リリース履歴

Lichii Emulator の変更履歴

Lichii の進化を追いましょう。新しいビルドやお気に入りのバージョンを確認し、気になるゲームにどんな変更があったかを調べられます。

Lichii Emulator のリリース履歴を表す携帯ゲーム機と、3 段階で描いたゲーム画面
イラスト:Lichii Emulator のリリース履歴
最新の公開版

Lichii の最新ビルド

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build-94 プレリリース

Lichii nx2 build 95 (222877d)

公開日:November 7, 2026 · コミット 222877d4f7c8945b2f31a87b76d09f0a92e4f1b8 · ファイル 7 件

このリリースの内容

最新ビルドで何が変わった?

元のリリースページを開く
表示中のビルド: build-93

過去のバージョンを表示中: これは build-93 のノートで、最新リリースのものではありません。 build-94 に戻る

build-93 の内容

ビルド全般の変更が 7 件、ゲーム関連の変更が 0 件あります。下の主な変更点を確認するか、並べて比較するセクションへ進んでください。

ビルドの変更

Improves AMD shader correctness and Vulkan synchronization, including fixes for misaligned storage-buffer access and synchronization barriers. The combined changes have not been verified in affected AMD gameplay; shader fallbacks and stronger synchronization may affect performance and frame times.

変更前と変更後: AMD shader correctness and Vulkan synchronization issues described in the release notes. → Targeted shader and synchronization fixes; the notes do not claim all AMD rendering issues are resolved.

build-88 → build-93

ビルドの変更

Adds a MinGW x86-64 AV1 decoder fix for Switch 2 movies to the source. The release distributes only the standard MSVC Windows package, not a MinGW binary.

変更前と変更後: Missing AV1 decoder used by Switch 2 movies. → Source includes the decoder fix; this release's Windows package is MSVC, not MinGW.

build-88 → build-93

ビルドの変更

Fixes a lost wake during worker cancellation, including shader-loading cancellation. It does not fix the separate initial Linux shader-loading stall, and in-flight driver calls must still return.

変更前と変更後: Lost wake during worker cancellation. → Cancellation wake fix; initial Linux shader-loading stall remains.

build-88 → build-93

ビルドの変更

New desktop global configurations receive a seeded performance profile: FSR1 softer sharpening, Fast GPU mode, GPU video decoding, asynchronous presentation, and ordinary asynchronous shader compilation. Existing configurations and per-game settings retain their behavior.

変更前と変更後: No seeded performance profile for newly created desktop global configurations. → New configurations use the listed profile settings; FSR3 frame generation and native asynchronous draw discard are not enabled.

build-88 → build-93

ビルドの変更

Adds opt-in native draw discard while pipelines compile. EDEN_NX2_ASYNC_DISCARD is off by default; enabling it can skip writes to persistent resources and leave missing effects.

変更前と変更後: Native draw discard while pipelines compile was not available. → Optional draw discard is available but remains off by default and is not a general performance recommendation.

build-88 → build-93

ビルドの変更

Linux tar archives and AppImages include nx2_switches.txt defaults. The loader reads embedded defaults, then a file beside the resolved AppImage, then the user's configuration file; actual environment variables take precedence.

変更前と変更後: Linux package switch defaults could be ignored. → Linux packages include switch defaults with the stated precedence; this does not fix the initial shader-loading hang.

build-88 → build-93

ビルドの変更

Adds opt-in desktop compatibility reports after playing and stopping a Switch 2 game. Submission requires selecting the matching catalog game, reviewing the public preview, and explicitly consenting; nothing is uploaded automatically.

変更前と変更後: Desktop compatibility reporting was not available. → Users can explicitly submit an eligible latest session's report; the native v1 reporter does not read or upload logs or files.

build-88 → build-93

ビルド選択

2 つのビルドを比較する

2 つのリリースを選んで、ゲーム関連の変更、パッケージのノート、公式ダウンロードを並べて確認できます。

選択中 · build-93

Lichii nx2 build 93 (09b78bd)

November 6, 2026

概要

build-93 focuses on AMD shader correctness and Vulkan synchronization, adds several fixes and reporting features, and provides standard packages for Linux, Windows, and Apple Silicon macOS.

変更点(最大 5 件)

  • Improves AMD shader correctness and Vulkan synchronization, including fixes for misaligned storage-buffer access and synchronization barriers. The combined changes have not been verified in affected AMD gameplay; shader fallbacks and stronger synchronization may affect performance and frame times.
  • Adds a MinGW x86-64 AV1 decoder fix for Switch 2 movies to the source. The release distributes only the standard MSVC Windows package, not a MinGW binary.
  • Fixes a lost wake during worker cancellation, including shader-loading cancellation. It does not fix the separate initial Linux shader-loading stall, and in-flight driver calls must still return.
  • New desktop global configurations receive a seeded performance profile: FSR1 softer sharpening, Fast GPU mode, GPU video decoding, asynchronous presentation, and ordinary asynchronous shader compilation. Existing configurations and per-game settings retain their behavior.
  • Adds opt-in native draw discard while pipelines compile. EDEN_NX2_ASYNC_DISCARD is off by default; enabling it can skip writes to persistent resources and leave missing effects.

ビルドノート(最大 3 件)

  • build-93 distributes standard builds only. Linux packages are available for x86_64 and aarch64 as AppImage and tar.gz; Windows is x86_64 MSVC ZIP; macOS is Apple Silicon ZIP and DMG.
  • The release's standard platform build jobs passed; the workflow was canceled after an optional PGO job stalled during dependency installation.
比較対象 · build-88

Lichii nx2 build 88 (55532f2)

November 6, 2026

概要

build-88 adds performance and synchronization improvements, shader and pipeline caching updates, FSR3 frame-generation fixes, and an Ocarina of Time Dynamic FPS mod enabled by default. The fence-worker shutdown race remains unresolved.

変更点(最大 5 件)

  • Integrated performance and synchronization improvements, updated shader and pipeline caching, fixed several FSR3 frame-generation issues, and bundled the Dynamic FPS mod for Zelda: Ocarina of Time, enabled by default. Frame generation remains off by default.
  • Zelda: Ocarina of Time: Bundled Dark's Dynamic FPS mod from Frizti's integration and enabled it by default. It can be disabled independently in the game's Add-Ons settings. Automatic patching is restricted to the supported game build and checks for conflicts.

ビルドノート(最大 3 件)

  • Frame generation remains off by default.
  • Performance varies by hardware and scene; no universal FPS gain is promised.
  • The Vulkan cache is updated to v53, preserves compatible v52 caches, and retries interrupted migrations.
前のビルドとの比較

パッケージのノートを並べて比較できます。下のセクションには、build-93 と build-88 の変更前と変更後を示す記録が表示されます。

記録された変更:build-93 ↔ build-88

ビルドの変更 · build-88 → build-93

変更前と変更後: AMD shader correctness and Vulkan synchronization issues described in the release notes. → Targeted shader and synchronization fixes; the notes do not claim all AMD rendering issues are resolved.

出典: build-93

ビルドの変更 · build-88 → build-93

変更前と変更後: Missing AV1 decoder used by Switch 2 movies. → Source includes the decoder fix; this release's Windows package is MSVC, not MinGW.

出典: build-93

ビルドの変更 · build-88 → build-93

変更前と変更後: Lost wake during worker cancellation. → Cancellation wake fix; initial Linux shader-loading stall remains.

出典: build-93

ビルドの変更 · build-88 → build-93

変更前と変更後: No seeded performance profile for newly created desktop global configurations. → New configurations use the listed profile settings; FSR3 frame generation and native asynchronous draw discard are not enabled.

出典: build-93

ビルドの変更 · build-88 → build-93

変更前と変更後: Native draw discard while pipelines compile was not available. → Optional draw discard is available but remains off by default and is not a general performance recommendation.

出典: build-93

ビルドの変更 · build-88 → build-93

変更前と変更後: Linux package switch defaults could be ignored. → Linux packages include switch defaults with the stated precedence; this does not fix the initial shader-loading hang.

出典: build-93

ビルドの変更 · build-88 → build-93

変更前と変更後: Desktop compatibility reporting was not available. → Users can explicitly submit an eligible latest session's report; the native v1 reporter does not read or upload logs or files.

出典: build-93

All releases

Lichii Release History

build-94

November 7, 2026 · Commit 222877d4f7c8945b2f31a87b76d09f0a92e4f1b8 · 7 assets

build-93

November 6, 2026 · Commit not provided · 7 assets

build-88

November 6, 2026 · Commit 55532f2d814215aaf32a76c214cf129f2cb6282b · 7 assets

build-83

November 6, 2026 · Commit 5a50f50e0b7ea0cb0e71c4ae8e8e7425c8a3069c · 12 assets

build-75

November 5, 2026 · Commit c9ebb5c3af672a0472ca0811392f04fab10203ab · 12 assets

build-70

November 4, 2026 · Commit 286117c7e0d89ab0384e896489128fdd88a424f8 · 12 assets

build-65

November 2, 2026 · Commit 3bdd53d08adfd96b7e3e3f09344c514540ef1ce6 · 12 assets

nx2-build-34

November 1, 2026 · Commit 3140648a668aaebf87bae2dea17512fdca125ba0 · 5 assets

nx2-build-25

November 1, 2026 · Commit 9c34939757436d6e16bd079691fcad0199b379e0 · 5 assets

nx2-build-15

November 1, 2026 · Commit 2818f85a8f55079f687596b743996e34a12b36a7 · 5 assets

Showing 1–10 of 13 releases

互換性の履歴

ゲーム互換性の変化

build-93 について、ゲームごとの変更は確認できません。

ビルドやハードウェアごとの結果は 互換性ページ で確認してください。

既知の制限

現在のビルドの既知の問題

build-93 のノートを表示しています。ビルドタグのない問題については、 トラブルシューティングを参照してください。

全般

AMD black textures, haze, HUD flicker, and cutscene audio remain open investigations; the release does not claim these symptoms are fixed.

対処法は記載されていません。

リリースノート
全般 · Linux

Initial Linux shader-loading stall remains an open investigation; the worker-cancellation fix does not address it.

対処法は記載されていません。

リリースノート
全般

The combined AMD shader and Vulkan synchronization fixes have not been verified in affected AMD gameplay.

対処法は記載されていません。

リリースノート
全般

Native draw discard can skip writes to persistent resources and leave missing effects when enabled.

対処法は記載されていません。

リリースノート
Other / not listed · Linux

Flashing textures when running with GPU Mode: Fast on Linux; the report says the issue does not occur with GPU Mode: Accurate.

対処法は記載されていません。

GitHub の Issue #364
The Legend of Zelda: Ocarina of Time · Windows 11

User reports textures not working properly, slow frame rate, and a shield glitch.

対処法は記載されていません。

GitHub の Issue #486
Other / not listed · Windows 11

Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.

対処法は記載されていません。

GitHub の Issue #472
The Legend of Zelda: Ocarina of Time · Windows 11

On build-93, reported low FPS causes gameplay to run in slow motion; users also report heavy bloom and overexposure in bright areas and a dark-silhouette rendering of the Great Deku Tree in its intro scene.

対処法は記載されていません。

GitHub の Issue #403
The Legend of Zelda: Ocarina of Time

A user reports that gpu_accuracy, scaling_filter, and anti_aliasing values edited in qt-config.ini are rewritten at startup and says these settings must be changed through the GUI.

対処法は記載されていません。

GitHub の Issue #403
green-hat child game · Windows 11

Many water temple rooms are not visible; walls are completely transparent.

対処法は記載されていません。

GitHub の Issue #453
The Legend of Zelda: Ocarina of Time Remake · Windows 11

User reports missing geometry, walls, buildings, and caves in the Great Deku Tree on a GTX 1070 Ti; the issue worsens deeper into the area.

対処法は記載されていません。

GitHub の Issue #447
Other / not listed · Windows 11

Grass, vegetation, and pebbles may disappear during sword attacks; one user reports grass vanished permanently after clearing the shader cache.

推奨される対処法: A user reports that disabling "use persistent pipeline cache" fixed the issue for them.

GitHub の Issue #396
Ocarina of Time Remake · Linux

User reports the emulator hangs and crashes at 11/14 shaders loaded on Linux with AMD graphics when booting the game in Build-88 or Build-93.

対処法は記載されていません。

GitHub の Issue #406
Other / not listed · Windows 11 25H2 (build 26200)

A user reports a freeze about 40 seconds after boot, with texture rendering failure and overbright world brightness beforehand. A dump showed GPUBack waiting on the guest page table lock while in the texture garbage collector; the user suspects a lock cycle.

対処法は記載されていません。

GitHub の Issue #379
Find an older file

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Showing 11–13 of 13 releases

変更履歴について

変更履歴に関するよくある質問

2 つのビルドの比較を共有できる?

2 つのタグを選び、「ビルドを比較」を押して、アドレスバーの URL をコピーしてください。リンクには両方の選択内容が保持されます。

間のビルドもすべてインストールする必要はある?

ダウンロード履歴から、目的のリリースを直接選べます。そのバージョン固有のインストール手順は、パッケージのノートを確認してください。

アップデートを試す前に何を残しておけばいい?

動作しているビルドのインストーラーやアーカイブを残し、セーブデータと設定をバックアップしてください。更新後にゲームの動作が悪くなっても、元に戻せます。

ソースのコミットはどこで確認できる?

GitHub の公式リリースへのリンクを開き、タグと対応するソースのコミットを確認してください。

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