Ocarina of Time
A user reports approximately 23–25 FPS in Kokiri Forest on Fritchii v4, with CPU and GPU not saturated.
Spielekompatibilität
Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.
Ein Spiel finden
108 Einträge zu Spielen und Testumgebungen sowie 308 Lichii-Berichte sind derzeit erfasst.
Dein Spiel fehlt? Ein leeres Suchergebnis bedeutet, dass noch kein Lichii-Bericht erfasst ist. Daraus lässt sich kein fehlgeschlagener Test ableiten.
An der Plattformangabe erkennst du, welche Version eines Spiels gemeint ist.
Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
No games match these filters. Try a different name, GPU, or build, or clear a filter to broaden the search.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
Problems or notes: User reports significantly worse performance and that parts of the game are broken in build 117 compared with build 93.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-88 | runs with issues | NVIDIA GeForce RTX 2060 / Intel Xeon E5-1620 v3 | Not provided | Open report |
Problems or notes: A commenter reports that OpenGL (GLSL) displays menus with image and audio, but the in-game scene is black while audio and subtitles continue. The commenter says Vulkan displays the in-game scene.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
Problems or notes: A commenter reports the same apparent inverted LOD behavior: high-quality assets at a distance switch to lower-LOD meshes and textures up close, with fading.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | not booting | Adreno 740 / Snapdragon 8 Gen 2 | Not provided | Open report |
Problems or notes: On the PGO AppImage, ZBIC NSO decompression logs six `assert r > 0` failures and the game remains stuck without presenting a frame. The non-PGO AppImage of the same commit has no such assertions and boots, though another panic or black-screen report is mentioned afterward.
Current: build-70 (1 record); previous: build-65 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | Not provided / AMD Ryzen 7 4800H with Radeon Graphics | 0–15 FPS | Open report |
| build-93 | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
| build-93 | runs with issues | AMD RX 9000 series / Not provided | 0–40 FPS | Open report |
| build-83 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| build-75 | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
| build-80 | runs with issues | Integrated graphics AMD / Not provided | Not provided | Open report |
Problems or notes: The user reports low and fluctuating frame rates of 0–15 FPS.
Problems or notes: User reports controller hijacking roughly every 30 seconds, causing the character to run into a wall. User says the game runs with great FPS in build 93; no numeric FPS is stated.
Problems or notes: Gameplay sometimes runs around 40 FPS, with brief drops to approximately 20, 4, or 0 FPS roughly every three seconds before recovering. Mountain edges above the castle show rainbow-colored artifacts, and Hyrule Field has excessive bloom that obscures scene detail. Cutscenes can reach 100% GPU utilization.
Problems or notes: Crashes after about 15 to 20 minutes. The reporter states they have 16GB of RAM.
Problems or notes: User reports the title screen and menus are visible with sound, but the background is black; after starting a new game, sound continues while the screen remains black.
Problems or notes: Crashes while building shaders after the title card fades in The Legend of Zelda: Ocarina of Time remake for Switch 2, version 1.1.1. A commenter reports the same issue with a 5070ti and AMD 7950x.
Current: build-93 (3 records); previous: build-88 (0 records).
Showing 91–100 of 308 reports
Known issues from Lichii sources
A user reports approximately 23–25 FPS in Kokiri Forest on Fritchii v4, with CPU and GPU not saturated.
Gameplay graphics remain black while UI and button prompts work; the cutscene and opening title display correctly.
Foliage, leaves, walls, doors, and other geometry can be missing on GPUs without VK_EXT_mesh_shader because task/mesh shader draws are skipped.
A draft compute-based task/mesh shader fallback rendered some foliage on GTX 1070 but produced flickering geometry and still missed canopies, grass, and house walls.
The in-game language did not change to Portuguese (Brazil) after configuring the emulator system language to Portuguese.
On Linux with NVIDIA GPUs, gameplay can lead to a GPU hang after roughly five minutes. Reports include Xid 109 CTX SWITCH TIMEOUT or a GPU stuck at 100% utilization without an Xid.
Random white splotches appear in Hyrule Field after beating King Dodongo.
The whole PC crashes right after the intro movie on Linux with an AMD ATI Radeon RX 9060 XT.
White squares appear in Kakariko village.
On the reported NVIDIA systems using driver 581.29, the game crashes with Vulkan device loss during shader and pipeline compilation after the intro cinematic; reports include repeated Unmapped Device ReadBlock errors and Windows nvlddmkm Event ID 153.
Recorded fix: One user reports that updating to the official NVIDIA Game Ready 621.14 driver and rebooting resolved the issue on their system. Another comment says it started working after installing the latest Nvidia driver.
Showing 21–30 of 361 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
Wähle oben ein Spiel aus, um zu sehen, welche getesteten Builds zum Download verfügbar sind. Bis dahin kannst du den neuesten veröffentlichten Build verwenden und seine Release-Hinweise lesen.
Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
Fragen zur Kompatibilität
Setze die Filter für Spiel, Status, GPU und Build und kopiere anschließend die Seitenadresse. Ein direkter Link zum Spiel öffnet dessen Berichtskarte.
Prüfe in anderen Berichten, ob das Spiel bis zum Menü oder ins Spielgeschehen gelangt. Notiere Treiber und Renderer und suche nach dem Spiel oder dem Fehler in der Anleitung zur Fehlerbehebung.
Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.
Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.