ゲーム互換性

Lichii Emulator のゲーム互換性

遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。

GitHub の Issue #201 に掲載された、Lichii Emulator で動作する Ocarina of Time
出典: GitHub の Issue #201。Ocarina of Time · コミュニティ提供のプレイ画面。
Latest recorded build build-94 Pre-release Published November 7, 2026

ゲームを探す

Lichii で動作するゲームを検索

現在のデータには、ゲームと動作環境の組み合わせが 76 件、Lichii のレポートが 175 件あります。

ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。

同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。

動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Zelda: Ocarina of Time Reported platform: unknown runs with issues unknown not booting playable 15 reports

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues RX 6650 XT (RDNA2) / i5-10400F 25–27 FPS Open report
nx2 `5a50f50e0b` (official PGO artifact of build-80 and local non-PGO build of nx2-latest) runs with issues AMD RX 9070 XT (RDNA4, 16 GB) / Ryzen 7 5800X3D (8C/16T), 32 GB RAM 28–35 FPS Open report
Not provided runs with issues AMD RX 9070 XT / Not provided Not provided Open report
Not provided playable RTX 5090 / Not provided 40–60 FPS Open report
Not provided unknown AMD 7600 / Not provided Not provided Open report
Not provided runs with issues RX 9070 XT / Not provided 10–60 FPS Open report
Not provided unknown intel arc b580 / Not provided 10 FPS Open report
95 not booting AMD RX 9000 series / Not provided Not provided Open report

Not provided report

Statusruns with issues
GPURX 6650 XT (RDNA2)
CPUi5-10400F
DriverAMD proprietary driver 2.0.353 (`amdvlk64.dll` 32.0.21045.16010)
Recorded FPS25–27 FPS

Problems or notes: A user comment reports that with three shaders built unoptimized, the intro plays and the game reaches Kokiri Forest, with cutscenes at about 25 to 27 FPS. With `EDEN_NX2_NOOPT_SHADERS=all`, it ran at about 16 to 17 FPS. With asynchronous shader compilation on, this build showed a black screen with audio or stayed at “Loading Shaders” at 0 FPS; the user had not waited long enough to determine whether it would finish.

nx2 `5a50f50e0b` (official PGO artifact of build-80 and local non-PGO build of nx2-latest) report

Statusruns with issues
GPUAMD RX 9070 XT (RDNA4, 16 GB)
CPURyzen 7 5800X3D (8C/16T), 32 GB RAM
DriverMesa 26.x RADV
Recorded FPS28–35 FPS

Problems or notes: User reports gameplay at 28–35 fps with 31–36 ms frame time and no saturated thread. The PGO artifact crashes in dynarmic with Unhandled SIGSEGV after 2–10 minutes on this machine; a local non-PGO build was stable over several sessions.

Not provided report

Statusruns with issues
GPUAMD RX 9070 XT
CPUNot provided
Driver26.10.2
Recorded FPSNot provided

Problems or notes: A commenter reports approximately 3 minutes of gameplay before a black screen, driver crash, and crash to desktop.

Not provided report

Statusplayable
GPURTX 5090
CPUNot provided
DriverNot provided
Recorded FPS40–60 FPS

Problems or notes: Gameplay testing in Kokiri Forest reported no crashes; normal game speed was below 60 FPS with #216. GPU accuracy was Low.

Not provided report

Statusunknown
GPUAMD 7600
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports having the same issue without further details.

Not provided report

Statusruns with issues
GPURX 9070 XT
CPUNot provided
DriverNot provided
Recorded FPS10–60 FPS

Problems or notes: Comments conflict: one reports 50–60 FPS in Kokiri Forest and Deku Tree on Linux using default/auto/safe/accurate/normal settings, Docked mode, and 1x resolution; another reports at most 25 FPS in open areas and 60 FPS in dungeons, and says performance is poor. A further comment says open areas are generally below 45 FPS while shaders are not loading and suggests Windows performance may be worse.

Not provided report

Statusunknown
GPUintel arc b580
CPUNot provided
DriverNot provided
Recorded FPS10 FPS

Problems or notes: User reports the game runs at 10 FPS.

95 report

Statusnot booting
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The reporter says the game hangs on a black screen while outputting normal audio. They report it used to boot on 88 with launch parameters, but no longer does. A commenter reports no video output on build 95 after video output on build 93, and another says Docked Mode with Accurate GPU loads the main menu but audio gets issues again.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (1 record).

Zelda: Ocarina of Time Reported platform: Windows 11, Vulkan runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
nx2 @ 27226d2 plus two measurement-only commits runs with issues RTX 5060 Laptop (8 GB) / Ryzen AI 9 365 Not provided Open report

nx2 @ 27226d2 plus two measurement-only commits report

Statusruns with issues
GPURTX 5060 Laptop (8 GB)
CPURyzen AI 9 365
Driver621.01
Recorded FPSNot provided

Problems or notes: In Kokiri Forest, disabling per-fence Preflushable downloads or batching them by 64 fences caused overexposure. Default per-fence downloads preserved correct exposure. The report measures GPU back-thread draws/s, not game FPS.

Related game issues

Compared with Previous Build

Zelda: Ocarina of Time Reported platform: Linux, Fedora 44 unknown 1 report

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided unknown RTX 3080 Ti / i9-12900K 46–47.8 FPS Open report

Not provided report

Statusunknown
GPURTX 3080 Ti
CPUi9-12900K
Driver615.78
Recorded FPS46–47.8 FPS

Problems or notes: A user comment reports same-binary, 300-second headless-harness measurements in Kokiri Forest: median FPS was 46.0 in Full mode and 47.8 in Auto mode. The comment reports correct auto-exposure in both modes and identifies readback bandwidth and stale-constants flicker as visible concerns; no sustained gameplay validation is stated.

Related game issues

Compared with Previous Build

Showing 101–110 of 114 reports

Known issues from Lichii sources

Known Game Issues

Other / not listed

Deku has black textures on some parts during the cinematic, with stuttering, bloom and artifacts when jumping. Dynamic FPS makes the game run too fast (about 2x speed); without it, gameplay is almost in slow motion.

Ocarina of Time Remake

User reports the emulator hangs and crashes at 11/14 shaders loaded on Linux with AMD graphics when booting the game in Build-88 or Build-93.

Mario Kart World

User reports a performance regression in Build 75 on Linux with an AMD RX 6000 series or older GPU: around 10 FPS on the title screen, barely reaching 15 FPS with constant stuttering, GPU usage at 100%, and RAM usage increasing nonstop.

Other / not listed

In the shield tutorial, holding ZL is not detected and the tutorial loops. The user reports the same issue after rebinding ZL to L or switching to keyboard.

Orbitals

Black screen and GPU deadlock after an unsupported native QMD compute dispatch; GPU channels wait on the semaphore the QMD was supposed to release.

green-hat kid adventure

Shrubbery, bushes, and grass turn dead-looking when approached in Hyrule Castle, especially in Zelda's garden. A user reports that it still occurs in build 83.

Ocarina of Time

White haze over Hyrule Field and the sky on AMD cards, attributed by a commenter to froxel fog reading light probes beyond a 64 MiB read-only storage binding.

Recorded fix: A commenter says the issue was fixed in #351.

The Legend of Zelda: Ocarina of Time

On Windows 11 with an AMD Radeon RX 6700 XT and AMD Software (Adrenalin) 26.10.2, Lichii closes during shader rebuilding with an access violation in amdvlk64.dll.

Other / not listed

In build 93, the user reports controller input is hijacked about every 30 seconds, causing the character to run into a wall. The user says this did not happen in build 92.

Mario Kart World

Poor frame rates; the issue says performance is worse than on most other forks.

Showing 91–100 of 188 issues

最近のリリースノート

最新ビルドでの互換性の変化

ビルドの選び方

どのビルドを使えばいい?

build-75 · 公開日: November 5, 2026

Ocarina of Time

  • runs with issues · GPU RTX 5070 Ti · CPU 記載なし · ドライバー 記載なし

このビルドでは 12 件のファイルがダウンロード用に公開されています。

最新のダウンロード可能なリリースを試す: build-94。テスト中に戻せるよう、動作するビルドも残しておいてください。

互換性について

ゲーム互換性に関するよくある質問

この絞り込み条件でゲームを共有するには?

ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。

画面が真っ黒になったら何を試せばいい?

ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。

同じ GPU で結果が異なるのはなぜ?

ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。

まだ掲載されていない結果を報告するには?

Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。