Other / not listed
Frequent freezing is reported while running at about 30 FPS on Windows 10 with build 117.
Spielekompatibilität
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Compatibility results
Recorded performance
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Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | unknown | RTX 5060 / Not provided | Not provided | Open report |
| Not provided | playable | RTX 4090 / Ryzen 9 7950x3D | Not provided | Open report |
| Not provided | runs with issues | Integrated graphics AMD (Radeon 860M, Ryzen AI 7 350, RADV / Mesa) / Ryzen AI 7 350 | 22–23 FPS | Open report |
Problems or notes: The user says the game cannot run at 60 fps in the base village; no actual FPS or gameplay-start status is stated.
Problems or notes: A commenter reports freezes of about 3 seconds with each step due to shader compilation. Another commenter says the game is completely playable for them and describes shader-compilation stuttering; no performance or sustained-play details are provided.
Problems or notes: During gameplay, the texture collector remains in aggressive mode, causing heavy image creation/deletion churn and frequent full GPU waits. Reporter measured 22.3 fps in two default runs and 22.5 fps in two override runs; these are standing FPS measurements, not a general performance result.
Current: build-117 (2 records); previous: build-116 (0 records).
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD Radeon RX 6900 XT / AMD Ryzen 9 5900X | 24–30 FPS | Open report |
| chuppatricky-amd-testbuild-v13 | not booting | AMD Radeon RX 6700 XT (12 GB) / AMD Ryzen 9 5900X | Not provided | Open report |
| build 97 | runs with issues | AMD RX 9000 series / Not provided | ?–20 FPS | Open report |
| Frizti v3 (tag: frizti-v3, based on Lichii nx2) | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
| build 95 (222877d) | unknown | AMD RX 9000 series / Not provided | Not provided | Open report |
| Not provided | playable | AMD Radeon RX 6750 XT (RDNA2) / Ryzen 9 5900X | 26 FPS | Open report |
| Not provided | runs with issues | AMD Radeon RX 6800 XT (RDNA2) / Ryzen 7 9800X3D | Not provided | Open report |
Problems or notes: Severe lighting flickering and overexposure or corrupted lighting effects; significant slowdowns in some sequences; audio desynchronization during cinematics; initial shader compilation takes considerable time. The user reports approximately 24 FPS in Kokiri Forest and approximately 30 FPS in menus and some cinematics.
Problems or notes: User reports the emulator closes without an error message after about 9–10 minutes of shader rebuilding on first launch. Windows reports exception code 0xc0000005 in amdvlk64.dll. The user says the same fault offset occurred across several launches.
Problems or notes: Around 20 FPS with large variance, bright light/haze-like artifacts, and desynchronized, stuttering audio after gameplay starts. The steps specify Lichii build 93 (MSVC Windows package), while the emulator build field says build 97.
Problems or notes: A massive white bloom streak blows out the upper-left quadrant of the screen in Kakariko Village during daytime; a commenter reports similar effects in the well, later areas, and frozen Zora's domain.
Problems or notes: Extract NUP fails when the output path is 264 characters long, reporting Extraction Failed.
Problems or notes: The report says v14 and v15 builds consistently crashed in amdvlk64.dll within 30–90 seconds. A custom build with the PR #629 fix loaded the main menu and save files, supported gameplay for 8+ minutes without a crash, and required no environment variable or manual workaround.
Problems or notes: Crashes about 50 seconds after boot while the disk pipeline cache is being prebuilt. The report says the latest nx2 build with EDEN_NX2_NO_COOP_MATRIX=1 compiles shaders and launches the game.
Current: build-93 (1 record); previous: build-88 (0 records).
Showing 181–190 of 308 reports
Known issues from Lichii sources
Frequent freezing is reported while running at about 30 FPS on Windows 10 with build 117.
The user reports very low FPS and rendering artifacts when running on an Intel Arc GPU under Windows 11 with Vulkan.
On an AYN Thor with Adreno 740 and Turnip, large native compute shaders cause pipeline compilation to consume substantial memory and pin Vulkan pipeline-builder threads; reports include black output, GPU device loss, or out-of-memory termination.
On ARM hosts using NCE, the built-in Dynamic FPS by Dark and Max Resolution patches together were reported to trigger an early SIGILL on builds 88 and 94.
Recorded fix: Disable both Dynamic FPS by Dark (built-in) and Max Resolution (built-in) in the game's Add-Ons.
Long shader and pipeline hitches while exploring; the user also reports texture flashes or freezes when new pipelines compile.
A user reports constant CPU-side coil whine while playing on a laptop.
Missing textures were reported on build 95; stuttering and long loading times were reported on build 117.
On build-117, the user reports nonstop freezes or frame drops during gameplay. They report occasional hangs on older builds.
A system-wide GPU error and crash after playing for a few minutes, reported with AMD RX 6000 series or older on Linux in Build 117 PGO.
Crashes during boot at an unimplemented nx2:vi2 function 201; the report also mentions a later unimplemented IGeneralService function 101 assert.
Showing 81–90 of 361 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
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Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
Fragen zur Kompatibilität
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