Problems or notes: Commenter says the game runs pretty well and posts an image, but is unsure whether it relates to bloom. No specific issue is identified.
Problems or notes: User reports vegetation and tree leaves vanish up close and shadows change. A separate user report says flowers no longer disappear in builds 94/95, but tree leaves still do.
Problems or notes: A user reports that switching from handheld to docked mode resolved the black screen on their setup, but gameplay had missing textures, blown-out white visuals, and very low performance; they said it was not really playable.
Problems or notes: The issue body reports audio with no visuals. Comments report black screens after the title screen or during gameplay, and some users report low FPS, missing textures, blown-out white visuals, and graphics artifacts. A user reports that shared MSVC-build settings resolved the black screen, while another reports that switching from handheld to docked mode resolved it for their setup.
build-75 report
Statusnot booting
GPURTX 5080
CPUNot provided
Driver621.14
Recorded FPS60 FPS
Problems or notes: A user reports the title screen displays at 60 FPS, but selecting New Game leads to a black screen during the intro cutscene. Their log reports that FFmpeg has no AV1 decoder. They state that changing settings did not help.
Problems or notes: The game boots and compiles shaders, but remains at 4 FPS in-game. The reporter says reducing resolution to 1x and changing memory layout to 4GB did not resolve the low FPS; a VRAM management issue on Polaris GPUs is suspected.
White streaks or trails at night, including around Navi, fireflies, and smoke.
Recorded fix: Turn off Emulation → Configure → Graphics → Use NVIDIA DLSS in place of a game's DLSS. The source attributes the issue to DLSS and says a fix is being tested.
Splatoon Raiders
Characters look too dark, there is a green tint, and FPS is lower than in earlier builds.
Zelda: Ocarina of Time
With DLSS on, Navi, fireflies, and smoke can leave trails at night. A fix is being tested.
Zelda: Ocarina of Time
AMD Radeon RX 6000 series and older on Windows crash while building shaders after boot. The release says this is fixed in build 117; RX 7000/9000 and NVIDIA are not affected.
Recorded fix: Update to build 117.
Splatoon Raiders
Characters look too dark, there is a green tint, and FPS is lower than in earlier builds. The issue is being investigated.
Ocarina of Time
AMD black foliage and haze.
Ocarina of Time
HUD flicker.
Ocarina of Time
Cutscene audio drift.
Ocarina of Time
First-launch shader stall on Linux.
Ocarina of Time
An NVIDIA device-lost crash was reported on build 93; the release says it is awaiting retest on this build.
Showing 1–10 of 361 issues
最近のリリースノート
最新ビルドでの互換性の変化
ビルド build-117 · Ocarina of Time
Fixed a crash during shader building on Windows drivers for RX 6000 (RDNA2), RX 5000 (RDNA1), Vega, and Polaris cards. The faster matrix path now runs only on RDNA3 and newer.
ビルド build-116 · Zelda: Ocarina of Time
Ocarina of Time is described as very stable; foliage and Hyrule Field grass rendering are fixed, and many users get 60+ fps.
ビルド build-116 · Zelda: Ocarina of Time
NVIDIA DLSS Super Resolution can replace the game's own upscaler on RTX cards; the setting is experimental.
ビルド build-116 · Zelda: Ocarina of Time
A new option turns off the game's sharpening anti-aliasing; the default Game setting behaves as before, and DLSS takes priority if both are enabled.
ビルド build-116 · Mario Tennis Fever
The game runs fully at 60 fps, and texture glitches are fixed.