Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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108 Einträge zu Spielen und Testumgebungen sowie 308 Lichii-Berichte sind derzeit erfasst.

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Kirby Air Raiders Reported platform: unknown runs with issues 1 report
Lichii compatibility reports for Kirby Air Raiders
Build Status GPU / CPU FPS Details
release-binaries #80 runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report

release-binaries #80 report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The emulator force-quit after remaining on the "Loading Shaders" screen for about 2 seconds.

Related game issues

Compared with Previous Build

Kirby Air Riders Reported platform: unknown runs with issues 1 report
Lichii compatibility reports for Kirby Air Riders
Build Status GPU / CPU FPS Details
build-70 runs with issues Not provided / Not provided Not provided Open report

build-70 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Some races still stall while shaders build.

Related game issues

Compared with Previous Build

Current: build-70 (1 record); previous: build-65 (0 records).

Kirby Riders Reported platform: Windows 11 runs with issues 1 report
Lichii compatibility reports for Kirby Riders
Build Status GPU / CPU FPS Details
build-65 runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report

build-65 report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Freezes when menu preview videos play for the selected mode. A comment says the log records the game aborting (2162-0001) during menu videos; the report was closed as stale, and no resolution was confirmed.

Related game issues

Compared with Previous Build

Current: build-65 (1 record); previous: nx2-build-34 (0 records).

Legend of Green hat boy Reported platform: Linux runs with issues 1 report
Legend of Green hat boy Reported platform: macOS not booting 1 report
Legend of Green hat boy Reported platform: unknown runs with issues playable 2 reports
Lichii compatibility reports for Legend of Green hat boy
Build Status GPU / CPU FPS Details
build-83 runs with issues RTX 4070 SUPER 12 GB / i5-14600KF 30–60 FPS Open report
Not provided playable NVIDIA GeForce RTX 4070 SUPER / Intel Core i5-14600KF 90–130 FPS Open report

build-83 report

Statusruns with issues
GPURTX 4070 SUPER 12 GB
CPUi5-14600KF
Driver621.14
Recorded FPS30–60 FPS

Problems or notes: The commenter reports slow motion at about 30 fps and says GPU Mode: Fast reached 60 fps in most areas. They also report shader-build stutter on new content, fewer visual artifacts in a local build, and cache-warming stutter after updates.

Not provided report

Statusplayable
GPUNVIDIA GeForce RTX 4070 SUPER
CPUIntel Core i5-14600KF
Driver621.14
Recorded FPS90–130 FPS

Problems or notes: User-reported normal-speed play with the speed limit off. The approximately 90–130 FPS figures include built-in frame generation and are displayed FPS, not rendered FPS.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (0 records).

Legend of Zelda Ocarine of Time (remake) Reported platform: Windows 11 runs with issues 2 reports
Lichii compatibility reports for Legend of Zelda Ocarine of Time (remake)
Build Status GPU / CPU FPS Details
build-83 runs with issues RTX 3060 12 GB / i5-11400 Not provided Open report
Not provided runs with issues NVIDIA GeForce GTX 1650 / Not provided 7 FPS Open report

build-83 report

Statusruns with issues
GPURTX 3060 12 GB
CPUi5-11400
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user reports audio/video desynchronization. The AV1 title and intro movies are reported below 60 FPS, and gameplay in Kokiri Forest is reported at about 15 FPS on build 83 versus about 24 FPS on build 80. The user notes that the build-80 movie ran at about 24 FPS and the build-83 movie at about 20–36 FPS.

Not provided report

Statusruns with issues
GPUNVIDIA GeForce GTX 1650
CPUNot provided
DriverNot provided
Recorded FPS7 FPS

Problems or notes: The user reports the game will not exceed 7 FPS and they cannot leave the character's bedroom, despite trying low settings.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (0 records).

Legend of Zelda Ocarine of Time (remake) Reported platform: Windows runs with issues 1 report
Lichii compatibility reports for Legend of Zelda Ocarine of Time (remake)
Build Status GPU / CPU FPS Details
Lichii build 83 (MSVC) runs with issues NVIDIA GeForce GTX 1070 / Intel Core i7-7700 18 FPS Open report

Lichii build 83 (MSVC) report

Statusruns with issues
GPUNVIDIA GeForce GTX 1070
CPUIntel Core i7-7700
DriverNot provided
Recorded FPS18 FPS

Problems or notes: The user reports audio/video desynchronization and frequent hangs or stalls during play.

Related game issues

Compared with Previous Build

Showing 31–40 of 308 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

Gameplay performance is CPU-bound on the reported Ryzen 7 2700X; resolution scale changes and switching to Handheld did not improve performance.

The Legend of Zelda: Ocarina of Time (Switch 2)

On build 93 with RX 9070 XT, gameplay is slow-motion at reported frame rates, with heavy bloom and overexposure in bright areas and the Great Deku Tree rendered as a dark silhouette in its intro scene.

The Legend of Zelda: Ocarina of Time (Switch 2)

On RX 5700 (RDNA1), Kokiri Forest performance is reported at 14–15 FPS, compared with 22–24 FPS indoors; build 95 is reported to have the same outdoor performance as build 93.

The Legend of Zelda: Ocarina of Time (Switch 2)

On Lichii-AMD 2026.11.07 with RX 9070 XT using GPU Mode Fast, repeated rolling and jumping triggered black game frames while the HUD remained visible; the game continued running. Blackouts recurred in Kokiri Forest and were not accompanied by log output during the reported black periods.

Recorded fix: Switching GPU Mode from Fast to Accurate at runtime restored the picture without restarting; the commenter reports stutter afterward. Accurate mode was also reported to avoid blackouts but cause heavy stutter.

The Legend of Zelda: Ocarina of Time (Switch 2)

With an older configuration retaining GPU accuracy High, GPU thread splitting did not start, leaving work on one GPU thread. The commenter also reports long hitches while native pipelines were built, even with async shaders on.

The Legend of Zelda: Ocarina of Time (Switch 2)

On RX 9070 XT with extracted base-game version 1.0.0, the commenter reports blackouts and a Native compute shader rejected (per-tap gather) log error. They report no blackouts or such error during about 70 minutes of play using version 2.0.0 from a .nup on build 117 PGO.

Other / not listed

User reports a solar flare in the field when looking toward Kakariko and no collision.

Other / not listed

Music randomly cuts out while voices continue playing in the first cinematic.

Other / not listed

A user reports that room textures disappear inside the Water Temple. A commenter says a damaged game-data texture file may prevent its model from being built.

Recorded fix: A commenter describes a workaround in PR #267 that serves the damaged file from a sibling file, but does not confirm that it fixes the Water Temple issue.

Other / not listed

A flash phenomenon occurs when entering Kakariko Village; a comment reports the same issue in Goron City.

Showing 61–70 of 361 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

Wähle oben ein Spiel aus, um zu sehen, welche getesteten Builds zum Download verfügbar sind. Bis dahin kannst du den neuesten veröffentlichten Build verwenden und seine Release-Hinweise lesen.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

Fragen zur Kompatibilität

Häufige Fragen zur Spielekompatibilität

Wie teile ich ein Spiel mit diesen Filtern?

Setze die Filter für Spiel, Status, GPU und Build und kopiere anschließend die Seitenadresse. Ein direkter Link zum Spiel öffnet dessen Berichtskarte.

Was kann ich bei einem schwarzen Bildschirm versuchen?

Prüfe in anderen Berichten, ob das Spiel bis zum Menü oder ins Spielgeschehen gelangt. Notiere Treiber und Renderer und suche nach dem Spiel oder dem Fehler in der Anleitung zur Fehlerbehebung.

Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

Wo kann ich ein fehlendes Testergebnis melden?

Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.