Ocarina of Time
A user reports approximately 23–25 FPS in Kokiri Forest on Fritchii v4, with CPU and GPU not saturated.
Yoshi and the Mysterious Book
Gameplay graphics remain black while UI and button prompts work; the cutscene and opening title display correctly.
The Legend of Zelda: Ocarina of Time
Foliage, leaves, walls, doors, and other geometry can be missing on GPUs without VK_EXT_mesh_shader because task/mesh shader draws are skipped.
The Legend of Zelda: Ocarina of Time
A draft compute-based task/mesh shader fallback rendered some foliage on GTX 1070 but produced flickering geometry and still missed canopies, grass, and house walls.
The Legend of Zelda: Ocarina of Time Remake
The in-game language did not change to Portuguese (Brazil) after configuring the emulator system language to Portuguese.
Ocarina of Time
On Linux with NVIDIA GPUs, gameplay can lead to a GPU hang after roughly five minutes. Reports include Xid 109 CTX SWITCH TIMEOUT or a GPU stuck at 100% utilization without an Xid.
Other / not listed
Random white splotches appear in Hyrule Field after beating King Dodongo.
Other / not listed
The whole PC crashes right after the intro movie on Linux with an AMD ATI Radeon RX 9060 XT.
Other / not listed
White squares appear in Kakariko village.
The Legend of Zelda: Ocarina of Time
On the reported NVIDIA systems using driver 581.29, the game crashes with Vulkan device loss during shader and pipeline compilation after the intro cinematic; reports include repeated Unmapped Device ReadBlock errors and Windows nvlddmkm Event ID 153.
Recorded fix: One user reports that updating to the official NVIDIA Game Ready 621.14 driver and rebooting resolved the issue on their system. Another comment says it started working after installing the latest Nvidia driver.