Other / not listed
Frequent freezing is reported while running at about 30 FPS on Windows 10 with build 117.
Spielekompatibilität
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build93 | unknown | AMD RX 9000 series / Not provided | Not provided | Open report |
Problems or notes: The main area has a rhythmic wavy edge effect, described as depth of field toggling on and off. The reporter says it worked in the first release, but does not know about intervening builds.
Current: build-117 (1 record); previous: build-116 (1 record).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-95(or 94 whatever) | runs with issues | Integrated graphics AMD / Not provided | Not provided | Open report |
Problems or notes: User reports pixelated, blurry graphics and somewhat slow FPS. They say the game worked in Selevet 6, a fork used before Liichi. The user speculates anti-aliasing may be related, but says changing anti-aliasing settings did not help.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii nx2 build 70 (`286117c`) | runs with issues | integrated RDNA2, RADV, reports as `GFX1013` / AMD BC-250 (Oberon APU), 7 cores / 14 threads, AVX2 + FMA | Not provided | Open report |
Problems or notes: User reports heavily distorted speech, music, and effects (“robot voice”). Comments clarify that the approximately 0.7032 accepted/copied ratio reflects retries, not audio loss at that point; they discuss possible timebase or host-drain causes without confirming which applies. The user also says build 75 does not reach gameplay, instead hitting a guest Userspace PANIC (`debug_buffer_err_code=40299`) about 29 seconds in and presenting a static black frame at 59.9 FPS.
Also listed as: StarFox
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | Not provided / Not provided | 60 FPS | Open report |
| build-70 | runs with issues | Not provided / Not provided | ?–30 FPS | Open report |
| 19.44 (11-4-2026) | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| Lichii nx2 build 75 (c9ebb5c) | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
| Build - 75 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
Problems or notes: On RTX 50-series GPUs, the GPU device can be lost after a scene change.
Problems or notes: Gameplay is capped at about 30 fps despite the game asking for 60. On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.
Problems or notes: User reports crashes before the training mission begins; it passed once. A separate user reports crashes during the campaign after skipping training.
Problems or notes: User reports repeated Unmapped Write64 errors and a crash when closing the game; audio popping is suspected but not confirmed.
Problems or notes: User reports that the emulator closes about a minute after gameplay begins.
Current: build-75 (1 record); previous: build-70 (1 record).
Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | AMD RX 7000 series; RX 7800 XT (RDNA3) / Not provided | Not provided | Open report |
| build-117 | runs with issues | NVIDIA 4070 Super / AMD 9850x3d | 0–50 FPS | Open report |
Problems or notes: In the Bombchu Bowling Alley, stones along the wall and ovens flash pink, yellow, red, or black by day; the sign shows garbage, noise, and fragments of another image. The graphics look correct at night after leaving and returning. The issue remains in official build-117. The Royal Family's Tomb red line is separately reported fixed by #722.
Problems or notes: The issue author reports major stuttering and shader building around Hyrule Castle town, making play unworkable. They say visuals looked good and FPS seemed more stable in previous builds. In comments, users report shader loading/building stutter and repeated shader rebuilding when revisiting areas. One commenter says enabling “switch 2 draws with unbuilt pipelines to skip” fixed the stutter but caused graphical and lighting issues. Another says deleting the shader cache and letting it rebuild helped, but performance remained slower than build 93. A commenter reports build 93 had better FPS but worse visuals than build 117.
Current: build-117 (2 records); previous: build-116 (0 records).
Showing 131–140 of 308 reports
Known issues from Lichii sources
Frequent freezing is reported while running at about 30 FPS on Windows 10 with build 117.
The user reports very low FPS and rendering artifacts when running on an Intel Arc GPU under Windows 11 with Vulkan.
On an AYN Thor with Adreno 740 and Turnip, large native compute shaders cause pipeline compilation to consume substantial memory and pin Vulkan pipeline-builder threads; reports include black output, GPU device loss, or out-of-memory termination.
On ARM hosts using NCE, the built-in Dynamic FPS by Dark and Max Resolution patches together were reported to trigger an early SIGILL on builds 88 and 94.
Recorded fix: Disable both Dynamic FPS by Dark (built-in) and Max Resolution (built-in) in the game's Add-Ons.
Long shader and pipeline hitches while exploring; the user also reports texture flashes or freezes when new pipelines compile.
A user reports constant CPU-side coil whine while playing on a laptop.
Missing textures were reported on build 95; stuttering and long loading times were reported on build 117.
On build-117, the user reports nonstop freezes or frame drops during gameplay. They report occasional hangs on older builds.
A system-wide GPU error and crash after playing for a few minutes, reported with AMD RX 6000 series or older on Linux in Build 117 PGO.
Crashes during boot at an unimplemented nx2:vi2 function 201; the report also mentions a later unimplemented IGeneralService function 101 assert.
Showing 81–90 of 361 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
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Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
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