Les données actuelles comptent 98 entrées par jeu et environnement, et 275 rapports sur Lichii.
Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.
Consultez la plateforme indiquée pour distinguer les différentes versions d’un jeu.
Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.
Compatibility results
Game Compatibility Results
Recorded performance
Performance by Build and Hardware
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
No games match these filters. Try a different name, GPU, or build, or clear a filter to broaden the search.
Zelda: Ocarina of TimeReported platform: Windows 10runs with issues1 report
Also listed as: OoT
Lichii compatibility reports for Zelda: Ocarina of Time
Problems or notes: User reports excessive brightness and overexposure: the sky appears completely white, and the horizon and distant scenery are washed out by a white glow or fog effect.
Problems or notes: Opening rendered and controllable Kokiri Forest gameplay was reached. Some sessions hung at “Closing software…” during shutdown, while others exited successfully. The source does not establish a cause or fix.
build-78 report
Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided
Problems or notes: Audio plays from a different point in the game than the picture, including Ganondorf intro audio while Link is waking up. A user comment also reports audio leading video in other scenes, with around 50 FPS in cutscenes and 35-45 FPS in-game; another reports the same intro desynchronization.
Not provided report
Statusruns with issues
GPURTX 5070
CPU7800X3D
DriverNot provided
Recorded FPSNot provided
Problems or notes: A user comment reports audio playing far ahead of video in the intro scene. The user also reports 32GB DDR5.
From build-75 to build-83: follow the gameplay changes described for these two builds.
Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.
Before: Missing vegetation and incorrect material data; affected lighting and colours; a glowing doorway; one-frame white flashes; and on AMD, shaders could produce a black 3D scene.
After: Additional shader pointers and storage-buffer bindings, corrected buffer tracking and mesh-shader register handling, fixed occlusion-query and nested-return handling, and added the Max Resolution add-on and frame-ahead presentation tuning.
build-75 → build-83
Zelda Ocarina Of Time RemakeReported platform: unknownruns with issuesunknown4 reports
Lichii compatibility reports for Zelda Ocarina Of Time Remake
Problems or notes: User reports excessive bloom outside the Great Deku Tree, returning to normal after defeating Gohma, and invisible boxes and walls inside it. Windows 10.
build-93 report
Statusruns with issues
GPUAMD Radeon 9070XT
CPUIntel Core I5
DriverNot provided
Recorded FPSNot provided
Problems or notes: Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.
Not provided report
Statusunknown
GPUGTX 1070 8GB
CPURyzen 5 5500
DriverNot provided
Recorded FPSNot provided
Problems or notes: Commenter reports the same issue; Windows and build are not stated.
Not provided report
Statusruns with issues
GPUrx7600xt 16gb
CPUryzen 5 5600
DriverNot provided
Recorded FPSNot provided
Problems or notes: Commenter says the game runs pretty well and posts an image, but is unsure whether it relates to bloom. No specific issue is identified.
A user reports that the game remains on the Launching screen and does not start in nx2 build 88 on Windows 11.
Donkey kong bananza
Crashes when loading after the main menu on build 31.
OoT
The game runs slowly when booting.
Fast Fusion
User reports a maximum of 23–24 FPS on an NVIDIA RTX 50 series under Windows 11.
Kirby Air Raiders
The emulator force-quit after remaining on the "Loading Shaders" screen for about 2 seconds.
Hyrule Warriors
An on-screen error appears after the cinematic and remains visible, blocking the view.
The Legend of Zelda: Ocarina of Time
A user reported an infinite startup launch loop when booting the .NUP version.
Starfox
Repeated Unmapped Write64 errors while the game is running, possible audio popping, and an emulation crash when closing the game, as reported by a user.
Star Fox
User reports crashes before the training mission begins; another user reports crashes during the campaign after skipping training.
Donkey Kong Bananza
User reports the picture is covered with artifacts, especially on shadows.
Showing 241–250 of 287 issues
Notes de version récentes
Changements de compatibilité dans les dernières versions
Version build-117 · Ocarina of Time
Fixed a crash during shader building on Windows drivers for RX 6000 (RDNA2), RX 5000 (RDNA1), Vega, and Polaris cards. The faster matrix path now runs only on RDNA3 and newer.
Version build-116 · Zelda: Ocarina of Time
Ocarina of Time is described as very stable; foliage and Hyrule Field grass rendering are fixed, and many users get 60+ fps.
Version build-116 · Zelda: Ocarina of Time
NVIDIA DLSS Super Resolution can replace the game's own upscaler on RTX cards; the setting is experimental.
Version build-116 · Zelda: Ocarina of Time
A new option turns off the game's sharpening anti-aliasing; the default Game setting behaves as before, and DLSS takes priority if both are enabled.
Version build-116 · Mario Tennis Fever
The game runs fully at 60 fps, and texture glitches are fixed.
Choix d’une version
Quelle version utiliser ?
Choisissez un jeu ci-dessus pour voir quelles versions testées sont disponibles au téléchargement. En attendant, utilisez la dernière version disponible et lisez ses notes.
Essayez la dernière version disponible : build-117. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
FAQ sur la compatibilité des jeux
Comment partager un jeu avec ces filtres ?
Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.
Que faire si j’obtiens un écran noir ?
Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.
Pourquoi un même GPU peut-il donner des résultats différents ?
La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.
Où puis-je soumettre un résultat manquant ?
Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.