green-hat child game
Many water temple rooms are not visible; walls are completely transparent.
ゲーム互換性
遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。
ゲームを探す
現在のデータには、ゲームと動作環境の組み合わせが 76 件、Lichii のレポートが 175 件あります。
ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。
同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。
動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
No games match these filters. Try a different name, GPU, or build, or clear a filter to broaden the search.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | AMD Radeon RX 7900 XTX / Not provided | 12 FPS | Open report |
| build-70 | not booting | NVIDIA GeForce RTX 3070 / AMD Ryzen 7 5800X 8-Core Processor | Not provided | Open report |
| R75 MSVC | boots | Not provided / Not provided | Not provided | Open report |
| build 83 (MSVC) | runs with issues | NVIDIA GeForce GTX 1070 / Intel Core i7-7700 | 18 FPS | Open report |
| Not provided | runs with issues | RX 5700 / Not provided | Not provided | Open report |
| Not provided | runs with issues | AMD Radeon RX 7900 XTX / Not provided | Not provided | Open report |
| Not provided | runs with issues | AMD Radeon RX 7900 XTX / Not provided | Not provided | Open report |
| nx2-build-88 (55532f2) | runs with issues | NVIDIA GeForce RTX 5060 (8 GB VRAM) / AMD Ryzen 5 5600G (6C/12T) | Not provided | Open report |
| nx2-build-93 | runs with issues | RTX 2060 6 GB / Xeon E5-1620 v3 (4C/8T) | Not provided | Open report |
Problems or notes: User reports no hang, but the 3D scene is black with HUD only.
Problems or notes: Issue reporter says the game remains on "Launching..." indefinitely; the log shows the emulated program breaking execution with error F001. Additional user reports mention infinite launch screens. Other users report that R75 MSVC boots past the intro FMV in docked mode, but describes severe white/black-screen graphics problems in other builds or modes.
Problems or notes: A user reports booting and working past the intro FMV in docked mode; no sustained gameplay is stated.
Problems or notes: User report: Approximately 18 FPS in gameplay, with frequent hangs or stalls whose trigger and duration were not isolated. Settings included Vulkan, 1X resolution, Accurate GPU mode, and Handheld console mode.
Problems or notes: The local ClangCL build of b8c812b18 stalled at max present 8 and showed no frames. A local MSVC build of the same commit also stalled at max present 8 and died within a minute.
Problems or notes: User reports GPU hang or device loss when gameplay starts on local build 27226d2. A separate local build with #150 reverted, #127 kept, and docked mode reportedly avoids the hang and renders the full scene at about 24 FPS; another configuration without #127 renders only areas lit by Navi.
Problems or notes: A user reports a local 27226d2 build with #150 pointer-binding commits reverted ran for 5+ minutes past the point where the original build timed out; grass and trees were reportedly still missing.
Problems or notes: In a 1h 49m gameplay session, the reporter observed severe 1.3–6.59 second freezes, continuous frame-time micro-stutters, repeated GPU-thread shader translation stalls, and 579,265+ synchronous OnCPURead waits. The session had 0 crashes. Vulkan, 1x, GPU Mode Accurate, Async GPU and async shader compilation enabled, and Enable Reactive Flushing enabled.
Problems or notes: A user follow-up reports FPS averages falling from 53 in the first 10-minute bucket to about 23 in the 80–90-minute bucket during a 98-minute session with Reactive Flushing enabled, alongside 365,889 OnCPURead events and stalls over 2 seconds. In additional roughly 100-minute sessions, OnCPURead growth occurred with Reactive Flushing both on and off; with it off, FPS averages were 16–33 after the first 10 minutes and stalls reached 12 seconds, with one around 49 seconds. The reporter notes the comparison is not conclusive.
Current: build-83 (1 record); previous: build-75 (2 records).
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD Radeon RX 6900 XT / AMD Ryzen 9 5900X | 24–30 FPS | Open report |
Problems or notes: Severe lighting flickering and overexposure or corrupted lighting effects; significant slowdowns in some sequences; audio desynchronization during cinematics; initial shader compilation takes considerable time. The user reports approximately 24 FPS in Kokiri Forest and approximately 30 FPS in menus and some cinematics.
Current: build-93 (4 records); previous: build-88 (0 records).
Showing 31–40 of 58 reports
Known issues from Lichii sources
Many water temple rooms are not visible; walls are completely transparent.
Much of Gerudo does not render correctly, appearing like the skybox; resetting shaders reportedly changes it to physical forms and shapes with skybox textures.
User reports missing geometry, walls, buildings, and caves in the Great Deku Tree on a GTX 1070 Ti; the issue worsens deeper into the area.
User reported sky-coloured holes in distant mountains of Hyrule Field on nx2 a7a28175 (same content as build-93) + local patches; a later user comment says they could no longer reproduce them on a newer local build.
Stones intermittently flash bright pink, red, yellow, cyan, or black in the Bombchu Bowling Alley in Castle Town Market and near Hyrule Castle. The user’s investigation found zero weight inputs to the final scene-compose dispatch, producing invalid output.
The emulator closes while loading shaders before a game is opened; the report says it used 20GB of RAM. Reports mention Windows 11 and Linux, and AMD GPUs.
User reports excessive bloom outside the Great Deku Tree and invisible boxes and walls inside it.
Walls are invisible in underground areas with red health fairies.
On Radeon RX 580, hangs at a black screen at 0 FPS while building compute pipelines as the intro video starts.
With use_disk_shader_cache = true, subsequent boots hang indefinitely at Loading Shaders 25 / 27.
Recorded fix: Delete cache/shader/0400486024dec000 and set use_disk_shader_cache = false; the reporter says this resolves the startup freeze.
Showing 61–70 of 188 issues
最近のリリースノート
ビルド build-94 · Ocarina of Time
ビルド build-94 · 記載なし
ビルド build-94 · 記載なし
ビルド build-94 · 記載なし
ビルド build-94 · 記載なし
ビルドの選び方
build-93 · 公開日: November 6, 2026
このビルドでは 7 件のファイルがダウンロード用に公開されています。
build-75 · 公開日: November 5, 2026
このビルドでは 12 件のファイルがダウンロード用に公開されています。
最新のダウンロード可能なリリースを試す: build-94。テスト中に戻せるよう、動作するビルドも残しておいてください。
互換性について
ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。
ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。
ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。
Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。