Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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108 Einträge zu Spielen und Testumgebungen sowie 308 Lichii-Berichte sind derzeit erfasst.

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Linux runs with issues playable boots not booting 4 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
83 Non-PGO boots AMD Radeon RX 9070 XT / AMD Ryzen 7 5700X (AM4) Not provided Open report

83 Non-PGO report

Statusboots
GPUAMD Radeon RX 9070 XT
CPUAMD Ryzen 7 5700X (AM4)
DriverMesa RADV (exact Mesa version to follow)
Recorded FPSNot provided

Problems or notes: The game renders on the same machine under Wayland without special environment variables, but performance is reported as lower.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Windows 11 25H2 not booting 1 report

Also listed as: Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
Not provided not booting RX 9070 XT 16 GB / Ryzen 7 9850X3D Not provided Open report

Not provided report

Statusnot booting
GPURX 9070 XT 16 GB
CPURyzen 7 9850X3D
DriverAMD driver 2.0.416
Recorded FPSNot provided

Problems or notes: A commenter reports an instant crash despite trying the EDEN_NX2_NO_MESH=1 workaround. Firmware 20.3.0, game version 1.1.1, and game build ID E0F3CCFAF50065AE4EA01EB5AEB13B1A45DA3348 are stated.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: macOS runs with issues 4 reports
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
nx2 at 8813b44 and 5a50f50; other user tests cite 75 (c9ebb5c), 27226d2, 55532f2, and b06d181 runs with issues Not provided / Apple M6 (arm64) 12–14 FPS Open report
Eglantine fork 0ca2032 and Lichii nx2 build 75 (c9ebb5c) runs with issues Not provided / Apple M1 Not provided Open report
Local nx2 builds 27226d2 and 55532f2, with user patches runs with issues Not provided / Apple M3 Max Not provided Open report
nx2 b06d181 runs with issues Not provided / Not provided 12–14 FPS Open report

nx2 at 8813b44 and 5a50f50; other user tests cite 75 (c9ebb5c), 27226d2, 55532f2, and b06d181 report

Statusruns with issues
GPUNot provided
CPUApple M6 (arm64)
DriverVulkan via MoltenVK 1.4.1 (bundled v1.4.1-ryujinx)
Recorded FPS12–14 FPS

Problems or notes: Title screen and intro video render, but the GPU may lose the Metal device during video playback or the GPU thread may hang at the video-to-gameplay transition. The initial report states gameplay is not reached; a later user update says the intro plays end to end after applying proposed changes but transition stalls remain. A separate report gives 25-30 FPS after applying proposed fixes. Reports are user observations.

Eglantine fork 0ca2032 and Lichii nx2 build 75 (c9ebb5c) report

Statusruns with issues
GPUNot provided
CPUApple M1
DriverMoltenVK 1.4.1
Recorded FPSNot provided

Problems or notes: User reports Metal device loss at the video-to-gameplay transition. Applying a framebuffer extent clamp avoided device loss for 10 minutes and allowed the game past the title screen on a test build, but after this fix the 3D scene remained black in the reported older fork.

Local nx2 builds 27226d2 and 55532f2, with user patches report

Statusruns with issues
GPUNot provided
CPUApple M3 Max
DriverOfficial KhronosGroup MoltenVK 1.4.2
Recorded FPSNot provided

Problems or notes: User reports VK_ERROR_DEVICE_LOST after a Metal GPU page fault, including during title-screen rendering or when intro-video compute programs run. Rejecting programs containing native opcode 0x4a4 avoided the page fault in the user's patched builds, but this is a user workaround and not a confirmed general fix.

nx2 b06d181 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverMoltenVK
Recorded FPS12–14 FPS

Problems or notes: User reports that framebuffer clamping plus a 64 KiB stream-buffer tail, or rejecting native opcode 0x4a4 programs, prevents intro-video page faults in tests. With the clamp and tail, intro playback reached 25-30 FPS and completed, but the video-to-gameplay transition still stalled; a second decoder session was also followed by VK_ERROR_DEVICE_LOST on builds running the native chain.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Windows 11 26H2 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
nx2-build-92 runs with issues AMD Radeon RX 9070 XT (16 GB VRAM) / Ryzen 5 5500 Not provided Open report

nx2-build-92 report

Statusruns with issues
GPUAMD Radeon RX 9070 XT (16 GB VRAM)
CPURyzen 5 5500
DriverAMD Adrenalin 26.10.1
Recorded FPSNot provided

Problems or notes: A user reports that the black screen issue is gone and the game runs, but performance is poor and shader compilation causes heavy stuttering, sometimes dropping to 0 FPS. Another commenter says they get 60 fps after the start/launch, but does not specify the settings or hardware for that result.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Windows 11 runs with issues not booting 2 reports

Also listed as: Ocarina of Time (Switch 2), Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
build-75 not booting AMD Radeon RX 6750 XT (RDNA2) / Intel Core i7-11700F Not provided Open report
Not provided runs with issues RX 9070 XT 16 GB / Ryzen 7 5800X3D 17–20 FPS Open report

build-75 report

Statusnot booting
GPUAMD Radeon RX 6750 XT (RDNA2)
CPUIntel Core i7-11700F
Driver2.0.353
Recorded FPSNot provided

Problems or notes: The game passes the initial launching stage, but the emulator becomes unresponsive at “Building 9 shaders”; background audio works and the game does not progress.

Not provided report

Statusruns with issues
GPURX 9070 XT 16 GB
CPURyzen 7 5800X3D
Driver2.0.416
Recorded FPS17–20 FPS

Problems or notes: A short source-build test reached the first room of gameplay without VK_ERROR_DEVICE_LOST, but the cutscene after the intro flickered heavily green/cyan, UI text and legends flickered, and shader compilation caused hitches up to a reported 24-second frame. The reported 17–20 FPS was in a simple interior after shaders stopped compiling. The tester could not determine whether PR #251 or disabling Frame Generation avoided the crash, and did not test the outdoor area.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Windows not booting runs with issues playable 11 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
build-93 runs with issues RTX 5070 Laptop / i7-13650HX Not provided Open report

build-93 report

Statusruns with issues
GPURTX 5070 Laptop
CPUi7-13650HX
Driver621.14
Recorded FPSNot provided

Problems or notes: Local clang-cl Release nx2 build at 91d1aada6, not PGO. GPU accuracy High prevented GPU thread splitting and ran the work on one busy GPU thread. With GPU mode Fast, async shaders and async presentation on, and NVDEC GPU, splitting was enabled; the reporter notes the second run had a warmer shader cache, so the performance difference is not directly comparable. Profiling also showed GPU idle waits and long hitches while native pipelines were built.

Related game issues

Compared with Previous Build

Current: build-93 (4 records); previous: build-88 (1 record).

Showing 251–260 of 308 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

On the reported Radeon 890M system, the game freezes during early Kokiri Forest gameplay, accompanied by Unmapped Device ReadBlock errors; a later report on build 117 also describes pipeline-building stalls and a hard freeze.

Ocarina of Time Remake

Stutters or freezes and drops to 15 or fewer FPS while shaders are building.

Ocarina of Time Remake

First-visit shader stutter.

The Legend of Zelda: Ocarina of Time (Switch 2)

Hard lag or freezes when shaders are being built, mostly on first visits to areas, as reported by the issue author.

Other / not listed

In build 117, the reporter experienced pervasive shader stutter and repeated shader rewriting, instability and choppiness, and broken frame generation. A commenter separately reports freezes when entering new areas.

Other / not listed

Long freezes while entering new areas, according to a commenter.

Other / not listed

In Build 117, pre-rendered cutscenes reportedly run at 28 FPS in slow motion and fall out of sync with audio, while gameplay is unaffected.

Other / not listed

A commenter reports slow motion in Build 93.

The Legend of Zelda: Ocarina of Time

On Linux using a Steam Deck, the reporter describes a main-menu performance regression in build 117, from 60 FPS with some drops on the prior legacy build to 10 FPS, with audio out of sync. The non-PGO version reportedly had the same problem.

The Legend of Zelda: Ocarina of Time

Shader stutter and multi-second freezes while shaders are being built, including during first visits.

Recorded fix: A commenter reports the stutter was resolved for them on a fork built with PR #579 by running the one-time shader warm-up from the game files; it took about 23 minutes on their CPU.

Showing 51–60 of 361 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

Wähle oben ein Spiel aus, um zu sehen, welche getesteten Builds zum Download verfügbar sind. Bis dahin kannst du den neuesten veröffentlichten Build verwenden und seine Release-Hinweise lesen.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

Fragen zur Kompatibilität

Häufige Fragen zur Spielekompatibilität

Wie teile ich ein Spiel mit diesen Filtern?

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Was kann ich bei einem schwarzen Bildschirm versuchen?

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Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

Wo kann ich ein fehlendes Testergebnis melden?

Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.