Ocarina of Time
On Build 95, the user reports sound from the intro but no video and 0 FPS on Linux.
Ocarina of Time
A commenter says performance is worse on Build 116 than on Build 93.
Other / not listed
The emulator reportedly crashes when walking from Hyrule Town to Hyrule Castle.
Other / not listed
A commenter reports a loading-screen issue that they bypassed using specific memory layout, VRAM, and ASTC recompression settings, with reduced visual quality.
Donkey Kong Bananza
Crashes after the continue-game loading screen.
Zelda Ocarina Of Time
Black lines and low performance.
The Legend of Zelda: Ocarina of Time
Build 95 hangs on a black screen at the intro video on reported Linux/NVIDIA systems, with GPU macro failures and semaphore waits; build 93 works in the reports.
The Legend of Zelda: Ocarina of Time
A user reports heavy stutter when re-entering areas after graphics pipelines are evicted and rebuilt. The report attributes eviction to pipelines being unused for 9000 frames.
The Legend of Zelda: Ocarina of Time
A user reports frequent shader-building notifications and stutter, including when revisiting areas, on nx2-build-117. Their single capture showed substantial runtime pipeline creation but no eviction entries; persistence after a second launch is undetermined.
Ocarina of Time
On Linux RADV systems, user reports describe GPU resets or device loss during mesh draws, sometimes with an illegal opcode in the command stream. EDEN_NX2_NO_MESH=1 avoided resets in several tests but caused missing terrain, plants, or other geometry.
Recorded fix: Users reported that EDEN_NX2_NO_MESH=1 avoided resets, with missing geometry. Tests of PR #569 reported that EDEN_NX2_FORCE_MESH_FALLBACK=1 avoided resets on Navi 23 and Navi 31 and restored geometry; these are user reports, not maintainer-confirmed fixes.