ゲーム互換性

Lichii Emulator のゲーム互換性

遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。

GitHub の Issue #201 に掲載された、Lichii Emulator で動作する Ocarina of Time
出典: GitHub の Issue #201。Ocarina of Time · コミュニティ提供のプレイ画面。
Latest recorded build build-94 Pre-release Published November 7, 2026

ゲームを探す

Lichii で動作するゲームを検索

現在のデータには、ゲームと動作環境の組み合わせが 76 件、Lichii のレポートが 175 件あります。

ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。

同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。

動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Windows runs with issues boots not booting 11 reports
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues AMD Radeon RX 7900 XTX / Not provided 12 FPS Open report
build-70 not booting NVIDIA GeForce RTX 3070 / AMD Ryzen 7 5800X 8-Core Processor Not provided Open report
R75 MSVC boots Not provided / Not provided Not provided Open report
build 83 (MSVC) runs with issues NVIDIA GeForce GTX 1070 / Intel Core i7-7700 18 FPS Open report
Not provided runs with issues RX 5700 / Not provided Not provided Open report
Not provided runs with issues AMD Radeon RX 7900 XTX / Not provided Not provided Open report
Not provided runs with issues AMD Radeon RX 7900 XTX / Not provided Not provided Open report
nx2-build-88 (55532f2) runs with issues NVIDIA GeForce RTX 5060 (8 GB VRAM) / AMD Ryzen 5 5600G (6C/12T) Not provided Open report
nx2-build-93 runs with issues RTX 2060 6 GB / Xeon E5-1620 v3 (4C/8T) Not provided Open report

build-75 report

Statusruns with issues
GPUAMD Radeon RX 7900 XTX
CPUNot provided
DriverAMD proprietary driver 2.0.416
Recorded FPS12 FPS

Problems or notes: User reports no hang, but the 3D scene is black with HUD only.

build-70 report

Statusnot booting
GPUNVIDIA GeForce RTX 3070
CPUAMD Ryzen 7 5800X 8-Core Processor
DriverNVIDIA 621.1.0.0
Recorded FPSNot provided

Problems or notes: Issue reporter says the game remains on "Launching..." indefinitely; the log shows the emulated program breaking execution with error F001. Additional user reports mention infinite launch screens. Other users report that R75 MSVC boots past the intro FMV in docked mode, but describes severe white/black-screen graphics problems in other builds or modes.

R75 MSVC report

Statusboots
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user reports booting and working past the intro FMV in docked mode; no sustained gameplay is stated.

build 83 (MSVC) report

Statusruns with issues
GPUNVIDIA GeForce GTX 1070
CPUIntel Core i7-7700
DriverNot provided
Recorded FPS18 FPS

Problems or notes: User report: Approximately 18 FPS in gameplay, with frequent hangs or stalls whose trigger and duration were not isolated. Settings included Vulkan, 1X resolution, Accurate GPU mode, and Handheld console mode.

Not provided report

Statusruns with issues
GPURX 5700
CPUNot provided
Driveramdvlk 32.0.21045.16010
Recorded FPSNot provided

Problems or notes: The local ClangCL build of b8c812b18 stalled at max present 8 and showed no frames. A local MSVC build of the same commit also stalled at max present 8 and died within a minute.

Not provided report

Statusruns with issues
GPUAMD Radeon RX 7900 XTX
CPUNot provided
DriverAMD proprietary driver 2.0.416
Recorded FPSNot provided

Problems or notes: User reports GPU hang or device loss when gameplay starts on local build 27226d2. A separate local build with #150 reverted, #127 kept, and docked mode reportedly avoids the hang and renders the full scene at about 24 FPS; another configuration without #127 renders only areas lit by Navi.

Not provided report

Statusruns with issues
GPUAMD Radeon RX 7900 XTX
CPUNot provided
DriverAMD proprietary driver 2.0.416
Recorded FPSNot provided

Problems or notes: A user reports a local 27226d2 build with #150 pointer-binding commits reverted ran for 5+ minutes past the point where the original build timed out; grass and trees were reportedly still missing.

nx2-build-88 (55532f2) report

Statusruns with issues
GPUNVIDIA GeForce RTX 5060 (8 GB VRAM)
CPUAMD Ryzen 5 5600G (6C/12T)
DriverNot provided
Recorded FPSNot provided

Problems or notes: In a 1h 49m gameplay session, the reporter observed severe 1.3–6.59 second freezes, continuous frame-time micro-stutters, repeated GPU-thread shader translation stalls, and 579,265+ synchronous OnCPURead waits. The session had 0 crashes. Vulkan, 1x, GPU Mode Accurate, Async GPU and async shader compilation enabled, and Enable Reactive Flushing enabled.

nx2-build-93 report

Statusruns with issues
GPURTX 2060 6 GB
CPUXeon E5-1620 v3 (4C/8T)
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user follow-up reports FPS averages falling from 53 in the first 10-minute bucket to about 23 in the 80–90-minute bucket during a 98-minute session with Reactive Flushing enabled, alongside 365,889 OnCPURead events and stalls over 2 seconds. In additional roughly 100-minute sessions, OnCPURead growth occurred with Reactive Flushing both on and off; with it off, FPS averages were 16–33 after the first 10 minutes and stalls reached 12 seconds, with one around 49 seconds. The reporter notes the comparison is not conclusive.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (2 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 not booting runs with issues 12 reports

Also listed as: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD Radeon RX 6900 XT / AMD Ryzen 9 5900X 24–30 FPS Open report

build-93 report

Statusruns with issues
GPUAMD Radeon RX 6900 XT
CPUAMD Ryzen 9 5900X
DriverNot provided
Recorded FPS24–30 FPS

Problems or notes: Severe lighting flickering and overexposure or corrupted lighting effects; significant slowdowns in some sequences; audio desynchronization during cinematics; initial shader compilation takes considerable time. The user reports approximately 24 FPS in Kokiri Forest and approximately 30 FPS in menus and some cinematics.

Related game issues

Compared with Previous Build

Current: build-93 (4 records); previous: build-88 (0 records).

Showing 31–40 of 58 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

Severe lighting flickering, excessively bright or visually corrupted lighting effects, performance slowdowns, audio desynchronization during cinematics, and lengthy initial shader compilation.

The Legend of Zelda: Ocarina of Time

Eglantine crashes at the end of the intro with VK_ERROR_DEVICE_LOST on an Apple Silicon Mac, according to a user comment.

Other / not listed

Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.

The Legend of Zelda: Ocarina of Time

The emulator crashes shortly after entering the Guardhouse (Pot Room) in Hyrule Castle Town.

Other / not listed

Cannot go further than the DekuTree cutscene; a commenter reports a black screen after getting past the title screen with OpenGL.

The Legend of Zelda: Ocarina of Time

In crowded scenes, the front GPU thread spends substantial time draining the back thread while the back thread waits, resulting in serialized work, about 31 FPS on average (down to about 19 FPS), and short freezes while attacking.

The Legend of Zelda: Ocarina of Time

Severe rainbow-colored graphical artifacts along mountain edges in Kakariko Village on an AMD Radeon RX 9070 XT.

Ocarina of Time

User reports intermittent audio loss, brief frame-rate drops, an excessively bright missing sky, and a missing map.

Zelda Ocarina of Time

Black screen after boot; some reports say sound and the title/logo work.

Zelda Ocarina of Time

On build-83, one user reports a solid-green displayed image although a screen capture shows the game rendering correctly.

Showing 41–50 of 188 issues

最近のリリースノート

最新ビルドでの互換性の変化

ビルドの選び方

どのビルドを使えばいい?

build-93 · 公開日: November 6, 2026

The Legend of Zelda: Ocarina of Time

  • runs with issues · GPU AMD RX 9000 series · CPU 記載なし · ドライバー 記載なし
  • runs with issues · GPU RTX 3060 Ti · CPU Intel Core i7-12700 · ドライバー 621.14
  • runs with issues · GPU NVIDIA RTX 50 series; AMD RX 9060 XT 16gb graphics card · CPU 記載なし · ドライバー 記載なし

このビルドでは 7 件のファイルがダウンロード用に公開されています。

build-75 · 公開日: November 5, 2026

The Legend of Zelda: Ocarina of Time

  • not booting · GPU AMD Radeon RX 6750 XT (RDNA2) · CPU Intel Core i7-11700F · ドライバー 2.0.353
  • runs with issues · GPU RX 9070 XT · CPU 記載なし · ドライバー AMD proprietary 2.0.416
  • runs with issues · GPU AMD Radeon RX 6800 XT (16 GB, RDNA 2) · CPU AMD Ryzen 5 9600X · ドライバー AMD Proprietary 2.0.353 (32.0.21045.16010)
  • runs with issues · GPU AMD Radeon RX 9060 XT 16 GB (Navi 44) · CPU AMD Ryzen 7 5700 · ドライバー RADV Mesa 26.1.8

このビルドでは 12 件のファイルがダウンロード用に公開されています。

最新のダウンロード可能なリリースを試す: build-94。テスト中に戻せるよう、動作するビルドも残しておいてください。

互換性について

ゲーム互換性に関するよくある質問

この絞り込み条件でゲームを共有するには?

ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。

画面が真っ黒になったら何を試せばいい?

ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。

同じ GPU で結果が異なるのはなぜ?

ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。

まだ掲載されていない結果を報告するには?

Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。