GPUAMD RX 6000 series or older; AMD Radion RX 6650 XT
CPUAMD Ryzen 5 5600
DriverNot provided
Recorded FPSNot provided
Problems or notes: Reported that the game slows when booting; the reporter restarted the emulator and game and changed settings, but did not state a resolution.
build-83 report
Statusunknown
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided
Problems or notes: The release says the perf9 build was tested successfully in Ocarina of Time, but provides no gameplay duration or specific tested hardware.
build-75 report
Statusruns with issues
GPURTX 3080
CPURyzen 5900X
DriverNot provided
Recorded FPS12–22 FPS
Problems or notes: Outdoor areas have excessive fog and glow, performance is about 12–22 fps, and three rare shaders remain unsupported.
Problems or notes: On the reported Windows 11 setup, the intro freezes at 0 FPS while two compute pipelines compile, taking 6 and 18 minutes. After compilation and caching, the intro proceeds; reported scenes run at about 33 FPS. Disabling optimization builds the pipelines faster but reported scenes run at about 25 FPS. Rejecting the two shader hashes makes the intro play at 60 FPS but leaves parts of the picture black.
Problems or notes: A user comment reports that with three shaders built unoptimized, the intro plays and the game reaches Kokiri Forest, with cutscenes at about 25 to 27 FPS. With `EDEN_NX2_NOOPT_SHADERS=all`, it ran at about 16 to 17 FPS. With asynchronous shader compilation on, this build showed a black screen with audio or stayed at “Loading Shaders” at 0 FPS; the user had not waited long enough to determine whether it would finish.
nx2 `5a50f50e0b` (official PGO artifact of build-80 and local non-PGO build of nx2-latest) report
Statusruns with issues
GPUAMD RX 9070 XT (RDNA4, 16 GB)
CPURyzen 7 5800X3D (8C/16T), 32 GB RAM
DriverMesa 26.x RADV
Recorded FPS28–35 FPS
Problems or notes: User reports gameplay at 28–35 fps with 31–36 ms frame time and no saturated thread. The PGO artifact crashes in dynarmic with Unhandled SIGSEGV after 2–10 minutes on this machine; a local non-PGO build was stable over several sessions.
Not provided report
Statusruns with issues
GPUAMD RX 9070 XT
CPUNot provided
Driver26.10.2
Recorded FPSNot provided
Problems or notes: A commenter reports approximately 3 minutes of gameplay before a black screen, driver crash, and crash to desktop.
Not provided report
Statusplayable
GPURTX 5090
CPUNot provided
DriverNot provided
Recorded FPS40–60 FPS
Problems or notes: Gameplay testing in Kokiri Forest reported no crashes; normal game speed was below 60 FPS with #216. GPU accuracy was Low.
Not provided report
Statusunknown
GPUAMD 7600
CPUNot provided
DriverNot provided
Recorded FPSNot provided
Problems or notes: A commenter reports having the same issue without further details.
Not provided report
Statusruns with issues
GPURX 9070 XT
CPUNot provided
DriverNot provided
Recorded FPS10–60 FPS
Problems or notes: Comments conflict: one reports 50–60 FPS in Kokiri Forest and Deku Tree on Linux using default/auto/safe/accurate/normal settings, Docked mode, and 1x resolution; another reports at most 25 FPS in open areas and 60 FPS in dungeons, and says performance is poor. A further comment says open areas are generally below 45 FPS while shaders are not loading and suggests Windows performance may be worse.
An NVIDIA device-lost crash was reported on build 93; the release says it is awaiting retest on this build.
Zelda: Ocarina of Time
Outdoor areas have far too much fog and glow compared with console; performance is about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders remain unsupported.
Star Fox
On RTX 50-series GPUs, the GPU device can still be lost after a scene change.
Recorded fix: Try NVIDIA driver 610.88.
Star Fox
Gameplay is capped at about 30 fps, even though the game asks for 60.
Star Fox
On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.
Recorded fix: Try NVIDIA driver 610.88.
Yoshi and the Mysterious Book (demo)
Some textures are still black, and the game can crash later in play.
Showing 1–10 of 188 issues
最近のリリースノート
最新ビルドでの互換性の変化
ビルド build-94 · Ocarina of Time
Fixes near foliage disappearing, white flashes during camera movement, terrain drawn over the scene, a stale Z-target reticle, and several shader issues. The changes had only limited gameplay testing.
ビルド build-94 · 記載なし
Fixes a race-related random crash involving an unallocated SparseLargeVector region, which the release says can affect any game.
ビルド build-94 · 記載なし
Adds LayeredFS mod support for NUP titles.
ビルド build-94 · 記載なし
The migration prompt's Keep Old Data option now keeps data instead of moving it.
ビルド build-94 · 記載なし
Adds an experimental option to pin GPU threads to their own cores. It is off by default and requires 6 or more physical performance cores.
ビルドの選び方
どのビルドを使えばいい?
build-93 · 公開日: November 6, 2026
Zelda: Ocarina of Time
runs with issues · GPU RX 9060XT 16GB · CPU Ryzen 5 7600 · ドライバー 記載なし