Fixes a race-related random crash involving an unallocated SparseLargeVector region, which the release says can affect any game.
Antes / después: A race could free part of the memory map while another thread was updating it, causing a random crash. → The race-related crash is fixed.
Versión anterior no indicada → build-94
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Adds LayeredFS mod support for NUP titles.
Antes / después: no indicado → LayeredFS mods now apply to NUP titles.
Versión anterior no indicada → build-94
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The migration prompt's Keep Old Data option now keeps data instead of moving it.
Antes / después: Keep Old Data moved the data. → Keep Old Data keeps the data.
Versión anterior no indicada → build-94
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Adds an experimental option to pin GPU threads to their own cores. It is off by default and requires 6 or more physical performance cores.
Antes / después: no indicado → Graphics → Extras → Hacks → Pin GPU threads to their own cores is available as an opt-in experimental option.
Versión anterior no indicada → build-94
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Seleccionada · build-94
Lichii nx2 build 95 (222877d)
November 7, 2026
Resumen
This release is identified in its About screen and logs as build-95, though its release tag and download links use build-94; the source says these refer to the same build. It includes Ocarina of Time graphics fixes, stability and performance changes, and installation packages for Linux, Windows, and Apple Silicon macOS.
Fixes a race-related random crash involving an unallocated SparseLargeVector region, which the release says can affect any game.
Adds LayeredFS mod support for NUP titles.
The migration prompt's Keep Old Data option now keeps data instead of moving it.
Adds an experimental option to pin GPU threads to their own cores. It is off by default and requires 6 or more physical performance cores.
Notas sobre la compilación (hasta 3)
The release tag and download links say build-94, but the About screen and logs identify the same build as build-95; the source says there is no separate build 94 release.
Only standard builds are included; PGO builds are not included.
build-93 focuses on AMD shader correctness and Vulkan synchronization, adds several fixes and reporting features, and provides standard packages for Linux, Windows, and Apple Silicon macOS.
Cambios (hasta 5)
Improves AMD shader correctness and Vulkan synchronization, including fixes for misaligned storage-buffer access and synchronization barriers. The combined changes have not been verified in affected AMD gameplay; shader fallbacks and stronger synchronization may affect performance and frame times.
Adds a MinGW x86-64 AV1 decoder fix for Switch 2 movies to the source. The release distributes only the standard MSVC Windows package, not a MinGW binary.
Fixes a lost wake during worker cancellation, including shader-loading cancellation. It does not fix the separate initial Linux shader-loading stall, and in-flight driver calls must still return.
New desktop global configurations receive a seeded performance profile: FSR1 softer sharpening, Fast GPU mode, GPU video decoding, asynchronous presentation, and ordinary asynchronous shader compilation. Existing configurations and per-game settings retain their behavior.
Adds opt-in native draw discard while pipelines compile. EDEN_NX2_ASYNC_DISCARD is off by default; enabling it can skip writes to persistent resources and leave missing effects.
Notas sobre la compilación (hasta 3)
build-93 distributes standard builds only. Linux packages are available for x86_64 and aarch64 as AppImage and tar.gz; Windows is x86_64 MSVC ZIP; macOS is Apple Silicon ZIP and DMG.
The release's standard platform build jobs passed; the workflow was canceled after an optional PGO job stalled during dependency installation.
Fixes near foliage disappearing, white flashes during camera movement, terrain drawn over the scene, a stale Z-target reticle, and several shader issues. The changes had only limited gameplay testing.
On build 94 with GPU thread split enabled, split-front macros repeatedly fail with “instruction outside uploaded RAM,” leading to a black screen or stopped rendering.
Solución sugerida: Set EDEN_NX2_SPLIT=1 to keep macros on the back thread; both issue reporters say this avoids the macro errors, and the second reports that the game renders.
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