Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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108 Einträge zu Spielen und Testumgebungen sowie 308 Lichii-Berichte sind derzeit erfasst.

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Reported platform: CachyOS runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build 95 runs with issues RX 7600 (RADV) / Ryzen 7 7700 15–20 FPS Open report

build 95 report

Statusruns with issues
GPURX 7600 (RADV)
CPURyzen 7 7700
DriverNot provided
Recorded FPS15–20 FPS

Problems or notes: The report says open areas remain CPU-bound at about 15–20 FPS; indoor and small areas were fine.

Related game issues

Compared with Previous Build

Ocarina of Time Remake Reported platform: Linux runs with issues 1 report
Lichii compatibility reports for Ocarina of Time Remake
Build Status GPU / CPU FPS Details
build-93 runs with issues Radeon 5700 XT / AMD Ryzen 6 3600 Not provided Open report

build-93 report

Statusruns with issues
GPURadeon 5700 XT
CPUAMD Ryzen 6 3600
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports the emulator hangs and crashes at 11/14 shaders loaded when booting Ocarina Of Time Remake. They say the issue also occurs in Build-88, while Build-83 works; results are the same handheld or docked and on x11 or wayland. The report also identifies the graphics card as AMD RX 6000 series or older.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Ocarina of Time Remake Reported platform: unknown runs with issues 4 reports
Lichii compatibility reports for Ocarina of Time Remake
Build Status GPU / CPU FPS Details
build-117 runs with issues NVIDIA RTX 50 series; RTX 5090 / 9800x3d Not provided Open report
build-93 runs with issues AMD RX 7000 series; Radeon RX 7900 XTX / AMD Ryzen 9 7900X Not provided Open report
build-93 runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report
95 runs with issues NVIDIA RTX 30 series or older; 3080TI / 9800X3D ?–60 FPS Open report

build-117 report

Statusruns with issues
GPUNVIDIA RTX 50 series; RTX 5090
CPU9800x3d
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user reports frequent freezes or frame drops during movement, camera movement, and attacks. On older builds, they experienced occasional hangs requiring them to close and restart the game.

build-93 report

Statusruns with issues
GPUAMD RX 7000 series; Radeon RX 7900 XTX
CPUAMD Ryzen 9 7900X
DriverAdrenaline Edition 26.10.2; AMD Windows Driver Version 32.0.21045.20006; Vulkan™ Driver Version 2.0.353
Recorded FPSNot provided

Problems or notes: Title screen and first cutscene work, but the game crashes immediately after the first cutscene. The report identifies the game as “Other / not listed” and refers to it as Ocarina of Time Remake (Update 1.1.1).

build-93 report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user reports the game freezes when pressing a button in the ocarina menu.

95 report

Statusruns with issues
GPUNVIDIA RTX 30 series or older; 3080TI
CPU9800X3D
DriverNot provided
Recorded FPS?–60 FPS

Problems or notes: While walking or spinning, the “Building X Shaders” status message coincides with freezing or stuttering and drops to 15 or fewer FPS; performance is reported as 40–60 FPS otherwise. The commenter reports first-visit shader stutter.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

Ocarina of Time Remake Reported platform: Windows 11 runs with issues 2 reports
Lichii compatibility reports for Ocarina of Time Remake
Build Status GPU / CPU FPS Details
build-93 runs with issues Radeon 9060 XT / Ryzen 7700x Not provided Open report
nx2-build-95 (222877d) runs with issues RTX 5070 Ti / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPURadeon 9060 XT
CPURyzen 7700x
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reported an extremely bright sky obscuring visibility in open areas such as Hyrule Field. A comment attributed the white haze to light-volume probe data being read further into memory than was bound, and mentioned a separate NaN-safe min/max change that could spread bloom on AMD. The comment said these changes were not yet in a published release.

nx2-build-95 (222877d) report

Statusruns with issues
GPURTX 5070 Ti
CPUNot provided
DriverNVIDIA 621.01
Recorded FPSNot provided

Problems or notes: User reports that preloaded pipelines were evicted after 9000 frames, leading to runtime pipeline rebuilds and stutter when moving into a new area.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Ocarina of time SW2 Reported platform: unknown runs with issues 1 report
Lichii compatibility reports for Ocarina of time SW2
Build Status GPU / CPU FPS Details
95 runs with issues RTX2060 / Not provided 15–22 FPS Open report

95 report

Statusruns with issues
GPURTX2060
CPUNot provided
DriverNot provided
Recorded FPS15–22 FPS

Problems or notes: The user reports delayed AV1 cinematics and audio playing faster. Normal gameplay is reported at about 15–22 FPS.

Related game issues

Compared with Previous Build

OOT Reported platform: Linux (Gentoo) runs with issues 1 report
Lichii compatibility reports for OOT
Build Status GPU / CPU FPS Details
build-75 runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report

build-75 report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The issue reports a hard black screen outside captions in handheld mode and a vaseline-like image in docked mode. Comments report black screens during gameplay and the introductory cinematic, intermittent black flashes, excessively bright and low-resolution handheld visuals, and audio playing ahead of the video.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

Showing 81–90 of 308 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

On the reported Radeon 890M system, the game freezes during early Kokiri Forest gameplay, accompanied by Unmapped Device ReadBlock errors; a later report on build 117 also describes pipeline-building stalls and a hard freeze.

Ocarina of Time Remake

Stutters or freezes and drops to 15 or fewer FPS while shaders are building.

Ocarina of Time Remake

First-visit shader stutter.

The Legend of Zelda: Ocarina of Time (Switch 2)

Hard lag or freezes when shaders are being built, mostly on first visits to areas, as reported by the issue author.

Other / not listed

In build 117, the reporter experienced pervasive shader stutter and repeated shader rewriting, instability and choppiness, and broken frame generation. A commenter separately reports freezes when entering new areas.

Other / not listed

Long freezes while entering new areas, according to a commenter.

Other / not listed

In Build 117, pre-rendered cutscenes reportedly run at 28 FPS in slow motion and fall out of sync with audio, while gameplay is unaffected.

Other / not listed

A commenter reports slow motion in Build 93.

The Legend of Zelda: Ocarina of Time

On Linux using a Steam Deck, the reporter describes a main-menu performance regression in build 117, from 60 FPS with some drops on the prior legacy build to 10 FPS, with audio out of sync. The non-PGO version reportedly had the same problem.

The Legend of Zelda: Ocarina of Time

Shader stutter and multi-second freezes while shaders are being built, including during first visits.

Recorded fix: A commenter reports the stutter was resolved for them on a fork built with PR #579 by running the one-time shader warm-up from the game files; it took about 23 minutes on their CPU.

Showing 51–60 of 361 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

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Welchen Build soll ich verwenden?

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Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

Fragen zur Kompatibilität

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Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

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