Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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Nach kompatiblen Lichii-Spielen suchen

98 Einträge zu Spielen und Testumgebungen sowie 275 Lichii-Berichte sind derzeit erfasst.

Dein Spiel fehlt? Ein leeres Suchergebnis bedeutet, dass noch kein Lichii-Bericht erfasst ist. Daraus lässt sich kein fehlgeschlagener Test ableiten.

An der Plattformangabe erkennst du, welche Version eines Spiels gemeint ist.

Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Zelda Ocarina remake Reported platform: Cachyos runs with issues 1 report
Lichii compatibility reports for Zelda Ocarina remake
Build Status GPU / CPU FPS Details
build95 runs with issues NVIDIA GeForce RTX 5070 Ti / AMD 5800x3D Not provided Open report

build95 report

Statusruns with issues
GPUNVIDIA GeForce RTX 5070 Ti
CPUAMD 5800x3D
Driver615.78.08
Recorded FPSNot provided

Problems or notes: User reports vegetation and tree leaves vanish up close and shadows change. A separate user report says flowers no longer disappear in builds 94/95, but tree leaves still do.

Related game issues

Compared with Previous Build

Zelda Ocarine of time Reported platform: CachyOS runs with issues 1 report
Lichii compatibility reports for Zelda Ocarine of time
Build Status GPU / CPU FPS Details
build-75 runs with issues Rtx 4070 Mobile 8g / i9 13900hx 14 FPS Open report

build-75 report

Statusruns with issues
GPURtx 4070 Mobile 8g
CPUi9 13900hx
DriverNot provided
Recorded FPS14 FPS

Problems or notes: A user reports that switching from handheld to docked mode resolved the black screen on their setup, but gameplay had missing textures, blown-out white visuals, and very low performance; they said it was not really playable.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

Zelda Ocarine of time Reported platform: Windows 11 not booting runs with issues 2 reports
Lichii compatibility reports for Zelda Ocarine of time
Build Status GPU / CPU FPS Details
build-75 runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report
build-75 not booting RTX 5080 / Not provided 60 FPS Open report

build-75 report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The issue body reports audio with no visuals. Comments report black screens after the title screen or during gameplay, and some users report low FPS, missing textures, blown-out white visuals, and graphics artifacts. A user reports that shared MSVC-build settings resolved the black screen, while another reports that switching from handheld to docked mode resolved it for their setup.

build-75 report

Statusnot booting
GPURTX 5080
CPUNot provided
Driver621.14
Recorded FPS60 FPS

Problems or notes: A user reports the title screen displays at 60 FPS, but selecting New Game leads to a black screen during the intro cutscene. Their log reports that FFmpeg has no AV1 decoder. They state that changing settings did not help.

Related game issues

Compared with Previous Build

Current: build-75 (2 records); previous: build-70 (0 records).

Zelda: OoT Remake Reported platform: unknown runs with issues 1 report
Lichii compatibility reports for Zelda: OoT Remake
Build Status GPU / CPU FPS Details
build-93 runs with issues AMD Radeon RX 570 4GB / Intel Core i5-8500 4 FPS Open report

build-93 report

Statusruns with issues
GPUAMD Radeon RX 570 4GB
CPUIntel Core i5-8500
DriverLatest Adrenalin Drivers
Recorded FPS4 FPS

Problems or notes: The game boots and compiles shaders, but remains at 4 FPS in-game. The reporter says reducing resolution to 1x and changing memory layout to 4GB did not resolve the low FPS; a VRAM management issue on Polaris GPUs is suspected.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Showing 271–275 of 275 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of Time

A user reports approximately 23–25 FPS in Kokiri Forest on Fritchii v4, with CPU and GPU not saturated.

Yoshi and the Mysterious Book

Gameplay graphics remain black while UI and button prompts work; the cutscene and opening title display correctly.

The Legend of Zelda: Ocarina of Time

Foliage, leaves, walls, doors, and other geometry can be missing on GPUs without VK_EXT_mesh_shader because task/mesh shader draws are skipped.

The Legend of Zelda: Ocarina of Time

A draft compute-based task/mesh shader fallback rendered some foliage on GTX 1070 but produced flickering geometry and still missed canopies, grass, and house walls.

The Legend of Zelda: Ocarina of Time Remake

The in-game language did not change to Portuguese (Brazil) after configuring the emulator system language to Portuguese.

Ocarina of Time

On Linux with NVIDIA GPUs, gameplay can lead to a GPU hang after roughly five minutes. Reports include Xid 109 CTX SWITCH TIMEOUT or a GPU stuck at 100% utilization without an Xid.

The Legend of Zelda: Ocarina of Time

On the reported NVIDIA systems using driver 581.29, the game crashes with Vulkan device loss during shader and pipeline compilation after the intro cinematic; reports include repeated Unmapped Device ReadBlock errors and Windows nvlddmkm Event ID 153.

Recorded fix: One user reports that updating to the official NVIDIA Game Ready 621.14 driver and rebooting resolved the issue on their system. Another comment says it started working after installing the latest Nvidia driver.

The Legend of Zelda: Ocarina of Time

Day-only garbage graphics in the Bombchu Bowling Alley: stones and ovens flash pink, yellow, red, or black, and the sign displays garbage, noise, and fragments of another image. It looks correct at night after leaving and returning, and was still present in build-117.

The Legend of Zelda: Ocarina of Time

After outdoor play, the sky becomes flat yellow-white and water shimmers green until reboot, due to NaNs spreading through bloom. The report says the NaNs probably originate from fog/foliage probe reads beyond the 64 MiB graphics table-pointer cap.

Recorded fix: Use NaN-safe min/max/clamp handling and fix table-pointer reads beyond the old 64 MiB cap; the reporter confirmed normal visuals after both fixes.

The Legend of Zelda: Ocarina of Time

Foliage and vegetation near the player may turn into dead-looking variants or lose leaves up close, including hedges and plants in Hyrule Castle; reports also mention trees, Kokiri Forest bushes, Castle Town hedges, and Hyrule Field grass. One user describes the behavior as an inverted LOD.

Showing 21–30 of 287 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

Wähle oben ein Spiel aus, um zu sehen, welche getesteten Builds zum Download verfügbar sind. Bis dahin kannst du den neuesten veröffentlichten Build verwenden und seine Release-Hinweise lesen.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

Fragen zur Kompatibilität

Häufige Fragen zur Spielekompatibilität

Wie teile ich ein Spiel mit diesen Filtern?

Setze die Filter für Spiel, Status, GPU und Build und kopiere anschließend die Seitenadresse. Ein direkter Link zum Spiel öffnet dessen Berichtskarte.

Was kann ich bei einem schwarzen Bildschirm versuchen?

Prüfe in anderen Berichten, ob das Spiel bis zum Menü oder ins Spielgeschehen gelangt. Notiere Treiber und Renderer und suche nach dem Spiel oder dem Fehler in der Anleitung zur Fehlerbehebung.

Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

Wo kann ich ein fehlendes Testergebnis melden?

Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.