Histórico de versões

Histórico de alterações do Lichii Emulator

Acompanhe a evolução do Lichii. Explore as versões novas, volte a uma favorita e veja o que mudou para os jogos que você gosta.

Console portátil e três etapas de uma cena ilustrada de jogo que representam o histórico de versões do Lichii Emulator
Ilustração · Histórico de versões do Lichii Emulator
Publicação mais recente

Versão mais recente do Lichii

Escolher um download
build-94 Pré-lançamento

Lichii nx2 build 95 (222877d)

Publicada em November 7, 2026 · Commit 222877d4f7c8945b2f31a87b76d09f0a92e4f1b8 · 7 arquivos

Nesta versão

O que mudou na versão mais recente?

Abrir página oficial da versão
Versão exibida: build-93

Histórico: estas notas são da versão build-93, e não da mais recente. Voltar para build-94.

Na versão build-93

7 mudanças de caráter geral e 0 mudanças em jogos. Veja os destaques abaixo ou vá direto à comparação lado a lado.

Alteração na versão

Improves AMD shader correctness and Vulkan synchronization, including fixes for misaligned storage-buffer access and synchronization barriers. The combined changes have not been verified in affected AMD gameplay; shader fallbacks and stronger synchronization may affect performance and frame times.

Antes / depois: AMD shader correctness and Vulkan synchronization issues described in the release notes. → Targeted shader and synchronization fixes; the notes do not claim all AMD rendering issues are resolved.

build-88 → build-93

Alteração na versão

Adds a MinGW x86-64 AV1 decoder fix for Switch 2 movies to the source. The release distributes only the standard MSVC Windows package, not a MinGW binary.

Antes / depois: Missing AV1 decoder used by Switch 2 movies. → Source includes the decoder fix; this release's Windows package is MSVC, not MinGW.

build-88 → build-93

Alteração na versão

Fixes a lost wake during worker cancellation, including shader-loading cancellation. It does not fix the separate initial Linux shader-loading stall, and in-flight driver calls must still return.

Antes / depois: Lost wake during worker cancellation. → Cancellation wake fix; initial Linux shader-loading stall remains.

build-88 → build-93

Alteração na versão

New desktop global configurations receive a seeded performance profile: FSR1 softer sharpening, Fast GPU mode, GPU video decoding, asynchronous presentation, and ordinary asynchronous shader compilation. Existing configurations and per-game settings retain their behavior.

Antes / depois: No seeded performance profile for newly created desktop global configurations. → New configurations use the listed profile settings; FSR3 frame generation and native asynchronous draw discard are not enabled.

build-88 → build-93

Alteração na versão

Adds opt-in native draw discard while pipelines compile. EDEN_NX2_ASYNC_DISCARD is off by default; enabling it can skip writes to persistent resources and leave missing effects.

Antes / depois: Native draw discard while pipelines compile was not available. → Optional draw discard is available but remains off by default and is not a general performance recommendation.

build-88 → build-93

Alteração na versão

Linux tar archives and AppImages include nx2_switches.txt defaults. The loader reads embedded defaults, then a file beside the resolved AppImage, then the user's configuration file; actual environment variables take precedence.

Antes / depois: Linux package switch defaults could be ignored. → Linux packages include switch defaults with the stated precedence; this does not fix the initial shader-loading hang.

build-88 → build-93

Alteração na versão

Adds opt-in desktop compatibility reports after playing and stopping a Switch 2 game. Submission requires selecting the matching catalog game, reviewing the public preview, and explicitly consenting; nothing is uploaded automatically.

Antes / depois: Desktop compatibility reporting was not available. → Users can explicitly submit an eligible latest session's report; the native v1 reporter does not read or upload logs or files.

build-88 → build-93

Seleção de versões

Comparar duas versões

Escolha duas versões para ver lado a lado as mudanças em jogos, as notas dos pacotes e as opções oficiais de download.

Selecionada · build-93

Lichii nx2 build 93 (09b78bd)

November 6, 2026

Resumo

build-93 focuses on AMD shader correctness and Vulkan synchronization, adds several fixes and reporting features, and provides standard packages for Linux, Windows, and Apple Silicon macOS.

Alterações (até 5)

  • Improves AMD shader correctness and Vulkan synchronization, including fixes for misaligned storage-buffer access and synchronization barriers. The combined changes have not been verified in affected AMD gameplay; shader fallbacks and stronger synchronization may affect performance and frame times.
  • Adds a MinGW x86-64 AV1 decoder fix for Switch 2 movies to the source. The release distributes only the standard MSVC Windows package, not a MinGW binary.
  • Fixes a lost wake during worker cancellation, including shader-loading cancellation. It does not fix the separate initial Linux shader-loading stall, and in-flight driver calls must still return.
  • New desktop global configurations receive a seeded performance profile: FSR1 softer sharpening, Fast GPU mode, GPU video decoding, asynchronous presentation, and ordinary asynchronous shader compilation. Existing configurations and per-game settings retain their behavior.
  • Adds opt-in native draw discard while pipelines compile. EDEN_NX2_ASYNC_DISCARD is off by default; enabling it can skip writes to persistent resources and leave missing effects.

Notas sobre a compilação (até 3)

  • build-93 distributes standard builds only. Linux packages are available for x86_64 and aarch64 as AppImage and tar.gz; Windows is x86_64 MSVC ZIP; macOS is Apple Silicon ZIP and DMG.
  • The release's standard platform build jobs passed; the workflow was canceled after an optional PGO job stalled during dependency installation.
Comparada · build-88

Lichii nx2 build 88 (55532f2)

November 6, 2026

Resumo

build-88 adds performance and synchronization improvements, shader and pipeline caching updates, FSR3 frame-generation fixes, and an Ocarina of Time Dynamic FPS mod enabled by default. The fence-worker shutdown race remains unresolved.

Alterações (até 5)

  • Integrated performance and synchronization improvements, updated shader and pipeline caching, fixed several FSR3 frame-generation issues, and bundled the Dynamic FPS mod for Zelda: Ocarina of Time, enabled by default. Frame generation remains off by default.
  • Zelda: Ocarina of Time: Bundled Dark's Dynamic FPS mod from Frizti's integration and enabled it by default. It can be disabled independently in the game's Add-Ons settings. Automatic patching is restricted to the supported game build and checks for conflicts.

Notas sobre a compilação (até 3)

  • Frame generation remains off by default.
  • Performance varies by hardware and scene; no universal FPS gain is promised.
  • The Vulkan cache is updated to v53, preserves compatible v52 caches, and retries interrupted migrations.
Comparação com a versão anterior

Compare as notas dos pacotes lado a lado. A seção abaixo traz notas sobre o que mudou entre build-93 e build-88.

Alterações documentadas para build-93 ↔ build-88

Alteração na versão · build-88 → build-93

Antes / depois: AMD shader correctness and Vulkan synchronization issues described in the release notes. → Targeted shader and synchronization fixes; the notes do not claim all AMD rendering issues are resolved.

Fonte: build-93

Alteração na versão · build-88 → build-93

Antes / depois: Missing AV1 decoder used by Switch 2 movies. → Source includes the decoder fix; this release's Windows package is MSVC, not MinGW.

Fonte: build-93

Alteração na versão · build-88 → build-93

Antes / depois: Lost wake during worker cancellation. → Cancellation wake fix; initial Linux shader-loading stall remains.

Fonte: build-93

Alteração na versão · build-88 → build-93

Antes / depois: No seeded performance profile for newly created desktop global configurations. → New configurations use the listed profile settings; FSR3 frame generation and native asynchronous draw discard are not enabled.

Fonte: build-93

Alteração na versão · build-88 → build-93

Antes / depois: Native draw discard while pipelines compile was not available. → Optional draw discard is available but remains off by default and is not a general performance recommendation.

Fonte: build-93

Alteração na versão · build-88 → build-93

Antes / depois: Linux package switch defaults could be ignored. → Linux packages include switch defaults with the stated precedence; this does not fix the initial shader-loading hang.

Fonte: build-93

Alteração na versão · build-88 → build-93

Antes / depois: Desktop compatibility reporting was not available. → Users can explicitly submit an eligible latest session's report; the native v1 reporter does not read or upload logs or files.

Fonte: build-93

All releases

Lichii Release History

build-94

November 7, 2026 · Commit 222877d4f7c8945b2f31a87b76d09f0a92e4f1b8 · 7 assets

build-93

November 6, 2026 · Commit not provided · 7 assets

build-88

November 6, 2026 · Commit 55532f2d814215aaf32a76c214cf129f2cb6282b · 7 assets

build-83

November 6, 2026 · Commit 5a50f50e0b7ea0cb0e71c4ae8e8e7425c8a3069c · 12 assets

build-75

November 5, 2026 · Commit c9ebb5c3af672a0472ca0811392f04fab10203ab · 12 assets

build-70

November 4, 2026 · Commit 286117c7e0d89ab0384e896489128fdd88a424f8 · 12 assets

build-65

November 2, 2026 · Commit 3bdd53d08adfd96b7e3e3f09344c514540ef1ce6 · 12 assets

nx2-build-34

November 1, 2026 · Commit 3140648a668aaebf87bae2dea17512fdca125ba0 · 5 assets

nx2-build-25

November 1, 2026 · Commit 9c34939757436d6e16bd079691fcad0199b379e0 · 5 assets

nx2-build-15

November 1, 2026 · Commit 2818f85a8f55079f687596b743996e34a12b36a7 · 5 assets

Showing 1–10 of 13 releases

Histórico de compatibilidade

Alterações na compatibilidade de jogos

Não há alterações de jogos disponíveis para a versão build-93.

Consulte a página de compatibilidade para ver resultados por versão e hardware.

Limitações conhecidas

Problemas conhecidos na versão atual

Notas da versão build-93. Para problemas sem tag de versão, consulte o guia de solução de problemas.

Geral

AMD black textures, haze, HUD flicker, and cutscene audio remain open investigations; the release does not claim these symptoms are fixed.

Nenhuma solução foi informada.

Notas de versão
Geral · Linux

Initial Linux shader-loading stall remains an open investigation; the worker-cancellation fix does not address it.

Nenhuma solução foi informada.

Notas de versão
Geral

The combined AMD shader and Vulkan synchronization fixes have not been verified in affected AMD gameplay.

Nenhuma solução foi informada.

Notas de versão
Geral

Native draw discard can skip writes to persistent resources and leave missing effects when enabled.

Nenhuma solução foi informada.

Notas de versão
Other / not listed · Linux

Flashing textures when running with GPU Mode: Fast on Linux; the report says the issue does not occur with GPU Mode: Accurate.

Nenhuma solução foi informada.

Issue nº 364 no GitHub
The Legend of Zelda: Ocarina of Time · Windows 11

User reports textures not working properly, slow frame rate, and a shield glitch.

Nenhuma solução foi informada.

Issue nº 486 no GitHub
Other / not listed · Windows 11

Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.

Nenhuma solução foi informada.

Issue nº 472 no GitHub
The Legend of Zelda: Ocarina of Time · Windows 11

On build-93, reported low FPS causes gameplay to run in slow motion; users also report heavy bloom and overexposure in bright areas and a dark-silhouette rendering of the Great Deku Tree in its intro scene.

Nenhuma solução foi informada.

Issue nº 403 no GitHub
The Legend of Zelda: Ocarina of Time

A user reports that gpu_accuracy, scaling_filter, and anti_aliasing values edited in qt-config.ini are rewritten at startup and says these settings must be changed through the GUI.

Nenhuma solução foi informada.

Issue nº 403 no GitHub
green-hat child game · Windows 11

Many water temple rooms are not visible; walls are completely transparent.

Nenhuma solução foi informada.

Issue nº 453 no GitHub
The Legend of Zelda: Ocarina of Time Remake · Windows 11

User reports missing geometry, walls, buildings, and caves in the Great Deku Tree on a GTX 1070 Ti; the issue worsens deeper into the area.

Nenhuma solução foi informada.

Issue nº 447 no GitHub
Other / not listed · Windows 11

Grass, vegetation, and pebbles may disappear during sword attacks; one user reports grass vanished permanently after clearing the shader cache.

Solução sugerida: A user reports that disabling "use persistent pipeline cache" fixed the issue for them.

Issue nº 396 no GitHub
Ocarina of Time Remake · Linux

User reports the emulator hangs and crashes at 11/14 shaders loaded on Linux with AMD graphics when booting the game in Build-88 or Build-93.

Nenhuma solução foi informada.

Issue nº 406 no GitHub
Other / not listed · Windows 11 25H2 (build 26200)

A user reports a freeze about 40 seconds after boot, with texture rendering failure and overbright world brightness beforehand. A dump showed GPUBack waiting on the guest page table lock while in the texture garbage collector; the user suspects a lock cycle.

Nenhuma solução foi informada.

Issue nº 379 no GitHub
Find an older file

Download Previous Versions

Showing 1–10 of 13 releases

Dúvidas sobre o histórico

Perguntas frequentes sobre o histórico de alterações

Posso compartilhar uma comparação entre duas versões?

Escolha as duas tags, clique em “Comparar versões” e copie a URL da barra de endereços. O link mantém as duas seleções.

Preciso instalar todas as versões intermediárias?

O histórico de downloads permite escolher uma versão específica. Leia as notas do pacote para conferir as etapas de instalação próprias daquela versão.

O que devo guardar antes de testar uma atualização?

Guarde o instalador ou o arquivo compactado da versão que funciona e faça backup dos dados salvos e da configuração. Assim, você pode voltar à versão anterior se o jogo piorar após a atualização.

Onde posso conferir o commit do código-fonte?

Abra o link oficial da versão no GitHub para consultar a tag e o commit associado.

Keep moving

Choose your next step