Improves AMD shader correctness and Vulkan synchronization, including fixes for misaligned storage-buffer access and synchronization barriers. The combined changes have not been verified in affected AMD gameplay; shader fallbacks and stronger synchronization may affect performance and frame times.
変更前と変更後: AMD shader correctness and Vulkan synchronization issues described in the release notes. → Targeted shader and synchronization fixes; the notes do not claim all AMD rendering issues are resolved.
build-88 → build-93
ビルドの変更
Adds a MinGW x86-64 AV1 decoder fix for Switch 2 movies to the source. The release distributes only the standard MSVC Windows package, not a MinGW binary.
変更前と変更後: Missing AV1 decoder used by Switch 2 movies. → Source includes the decoder fix; this release's Windows package is MSVC, not MinGW.
build-88 → build-93
ビルドの変更
Fixes a lost wake during worker cancellation, including shader-loading cancellation. It does not fix the separate initial Linux shader-loading stall, and in-flight driver calls must still return.
変更前と変更後: Lost wake during worker cancellation. → Cancellation wake fix; initial Linux shader-loading stall remains.
build-88 → build-93
ビルドの変更
New desktop global configurations receive a seeded performance profile: FSR1 softer sharpening, Fast GPU mode, GPU video decoding, asynchronous presentation, and ordinary asynchronous shader compilation. Existing configurations and per-game settings retain their behavior.
変更前と変更後: No seeded performance profile for newly created desktop global configurations. → New configurations use the listed profile settings; FSR3 frame generation and native asynchronous draw discard are not enabled.
build-88 → build-93
ビルドの変更
Adds opt-in native draw discard while pipelines compile. EDEN_NX2_ASYNC_DISCARD is off by default; enabling it can skip writes to persistent resources and leave missing effects.
変更前と変更後: Native draw discard while pipelines compile was not available. → Optional draw discard is available but remains off by default and is not a general performance recommendation.
build-88 → build-93
ビルドの変更
Linux tar archives and AppImages include nx2_switches.txt defaults. The loader reads embedded defaults, then a file beside the resolved AppImage, then the user's configuration file; actual environment variables take precedence.
変更前と変更後: Linux package switch defaults could be ignored. → Linux packages include switch defaults with the stated precedence; this does not fix the initial shader-loading hang.
build-88 → build-93
ビルドの変更
Adds opt-in desktop compatibility reports after playing and stopping a Switch 2 game. Submission requires selecting the matching catalog game, reviewing the public preview, and explicitly consenting; nothing is uploaded automatically.
変更前と変更後: Desktop compatibility reporting was not available. → Users can explicitly submit an eligible latest session's report; the native v1 reporter does not read or upload logs or files.
build-93 focuses on AMD shader correctness and Vulkan synchronization, adds several fixes and reporting features, and provides standard packages for Linux, Windows, and Apple Silicon macOS.
変更点(最大 5 件)
Improves AMD shader correctness and Vulkan synchronization, including fixes for misaligned storage-buffer access and synchronization barriers. The combined changes have not been verified in affected AMD gameplay; shader fallbacks and stronger synchronization may affect performance and frame times.
Adds a MinGW x86-64 AV1 decoder fix for Switch 2 movies to the source. The release distributes only the standard MSVC Windows package, not a MinGW binary.
Fixes a lost wake during worker cancellation, including shader-loading cancellation. It does not fix the separate initial Linux shader-loading stall, and in-flight driver calls must still return.
New desktop global configurations receive a seeded performance profile: FSR1 softer sharpening, Fast GPU mode, GPU video decoding, asynchronous presentation, and ordinary asynchronous shader compilation. Existing configurations and per-game settings retain their behavior.
Adds opt-in native draw discard while pipelines compile. EDEN_NX2_ASYNC_DISCARD is off by default; enabling it can skip writes to persistent resources and leave missing effects.
ビルドノート(最大 3 件)
build-93 distributes standard builds only. Linux packages are available for x86_64 and aarch64 as AppImage and tar.gz; Windows is x86_64 MSVC ZIP; macOS is Apple Silicon ZIP and DMG.
The release's standard platform build jobs passed; the workflow was canceled after an optional PGO job stalled during dependency installation.
build-88 adds performance and synchronization improvements, shader and pipeline caching updates, FSR3 frame-generation fixes, and an Ocarina of Time Dynamic FPS mod enabled by default. The fence-worker shutdown race remains unresolved.
変更点(最大 5 件)
Integrated performance and synchronization improvements, updated shader and pipeline caching, fixed several FSR3 frame-generation issues, and bundled the Dynamic FPS mod for Zelda: Ocarina of Time, enabled by default. Frame generation remains off by default.
Zelda: Ocarina of Time: Bundled Dark's Dynamic FPS mod from Frizti's integration and enabled it by default. It can be disabled independently in the game's Add-Ons settings. Automatic patching is restricted to the supported game build and checks for conflicts.
ビルドノート(最大 3 件)
Frame generation remains off by default.
Performance varies by hardware and scene; no universal FPS gain is promised.
The Vulkan cache is updated to v53, preserves compatible v52 caches, and retries interrupted migrations.
変更前と変更後: AMD shader correctness and Vulkan synchronization issues described in the release notes. → Targeted shader and synchronization fixes; the notes do not claim all AMD rendering issues are resolved.
出典: build-93
ビルドの変更 · build-88 → build-93
変更前と変更後: Missing AV1 decoder used by Switch 2 movies. → Source includes the decoder fix; this release's Windows package is MSVC, not MinGW.
出典: build-93
ビルドの変更 · build-88 → build-93
変更前と変更後: Lost wake during worker cancellation. → Cancellation wake fix; initial Linux shader-loading stall remains.
出典: build-93
ビルドの変更 · build-88 → build-93
変更前と変更後: No seeded performance profile for newly created desktop global configurations. → New configurations use the listed profile settings; FSR3 frame generation and native asynchronous draw discard are not enabled.
出典: build-93
ビルドの変更 · build-88 → build-93
変更前と変更後: Native draw discard while pipelines compile was not available. → Optional draw discard is available but remains off by default and is not a general performance recommendation.
出典: build-93
ビルドの変更 · build-88 → build-93
変更前と変更後: Linux package switch defaults could be ignored. → Linux packages include switch defaults with the stated precedence; this does not fix the initial shader-loading hang.
出典: build-93
ビルドの変更 · build-88 → build-93
変更前と変更後: Desktop compatibility reporting was not available. → Users can explicitly submit an eligible latest session's report; the native v1 reporter does not read or upload logs or files.
出典: build-93
All releases
Lichii Release History
build-94
November 7, 2026 · Commit 222877d4f7c8945b2f31a87b76d09f0a92e4f1b8 · 7 assets
On build-93, reported low FPS causes gameplay to run in slow motion; users also report heavy bloom and overexposure in bright areas and a dark-silhouette rendering of the Great Deku Tree in its intro scene.
A user reports that gpu_accuracy, scaling_filter, and anti_aliasing values edited in qt-config.ini are rewritten at startup and says these settings must be changed through the GUI.
A user reports a freeze about 40 seconds after boot, with texture rendering failure and overbright world brightness beforehand. A dump showed GPUBack waiting on the guest page table lock while in the texture garbage collector; the user suspects a lock cycle.