ゲーム互換性

Lichii Emulator のゲーム互換性

遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。

GitHub の Issue #201 に掲載された、Lichii Emulator で動作する Ocarina of Time
出典: GitHub の Issue #201。Ocarina of Time · コミュニティ提供のプレイ画面。
Latest recorded build build-117 Published November 7, 2026

ゲームを探す

Lichii で動作するゲームを検索

現在のデータには、ゲームと動作環境の組み合わせが 108 件、Lichii のレポートが 308 件あります。

ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。

同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。

動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Zelda: Ocarina of Time Reported platform: Linux runs with issues boots not booting 5 reports

Also listed as: OoT, Zelda, Ocarina of Time

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues egpu 7600xt / lenovo legion go 2 z2 Not provided Open report
95 not booting AMD RX 9000 series / Not provided Not provided Open report
build95 not booting rx9070xt / ryzen 7500f Not provided Open report

Not provided report

Statusruns with issues
GPUegpu 7600xt
CPUlenovo legion go 2 z2
DriverNot provided
Recorded FPSNot provided

Problems or notes: The console restarts after the scene.

95 report

Statusnot booting
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Reporter says the game hangs on a black screen with normal audio; it previously booted on build 88 with specified launch parameters. A commenter reports reaching the main menu using Accurate GPU mode, then switching settings, but audio issues remained.

build95 report

Statusnot booting
GPUrx9070xt
CPUryzen 7500f
DriverNot provided
Recorded FPSNot provided

Problems or notes: Black screen; shaders load and menu music is audible. A separate comment reports that the game opens, drops to 0 FPS, and completely freezes.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Zelda: Ocarina of Time Reported platform: SteamOS boots runs with issues 2 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 boots RX 9070 XT / Ryzen 7 7800X3D Not provided Open report
95 runs with issues Not provided / Not provided Not provided Open report

build-93 report

Statusboots
GPURX 9070 XT
CPURyzen 7 7800X3D
DriverRADV, Mesa 26.1.2
Recorded FPSNot provided

Problems or notes: A commenter says video worked on build 93 with the same configuration, keys, firmware, and game files used for build 95.

95 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports no video output on build 95 after video worked on build 93. Another reports video returned, but the intro was slow-motion and the Steam Machine crashed after the intro.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Zelda: Ocarina of Time Reported platform: Windows x86_64 runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues RTX 3090 24 GB / Ryzen 9 5900X Not provided Open report

build-83 report

Statusruns with issues
GPURTX 3090 24 GB
CPURyzen 9 5900X
Driverv621.14
Recorded FPSNot provided

Problems or notes: The user reported repeated GPU-thread graphics-pipeline builds during gameplay across boots, causing a visible hitch and about 943–998 ms of GPU-thread time in the first 10 seconds. A later user comment reported the issue fixed for them on build-88 (MSVC), which includes #194; that report is not maintainer-confirmed.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (0 records).

Zelda: Ocarina of Time Reported platform: Windows 10 runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-94 runs with issues RX 7900 XTX / I7 13700KF Not provided Open report

build-94 report

Statusruns with issues
GPURX 7900 XTX
CPUI7 13700KF
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports excessive brightness and overexposure: the sky appears completely white, and the horizon and distant scenery are washed out by a white glow or fog effect.

Related game issues

Compared with Previous Build

Current: build-94 (1 record); previous: build-93 (0 records).

Zelda: Ocarina of Time Reported platform: Windows runs with issues 3 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues RTX 5090 / Ryzen 7 9800X3D Not provided Open report
build-78 runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report
Not provided runs with issues RTX 5070 / 7800X3D Not provided Open report

build-83 report

Statusruns with issues
GPURTX 5090
CPURyzen 7 9800X3D
DriverNVIDIA 617.42
Recorded FPSNot provided

Problems or notes: Opening rendered and controllable Kokiri Forest gameplay was reached. Some sessions hung at “Closing software…” during shutdown, while others exited successfully. The source does not establish a cause or fix.

build-78 report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Audio plays from a different point in the game than the picture, including Ganondorf intro audio while Link is waking up. A user comment also reports audio leading video in other scenes, with around 50 FPS in cutscenes and 35-45 FPS in-game; another reports the same intro desynchronization.

Not provided report

Statusruns with issues
GPURTX 5070
CPU7800X3D
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user comment reports audio playing far ahead of video in the intro scene. The user also reports 32GB DDR5.

Related game issues

Compared with Previous Build

From build-75 to build-83: follow the gameplay changes described for these two builds.

Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.

Before: Missing vegetation and incorrect material data; affected lighting and colours; a glowing doorway; one-frame white flashes; and on AMD, shaders could produce a black 3D scene.

After: Additional shader pointers and storage-buffer bindings, corrected buffer tracking and mesh-shader register handling, fixed occlusion-query and nested-return handling, and added the Max Resolution add-on and frame-ahead presentation tuning.

build-75 → build-83

Showing 281–290 of 308 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of Time

User reports random freezes after 5–15 minutes of play on Linux with an AMD RX 6000 series or older GPU, followed by I/O spikes up to 6GB/s, rising RAM use, and an out-of-memory emulator crash.

Ocarina of Time

Crashes during play with VK_ERROR_OUT_OF_DEVICE_MEMORY on 8 GB AMD GPUs; reports describe unhandled Vulkan exceptions.

The Legend of Zelda: Ocarina of Time

A user reports a reproducible crash to desktop within a few seconds of entering the Guardhouse in Hyrule Castle Town.

The Legend of Zelda: Ocarina of Time

The game freezes or crashes in the Hyrule Castle Town guard house when moving deeper into the room, talking to the guard, or looking toward the windowed wall while panning the camera.

The Legend of Zelda: Ocarina of Time

On Frizti v3, performance in the guard house remains low after the freeze is addressed, with about 20 fps reported as the floor after additional texture-cache changes.

green-hat kid adventure

Black 3D content in docked mode on Linux, while the GUI overlay and main menu render; switching to handheld mode allows the game to render.

Ocarina of Time

A user reports performance of up to 6 FPS and a crash at Kokiri Tree after removing the pipeline cache.

The Legend of Zelda: Ocarina of Time

With Switch 2 draws with unbuilt pipelines set to Bounded and an 8 ms wait, the image washed out to white and orange and parts of the scene rendered as large flat polygons while pipelines were building.

Mario Tennis Fever

The user reports that characters have no shadows.

The Legend of Zelda: Ocarina of Time

With a Steam Controller (2026) connected through its wireless dongle, motion mapping via Configure → Controls does not detect shaking, and gyro/accelerometer input stops after the controller reconnects or after a few seconds with Steam running.

Showing 71–80 of 361 issues

最近のリリースノート

最新ビルドでの互換性の変化

ビルドの選び方

どのビルドを使えばいい?

上でゲームを選ぶと、動作テスト済みのビルドのうち、ダウンロードできるものを確認できます。ゲームを選ぶ前は、最新の公開ファイルを使い、リリースノートを確認してください。

最新のダウンロード可能なリリースを試す: build-117。テスト中に戻せるよう、動作するビルドも残しておいてください。

互換性について

ゲーム互換性に関するよくある質問

この絞り込み条件でゲームを共有するには?

ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。

画面が真っ黒になったら何を試せばいい?

ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。

同じ GPU で結果が異なるのはなぜ?

ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。

まだ掲載されていない結果を報告するには?

Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。