The Legend of Zelda: Ocarina of Time
A commenter reports that 3D rendering remains black on AMD, while the start menu and 2D UI render.
ゲーム互換性
遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。
ゲームを探す
現在のデータには、ゲームと動作環境の組み合わせが 108 件、Lichii のレポートが 308 件あります。
ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。
同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。
動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。
Compatibility results
Recorded performance
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Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build 95 | runs with issues | RX 7600 (RADV) / Ryzen 7 7700 | 15–20 FPS | Open report |
Problems or notes: The report says open areas remain CPU-bound at about 15–20 FPS; indoor and small areas were fine.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | Radeon 5700 XT / AMD Ryzen 6 3600 | Not provided | Open report |
Problems or notes: User reports the emulator hangs and crashes at 11/14 shaders loaded when booting Ocarina Of Time Remake. They say the issue also occurs in Build-88, while Build-83 works; results are the same handheld or docked and on x11 or wayland. The report also identifies the graphics card as AMD RX 6000 series or older.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | NVIDIA RTX 50 series; RTX 5090 / 9800x3d | Not provided | Open report |
| build-93 | runs with issues | AMD RX 7000 series; Radeon RX 7900 XTX / AMD Ryzen 9 7900X | Not provided | Open report |
| build-93 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| 95 | runs with issues | NVIDIA RTX 30 series or older; 3080TI / 9800X3D | ?–60 FPS | Open report |
Problems or notes: The user reports frequent freezes or frame drops during movement, camera movement, and attacks. On older builds, they experienced occasional hangs requiring them to close and restart the game.
Problems or notes: Title screen and first cutscene work, but the game crashes immediately after the first cutscene. The report identifies the game as “Other / not listed” and refers to it as Ocarina of Time Remake (Update 1.1.1).
Problems or notes: A user reports the game freezes when pressing a button in the ocarina menu.
Problems or notes: While walking or spinning, the “Building X Shaders” status message coincides with freezing or stuttering and drops to 15 or fewer FPS; performance is reported as 40–60 FPS otherwise. The commenter reports first-visit shader stutter.
Current: build-117 (1 record); previous: build-116 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | Radeon 9060 XT / Ryzen 7700x | Not provided | Open report |
| nx2-build-95 (222877d) | runs with issues | RTX 5070 Ti / Not provided | Not provided | Open report |
Problems or notes: User reported an extremely bright sky obscuring visibility in open areas such as Hyrule Field. A comment attributed the white haze to light-volume probe data being read further into memory than was bound, and mentioned a separate NaN-safe min/max change that could spread bloom on AMD. The comment said these changes were not yet in a published release.
Problems or notes: User reports that preloaded pipelines were evicted after 9000 frames, leading to runtime pipeline rebuilds and stutter when moving into a new area.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 95 | runs with issues | RTX2060 / Not provided | 15–22 FPS | Open report |
Problems or notes: The user reports delayed AV1 cinematics and audio playing faster. Normal gameplay is reported at about 15–22 FPS.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
Problems or notes: The issue reports a hard black screen outside captions in handheld mode and a vaseline-like image in docked mode. Comments report black screens during gameplay and the introductory cinematic, intermittent black flashes, excessively bright and low-resolution handheld visuals, and audio playing ahead of the video.
Current: build-75 (1 record); previous: build-70 (0 records).
Showing 81–90 of 308 reports
Known issues from Lichii sources
A commenter reports that 3D rendering remains black on AMD, while the start menu and 2D UI render.
A user reported that local ClangCL and MSVC builds stalled with no frames, while the compared build-75 release presented frames. The cause was not determined; a maintainer noted the report came from an old commit and may no longer happen.
On the reported Windows 11 system with a Radeon RX 9070, the world rendered almost entirely black after entering gameplay, with only lit areas and some white shapes visible; multi-second stalls were also reported during pipeline building and ASTC decodes.
Black screen or missing video during the intro or gameplay, sometimes with audio or UI still visible; user reports also mention low FPS and graphics artifacts.
Recorded fix: A user reports shared MSVC-build settings resolved the black screen for them; another reports switching from handheld to docked mode resolved it on their setup. These are user-reported steps, not maintainer-confirmed fixes.
The intro video fails with a black screen; a user log reports that FFmpeg has no decoder for video/av1.
A user reports the emulator closes about a minute after gameplay begins on Build 75 with an NVIDIA RTX 50 series GPU and Windows 11.
On nx2-build-75, AV1 video streams fail to decode and the game remains on a black screen despite booting and presenting frames.
On AMD/RADV under Linux, AV1 intro-cutscene video renders as a solid green area while audio and subtitles work.
On Windows with AMD hardware, the emulator hangs indefinitely when the AV1 intro cutscene starts; the video layer is black while audio and subtitles work.
A user reports that the linux-aarch64 PGO AppImage fails ZBIC NSO decompression for a game whose NSOs use ZBIC, leaving it stuck without presenting a frame; the same-commit non-PGO AppImage does not show the decompression assertions.
Showing 231–240 of 361 issues
最近のリリースノート
ビルド build-117 · Ocarina of Time
ビルド build-116 · Zelda: Ocarina of Time
ビルド build-116 · Zelda: Ocarina of Time
ビルド build-116 · Zelda: Ocarina of Time
ビルド build-116 · Mario Tennis Fever
ビルドの選び方
上でゲームを選ぶと、動作テスト済みのビルドのうち、ダウンロードできるものを確認できます。ゲームを選ぶ前は、最新の公開ファイルを使い、リリースノートを確認してください。
最新のダウンロード可能なリリースを試す: build-117。テスト中に戻せるよう、動作するビルドも残しておいてください。
互換性について
ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。
ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。
ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。
Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。