ゲーム互換性

Lichii Emulator のゲーム互換性

遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。

GitHub の Issue #201 に掲載された、Lichii Emulator で動作する Ocarina of Time
出典: GitHub の Issue #201。Ocarina of Time · コミュニティ提供のプレイ画面。
Latest recorded build build-94 Pre-release Published November 7, 2026

ゲームを探す

Lichii で動作するゲームを検索

現在のデータには、ゲームと動作環境の組み合わせが 76 件、Lichii のレポートが 175 件あります。

ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。

同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。

動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: CachyOS kernel 7.3.1 playable 1 report

Also listed as: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided playable RTX 4070 SUPER / Not provided 59.3–60 FPS Open report

Not provided report

Statusplayable
GPURTX 4070 SUPER
CPUNot provided
Driver615.78.08
Recorded FPS59.3–60 FPS

Problems or notes: A commenter reports no texture flicker during roughly six minutes of gameplay with Low GPU accuracy and EDEN_NX2_SPLIT=2; light scenes reached the game's 60 FPS cap.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: linux-aarch64 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues Adreno 740 / Snapdragon 8 Gen 2 Not provided Open report

build-75 report

Statusruns with issues
GPUAdreno 740
CPUSnapdragon 8 Gen 2
DriverTurnip Mesa driver 26.99.99
Recorded FPSNot provided

Problems or notes: Black screen despite booting to the AV1 video stage; pipeline-builder threads remain busy compiling large compute shaders, with memory exhaustion or GPU hangs reported in tests. Audio was intermittent. In a separate Eglantine PR #614 test, it reached the title screen and New Game, then went black at the first in-game frame at about 60 FPS.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: unknown runs with issues not booting boots playable 22 reports
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD RX 9000 series / Not provided Not provided Open report
build-93 runs with issues RTX 3060 Ti / Intel Core i7-12700 19–31 FPS Open report
build-93 runs with issues NVIDIA RTX 50 series; AMD RX 9060 XT 16gb graphics card / Not provided Not provided Open report
build-75 not booting AMD Radeon RX 6750 XT (RDNA2) / Intel Core i7-11700F Not provided Open report
build-75 runs with issues AMD Radeon RX 6800 XT (16 GB, RDNA 2) / AMD Ryzen 5 9600X Not provided Open report
build-75 runs with issues RX 9070 XT / Not provided Not provided Open report
build-75 runs with issues AMD Radeon RX 9060 XT 16 GB (Navi 44) / AMD Ryzen 7 5700 Not provided Open report
R75 PGO not booting Not provided / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.

build-93 report

Statusruns with issues
GPURTX 3060 Ti
CPUIntel Core i7-12700
Driver621.14
Recorded FPS19–31 FPS

Problems or notes: About 31 FPS on average, down to about 19 FPS, with short freezes while attacking in crowded scenes. The report attributes performance stalls to front/back GPU thread serialization. With EDEN_NX2_PRELOAD_ALL_PIPELINES=1, runtime pipeline builds fell from 942 to 65 and frames over 100 ms fell from 77 to 40 during the reported session.

build-93 report

Statusruns with issues
GPUNVIDIA RTX 50 series; AMD RX 9060 XT 16gb graphics card
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user reports textures not working properly, slow frame rate, and a shield glitch. They also report that trying a '.dat' file did not work. The issue body gives conflicting GPU details.

build-75 report

Statusnot booting
GPUAMD Radeon RX 6750 XT (RDNA2)
CPUIntel Core i7-11700F
Driver2.0.353
Recorded FPSNot provided

Problems or notes: On Windows 11 25H2, the game passes the initial launching stage but becomes unresponsive at “Building 9 shaders”; audio continues and it does not reach gameplay. The report identifies the game as Switch 2 version 1.1.1.

build-75 report

Statusruns with issues
GPUAMD Radeon RX 6800 XT (16 GB, RDNA 2)
CPUAMD Ryzen 5 9600X
DriverAMD Proprietary 2.0.353 (32.0.21045.16010)
Recorded FPSNot provided

Problems or notes: On Windows 11 Version 26H2, the Start Menu and 2D UI render, but gameplay has a completely black screen for all 3D geometry. With use_disk_shader_cache = true, subsequent boots hang at Loading Shaders 25 / 27; the reporter says deleting cache/shader/0400486024dec000 and setting use_disk_shader_cache = false resolves the startup freeze. The report says the black-screen workaround still does not render 3D scenes on this RDNA 2 card.

build-75 report

Statusruns with issues
GPURX 9070 XT
CPUNot provided
DriverAMD proprietary 2.0.416
Recorded FPSNot provided

Problems or notes: Reporter describes a black screen after the intro caused by a rejected 1080p upscaler shader. They report a second AMD-only rendering issue that leaves the world black except around Navi and Link; with both cited fixes, gameplay renders. Handheld mode is reported as brighter and blurrier than Docked mode. Texture flicker is reported with Low GPU accuracy and GPU thread split; High removes it but disables the split and runs at about 9 fps.

build-75 report

Statusruns with issues
GPUAMD Radeon RX 9060 XT 16 GB (Navi 44)
CPUAMD Ryzen 7 5700
DriverRADV Mesa 26.1.8
Recorded FPSNot provided

Problems or notes: User reports over-bright bloom/glow, dense fog, incorrect lighting on characters and terrain, and some textures decoded as garbage after entering an outdoor area. The game does not crash. Performance was reported as 33–34 ms/frame until about 80 seconds, then 89.5 ms/frame (about 11 fps) outdoors.

R75 PGO report

Statusnot booting
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user reports a black screen past the title screen.

Related game issues

Compared with Previous Build

Current: build-93 (3 records); previous: build-88 (0 records).

Showing 21–30 of 114 reports

Known issues from Lichii sources

Known Game Issues

Legend of Green hat boy

The emulator crashes after 5 to 10 minutes of gameplay on Linux with an AMD RX 9000 series GPU.

The Legend of Zelda: Ocarina of Time

On build-75, user reports over-bright bloom/glow, overly dense fog, incorrect lighting, and some textures decoded as garbage; logs include macro-parameter assertions and an unknown texture format 100.

Donkey Kong Bananza

On Windows builds 70 and 75, terrain/world renders solid white while the HUD and characters still render. On build 75, EDEN_NX2_RESETFIX=0 changes the ground to black with no texture or lighting.

Other / not listed

Black screen after the first cutscene in handheld mode and VHS-like visual filter in docked mode.

Other / not listed

Boots to a black screen with audio on macOS.

Recorded fix: Clear the cache and launch again.

Star Fox

User reports heavily distorted speech, music, and effects (“robot voice”) on build 70. Comments clarify that the approximately 0.7032 accepted/copied ratio reflects retries rather than lost samples; possible causes discussed include emulated time running ahead of wall time or slow host audio draining, but the cause is not confirmed.

Other / not listed

User reports a black background at the title screen and a black screen after starting a new game, with sound still audible.

The Legend of Zelda: Ocarina of Time

The 3D gameplay scene is black while HUD elements remain visible; menus and item preview can render correctly.

Showing 181–188 of 188 issues

最近のリリースノート

最新ビルドでの互換性の変化

ビルドの選び方

どのビルドを使えばいい?

build-75 · 公開日: November 5, 2026

Ocarina of Time

  • runs with issues · GPU RTX 5070 Ti · CPU 記載なし · ドライバー 記載なし

このビルドでは 12 件のファイルがダウンロード用に公開されています。

最新のダウンロード可能なリリースを試す: build-94。テスト中に戻せるよう、動作するビルドも残しておいてください。

互換性について

ゲーム互換性に関するよくある質問

この絞り込み条件でゲームを共有するには?

ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。

画面が真っ黒になったら何を試せばいい?

ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。

同じ GPU で結果が異なるのはなぜ?

ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。

まだ掲載されていない結果を報告するには?

Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。