The Legend of Zelda: Ocarina of Time
On Linux with AMD/RADV, AV1 intro cutscene video renders solid green while audio and subtitles work.
ゲーム互換性
遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。
ゲームを探す
現在のデータには、ゲームと動作環境の組み合わせが 76 件、Lichii のレポートが 175 件あります。
ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。
同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。
動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | RTX 3050 Laptop / Not provided | Not provided | Open report |
| build 75 (`c9ebb5c`) | runs with issues | RX 5700 (RDNA1) / Not provided | Not provided | Open report |
| Not provided | runs with issues | RTX 5090 / Ryzen 9800X3D | 53.66 FPS | Open report |
| Not provided | playable | RX 6650 XT / i5-10400F | 22–27 FPS | Open report |
| Not provided | runs with issues | AMD 7900 XTX / Not provided | Not provided | Open report |
| current nx2 | playable | RTX 4070 SUPER / Not provided | Not provided | Open report |
| nx2-build-93 | runs with issues | NVIDIA GeForce RTX 5090 / AMD Ryzen 7 7800X3D | Not provided | Open report |
| Lichii nx2 build 93 (09b78bd) | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
Problems or notes: A commenter reported that the 3D scene was not black, but shadows flickered and trees had no leaves.
Problems or notes: A commenter reported that the title screen rendered, but gameplay remained black at 31 FPS. Docked mode and the listed graphics-setting changes did not help; the commenter could not confirm the mode switch because the status bar continued to show HANDHELD.
Problems or notes: User report: A local candidate build and bundled settings produced 53.66 presents/s in a stationary village view. Limited gameplay traversed to the maze entrance and returned without death or reload; the test did not cover sword pickup, further boulder traversal, or the Deku Tree. Native 60 FPS was not locked, and the report does not establish full-game compatibility.
Problems or notes: A commenter reports that with asynchronous shader compilation off, the game loaded and played on an MSVC fork build on Windows 11 24H2, handheld, at 1x. With asynchronous shader compilation on, it either stayed black with background audio or remained at “Building N shader(s)” at 0 FPS. The commenter says this build already contained #149; disabling async compilation is a user-reported workaround, not a confirmed fix.
Problems or notes: A commenter reports that the game logo and menu options show, but there are no 3D graphics. The commenter attributes the issue to the PGO Windows build and says MSVC works.
Problems or notes: Commenter reports the over-bright, washed-out rendering is gone and says the title was played for about 20 minutes without stretched/exploded environment geometry recurring. The specific build changes responsible are unknown.
Problems or notes: User reports the game boots and the intro cinematic plays, then crashes as shader and pipeline compilation starts. The log reports Vulkan device loss, and Windows Event Viewer reports NVIDIA driver errors. The same user reports this occurs at the same point on every run. A commenter reports a similar crash and audio desynchronization; another reports the same issue and audio going out of sync.
Problems or notes: The emulator freezes and crashes to desktop within a few seconds after entering the Guardhouse (Pot Room) in Hyrule Castle Town. Reported with Vulkan, Docked, Fast GPU mode, FSR 1, and FXAA on Windows 11. A commenter also reports the problem on Linux 7.3.1 with an Nvidia 4090, build 93.
Current: build-93 (3 records); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | runs with issues | AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K | Not provided | Open report |
| build-75 | runs with issues | RX 5700 / Not provided | 32 FPS | Open report |
Problems or notes: User reports say the game reaches gameplay and then loses the GPU device. The report also mentions black output after rejecting selected shaders and a later device loss. All tried settings and environment-variable changes still resulted in device loss.
Problems or notes: The comment reports 4800 to 16800 presents and 32 FPS, and says the game presents frames. This is compared with local builds of commit b8c812b18 that stalled at max present 8 and showed no frames; the difference's cause is unresolved.
Current: build-83 (1 record); previous: build-75 (2 records).
Showing 91–100 of 175 reports
Known issues from Lichii sources
On Linux with AMD/RADV, AV1 intro cutscene video renders solid green while audio and subtitles work.
On Windows 10 with AMD, the intro AV1 cutscene shows a black video layer with working audio and subtitles, then the emulator hangs indefinitely.
Issue reporter says Zelda Ocarina Of Time Remake stays on "Launching..." indefinitely; the log records an emulated program break with error F001. Other reports mention an infinite launch screen.
A user reports severe shader problems with white visuals; handheld mode shows a black screen.
A user reports a black screen past the title screen.
FMVs and pre-rendered videos are skipped, including the opening cut-scene.
On build 70 (286117c), the MSVC zip aborts after 133.8 seconds of gameplay with 0xC0000409 at lichii.exe+0x2ecd3bd. The MinGW PGO zip reportedly aborts on the intro screen at the same offset.
Grass, vegetation, and pebbles may disappear during sword attacks; one user reports grass vanished permanently after clearing the shader cache.
Recorded fix: A user reports that disabling "use persistent pipeline cache" fixed the issue for them.
User reports the game crashes when the loading screen appears on Windows 10 with an AMD RX 6000 series or older graphics card.
PGO artifact crashes in dynarmic with Unhandled SIGSEGV after 2–10 minutes on the reported machine.
Showing 81–90 of 188 issues
最近のリリースノート
ビルド build-94 · Ocarina of Time
ビルド build-94 · 記載なし
ビルド build-94 · 記載なし
ビルド build-94 · 記載なし
ビルド build-94 · 記載なし
ビルドの選び方
上でゲームを選ぶと、動作テスト済みのビルドのうち、ダウンロードできるものを確認できます。ゲームを選ぶ前は、最新の公開ファイルを使い、リリースノートを確認してください。
最新のダウンロード可能なリリースを試す: build-94。テスト中に戻せるよう、動作するビルドも残しておいてください。
互換性について
ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。
ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。
ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。
Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。