11 Build: Build 93

The Fairy Fountain before meeting Saria in the Lost Woods does not render.

GitHub issue · open

[GBug] Lichii Build 93 – Significant AMD Progress, but Lighting Flickering and Performance Issues Remain

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: 93

Severe lighting flickering, excessively bright or visually corrupted lighting effects, performance slowdowns, audio desynchronization during cinematics, and lengthy initial shader compilation.

GitHub issue · open

[GBug] Lichii Build 93 – Significant AMD Progress, but Lighting Flickering and Performance Issues Remain

Build: 93

Build 93 crashes the GPU on an AMD 7800xt, according to a user comment.

GitHub issue · open

[GBug] Lichii Build 93 – Significant AMD Progress, but Lighting Flickering and Performance Issues Remain

Spiel: The Legend of Zelda: Ocarina of Time

Eglantine crashes at the end of the intro with VK_ERROR_DEVICE_LOST on an Apple Silicon Mac, according to a user comment.

GitHub issue · open

[Crash]

Betriebssystem: Windows 11 Build: build 93

A user reports that loading "oot remake" in build 93 stops and closes the emulator; they say build 88 worked.

GitHub issue · open

[VBug] Rendering and Loading

Spiel: Other / not listed Betriebssystem: Windows 11 Build: build-93

Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.

GitHub issue · open

[Crash] 100% reproducible crash inside Guardhouse in Hyrule Castle Town (OoT)

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11; Linux 7.3.1 also reported Build: Lichii nx2 build 93 (09b78bd)

The emulator crashes shortly after entering the Guardhouse (Pot Room) in Hyrule Castle Town.

GitHub issue · open

[Crash]

Spiel: Other / not listed Betriebssystem: Windows 11 Build: build 93

Cannot go further than the DekuTree cutscene; a commenter reports a black screen after getting past the title screen with OpenGL.

GitHub issue · open

[GBug] Ocarina of Time: ~31 FPS in crowded scenes, front GPU thread stalls waiting for back thread

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: build 93

In crowded scenes, the front GPU thread spends substantial time draining the back thread while the back thread waits, resulting in serialized work, about 31 FPS on average (down to about 19 FPS), and short freezes while attacking.

GitHub issue · open

[AMD RX 9070 XT] Rainbow-colored graphical artifacts along mountain edges in Zelda OoT (Build 93)

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: Build 93

Severe rainbow-colored graphical artifacts along mountain edges in Kakariko Village on an AMD Radeon RX 9070 XT.

GitHub issue · open

[VBug]

Spiel: Ocarina of Time Betriebssystem: Windows 11 Build: Build-93 MSVC 19.44.352995.0

User reports intermittent audio loss, brief frame-rate drops, an excessively bright missing sky, and a missing map.

GitHub issue · open

[GBug] Black Screen In AMD - Zelda Ocarina Of Time

Spiel: Zelda Ocarina of Time Betriebssystem: Windows 11; comments also report Windows 10 and Linux Build: 75

Black screen after boot; some reports say sound and the title/logo work.

GitHub issue · open

[GBug] Black Screen In AMD - Zelda Ocarina Of Time

Spiel: Zelda Ocarina of Time Betriebssystem: Windows 11 24H2 Build: nx2-build-83

On build-83, one user reports a solid-green displayed image although a screen capture shows the game rendering correctly.

GitHub issue · open

[GBug] Black Screen In AMD - Zelda Ocarina Of Time

Spiel: Zelda Ocarina of Time Betriebssystem: Windows Build: build 83

On build 83, a user reports device loss at gameplay start with VK_ERROR_DEVICE_LOST.

GitHub issue · open

[Crash] OoT (0400486024DEC000): 8 compute shaders rejected on RX 6750 GRE, unoptimized table only covers 2

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: nx2-build-93

On the Vulkan backend with an AMD RX 6750 GRE, eight compute shaders are reported rejected with VK_ERROR_OUT_OF_HOST_MEMORY; the AV1 intro video is not presented and the process later aborts with 0xc0000409.

GitHub issue · open

[VBug] screen

Spiel: Other / not listed Betriebssystem: Windows 11 Build: 0.93

The screen has visual noise ("nieve") and lag when entering the game.

GitHub issue · open

[Crash] Ocarina of Time: AMD RX 7900 XTX driver timeout / device lost at gameplay start, gone with #150 reverted

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows

User reports GPU driver timeout or device loss when gameplay starts on AMD Windows systems, including RX 7900 XTX and RX 9060 XT. Reports associate the issue with #150 pointer-binding changes, but this is an unconfirmed hypothesis.

GitHub issue · open

[GBug] Ocarina of Time (Switch 2): playable on RX 9070 XT with build 93, ~29 FPS in Kokiri Forest, one thread at 99%

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: build-93

On build-93, reported low FPS causes gameplay to run in slow motion; users also report heavy bloom and overexposure in bright areas and a dark-silhouette rendering of the Great Deku Tree in its intro scene.

GitHub issue · open

[GBug] Ocarina of Time (Switch 2): playable on RX 9070 XT with build 93, ~29 FPS in Kokiri Forest, one thread at 99%

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: Lichii-AMD 2026.11.07 (nauxph fork, f4e938f516)

On the Lichii-AMD 2026.11.07 (nauxph fork, f4e938f516), GPU Mode Fast reportedly causes recurring blackouts of the game world while the HUD remains visible; the game continues running.

Vorgeschlagene Lösung: Switching GPU Mode from Fast to Accurate at runtime restores the picture without restarting; the user reports Accurate avoids blackouts but causes heavy stutter.

GitHub issue · open

[GBug] Ocarina of Time (Switch 2): playable on RX 9070 XT with build 93, ~29 FPS in Kokiri Forest, one thread at 99%

Spiel: The Legend of Zelda: Ocarina of Time Build: build-93

A user reports that gpu_accuracy, scaling_filter, and anti_aliasing values edited in qt-config.ini are rewritten at startup and says these settings must be changed through the GUI.

GitHub issue · open

[GBug]

Spiel: Zelda Ocarina Of Time Remake Betriebssystem: Windows 10 Build: build 93

Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.

GitHub issue · open

[Bug] Nintendo Switch Sports Resort: left Joy-Con battery level never read, game reports controller disconnected

GitHub issue · open

[GBug]

GitHub issue · open

Is there a reason Enable asynchronous shader compilation isnt enabled by default?

GitHub issue · open

[Crash] Ocarina of time crash

Spiel: Other / not listed Betriebssystem: Windows 11 Build: 3.1.1

User reports a crash at the first cutscene and emulator shutdown after compiling existing shaders on reboot.

GitHub issue · open

[Crash/AMD] Ocarina of Time Remake - Userspace PANIC / Memory assert on RX 6800 XT

Spiel: The Legend of Zelda: Ocarina of Time Remake Betriebssystem: Windows 11 Build: build 93

On AMD Radeon RX 6800 XT, opening the game leaves the screen black with no video output and unresponsive controls; music eventually stops.

GitHub issue · open

[VBug] Water temple isn't rendering properly

Spiel: green-hat child game Betriebssystem: Windows 11 Build: Build-93

Many water temple rooms are not visible; walls are completely transparent.

GitHub issue · open

[VBug] OOT - Much of Gerudo does not render, seeming to render like the skybox instead. Issue not observed elsewhere by myself.

Spiel: Other / not listed Betriebssystem: Linux; Windows reported by a commenter Build: 09b78bd

Much of Gerudo does not render correctly, appearing like the skybox; resetting shaders reportedly changes it to physical forms and shapes with skybox textures.

GitHub issue · open

[VBug] Ocarina remake: Missing mesh geometry on Pascal (GTX 1070 Ti, no mesh shaders), Deku Tree invisible

Spiel: The Legend of Zelda: Ocarina of Time Remake Betriebssystem: Windows 11 Build: build-93

User reports missing geometry, walls, buildings, and caves in the Great Deku Tree on a GTX 1070 Ti; the issue worsens deeper into the area.

GitHub issue · open

[VBug] Ocarina of Time: holes in the distant mountains of Hyrule Field show the sky through them

Spiel: Ocarina of Time Betriebssystem: Windows 11 Build: nx2 a7a28175 (same content as build-93) + local patches

User reported sky-coloured holes in distant mountains of Hyrule Field on nx2 a7a28175 (same content as build-93) + local patches; a later user comment says they could no longer reproduce them on a newer local build.

GitHub issue · open

[VBug] Ocarina of Time: stones flash pink, red, yellow or black (Bombchu Bowling Alley, Hyrule Castle), scene compose divides by zero blend weights

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: local MSVC build of current `nx2` + #292, #243, #325, #353

Stones intermittently flash bright pink, red, yellow, cyan, or black in the Bombchu Bowling Alley in Castle Town Market and near Hyrule Castle. The user’s investigation found zero weight inputs to the final scene-compose dispatch, producing invalid output.

GitHub issue · open

[Crash] Loading Shaders AMD

Spiel: Other / not listed Betriebssystem: Windows 11; Linux Build: 75

The emulator closes while loading shaders before a game is opened; the report says it used 20GB of RAM. Reports mention Windows 11 and Linux, and AMD GPUs.

GitHub issue · open

[VBug] In Ocarina of Time's remake, the sky is extremely bright to the point it removes all visibility in open areas like Hyrule Field

Betriebssystem: Windows 11 Build: build 93

The sky is extremely bright, obscuring visibility in open areas such as Hyrule Field.

GitHub issue · open

[VBug] Invisible things and bloom in Zelda Ocarina Of Time Remake (AMD GPU)

Spiel: Zelda Ocarina Of Time Remake Betriebssystem: Windows 10 Build: build 93

User reports excessive bloom outside the Great Deku Tree and invisible boxes and walls inside it.

GitHub issue · open

[Crash]

GitHub issue · open

[VBug] OOT fairy underground cave walls invisible

Spiel: Other / not listed Betriebssystem: Linux Build: build 93

Walls are invisible in underground areas with red health fairies.

GitHub issue · open

[GBug]

GitHub issue · closed

[Crash]

Spiel: Mario Kart World Betriebssystem: Windows 10 Build: Lichii nx2-build-75

On Radeon RX 580, hangs at a black screen at 0 FPS while building compute pipelines as the intro video starts.

GitHub issue · closed

[VBug] Doesn't work for AMD GPU - 9070 XT (The Legend of Boy in Green Hat)

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11 Version 26H2 Build: Build 75

With use_disk_shader_cache = true, subsequent boots hang indefinitely at Loading Shaders 25 / 27.

Vorgeschlagene Lösung: Delete cache/shader/0400486024dec000 and set use_disk_shader_cache = false; the reporter says this resolves the startup freeze.

GitHub issue · closed

[VBug] Doesn't work for AMD GPU - 9070 XT (The Legend of Boy in Green Hat)

Spiel: The Legend of Zelda: Ocarina of Time Build: build 75

Black screen after the intro on AMD RX 9070 XT; the game's 1080p upscaler shader is rejected.

Vorgeschlagene Lösung: Comment reports that #112 fixes the shader rejection; its CI build is fix/oot-upscaler-gathers / 7459f10 (build-80), and the fix is on nx2, but not in a release yet.

GitHub issue · closed

[VBug] Doesn't work for AMD GPU - 9070 XT (The Legend of Boy in Green Hat)

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11

On AMD, the world is black except around Navi and Link; an RX 6800 XT reporter says the workaround still leaves all 3D geometry black.

Vorgeschlagene Lösung: Comment reports that #127 fixes AMD-only demote reordering. Before it is merged, setting EDEN_NX2_REJECT_HASH=e40561a7a0f7a0b3 in %APPDATA%\eden\nx2_switches.txt makes the world visible on the RX 9070 XT report; another reporter says it does not resolve 3D rendering on the RX 6800 XT.

GitHub issue · closed

[VBug] Doesn't work for AMD GPU - 9070 XT (The Legend of Boy in Green Hat)

Spiel: The Legend of Zelda: Ocarina of Time Build: build 75

Texture flicker with Low GPU accuracy and GPU thread split on AMD RX 9070 XT.

GitHub issue · closed

[VBug] Doesn't work for AMD GPU - 9070 XT (The Legend of Boy in Green Hat)

Spiel: The Legend of Zelda: Ocarina of Time

Handheld mode is reported as much brighter and blurrier than Docked mode.

GitHub issue · closed

[Build] Tree does not compile with clang-cl on Windows (NOMINMAX and FARPROC casts)

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: b8c812b18

A local ClangCL build of b8c812b18 stalled at max present 8 and showed no frames; a local MSVC build of the same commit stalled at max present 8 and died within a minute, unlike the reported build-75 release.

GitHub issue · closed

[Build] Tree does not compile with clang-cl on Windows (NOMINMAX and FARPROC casts)

Betriebssystem: Windows

clang-cl configure/compile failures are reported from min/max macros exposed by windows.h and direct FARPROC-to-function-pointer casts.

Vorgeschlagene Lösung: The commenter says PR #164 contains the NOMINMAX/WIN32_LEAN_AND_MEAN definitions and two FARPROC cast changes that resolved the compile failures.

GitHub issue · closed

[VBug] OoT (0400486024DEC000): world renders black except areas lit by Navi and around Link, AMD RX 9070

Spiel: OoT Betriebssystem: Windows 11 Build: build 80 (Lichii Development Build | fix/oot-upscaler-gathers-build-80)

In gameplay, the world renders almost entirely black, with only the HUD and some areas near light sources visible; some shapes appear blown out with heavy bloom.

GitHub issue · closed

[VBug] Video doesn't display on Zelda Ocarine of time

Spiel: Zelda Ocarine of time Betriebssystem: Windows 11 Build: build 75

Black screen after starting a new game, with audio continuing; a commenter also reports an FFmpeg error stating there is no decoder for video/av1.

Vorgeschlagene Lösung: A commenter reports that using the MSVC build instead of the PGO build worked for them. Other commenters report that shared settings resolved the black screen, and one reports that switching from handheld to docked mode resolved it.

GitHub issue · closed

[VBug] Video doesn't display on Zelda Ocarine of time

Spiel: Zelda Ocarine of time Build: build 75

Very low FPS and graphics problems, including missing textures, lighting or ambient occlusion issues, and a blown-out white image.

GitHub issue · closed

[Crash] StarFox, Device loss occurred!

Spiel: Star Fox Betriebssystem: Windows 11 Build: 75

The emulator closes about a minute after gameplay begins on Windows 11 with an NVIDIA RTX 50 series GPU.

GitHub issue · closed

[VBug] [nx2-build-75] Zelda: Ocarina of Time (0400486024DEC000) black screen — no AV1 decoder

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11 26H2 Build: 75

User reports a black screen after the game's AV1 video streams fail to decode; FFmpeg reports no decoder for "video/av1". The game idles indefinitely on a black frame.

GitHub issue · closed

[VBug] Ocarina of Time: AV1 cutscenes render solid green on AMD/RADV (audio and subtitles OK)

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Linux (CachyOS) Build: 75 (`nx2-build-75`, Linux x86_64 PGO AppImage)

On Linux with AMD/RADV, AV1 intro cutscene video renders solid green while audio and subtitles work.

GitHub issue · closed

[VBug] Ocarina of Time: AV1 cutscenes render solid green on AMD/RADV (audio and subtitles OK)

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 10 22H2 (19045.6466) Build: `nx2-build-75`, MSVC x86_64 (`lichii-windows-x86_64.zip`)

On Windows 10 with AMD, the intro AV1 cutscene shows a black video layer with working audio and subtitles, then the emulator hangs indefinitely.

GitHub issue · closed

[Bug] linux-aarch64 PGO build fails ZBIC NSO decompression (assert r > 0); non-PGO of the same commit works

Betriebssystem: linux-aarch64

On linux-aarch64, the PGO AppImage logs `assert r > 0` during ZBIC NSO decompression and does not present a frame for the reported game. The non-PGO AppImage of the same commit has no such assertions and decompresses the same game without errors. The issue report does not identify the game by name.

GitHub issue · closed

[GBug] Zelda OOTR Won't Load

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: 70

Issue reporter says Zelda Ocarina Of Time Remake stays on "Launching..." indefinitely; the log records an emulated program break with error F001. Other reports mention an infinite launch screen.

GitHub issue · closed

[GBug] Zelda OOTR Won't Load

Spiel: The Legend of Zelda: Ocarina of Time Build: release-binaries #75

A user reports severe shader problems with white visuals; handheld mode shows a black screen.

GitHub issue · closed

[GBug] Zelda OOTR Won't Load

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows Build: R75 PGO

A user reports a black screen past the title screen.

GitHub issue · closed

[GBug] Fire Emblem Fortunes Weave - FMVs Skipped/Do not play.

Spiel: Fire Emblem Betriebssystem: Windows 11 Build: 70

FMVs and pre-rendered videos are skipped, including the opening cut-scene.

GitHub issue · closed

crash or infinite loading when use windows 10 (any game)

GitHub issue · closed

[Crash] Bananza runs at ~57 fps then aborts silently, 0xC0000409 at +0x2ecd3bd

Spiel: Donkey Kong Bananza Betriebssystem: Windows 11 Build: build 70 (286117c)

On build 70 (286117c), the MSVC zip aborts after 133.8 seconds of gameplay with 0xC0000409 at lichii.exe+0x2ecd3bd. The MinGW PGO zip reportedly aborts on the intro screen at the same offset.

GitHub issue · closed

GPU crash

GitHub issue · closed

Pokémon Pokopia: colors washed out with a purple haze at normal camera angle, correct when camera looks straight down

GitHub issue · closed

macOS: GitHub Updates, UI Scaling, Rendering, Performance, Graphics, and Fullscreen Crashes

GitHub issue · open

[VBug] Certain blades of grass and pebbles vanish when attacking with sword.

Spiel: Other / not listed Betriebssystem: Windows 11 Build: build-93

Grass, vegetation, and pebbles may disappear during sword attacks; one user reports grass vanished permanently after clearing the shader cache.

Vorgeschlagene Lösung: A user reports that disabling "use persistent pipeline cache" fixed the issue for them.

GitHub issue · open

[Crash] rx 6800xt all emulators crash on loading screen

Spiel: Donkey Kong Bananza Betriebssystem: Windows 10

User reports the game crashes when the loading screen appears on Windows 10 with an AMD RX 6000 series or older graphics card.

GitHub issue · open

[GBug] Ocarina of Time on RADV (RX 9070 XT): 28-35 fps, 35 ms frame with no saturated thread (translation/sync bound)

Spiel: Zelda: Ocarina of Time Betriebssystem: Bazzite (Fedora Atomic 45), kernel 7.2.15, KDE Plasma Wayland / Gamescope session Build: nx2 `5a50f50e0b` (official PGO artifact of build-80)

PGO artifact crashes in dynarmic with Unhandled SIGSEGV after 2–10 minutes on the reported machine.

GitHub issue · open

[GBug] Green Hat Remake finally booting on 9070XT . Issue with Dynamic FPS mod

Spiel: Other / not listed Betriebssystem: Windows 11 Build: 93

Deku has black textures on some parts during the cinematic, with stuttering, bloom and artifacts when jumping. Dynamic FPS makes the game run too fast (about 2x speed); without it, gameplay is almost in slow motion.

GitHub issue · open

[Crash] Emulator completely hangs, then full crashes at 11/14 shaders loaded: OOT

Spiel: Ocarina of Time Remake Betriebssystem: Linux Build: Build-93

User reports the emulator hangs and crashes at 11/14 shaders loaded on Linux with AMD graphics when booting the game in Build-88 or Build-93.

GitHub issue · closed

[GBug] Mario Kart World – Severe Performance Regression in Build 75

Spiel: Mario Kart World Betriebssystem: Linux Build: Build 75

User reports a performance regression in Build 75 on Linux with an AMD RX 6000 series or older GPU: around 10 FPS on the title screen, barely reaching 15 FPS with constant stuttering, GPU usage at 100%, and RAM usage increasing nonstop.

GitHub issue · open

[GBug] no detection ZL imput durring shield tutorial in ghg

Spiel: Other / not listed Betriebssystem: Windows 10 Build: 93

In the shield tutorial, holding ZL is not detected and the tutorial loops. The user reports the same issue after rebinding ZL to L or switching to keyboard.

GitHub issue · open

[GBug] Orbitals (040004F027560000): black screen, GPU deadlock after unsupported native QMD compute dispatch

Spiel: Orbitals Betriebssystem: Windows 11 (25H2, build 26200) Build: Lichii nx2 build 93 (09b78bd)

Black screen and GPU deadlock after an unsupported native QMD compute dispatch; GPU channels wait on the semaphore the QMD was supposed to release.

GitHub issue · open

Switch 2 Pro Controller

GitHub issue · open

[GBug] Green hat kid bushes, shrubbery and grass turn dead when approaching too close.

Spiel: green-hat kid adventure Betriebssystem: Linux Build: 5f6066b26b-nx2; also reported in build 83

Shrubbery, bushes, and grass turn dead-looking when approached in Hyrule Castle, especially in Zelda's garden. A user reports that it still occurs in build 83.

GitHub issue · open

[VBug]

Spiel: Ocarina of Time

White haze over Hyrule Field and the sky on AMD cards, attributed by a commenter to froxel fog reading light probes beyond a 64 MiB read-only storage binding.

Vorgeschlagene Lösung: A commenter says the issue was fixed in #351.

GitHub issue · open

Releases build-88 and build-93 are missing their PGO packages

GitHub issue · closed

[VBug] Black Rendering

Betriebssystem: Windows 10 Build: 75

A user reports black visuals except for the UI after starting a new game, while audio is audible.

GitHub issue · closed

[VBug] Black Rendering

Build: 88

A commenter reports that the PGO build produces a black screen in both docked and handheld modes.

GitHub issue · open

[Crash] chuppatricky-amd-testbuild v13: amdvlk64.dll access violation (0xc0000005) during shader compile on RX 6700 XT

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: chuppatricky-amd-testbuild-v13

On Windows 11 with an AMD Radeon RX 6700 XT and AMD Software (Adrenalin) 26.10.2, Lichii closes during shader rebuilding with an access violation in amdvlk64.dll.

GitHub issue · open

[GBug] Controller Hijack in 93?

Spiel: Other / not listed Betriebssystem: Windows 11 Build: build 93

In build 93, the user reports controller input is hijacked about every 30 seconds, causing the character to run into a wall. The user says this did not happen in build 92.

GitHub issue · open

[VBug] Build 93 finaly has no major visual errors but has poor performance 9070xt

Spiel: Mario Kart World Betriebssystem: Windows 11 Build: build 93

Poor frame rates; the issue says performance is worse than on most other forks.

GitHub issue · open

[VBug] Build 93 finaly has no major visual errors but has poor performance 9070xt

Spiel: Zelda: Ocarina of Time

Conflicting reports of low and high frame rates on an RX 9070 XT, with one comment suggesting Windows performance may be worse than Linux.

GitHub issue · open

[VBug] Build 93 finaly has no major visual errors but has poor performance 9070xt

Spiel: Donkey Kong Bananza

The issue says FPS is worse than on most other forks.

GitHub issue · open

[Crash] RADEON RX 9070 crashes every single run.

GitHub issue · open

[VBug] Ocarina of Time is a black screen with the title theme music, and I can't press any buttons

Spiel: Ocarina of Time Betriebssystem: Windows 11 Build: 09b78bd

A black screen with title music and unresponsive controls; after waiting for shaders to load, the game worked but was extremely glitchy and laggy.

Vorgeschlagene Lösung: Waiting for shaders to load resolved the reported black screen, according to the user; gameplay remained unplayable.

GitHub issue · open

[Crash] Crash replicated multiple times when trying to enter Hyrule Market - The Legend of Zelda: Ocarina of Time

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: Build 93

The emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.

GitHub issue · open

[Crash]

Spiel: Zelda: Ocarina of Time Betriebssystem: Linux

The console restarts after the scene on Linux with a lenovo legion go 2 z2 and egpu 7600xt; the report names versions 83 et 93.

GitHub issue · open

[Investigation] OoT build-88: Vulkan pipeline stalls + reproducible hidden-window NVIDIA crash (static findings, test candidates)

GitHub issue · closed

[Crash] OoT crashes in dynarec at random after some play time.

GitHub issue · open

[Crash] RX9070XT, SteamOS

Spiel: Mario Kart World Betriebssystem: SteamOS Wayland Build: Lichii nx2 build 93 (09b78bd)

On AMD RX 9070XT under SteamOS/Linux, the game reportedly froze before the title screen, then showed pixel artefacts and caused a system crash.

GitHub issue · open

[Crash] RX9070XT, SteamOS

Spiel: Other / not listed Betriebssystem: SteamOS Wayland Build: Lichii nx2 build 93 (09b78bd)

The source refers to the game as OOT but does not clearly identify which listed Ocarina of Time game it is. On AMD RX 9070XT under SteamOS/Linux, loading a save reportedly led to a black screen and system crash. After trying EDEN_NX2_NO_MESH=1, rendering and shading issues remained.

GitHub issue · open

[VBug] Ocarina of Time: distant Kokiri Forest canopy renders neon green in the main scene pass (RX 7900 XTX)

GitHub issue · open

[VBug] Walls and objects not rendered inside Deku tree

Spiel: Other / not listed Betriebssystem: Linux Build: Build 93

Walls and objects are missing/not rendered inside the Deku tree.

GitHub issue · open

[VBug] over exposure in specific parts (so far lower part of Saria's house and the right side of the entrance to hyrule castle)

Spiel: Other / not listed Betriebssystem: Windows 11 Build: 93

Overexposure in specific areas, including the lower part of Saria's house and the right side of the entrance to hyrule castle.

GitHub issue · open

[GBug] Ocarina of Time / Audio Desync

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: 75

User reports audio/video desynchronization on the title screen and intro; a commenter reports slow-motion live-rendered title-screen video with audio leading by approximately three seconds, worsening by the initial dream cutscene.

GitHub issue · open

[UIBug] Bananza — build 93

Spiel: Donkey Kong Bananza Betriebssystem: Windows 11 Build: build 93

On build 93, FPS fluctuates approximately between 20 and 60, with frequent periods around 30 and drops to 25–28 FPS in the Dragon Layer; GameSir G7 Pro rumble can be excessive, occur without an obvious trigger, or continue longer than expected.

GitHub issue · closed

[Crash] chuppatricky-amd-testbuild v13: amdvlk64.dll access violation (0xc0000005) during shader compile on RX 6700 XT

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11

On an AMD Radeon RX 6700 XT with AMD Software (Adrenalin) 26.10.2, Lichii closes during the first shader rebuild after about 9-10 minutes; Event Viewer reports an access violation in amdvlk64.dll.

GitHub issue · open

[Crash] Extreme low FPS (4 FPS) on RX 570 4GB - Zelda OoT Remake

Spiel: Zelda: OoT Remake Betriebssystem: Windows 10 Build: build 93

Constant 4 FPS in-game on AMD Radeon RX 570 4GB.

GitHub issue · open

[Crash] Deadlock: texture GC holds the texture cache lock while BackSparseWrite waits on the guest page table lock (nx2 build-93)

Spiel: Other / not listed Betriebssystem: Windows 11 25H2 (build 26200) Build: build-93

A user reports a freeze about 40 seconds after boot, with texture rendering failure and overbright world brightness beforehand. A dump showed GPUBack waiting on the guest page table lock while in the texture garbage collector; the user suspects a lock cycle.

GitHub issue · open

[VBug] OOT mountain on the way up to zoras domain following the river is invisible

Spiel: Other / not listed Betriebssystem: Linux Build: build 88

The mountain on the way up to Zora's Domain following the river is invisible.

GitHub issue · open

[Visual] Mesh-shader draws are dropped silently on GPUs without VK_EXT_mesh_shader (GTX 1070, Ocarina of Time)

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Linux (Ubuntu 24.04, Wayland/GNOME) Build: nx2 @ 09b78bd2df

On a GPU without VK_EXT_mesh_shader, the user reports missing scene geometry during gameplay; mesh/task draws may be skipped and logged only as "Draw skipped (no pipeline)". The cause of the reported missing geometry was not confirmed on screen.

GitHub issue · open

[Crash] donkey kong and ocarina crash on AMD 6800xt

Spiel: Donkey Kong Bananza Betriebssystem: Windows 11 Build: latest prelease build 93

User reports a crash when loading a save on AMD RX 6000 series or older under Windows 11.

GitHub issue · open

[GBug] 9070 xt now works but...

GitHub issue · open

[VBug] Splatoon raiders wavy effect on edges like depth of field toggling on and off rythmicaly

Spiel: Splatoon Raiders Betriebssystem: Windows 11 Build: build93

Rhythmic wavy effect on edges in the main area, described as depth of field toggling on and off.

GitHub issue · open

[VBug] Mario tennis not show characters and sets

Spiel: Other / not listed Betriebssystem: Windows 10 Build: Lichii nx2 build 93 (09b78bd)

A user reports sound glitches and improper rendering after booting Mario tennis.

GitHub issue · open

Switch Sports Resort boots to intro cutscene

GitHub issue · open

[GBug] Game remains 20 fps with music glitches on macOS

Betriebssystem: macOS Build: build 92

Game remains at 20 fps with music glitches on macOS; the issue has continued since build 75, with a small regression in build 83/88.

GitHub issue · open

[Crash] Build 93: GPU full crash early on start of Green Hat Kid with AMD Graphics card (RX 9070 XT)

Spiel: Other / not listed Betriebssystem: Linux Build: Build 93

User reports a GPU and emulator crash within seconds of starting Green Hat Kid on Linux with an AMD RX 9000 series graphics card, producing VK_ERROR_DEVICE_LOST.

Vorgeschlagene Lösung: User reports that running with EDEN_NX2_NO_MESH=1 avoids the crash.

GitHub issue · open

Track compute write ranges for safe split command-fetch waits

GitHub issue · open

[Crash] OCARINA OF TIME REMAKE RX6000

Spiel: The Legend of Zelda: Ocarina of Time Remake Betriebssystem: Windows 10 Build: chuppatricky-amd-testbuild-v13-windows-x86_64.zip

Crashes at the same moment as it flies under the user's feet; the log reports an application error in amdvlk64.dll.

GitHub issue · open

[Crash] Ocarina of Time Crashes on macOS on game loading (after intro video or selecting a saved file)

Spiel: Ocarina of Time Betriebssystem: macOS Build: Build 88 and Build 93

User reports freezing while loading a game and a subsequent emulator crash on macOS; in Build 93, pressing A on a controller reportedly does nothing when attempting to return to the title screen.

GitHub issue · open

[VBug] Only the Bottom Half of the Game Is Rendered (OOT)

GitHub issue · open

[GBug]

GitHub issue · open

[Perf] OoT (0400486024DEC000): per-fence Preflushable buffer downloads (~430 MB/s) are the biggest GPU back-thread cost; batching them gives +55% draws/s but breaks exposure

Spiel: Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: nx2 @ 27226d2 plus two measurement-only commits

In the measurement-only experiment, disabling per-fence Preflushable downloads or batching downloads by 64 fences caused overexposure in Kokiri Forest.

GitHub issue · open

[Perf] OoT (0400486024DEC000): per-fence Preflushable buffer downloads (~430 MB/s) are the biggest GPU back-thread cost; batching them gives +55% draws/s but breaks exposure

Spiel: Zelda: Ocarina of Time Betriebssystem: Linux, Fedora 44

A commenter reports that an experimental compute storage write-extent analysis reduced marked GPU-written data and fence copies while preserving correct auto-exposure. It was described as code on a user's branch, not as an upstream or validated release fix.

GitHub issue · open

[Perf] OoT (0400486024DEC000): per-fence Preflushable buffer downloads (~430 MB/s) are the biggest GPU back-thread cost; batching them gives +55% draws/s but breaks exposure

Spiel: Zelda: Ocarina of Time

Static review and a separate research comment describe read-trap bookkeeping and dirty-state issues that can leave stale GPU-written data when per-fence downloads are disabled; proposed corrections and batching remain untested or local experiments.

GitHub issue · closed

Donkey Kong Bananza (040074A01BF12000): fatal 2111-3604 right after a VP9 video reaches end of stream (nx2:vdecsvc)

GitHub issue · open

[GBug] Donkey Kong Bananza locked at 20 fps

Spiel: Donkey Kong Bananza Betriebssystem: Windows 11 Build: Build-88

User reports the game is locked at 20 FPS, including menus and title screen, on Windows 11.

GitHub issue · open

[GBug] Yoshi and the Mysterious Book (0400245021D2C000): HUD renders, 3D scene black — stage 1 vertex program is fetched as all zeros

Spiel: Yoshi and the Mysterious Book (demo) Betriebssystem: Bazzite (Linux) Build: nx2-build-88

The game reaches responsive gameplay with a correctly rendered HUD, but the 3D scene is black. Graphics programs are rejected and draws are skipped.

GitHub issue · open

[GBug] Ocarina of Time (0400486024DEC000): intro freezes for 6 to 18 minutes on AMD while the driver optimizes two compute shaders

Spiel: Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: nx2 `27226d256`; also official `nx2-build-75`

On AMD's proprietary Windows driver, two compute pipelines can take 6 to 18 minutes to compile during the intro, leaving the game at 0 FPS while audio continues. Rejecting the shader hashes avoids the wait but causes black areas in the intro, title, and castle scenes.

Vorgeschlagene Lösung: Leave the game at the intro for about 20 minutes once so both pipelines finish and are cached; later boots reportedly pass the intro immediately until the driver or Lichii is updated. Alternatively, set `EDEN_NX2_REJECT_HASH=eff3ccbe1438679d,f9ea14a22394f5b1`; this avoids the wait but leaves parts of the picture black.

GitHub issue · open

Ocarina of Time crashes (unhandled vk::Exception) with VK_ERROR_OUT_OF_DEVICE_MEMORY on an 8 GB RX 9060 XT, after the first cutscene

Spiel: Ocarina of Time Betriebssystem: Windows 11 25H2 Build: Lichii Development Build | nx2-build-88

User reports an unhandled Vulkan::vk::Exception and emulator crash shortly after the first cutscene when texture allocation fails with VK_ERROR_OUT_OF_DEVICE_MEMORY on an AMD Radeon RX 9060 XT 8 GB.

GitHub issue · open

[Crash] Green Hat Game - Crashes the moment i try the Ocarina, at temple of time...

Spiel: Other / not listed Betriebssystem: Windows 11 Build: Build 88

Game freezes when the user tries the Ocarina at the Temple of Time.

GitHub issue · open

[GBug] 20 fps

GitHub issue · open

[Crash] Legend of green hat

Spiel: Other / not listed Betriebssystem: macOS Build: build 88

User reports a crash when booting the game in build 88 after it worked in build 75.

GitHub issue · open

[Crash] AMD Ocarina of time Doesn't Start

Spiel: Zelda: Ocarina of Time Betriebssystem: Windows 10 Build: build 83

The issue reporter using an AMD RX 6600 8GB on Windows 10 reports that the emulator starts loading and then remains on a black screen.

GitHub issue · open

[Crash] AMD Ocarina of time Doesn't Start

Spiel: Zelda: Ocarina of Time

Commenters report rendering failures, black screens, and AMD driver crashes; one reports that audio continues while rendering is crashed.

GitHub issue · open

[VBug] [AMD] Ocarina of Time: yellow-white haze and green shimmering water from NaN through FMin/FMax/FClamp

Spiel: Other / not listed Betriebssystem: Windows 11 Build: nx2 a7a28175 + #292, local MSVC build

On AMD RX 7000 series, NaNs from FMin, FMax, and FClamp can spread through bloom, producing a yellow-white sky and green shimmering water.

GitHub issue · open

[AMD] Ocarina of Time: cyan/magenta line on mountain ridges - FS with no color output writes garbage (fix included)

GitHub issue · open

[Crash] OOT REmake : When attempting to use the microphone feature with the ocarina. No hard crash, emulation freeze.

GitHub issue · open

Ocarina of Time harvest fork: findings and open tasks

Spiel: Zelda: Ocarina of Time

Community comments describe AMD black or corrupted-world output, fragment-pipeline compiler crashes on Windows, later timeouts or TFB stalls, corrupted output, and a RADV depth-image SPIR-V failure. These are separate reported cases; the comments do not establish a universal cause or resolution.

GitHub issue · open

[GBug] Dynamic FPS speeds up game when 30 FPS is reached Ocarina of Time Remake

GitHub issue · closed

[GBug] OoT (0400486024DEC000): the same ~60 cached graphics pipelines are rebuilt on the GPU thread every boot

Spiel: Zelda: Ocarina of Time Betriebssystem: Windows 11 25H2 (build 26200) Build: build-83 (PGO, Windows x86_64)

Persistent graphics pipeline cache entries are reportedly rebuilt on the GPU thread during gameplay on repeated boots, causing a visible hitch.

GitHub issue · open

macOS/MoltenVK: Ocarina of Time (0400486024DEC000) kills or hangs the Metal device at the intro-video boundary

Spiel: Zelda: Ocarina of Time Betriebssystem: macOS 27.2 (26B123)

On macOS arm64 through MoltenVK, the Metal device may be lost or the GPU thread may hang at the intro-video/gameplay boundary. A commenter attributes the device loss to an attachment-less framebuffer reaching 32768×32768, above the stated Apple GPU limit of 16384.

GitHub issue · open

macOS/MoltenVK: Ocarina of Time (0400486024DEC000) kills or hangs the Metal device at the intro-video boundary

Spiel: Zelda: Ocarina of Time Betriebssystem: macOS 27.2 (26B123)

After a local workaround for device loss, a commenter reports that the 3D scene remains black while sound and subtitles work on an older Eglantine fork; current nx2 behavior was not yet checked.

GitHub issue · open

[GBug] Dynamic FPS not working in Ocarina of Time Remake.

GitHub issue · open

[Crash] AMD 9060 XT

GitHub issue · open

[GBug] OOT Remake Intel Arc 7 Cores - Only 1 Fps in the main menu and first cutscene

GitHub issue · open

[Crash] Lichii crashes at OOT launch

GitHub issue · open

[VBug] OoT Slows on boot (still)

GitHub issue · closed

[GBug] System language Portuguese (Brazil) doesn't change in-game language for the Remake of The Legend of Zelda: Ocarina of Time

GitHub issue · open

[VBug] Oot is in a "nightmare mode"? also gameplay speed is at like 30%

Spiel: Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: build-83

With GPU Mode: Accurate (High), gameplay may run in slow motion at about 30 FPS; shader compilation can cause stutter on new content.

Vorgeschlagene Lösung: Set GPU Mode to Fast; the commenter reports this resolved the slow gameplay for their setup.

GitHub issue · open

[VBug] PGO build won't show videos on OOT

GitHub issue · open

[GBug]

GitHub issue · closed

[VBug] Ocarina of Time: dialogue box panel and hint strip flicker with EDEN_NX2_FRAMES_AHEAD=1, gone with =0

GitHub issue · closed

[VBug]

Spiel: Hyrule Warriors Betriebssystem: Windows 11 Build: 80

In stages past the first one, the gameplay screen is black while the UI remains visible; pausing shows the world rendered in the background.

GitHub issue · open

[Crash] Ocarina of Time NUP remains on Launching in build 88

GitHub issue · closed

Old Gtx e new rtx, same fps

GitHub issue · closed

Donkey kong bananza Crash loading

GitHub issue · closed

[VBug] OoT Slows when booting.

Spiel: Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: 83

Slows when booting.

GitHub issue · closed

[VBug] fairy fountain invisible green hat boy game

GitHub issue · closed

[GBug] literally The Legend of Green

Betriebssystem: Windows 11 Build: Lichii nx2 build 83 (5a50f50)

The issue title says “literally The Legend of Green,” but the game field is “Other / not listed”; no specific compatibility symptom is stated.

GitHub issue · closed

10-20 min BUILD 83] Legend of Green hat boy Crash

Spiel: Legend of Green hat boy Betriebssystem: Windows 11 Build: BUILD 83

User reports the game crashes after about 15 to 20 minutes.

GitHub issue · closed

[GBug] Fast Fusion runs at max 24 fps

GitHub issue · closed

[Crash] Kirby Air Raiders force quit in "Loading Shaders" screen

Spiel: Kirby Air Riders Betriebssystem: Windows 11 Build: release-binaries #80

The emulator force quits after being stuck on the "Loading Shaders" screen for about 2 seconds.

GitHub issue · closed

[GBug] Mac: 20 fps + audio cuts in and out

GitHub issue · closed

[VBug] black screen and slow stuttery dialogue

Spiel: Other / not listed Betriebssystem: Windows 11 Build: Latest nov 5 2026

After the intro, the scene where the deku tree is talking is completely black with very slow, stuttery dialogue.

GitHub issue · closed

[VBug] start up on OoT remake screen plays, but after that only audio and a black screen

Spiel: Other / not listed Betriebssystem: Windows 11 Build: build 75

After the startup screen, audio plays but the screen is black.

GitHub issue · closed

[GBug] Audio disappears the legend of zelda

Spiel: Other / not listed Betriebssystem: Windows 11 Build: 75

Music disappears during the cutscene after booting the game.

GitHub issue · closed

[Crash]

Spiel: Other / not listed Betriebssystem: Windows 11 Build: build-80

The game crashes while building shaders after the title card fades.

GitHub issue · closed

[VBug]

Spiel: Hyrule Warriors Betriebssystem: Windows 11 Build: build 75 (c9ebb5c)

An error appears after the cinematic and remains on screen, blocking the view.

GitHub issue · closed

[VBug] Black screen on cinematic

Spiel: Other / not listed Betriebssystem: Windows 11 Build: 75

Black screen during cinematic after the main menu appears; reported on Windows 11 with an AMD RX 6000 series or older GPU.

GitHub issue · closed

[Crash] infinite launch screen with legend of zelda ocarina of time

Spiel: Other / not listed Betriebssystem: Windows 10 Build: 286117c7e0-nx2

Infinite startup launch loop when booting the .NUP version.

GitHub issue · closed

[GBug] Starfox - Unmapped write64 error spam in console

Spiel: Starfox Betriebssystem: Windows 11 Build: Lichii nx2 build 75 (c9ebb5c)

A user reports repeated Unmapped Write64 errors, possible audio popping, and an emulation crash when closing the game.

GitHub issue · closed

[VBug] OOTR Terrain visible trough objects

Spiel: Other / not listed Betriebssystem: Windows 11 Build: build-75

Terrain is visible through solid objects after getting past the intro.

GitHub issue · closed

[Crash] Starfox is crashing right before the training mission begins. I got it to pass one time havent been able to get it work again.

Spiel: Starfox Betriebssystem: Windows 11 Build: 19.44 (11-4-2026)

Users report crashes before the training mission begins and during the campaign.

GitHub issue · closed

[VBug] Shadow artifacts

Spiel: Donkey Kong Bananza Betriebssystem: Windows 11 Build: build-70

Weird artifacts, especially on shadows.

GitHub issue · closed

[GBug] Unable to start Pokopia. Constant Black Screen and GPU Idle at 16%

Spiel: Pokémon Pokopia Betriebssystem: Windows 11 Build: Build 65

User reports a black screen while loading in Build 65.

GitHub issue · closed

[GBug] Donkey kong bananza, black rectangle

Spiel: Donkey Kong Bananza Betriebssystem: Windows 11 Build: nx2 build 65 (3bdd53d); reporter also tried build-70

A black rectangle appears in a mini-example guide; the reporter says it persists on build-70.

GitHub issue · closed

[Crash] Kirby Riders

Spiel: Kirby Riders Betriebssystem: Windows 11 Build: 65

Freezes while menu preview videos play on build 65. A comment reports a custom kirby-test build log showing the game aborting (2162-0001) during menu videos.

GitHub issue · closed

Crash on open after installing Update and DLCs

GitHub issue · closed

Screen Shaking (Fire Emblem Fortune's Weave)

GitHub issue · closed

graphics memory leak in MKW

GitHub issue · closed

Fortune's Weave boots but no visuals, only black screen

GitHub issue · closed

Mario kart Crash on SplashScreen

GitHub issue · open

[GBug] Ocarina of Time: pipelines evicted after ~2.5 min are rebuilt on the GPU thread when re-entering an area (stutter)

GitHub issue · open

[GBug] Cutscenes running in slow motion(OoT)

GitHub issue · open

[VBug] Invisible box in Hyrule Castle

GitHub issue · open

[GBug]

GitHub issue · open

[GBug] overall zelda ocarina of time experience on win11 rtx 2060 3700x 16gb ram system and visual glitches

GitHub issue · open

[Crash] Ocarina of Time (0400486024DEC000): freezes in Hyrule Castle Town pot room near the guard

Spiel: Zelda: Ocarina of Time Betriebssystem: Windows 10 Build: perf/frizti-integration build-85

User-reported reproducible freeze when walking deeper into the pot room in Hyrule Castle Town, near the guard.

GitHub issue · open

[GBug] Ocarina of Time (0400486024DEC000): black screen on Adreno 740/Turnip, pipeline builders stuck in driver until memory runs out

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Linux 7.2.6, ArmadaOS (Fedora 44 based) Build: build-75

On Adreno 740 with Turnip, large native compute-shader pipelines can keep Vulkan pipeline-builder workers busy, consume substantial memory, and result in a black screen; some tests also reported GPU hangs or device loss.

GitHub issue · open

appimage linux have no option menu

GitHub issue · open

[VBug] OOT eventually turns into hard black screen outside of captions in handheld mode, renders as though looking through vaseline in docked mode

Spiel: Ocarina of Time Betriebssystem: Linux (Gentoo); Cachyos Build: 75

Black screen or intermittent black-screen flashes during gameplay and GDT; additional reports describe distorted docked rendering, overly bright and low-resolution handheld rendering, and intro audio ahead of video.

GitHub issue · open

[GBug] Ocarina of Time (0400486024DEC000): gameplay settles at ~29 fps, CPU-bound on two cores (build 75)

Spiel: The Legend of Zelda: Ocarina of Time

User reports describe gameplay performance below 60 FPS on multiple systems and builds. One report also describes a black 3D screen in Handheld mode; switching to Docked allowed rendering.

GitHub issue · open

[GBug] Ocarina of Time (0400486024DEC000): gameplay settles at ~29 fps, CPU-bound on two cores (build 75)

Spiel: The Legend of Zelda: Ocarina of Time

A user report says resolution 2X caused flicker or line artifacts; a separate candidate-build report says the release's overexposure warning was not cleared by its limited test.

GitHub issue · open

[Crash]

Betriebssystem: Linux Build: 5a50f50

User reports repeated crashes around Deku Tree, followed by booting getting stuck compiling shaders; deleting the shader cache allows booting again. Another user reports the problem only with RADV.

Vorgeschlagene Lösung: Deleting the shader cache allows booting again, according to the user report.

GitHub issue · open

[Crash] Linux/RADV (RX 9070 XT): invalid SPIR-V fragment shader (depth image u32 sampled as f32) segfaults in VkPipelineBuild, Ocarina of Time

Spiel: Zelda: Ocarina of Time Betriebssystem: Linux Build: build 83 (clang 23.1.6)

User reports a segfault during gameplay on Linux with an AMD RX 9000-series GPU and RADV, when a graphics pipeline is built for an invalid fragment shader.

GitHub issue · open

[Crash] An error occured initializing the video core

Betriebssystem: Windows 11 Build: Build 83

While booting an unidentified "little green hat adventure game," the emulator reports an error initializing the video core, suggesting outdated GPU drivers. On OpenGL, the game launches but shows a black screen while sound works. The reporter says their RX 9070XT drivers are updated; a commenter reports the same problem with a 7000 series GPU.

GitHub issue · open

Legend of Zelda Ocarina of time

GitHub issue · open

[Crash] AMD Crash/AudioDesync

Spiel: Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: nx2-build-83

User reports audio/video desynchronization during the opening cutscene and a system freeze at the Deku Tree cutscene on Vulkan with an AMD RX 9000 series GPU. Comments report crashes on AMD GPUs, including while building shaders. One commenter reports that OpenGL GLSL stops the crashes but leaves only the UI visible.

GitHub issue · closed

[Crash] Build 88 Link (amd64 / x86_64 (MinGW)) is down

GitHub issue · open

[Crash] Ocarina of time crash on Linux AMD

Spiel: Zelda: Ocarina of Time Betriebssystem: Linux Build: 88

User reports a crash when opening the game on Arch Linux with an AMD Radeon AI PRO R9700 (9070XT); the console reports a segmentation fault.

GitHub issue · open

[AMD RX 9070 XT] Black screen with UI visible and GPU driver timeout (Build 88)

Spiel: Zelda: Ocarina of Time

On some AMD GPUs, the UI may remain visible while the 3D world is black; reports also describe AMD driver timeouts or crashes.

GitHub issue · open

[GBug]

OCARINA OF TIME ### Before submitting - [x] I searched existing issues and found no duplicate - [x] I'm using the latest build - [x] My game is legally dumped from my own console ### Emulator build BUILD-88 ### Regression - [ ] This is a regression (it worked in an older build) ### Last known working build _No response_ ### Game Other / not listed ### Graphics card NVIDIA RTX 30 series or older ### Opera…

GitHub issue · open

[VBug] playing mario kart world but textures wont load. also crashes when playing the grand prix race

Spiel: Mario Kart World Betriebssystem: Windows 11 Build: build-83

A user reports missing textures and buggy visuals after booting, occasional startup crashes, and crashes when playing the Grand Prix race on build-83 with Intel integrated graphics on Windows 11.

GitHub issue · closed

[GBug] Ocarina of Time: black 3D gameplay screen; HUD remains visible (Lichii build 75)

Spiel: The Legend of Zelda: Ocarina of Time Build: Lichii nx2 build 75

The 3D gameplay scene can appear black while the HUD remains visible.

Vorgeschlagene Lösung: Switch to Docked mode; one commenter reported this resolved the black screen. Other reports say this workaround did not help.

GitHub issue · closed

[GBug] Ocarina of Time: black 3D gameplay screen; HUD remains visible (Lichii build 75)

Spiel: The Legend of Zelda: Ocarina of Time Build: Lichii build 75

A commenter reported stuttering, FPS drops, and overexposure after switching to Docked mode.

GitHub issue · closed

[GBug] Ocarina of Time: black 3D gameplay screen; HUD remains visible (Lichii build 75)

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11

A commenter reported flickering shadows and trees with no leaves.

GitHub issue · closed

[GBug] Ocarina of Time: black 3D gameplay screen; HUD remains visible (Lichii build 75)

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11

A commenter reported audio playing ahead of the video during the intro.

GitHub issue · open

Ocarina of Time: frame dump findings (overlay source, bloom/exposure, missing vegetation, rejected gathers)

Spiel: Ocarina of Time

A half-resolution layer drawn by pixel shader c72b6ea746c00433 causes dark blotches and translucent patches over objects in reported scenes. Users traced the issue to an occlusion-depth copy being wiped by deferred clears before the layer samples it.

Vorgeschlagene Lösung: A user-reported workaround is EDEN_NX2_REJECT_HASH=c72b6ea746c00433; it removes the blotches in tested scenes but removes the river's visible water surface. Another user described PR #185 as fixing the ordering issue, but did not provide a tested result for that fix.

GitHub issue · open

Ocarina of Time: frame dump findings (overlay source, bloom/exposure, missing vegetation, rejected gathers)

Spiel: Ocarina of Time Betriebssystem: Windows Build: build-80

The Deku Tree exterior cutscene can render black except for a small area around Navi; a user also reported an AMD graphics-driver crash while building graphics pipelines in that scene.

GitHub issue · open

Ocarina of Time: frame dump findings (overlay source, bloom/exposure, missing vegetation, rejected gathers)

Spiel: Ocarina of Time

Users reported missing grass, ferns, and broadleaf vegetation, with associated haze or overexposure in Kokiri Forest. A user reported that a local build with listed rendering commits restored grass and ferns and removed heavy haze in one location; a later comment proposed PR #204 for stale occlusion-query reads, but did not report a test result for that PR.

GitHub issue · open

Ocarina of Time: frame dump findings (overlay source, bloom/exposure, missing vegetation, rejected gathers)

Spiel: Ocarina of Time Betriebssystem: Ubuntu 24.04 Build: Frizti v2 (oot-gather-fix @ 765659a) plus port of #204

A user reported river-water flicker depending on sun direction relative to the camera; the proposed link to lighting or light volumes was unconfirmed.

GitHub issue · open

Ocarina of Time: frame dump findings (overlay source, bloom/exposure, missing vegetation, rejected gathers)

Spiel: Ocarina of Time Betriebssystem: Windows 11 24H2 Build: nx2 with extra PRs

A user reported zero-format texture assertions, Unmapped Device ReadBlock errors, and flickering terrain and subtitles; causation was not established.

GitHub issue · open

[GBug] Pokémon Pokopia: black screen (only character outlines and UI are visible)

Spiel: Pokémon Pokopia Betriebssystem: Windows 11 Build: build 88

Only character outlines and UI are visible after launching the game.

GitHub issue · open

Ocarina of Time (Switch 2) gets stuck at "Building 9 shaders" on AMD RX 6750 XT

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: build-75

On AMD RDNA2 GPUs, the game may freeze during shader or pipeline building, sometimes with background audio continuing. A commenter also reports black-screen or shader-building hangs with asynchronous shader compilation enabled.

GitHub issue · open

[Bug] Windows build-83 can hang on Closing software after OoT gameplay

Spiel: Zelda: Ocarina of Time Betriebssystem: Windows 11 Build: build-83

On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.

GitHub issue · open

[VBug] Regression: Legend of green hat blacks out

Spiel: Legend of Green hat boy Betriebssystem: macOS Build: build 83

User reports the game blacks out when booted in build 83; they state it worked in build 75.

GitHub issue · open

[Crash after 5 - 10min BUILD 83] Legend of Green hat boy (PGO Crashes on boot)

Spiel: Legend of Green hat boy Betriebssystem: Linux Build: 83

The emulator crashes after 5 to 10 minutes of gameplay on Linux with an AMD RX 9000 series GPU.

GitHub issue · open

Ocarina of Time (0400486024DEC000) build-75: macro parameter desync + unknown texture format 100, broken lighting/bloom and corrupted textures

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Gentoo Linux Build: build-75

On build-75, user reports over-bright bloom/glow, overly dense fog, incorrect lighting, and some textures decoded as garbage; logs include macro-parameter assertions and an unknown texture format 100.

GitHub issue · open

Donkey Kong Bananza: terrain missing (white/black) on builds 70 and 75, renders correctly on build 65

Spiel: Donkey Kong Bananza Betriebssystem: Windows 11 25H2 (build 26200.9818) Build: 70 and 75

On Windows builds 70 and 75, terrain/world renders solid white while the HUD and characters still render. On build 75, EDEN_NX2_RESETFIX=0 changes the ground to black with no texture or lighting.

GitHub issue · open

[VBug] OoT Black screen after the first cutscene and weird vhs filter in docked mode

Spiel: Other / not listed Betriebssystem: Windows 11 Build: 75

Black screen after the first cutscene in handheld mode and VHS-like visual filter in docked mode.

GitHub issue · closed

[VBug] Green-hat adventure game boots to black screen, only audio, on mac

Spiel: Other / not listed Betriebssystem: macOS Build: build 75

Boots to a black screen with audio on macOS.

Vorgeschlagene Lösung: Clear the cache and launch again.

GitHub issue · open

[GBug] StarFox: nx2_sysmix accepts a constant 70.32% of mixer output, so audio plays as "robot voice"

Spiel: Star Fox Betriebssystem: Bazzite (Fedora atomic), Linux Build: Lichii nx2 build 70 (`286117c`)

User reports heavily distorted speech, music, and effects (“robot voice”) on build 70. Comments clarify that the approximately 0.7032 accepted/copied ratio reflects retries rather than lost samples; possible causes discussed include emulated time running ahead of wall time or slow host audio draining, but the cause is not confirmed.

GitHub issue · closed

[VBug] OOTRemake only title screen, no video and ui (only sound)

Spiel: Other / not listed Betriebssystem: Windows 11 Build: build-75

User reports a black background at the title screen and a black screen after starting a new game, with sound still audible.

GitHub issue · closed

[GBug]

Spiel: The Legend of Zelda: Ocarina of Time Betriebssystem: Windows 11 26H2 (Build 26300.9818) Build: Lichii Development Build — nx2-build-75

The 3D gameplay scene is black while HUD elements remain visible; menus and item preview can render correctly.

GitHub issue · closed

[Crash] macOS MKW Loading Splash animation shows, but crashes after.

GitHub issue · closed

donkey kong bananza purple screen issue

GitHub issue · closed

[MKW 1.8.0] Grand Prix crash during course selection, but excellent Free Roam performance on 16 GB RAM (Build 31)

Lichii release

Release note · build-94

Spiel: Ocarina of Time Build: build-94

AMD black foliage and haze.

Lichii release

Release note · build-94

Spiel: Ocarina of Time Build: build-94

HUD flicker.

Lichii release

Release note · build-94

Spiel: Ocarina of Time Build: build-94

Cutscene audio drift.

Lichii release

Release note · build-94

Spiel: Ocarina of Time Betriebssystem: Linux Build: build-94

First-launch shader stall on Linux.

Lichii release

Release note · build 93

Spiel: Ocarina of Time Build: build 93

An NVIDIA device-lost crash was reported on build 93; the release says it is awaiting retest on this build.

Lichii release

Release note · build-93

Build: build-93

AMD black textures, haze, HUD flicker, and cutscene audio remain open investigations; the release does not claim these symptoms are fixed.

Lichii release

Release note · build-93

Betriebssystem: Linux Build: build-93

Initial Linux shader-loading stall remains an open investigation; the worker-cancellation fix does not address it.

Lichii release

Release note · build-93

Build: build-93

The combined AMD shader and Vulkan synchronization fixes have not been verified in affected AMD gameplay.

Lichii release

Release note · build-93

Build: build-93

Native draw discard can skip writes to persistent resources and leave missing effects when enabled.

Lichii release

Release note · build-88

Build: build-88

An existing fence-worker shutdown race can leave the emulator waiting during shutdown.

Lichii release

Release note · build-75

Spiel: Zelda: Ocarina of Time Build: build-75

Outdoor areas have far too much fog and glow compared with console; performance is about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders remain unsupported.

Lichii release

Release note · build-75

Spiel: Star Fox Build: build-75

On RTX 50-series GPUs, the GPU device can still be lost after a scene change.

Vorgeschlagene Lösung: Try NVIDIA driver 610.88.

Lichii release

Release note · build-75

Betriebssystem: Windows Build: build-75

“Failed to allocate 14336 MiB of backing memory” means Windows ran out of RAM plus page file.

Vorgeschlagene Lösung: Set the page file to system-managed.

Lichii release

Release note · build-70

Spiel: Star Fox Build: build-70

Gameplay is capped at about 30 fps, even though the game asks for 60.

Lichii release

Release note · build-70

Spiel: Star Fox Build: build-70

On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.

Vorgeschlagene Lösung: Try NVIDIA driver 610.88.

Lichii release

Release note · build-70

Betriebssystem: Windows Build: build-70

Failed to allocate 14336 MiB of backing memory means Windows ran out of RAM plus page file.

Vorgeschlagene Lösung: Set the page file to system-managed and close memory-heavy apps.

Lichii release

Release note · build-70

Spiel: Yoshi and the Mysterious Book (demo) Build: build-70

Some textures are still black, and the game can crash later in play.

Lichii release

Release note · build-70

Spiel: Kirby Air Riders Build: build-70

Some races still stall while shaders build.

Spiel prüfen

Spielekompatibilität prüfen

Fragen zur Einrichtung

Häufige Fragen zur Einrichtung

Soll ich die alte Version zuerst entfernen?

Behalte deine funktionierende Version, bis der neue Build installiert und getestet ist. Sichere vor dem Wechsel Spielstände und Einstellungen.

Was soll ich prüfen, wenn Windows eine fehlende Abhängigkeit meldet?

Lass alle zugehörigen Dateien desselben Releases zusammen mit lichii.exeim gleichen Ordner. Suche in den Release-Hinweisen oder im Issue-Tracker nach der genauen Fehlermeldung.

Der Controller funktioniert im Menü, aber nicht im Spiel. Was kann ich tun?

Prüfe das Eingabeprofil und die Tastenbelegung erneut. Suche anschließend in der Fehlerbehebung nach dem Controller-Modell oder dem Spiel.

Warum wird ein geschlossenes Issue hier noch angezeigt?

„Closed“ ist der Status im Issue-Tracker. Lies die Diskussion, um zu sehen, ob das Problem behoben, verschoben oder aus einem anderen Grund geschlossen wurde und welcher Build betroffen ist.

Welche Angaben sollte ich bei einer Bitte um Hilfe machen?

Nenne Lichii-Build, Betriebssystem, GPU und Treiber, den vollständigen Fehlertext und die Schritte, die den Fehler auslösen. Gib auch an, ob er in einem zuvor funktionierenden Build auftritt.