The Legend of Zelda: Ocarina of Time
A user reports a black screen and around 2 FPS on macOS with build 95 on an Apple M1 Pro; shader compilation eventually finishes, but no title screen or gameplay is visible.
ゲーム互換性
遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。
ゲームを探す
現在のデータには、ゲームと動作環境の組み合わせが 108 件、Lichii のレポートが 308 件あります。
ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。
同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。
動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | AMD RX 6000 series or older / Not provided | Not provided | Open report |
| build-88 | unknown | RTX 4070 / i7 13700k | 20 FPS | Open report |
| latest prelease build 93 | not booting | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: Crashes after the continue-game loading screen.
Problems or notes: User report: locked at 20 FPS, including menus and title screen. The user says they do not know whether this is a regression.
Problems or notes: User reports a crash when loading a save.
Current: build-117 (1 record); previous: build-116 (0 records).
Also listed as: dkb
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | NVIDIA RTX 50 series / Not provided | 20–60 FPS | Open report |
| build-75 | runs with issues | NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX | 20 FPS | Open report |
| build-70 | runs with issues | NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX | 20 FPS | Open report |
| build-65 | playable | NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX | 10–30 FPS | Open report |
| Eglantine NX2 Windows build 2026-10-31 (1.0.0-stable-1.0.0) | runs with issues | AMD Radeon RX 7600 8 GB / AMD Ryzen 7 7800X3D | Not provided | Open report |
| build 70 (286117c) | runs with issues | AMD RX 6000 series or older / Not provided | 57 FPS | Open report |
Problems or notes: User reports FPS fluctuating approximately between 20 and 60, frequent periods around 30, and 25–28 FPS in the Dragon Layer. With a GameSir G7 Pro, controller rumble is sometimes excessive, occurs without an obvious in-game trigger, and sometimes continues longer than expected.
Problems or notes: Terrain/world renders solid white while the HUD and characters still draw. With EDEN_NX2_RESETFIX=0, the ground renders black without texture or lighting.
Problems or notes: Terrain/world renders solid white while the HUD and characters still draw.
Problems or notes: Not provided
Problems or notes: After gameplay starts, a 960x540 VP9 video panel appears as a solid yellow box in stable-1.0.0. When the video reaches end of stream, the game aborts with 2111-3604 and emulation freezes. The report says this reproduces in Eglantine NX2 Windows build 2026-10-31 (1.0.0-stable-1.0.0) and PokeDinner fork 2.1.0 (007f3ac08d). Without EDEN_NX2_TENSOR=1, two compute shaders are rejected and the 3D scene remains flat lavender with only the HUD visible. A later user comment reports that the game played past the tutorial video without the abort.
Problems or notes: On Windows 11 with Vulkan, the game reportedly held about 57 FPS during gameplay, then the process aborted after 133.8 seconds with 0xC0000409 at lichii.exe+0x2ecd3bd. With the MinGW PGO zip of the same build, it reportedly died on the intro screen seconds after launch.
Current: build-93 (1 record); previous: build-88 (0 records).
Also listed as: dkb
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
Problems or notes: User reports visual artifacts, especially on shadows.
Current: build-70 (2 records); previous: build-65 (0 records).
Showing 1–10 of 308 reports
Known issues from Lichii sources
A user reports a black screen and around 2 FPS on macOS with build 95 on an Apple M1 Pro; shader compilation eventually finishes, but no title screen or gameplay is visible.
A user reports that in build 93 the controller periodically takes over and moves the character into a wall, roughly every 30 seconds.
During movies, including the title-screen background, the six movie audio voices can pause while the picture continues, resulting in late or silent audio. The issue varied between sessions and was also reported on builds without the movie-sync patch.
Town vegetation and small clutter render at a distance but disappear when approached; reports also mention tree leaves vanishing up close and changing shadows.
ZL input is not detected during the shield tutorial, leaving the tutorial stuck in a loop.
Recorded fix: Fixed in build 95.
User reports pixelated, blurry graphics and somewhat slow FPS on integrated AMD graphics in Windows 11.
The user reports shader-cache compilation problems, stuttering, Hyrule Field visual bugs and frame-rate instability, and occasional cinematic cutscene audio bugs. A commenter reports that the shader pipeline cache does not persist across runs and that cutscene music is missing or mismatched.
On an AMD RX 6750 XT, the emulator freezes at “Building 9 shaders” after launching; background audio continues and the game does not progress.
On an RX 6650 XT setup, asynchronous shader compilation on was associated with a black screen or a freeze while building shaders; asynchronous shader compilation off allowed the game to load and play on that setup.
A commenter reports a freeze with background music on an AMD Ryzen 5 5500U with Radeon Graphics, regardless of the asynchronous shader compilation toggle.
Showing 131–140 of 361 issues
最近のリリースノート
ビルド build-117 · Ocarina of Time
ビルド build-116 · Zelda: Ocarina of Time
ビルド build-116 · Zelda: Ocarina of Time
ビルド build-116 · Zelda: Ocarina of Time
ビルド build-116 · Mario Tennis Fever
ビルドの選び方
上でゲームを選ぶと、動作テスト済みのビルドのうち、ダウンロードできるものを確認できます。ゲームを選ぶ前は、最新の公開ファイルを使い、リリースノートを確認してください。
最新のダウンロード可能なリリースを試す: build-117。テスト中に戻せるよう、動作するビルドも残しておいてください。
互換性について
ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。
ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。
ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。
Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。