Suivez l’évolution de Lichii. Découvrez les nouvelles versions, retrouvez celle que vous préférez et voyez ce qui a changé pour les jeux qui vous intéressent.
Fixes a race-related random crash involving an unallocated SparseLargeVector region, which the release says can affect any game.
Avant / après : A race could free part of the memory map while another thread was updating it, causing a random crash. → The race-related crash is fixed.
Version précédente non précisée → build-94
Changement de version
Adds LayeredFS mod support for NUP titles.
Avant / après : non précisé → LayeredFS mods now apply to NUP titles.
Version précédente non précisée → build-94
Changement de version
The migration prompt's Keep Old Data option now keeps data instead of moving it.
Avant / après : Keep Old Data moved the data. → Keep Old Data keeps the data.
Version précédente non précisée → build-94
Changement de version
Adds an experimental option to pin GPU threads to their own cores. It is off by default and requires 6 or more physical performance cores.
Avant / après : non précisé → Graphics → Extras → Hacks → Pin GPU threads to their own cores is available as an opt-in experimental option.
Version précédente non précisée → build-94
Sélection des versions
Comparer deux versions
Choisissez deux versions pour comparer les changements concernant les jeux, les notes sur les fichiers et les téléchargements officiels.
Sélection · build-94
Lichii nx2 build 95 (222877d)
November 7, 2026
Résumé
This release is identified in its About screen and logs as build-95, though its release tag and download links use build-94; the source says these refer to the same build. It includes Ocarina of Time graphics fixes, stability and performance changes, and installation packages for Linux, Windows, and Apple Silicon macOS.
Fixes a race-related random crash involving an unallocated SparseLargeVector region, which the release says can affect any game.
Adds LayeredFS mod support for NUP titles.
The migration prompt's Keep Old Data option now keeps data instead of moving it.
Adds an experimental option to pin GPU threads to their own cores. It is off by default and requires 6 or more physical performance cores.
Notes de compilation (3 au maximum)
The release tag and download links say build-94, but the About screen and logs identify the same build as build-95; the source says there is no separate build 94 release.
Only standard builds are included; PGO builds are not included.
build-93 focuses on AMD shader correctness and Vulkan synchronization, adds several fixes and reporting features, and provides standard packages for Linux, Windows, and Apple Silicon macOS.
Changements (5 au maximum)
Improves AMD shader correctness and Vulkan synchronization, including fixes for misaligned storage-buffer access and synchronization barriers. The combined changes have not been verified in affected AMD gameplay; shader fallbacks and stronger synchronization may affect performance and frame times.
Adds a MinGW x86-64 AV1 decoder fix for Switch 2 movies to the source. The release distributes only the standard MSVC Windows package, not a MinGW binary.
Fixes a lost wake during worker cancellation, including shader-loading cancellation. It does not fix the separate initial Linux shader-loading stall, and in-flight driver calls must still return.
New desktop global configurations receive a seeded performance profile: FSR1 softer sharpening, Fast GPU mode, GPU video decoding, asynchronous presentation, and ordinary asynchronous shader compilation. Existing configurations and per-game settings retain their behavior.
Adds opt-in native draw discard while pipelines compile. EDEN_NX2_ASYNC_DISCARD is off by default; enabling it can skip writes to persistent resources and leave missing effects.
Notes de compilation (3 au maximum)
build-93 distributes standard builds only. Linux packages are available for x86_64 and aarch64 as AppImage and tar.gz; Windows is x86_64 MSVC ZIP; macOS is Apple Silicon ZIP and DMG.
The release's standard platform build jobs passed; the workflow was canceled after an optional PGO job stalled during dependency installation.
Fixes near foliage disappearing, white flashes during camera movement, terrain drawn over the scene, a stale Z-target reticle, and several shader issues. The changes had only limited gameplay testing.
On build 94 with GPU thread split enabled, split-front macros repeatedly fail with “instruction outside uploaded RAM,” leading to a black screen or stopped rendering.
Solution proposée : Set EDEN_NX2_SPLIT=1 to keep macros on the back thread; both issue reporters say this avoids the macro errors, and the second reports that the game renders.
Puis-je partager une comparaison entre deux versions ?
Sélectionnez les deux tags et cliquez sur « Comparer les versions », puis copiez l’adresse de la page. Le lien conserve les deux sélections.
Dois-je installer toutes les versions intermédiaires ?
L’historique des téléchargements permet de choisir directement une version précise. Lisez ses notes pour connaître les étapes d’installation qui lui sont propres.
Que faut-il conserver avant d’essayer une mise à jour ?
Gardez l’installateur ou l’archive de la version qui fonctionne et sauvegardez vos parties et votre configuration. Vous pourrez ainsi revenir en arrière si le jeu fonctionne moins bien après la mise à jour.
Où puis-je vérifier le commit source ?
Suivez le lien officiel de la version sur GitHub pour consulter son tag et le commit source associé.