Other / not listed
User reports a crash at the first cutscene and emulator shutdown after compiling existing shaders on reboot.
Spielekompatibilität
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108 Einträge zu Spielen und Testumgebungen sowie 308 Lichii-Berichte sind derzeit erfasst.
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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.
Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 62ba83427e | runs with issues | Radeon 8060S / Ryzen AI MAX+ 395 | 31–37 FPS | Open report |
Problems or notes: In Kokiri Forest, haze, blotches, and a translucent band appear in a fullscreen pass. Rejecting shader 3ddfb1d7a854c849 removed the haze and blotches in that test, while rejecting 780c0536b89fc89e removed fog but left blotches; these workarounds also remove game effects. Two starts stayed black from the beginning, one with music. A reported 31–37 FPS comparison against build-75 used views that were not identical.
Also listed as: OOT Remake, OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 3724db9a5c | playable | RTX 4070 / i9-12900F | 16 FPS | Open report |
| b8c812b18 | runs with issues | RX 5700 / Not provided | Not provided | Open report |
| build 95 | playable | RX 7900 XTX / Ryzen 7 9800X3D | 60 FPS | Open report |
| nx2 @ 27226d2 plus two measurement-only commits | runs with issues | RTX 5060 Laptop (8 GB) / Ryzen AI 9 365 | Not provided | Open report |
| Lichii nx2 build 88 | boots | Intel Arc / Not provided | 1 FPS | Open report |
| nx2 build 88 | not booting | NVIDIA RTX 3060 / Ryzen 7 5700X | Not provided | Open report |
| Not provided | runs with issues | AMD Radeon RX 9070 XT / Not provided | Not provided | Open report |
| Build-93 MSVC 19.44.352995.0 | runs with issues | RX 9060XT 16GB / Ryzen 7 5700X | 1–30 FPS | Open report |
| nx2-9fa4a71fa0-nx2 | runs with issues | AMD Radeon RX 7600, 8 GB / AMD Ryzen 5 5500 | 15 FPS | Open report |
Problems or notes: The tester reported visible grass and a clear view of the tree through grey fog in front of the Deku Tree. The in-game counter showed 16 FPS in that view; this was a single reading.
Problems or notes: A user reported a local ClangCL build stalled with no frames (maximum 8 presents); a local MSVC build also stalled and died within a minute. In comparison, the user's build-75 release run presented frames at 32 FPS. The maintainer said the report was from an old commit and may no longer apply.
Problems or notes: Not provided
Problems or notes: In the Kokiri Forest scene, disabling per-fence Preflushable downloads or batching them by 64 fences increased GPU back-thread draws per second but broke auto-exposure, leaving the scene overexposed. Default downloads preserved correct exposure. The issue reports measurements, not a gameplay FPS result.
Problems or notes: The issue title reports about 1 FPS in the main menu and first cutscene. A comment reports about 9 FPS in the opening cutscene on an Intel Arc B580 with driver 101.9150 and Lichii v2.
Problems or notes: The user's .NUP dump remains on the Launching screen and does not start. Keys and firmware 23.0.1 were installed, but the issue persisted. The earlier launch log showed an ARM exception after unmapped memory accesses, but may have come from a separate troubleshooting launch and needs confirmation.
Problems or notes: In docked mode, a dotted cyan/magenta line appeared along mountain and sky silhouettes in Hyrule Field. The issue author reports that the line disappeared after the fix was tested.
Problems or notes: User reports occasional audio loss, frame-rate drops from 30 to 1 that recover to 30, a missing sky replaced by bright light, and a missing map. The report also lists AMD RX 9000 series as the graphics card.
Problems or notes: Gameplay and movies run, but movie voices intermittently pause while video continues, causing late or absent audio. Gameplay was reported at about 15 fps in one test; another report recorded 15.4–19.4 average FPS over three sessions on build 9991f27, with hitches of 2–4 seconds and worst frames of several seconds. No driver crash or visual problems were noticed in the tested forest areas. Movie audio was not evaluated in the 9991f27 sessions.
Showing 61–70 of 308 reports
Known issues from Lichii sources
User reports a crash at the first cutscene and emulator shutdown after compiling existing shaders on reboot.
Much of Gerudo does not render correctly, appearing like the skybox; resetting shaders reportedly changes it to physical forms and shapes with skybox textures.
User reports missing geometry, walls, buildings, and caves in the Great Deku Tree on a GTX 1070 Ti; the issue worsens deeper into the area.
User reported sky-coloured holes in distant mountains of Hyrule Field on nx2 a7a28175 (same content as build-93) + local patches; a later user comment says they could no longer reproduce them on a newer local build.
User reports excessive bloom outside the Great Deku Tree and invisible boxes and walls inside it.
Crashes after the intro sequence on an AMD GPU; another report describes a persistent driver crash with an RX 9070 XT.
Heavy stuttering during shader compilation, sometimes dropping to 0 FPS, with poor reported performance.
On Radeon RX 580 (Polaris / GCN4), the game hangs at 0 FPS with a black screen while building compute pipelines as the intro video starts.
A commenter reports subsequent boots hang at Loading Shaders 25 / 27 with use_disk_shader_cache = true.
Recorded fix: Delete cache/shader/0400486024dec000 and set use_disk_shader_cache = false.
A commenter reports a black screen after the intro on AMD, attributed in the comment to rejection of the game's 1080p upscaler shader.
Showing 221–230 of 361 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
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Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
Fragen zur Kompatibilität
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