After: Dynamic FPS mod enabled by default; Max Resolution remains a separate Add-On.
build-83 → build-88
ゲーム互換性
遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。
ゲームを探す
現在のデータには、ゲームと動作環境の組み合わせが 76 件、Lichii のレポートが 175 件あります。
ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。
同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。
動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
No games match these filters. Try a different name, GPU, or build, or clear a filter to broaden the search.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | RX 5700 / Not provided | Not provided | Open report |
Problems or notes: A commenter reports a black 3D world with working UI. The commenter proposes possible shader reordering and fragment shader shuffle causes, and describes code changes and measurements from other projects; these are user-provided claims, not confirmed Lichii fixes.
Current: build-83 (1 record); previous: build-75 (0 records).
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | 7800xt / Ryzen 7 5700X | Not provided | Open report |
Problems or notes: A commenter reports a large audio/video delay during the initial cutscene, followed by black screens on both monitors, a GPU crash and reset, and a Hyprland crash when they start controlling the character.
From build-83 to build-88: follow the gameplay changes described for these two builds.
After: Dynamic FPS mod enabled by default; Max Resolution remains a separate Add-On.
build-83 → build-88
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | Not provided / Apple M6 (arm64) | 12–14 FPS | Open report |
Problems or notes: The title screen and intro video render, but the emulator may lose the Metal device or hang at the intro-video/gameplay boundary. The report also describes GPU-thread deadlocks or hangs and, in one run, a process abort. Intro playback is reported at 12–14 FPS. A commenter reports a separate black 3D scene with sound and subtitles after applying a local workaround on an Eglantine fork; current nx2 behavior was not yet confirmed.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | RX 9060XT 16GB / Ryzen 5 7600 | Not provided | Open report |
| build-88 | not booting | AMD Radeon AI PRO R9700 (9070XT) / Not provided | Not provided | Open report |
| build-83 | runs with issues | RTX 4070 SUPER 12 GB / i5-14600KF | 30 FPS | Open report |
| build-83 | unknown | AMD RX 6000 series or older; AMD Radion RX 6650 XT / AMD Ryzen 5 5600 | Not provided | Open report |
| build-83 | unknown | Not provided / Not provided | Not provided | Open report |
| build-75 | runs with issues | RTX 3080 / Ryzen 5900X | 12–22 FPS | Open report |
| Not provided | runs with issues | AMD Radeon RX 6600 XT 8 GB / Ryzen 5 5600X | 25–33 FPS | Open report |
Problems or notes: A commenter reports the game could load the main menu on build 93 using Docked Mode and Accurate GPU, but audio had issues; they also report crashes when launching another game without restarting.
Problems or notes: User reports the app crashes when opening the game, with a segmentation fault. They say some earlier builds worked.
Problems or notes: Issue reporter describes shader problems and gameplay at about 30% speed. A commenter reports that GPU Mode: Fast restored normal speed and reached 60 FPS in most areas; build-83 held 60 FPS after the shader cache warmed up. The commenter also reports stutter while new shader pipelines are built.
Problems or notes: Reported that the game slows when booting; the reporter restarted the emulator and game and changed settings, but did not state a resolution.
Problems or notes: The release says the perf9 build was tested successfully in Ocarina of Time, but provides no gameplay duration or specific tested hardware.
Problems or notes: Outdoor areas have excessive fog and glow, performance is about 12–22 fps, and three rare shaders remain unsupported.
Problems or notes: On the reported Windows 11 setup, the intro freezes at 0 FPS while two compute pipelines compile, taking 6 and 18 minutes. After compilation and caching, the intro proceeds; reported scenes run at about 33 FPS. Disabling optimization builds the pipelines faster but reported scenes run at about 25 FPS. Rejecting the two shader hashes makes the intro play at 60 FPS but leaves parts of the picture black.
Current: build-93 (1 record); previous: build-88 (1 record).
Showing 91–100 of 114 reports
Known issues from Lichii sources
Severe lighting flickering, excessively bright or visually corrupted lighting effects, performance slowdowns, audio desynchronization during cinematics, and lengthy initial shader compilation.
Eglantine crashes at the end of the intro with VK_ERROR_DEVICE_LOST on an Apple Silicon Mac, according to a user comment.
Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.
The emulator crashes shortly after entering the Guardhouse (Pot Room) in Hyrule Castle Town.
Cannot go further than the DekuTree cutscene; a commenter reports a black screen after getting past the title screen with OpenGL.
In crowded scenes, the front GPU thread spends substantial time draining the back thread while the back thread waits, resulting in serialized work, about 31 FPS on average (down to about 19 FPS), and short freezes while attacking.
Severe rainbow-colored graphical artifacts along mountain edges in Kakariko Village on an AMD Radeon RX 9070 XT.
User reports intermittent audio loss, brief frame-rate drops, an excessively bright missing sky, and a missing map.
Black screen after boot; some reports say sound and the title/logo work.
On build-83, one user reports a solid-green displayed image although a screen capture shows the game rendering correctly.
Showing 41–50 of 188 issues
最近のリリースノート
ビルド build-94 · Ocarina of Time
ビルド build-94 · 記載なし
ビルド build-94 · 記載なし
ビルド build-94 · 記載なし
ビルド build-94 · 記載なし
ビルドの選び方
build-75 · 公開日: November 5, 2026
このビルドでは 12 件のファイルがダウンロード用に公開されています。
最新のダウンロード可能なリリースを試す: build-94。テスト中に戻せるよう、動作するビルドも残しておいてください。
互換性について
ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。
ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。
ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。
Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。