ゲーム互換性

Lichii Emulator のゲーム互換性

遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。

GitHub の Issue #201 に掲載された、Lichii Emulator で動作する Ocarina of Time
出典: GitHub の Issue #201。Ocarina of Time · コミュニティ提供のプレイ画面。
Latest recorded build build-117 Published November 7, 2026

ゲームを探す

Lichii で動作するゲームを検索

現在のデータには、ゲームと動作環境の組み合わせが 108 件、Lichii のレポートが 308 件あります。

ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。

同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。

動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

OOT REMAKE Reported platform: unknown runs with issues 1 report
Lichii compatibility reports for OOT REMAKE
Build Status GPU / CPU FPS Details
Not provided runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report

Not provided report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports significantly worse performance and that parts of the game are broken in build 117 compared with build 93.

Related game issues

Compared with Previous Build

Other / not listed Reported platform: Switch 2 title runs with issues 1 report
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
nx2-build-88 runs with issues NVIDIA GeForce RTX 2060 / Intel Xeon E5-1620 v3 Not provided Open report

nx2-build-88 report

Statusruns with issues
GPUNVIDIA GeForce RTX 2060
CPUIntel Xeon E5-1620 v3
Driver610.88 (OpenGL 4.6.0)
Recorded FPSNot provided

Problems or notes: A commenter reports that OpenGL (GLSL) displays menus with image and audio, but the in-game scene is black while audio and subtitles continue. The commenter says Vulkan displays the in-game scene.

Related game issues

Compared with Previous Build

Other / not listed Reported platform: Windows runs with issues 1 report
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
Not provided runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report

Not provided report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports the same apparent inverted LOD behavior: high-quality assets at a distance switch to lower-LOD meshes and textures up close, with fading.

Related game issues

Compared with Previous Build

Other / not listed Reported platform: linux-aarch64 not booting 1 report
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-70 not booting Adreno 740 / Snapdragon 8 Gen 2 Not provided Open report

build-70 report

Statusnot booting
GPUAdreno 740
CPUSnapdragon 8 Gen 2
DriverTurnip, Mesa 26.2.4
Recorded FPSNot provided

Problems or notes: On the PGO AppImage, ZBIC NSO decompression logs six `assert r > 0` failures and the game remains stuck without presenting a frame. The non-PGO AppImage of the same commit has no such assertions and boots, though another panic or black-screen report is mentioned afterward.

Related game issues

Compared with Previous Build

Current: build-70 (1 record); previous: build-65 (0 records).

Other / not listed Reported platform: Windows 11 runs with issues unknown 10 reports
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-93 runs with issues Not provided / AMD Ryzen 7 4800H with Radeon Graphics 0–15 FPS Open report
build-93 runs with issues NVIDIA RTX 40 series / Not provided Not provided Open report
build-93 runs with issues AMD RX 9000 series / Not provided 0–40 FPS Open report
build-83 runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report
build-75 runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report
build-80 runs with issues Integrated graphics AMD / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPUNot provided
CPUAMD Ryzen 7 4800H with Radeon Graphics
DriverNot provided
Recorded FPS0–15 FPS

Problems or notes: The user reports low and fluctuating frame rates of 0–15 FPS.

build-93 report

Statusruns with issues
GPUNVIDIA RTX 40 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports controller hijacking roughly every 30 seconds, causing the character to run into a wall. User says the game runs with great FPS in build 93; no numeric FPS is stated.

build-93 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPS0–40 FPS

Problems or notes: Gameplay sometimes runs around 40 FPS, with brief drops to approximately 20, 4, or 0 FPS roughly every three seconds before recovering. Mountain edges above the castle show rainbow-colored artifacts, and Hyrule Field has excessive bloom that obscures scene detail. Cutscenes can reach 100% GPU utilization.

build-83 report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Crashes after about 15 to 20 minutes. The reporter states they have 16GB of RAM.

build-75 report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports the title screen and menus are visible with sound, but the background is black; after starting a new game, sound continues while the screen remains black.

build-80 report

Statusruns with issues
GPUIntegrated graphics AMD
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Crashes while building shaders after the title card fades in The Legend of Zelda: Ocarina of Time remake for Switch 2, version 1.1.1. A commenter reports the same issue with a 5070ti and AMD 7950x.

Related game issues

Compared with Previous Build

Current: build-93 (3 records); previous: build-88 (0 records).

Showing 91–100 of 308 reports

Known issues from Lichii sources

Known Game Issues

Other / not listed

The Fairy Fountain in the Lost Woods does not render. A comment attributes this to a damaged game-data file, not an emulator rendering bug.

Recorded fix: A comment says PR #267 adds a workaround that serves a closest sound sibling when a NUP .zs member has no zstd header; the comment asks the reporter to test whether it works.

Ocarina of Time

A user reports a black screen with title music and unresponsive controls until shaders loaded; after entering gameplay, they reported severe glitches and lag, freezes lasting about 20 seconds during shader building, and a steady 18 FPS.

The Legend of Zelda: Ocarina of Time

On an RX 6900 XT with AMD proprietary driver 2.0.353, the driver crashes while compiling shaders during gameplay; rejecting one shader hash does not prevent a subsequent crash at the same driver fault offset. The reject check may not help when the shader is already in the disk cache.

Zelda: Ocarina of Time

A user reports the frame rate drops to 2.5 FPS when shader loading begins, after the initial cutscene runs at 50–60 FPS.

Pokémon Pokopia

The game cover/icon is missing among the collection covers when the emulator is opened with the game in the ROM path.

Zelda: Ocarina of Time

On build 95, Linux and SteamOS users report black-screen hangs with audio still playing; comments associate the issue with repeated `Native MME (split front) failed` errors.

Zelda: Ocarina of Time

A commenter reports reaching the main menu by starting with GPU accuracy set to Accurate, but reports audio issues and possible recurrence after changing settings.

The Legend of Zelda: Ocarina of Time

On Windows 11 with an AMD RX 9000 series GPU and proprietary driver 2.0.416, gameplay is around 20 FPS with large variance, light/haze artifacts, and desynchronized, stuttering audio.

The Legend of Zelda: Ocarina of Time

On Linux with an AMD Radeon RX 6700 XT, gameplay is around 20 FPS with audio crackling below full speed. On Windows with the same PC, only subtitles rendered.

The Legend of Zelda: Ocarina of Time

With Mesa 25.0.7 and kernel 6.12.115, gameplay was followed after about nine minutes by a Vulkan device loss and an unrecovered display; this was not seen again after updating Mesa and the kernel.

Recorded fix: Update to Mesa 26.1.6 and kernel 7.2.11; the reporter did not see the device loss again afterward.

Showing 171–180 of 361 issues

最近のリリースノート

最新ビルドでの互換性の変化

ビルドの選び方

どのビルドを使えばいい?

上でゲームを選ぶと、動作テスト済みのビルドのうち、ダウンロードできるものを確認できます。ゲームを選ぶ前は、最新の公開ファイルを使い、リリースノートを確認してください。

最新のダウンロード可能なリリースを試す: build-117。テスト中に戻せるよう、動作するビルドも残しておいてください。

互換性について

ゲーム互換性に関するよくある質問

この絞り込み条件でゲームを共有するには?

ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。

画面が真っ黒になったら何を試せばいい?

ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。

同じ GPU で結果が異なるのはなぜ?

ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。

まだ掲載されていない結果を報告するには?

Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。