ゲーム互換性

Lichii Emulator のゲーム互換性

遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。

GitHub の Issue #201 に掲載された、Lichii Emulator で動作する Ocarina of Time
出典: GitHub の Issue #201。Ocarina of Time · コミュニティ提供のプレイ画面。
Latest recorded build build-117 Published November 7, 2026

ゲームを探す

Lichii で動作するゲームを検索

現在のデータには、ゲームと動作環境の組み合わせが 108 件、Lichii のレポートが 308 件あります。

ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。

同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。

動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Windows runs with issues playable not booting 18 reports

Also listed as: Ocarina of Time, OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-88 playable AMD Radeon RX 7900 XTX / Ryzen 9 3950X 24–44 FPS Open report
build-83 runs with issues AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K Not provided Open report
build-75 runs with issues AMD Radeon RX 7900 XTX / Not provided 12 FPS Open report
Lichii build 83 (MSVC) runs with issues NVIDIA GeForce GTX 1070 / Intel Core i7-7700 18 FPS Open report
official build88 (55532f2), standard MSVC package playable RTX 5090 / Ryzen 7 9800X3D 47.64–59.9 FPS Open report
95 playable NVIDIA RTX 3070 8 GB / Ryzen 7 5700X (8C/16T) 32.82–40.75 FPS Open report
Not provided runs with issues NVIDIA RTX 3060 12 GB / i5-13600KF Not provided Open report
Not provided runs with issues RTX 4080 SUPER / Not provided 20 FPS Open report
Not provided runs with issues RTX 5080 / Ryzen 9 9950X3D Not provided Open report
Not provided runs with issues RX 6700 XT / Not provided Not provided Open report

build-88 report

Statusplayable
GPUAMD Radeon RX 7900 XTX
CPURyzen 9 3950X
DriverAMD proprietary driver 2.0.416
Recorded FPS24–44 FPS

Problems or notes: Reported performance varied with settings; GPU accuracy Low, reactive flushing off, and asynchronous shaders on improved performance.

build-83 report

Statusruns with issues
GPUAMD Radeon RX 9060 XT 16 GB
CPUIntel i7-9700K
DriverAMD proprietary driver 32.0.32015.7029
Recorded FPSNot provided

Problems or notes: The GPU device was lost when gameplay started.

build-75 report

Statusruns with issues
GPUAMD Radeon RX 7900 XTX
CPUNot provided
DriverAMD proprietary driver 2.0.416
Recorded FPS12 FPS

Problems or notes: The 3D scene was black with only the HUD visible.

Lichii build 83 (MSVC) report

Statusruns with issues
GPUNVIDIA GeForce GTX 1070
CPUIntel Core i7-7700
DriverNot provided
Recorded FPS18 FPS

Problems or notes: A user comment reports approximately 18 FPS and frequent hangs or stalls; their trigger and duration were not isolated.

official build88 (55532f2), standard MSVC package report

Statusplayable
GPURTX 5090
CPURyzen 7 9800X3D
Driver617.42
Recorded FPS47.64–59.9 FPS

Problems or notes: A user comment reports local native-present averages of 59.90 FPS at the Mido viewpoint at 1X, 49.53 FPS in a central village tree view at 1X, and 47.64 FPS in that view at 2X. New-area shader hitches occurred. The village/pond check retained three hearts, but the Training Grounds/maze transition and later game were not verified.

95 report

Statusplayable
GPUNVIDIA RTX 3070 8 GB
CPURyzen 7 5700X (8C/16T)
DriverNot provided
Recorded FPS32.82–40.75 FPS

Problems or notes: User reports 32.82 / 34.09 FPS with pinning disabled and 40.75 / 39.84 FPS with pinning enabled; no crash in 2,383 recorded intervals. The user reports that sustained 60 FPS was not achieved. Testing used Vulkan, Fast GPU accuracy, Docked, 1x resolution, and 100% speed.

Not provided report

Statusruns with issues
GPUNVIDIA RTX 3060 12 GB
CPUi5-13600KF
Driver621.14
Recorded FPSNot provided

Problems or notes: Freezes in the Hyrule Castle Town guard house when walking toward the guard or looking toward the wall with windows. The report reproduces on multiple builds and GPUs. A commenter reports that a texture pool patch in Frizti v3 stopped the freeze, but the room still had low performance after further texture-cache changes.

Not provided report

Statusruns with issues
GPURTX 4080 SUPER
CPUNot provided
DriverNot provided
Recorded FPS20 FPS

Problems or notes: A commenter reports the guard-house freeze on Frizti v3. A texture pool patch reportedly stopped the freeze, but the room's performance remained low, with a floor of about 20 fps after additional texture-cache changes.

Not provided report

Statusruns with issues
GPURTX 5080
CPURyzen 9 9950X3D
Driver621.14
Recorded FPSNot provided

Problems or notes: A commenter reports the same guard-house freeze, both while talking to the guard and while moving around inside.

Not provided report

Statusruns with issues
GPURX 6700 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports crashes in the guard house, reproduced 5/5 times while looking toward the wall with windows and panning the camera. A reported VRAM allocation burst preceded the crashes; whether memory pressure caused them was unclear.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (2 records).

Showing 221–230 of 308 reports

Known issues from Lichii sources

Known Game Issues

Other / not listed

Frequent freezing is reported while running at about 30 FPS on Windows 10 with build 117.

Other / not listed

The user reports very low FPS and rendering artifacts when running on an Intel Arc GPU under Windows 11 with Vulkan.

The Legend of Zelda: Ocarina of Time

On an AYN Thor with Adreno 740 and Turnip, large native compute shaders cause pipeline compilation to consume substantial memory and pin Vulkan pipeline-builder threads; reports include black output, GPU device loss, or out-of-memory termination.

The Legend of Zelda: Ocarina of Time

On ARM hosts using NCE, the built-in Dynamic FPS by Dark and Max Resolution patches together were reported to trigger an early SIGILL on builds 88 and 94.

Recorded fix: Disable both Dynamic FPS by Dark (built-in) and Max Resolution (built-in) in the game's Add-Ons.

Zelda: Ocarina of Time

Long shader and pipeline hitches while exploring; the user also reports texture flashes or freezes when new pipelines compile.

The Legend of Zelda: Ocarina of Time

A user reports constant CPU-side coil whine while playing on a laptop.

Other / not listed

Missing textures were reported on build 95; stuttering and long loading times were reported on build 117.

Ocarina of Time Remake

On build-117, the user reports nonstop freezes or frame drops during gameplay. They report occasional hangs on older builds.

Other / not listed

A system-wide GPU error and crash after playing for a few minutes, reported with AMD RX 6000 series or older on Linux in Build 117 PGO.

The Legend of Zelda: Ocarina of Time

Crashes during boot at an unimplemented nx2:vi2 function 201; the report also mentions a later unimplemented IGeneralService function 101 assert.

Showing 81–90 of 361 issues

最近のリリースノート

最新ビルドでの互換性の変化

ビルドの選び方

どのビルドを使えばいい?

上でゲームを選ぶと、動作テスト済みのビルドのうち、ダウンロードできるものを確認できます。ゲームを選ぶ前は、最新の公開ファイルを使い、リリースノートを確認してください。

最新のダウンロード可能なリリースを試す: build-117。テスト中に戻せるよう、動作するビルドも残しておいてください。

互換性について

ゲーム互換性に関するよくある質問

この絞り込み条件でゲームを共有するには?

ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。

画面が真っ黒になったら何を試せばいい?

ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。

同じ GPU で結果が異なるのはなぜ?

ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。

まだ掲載されていない結果を報告するには?

Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。