Other / not listed
User reports a crash at the first cutscene and emulator shutdown after compiling existing shaders on reboot.
Other / not listed
Much of Gerudo does not render correctly, appearing like the skybox; resetting shaders reportedly changes it to physical forms and shapes with skybox textures.
The Legend of Zelda: Ocarina of Time Remake
User reports missing geometry, walls, buildings, and caves in the Great Deku Tree on a GTX 1070 Ti; the issue worsens deeper into the area.
Ocarina of Time
User reported sky-coloured holes in distant mountains of Hyrule Field on nx2 a7a28175 (same content as build-93) + local patches; a later user comment says they could no longer reproduce them on a newer local build.
Zelda Ocarina Of Time Remake
User reports excessive bloom outside the Great Deku Tree and invisible boxes and walls inside it.
The Legend of Zelda: Ocarina of Time Remake
Crashes after the intro sequence on an AMD GPU; another report describes a persistent driver crash with an RX 9070 XT.
The Legend of Zelda: Ocarina of Time (Switch 2)
Heavy stuttering during shader compilation, sometimes dropping to 0 FPS, with poor reported performance.
The Legend of Zelda: Ocarina of Time (Switch 2)
On Radeon RX 580 (Polaris / GCN4), the game hangs at 0 FPS with a black screen while building compute pipelines as the intro video starts.
The Legend of Zelda: Ocarina of Time
A commenter reports subsequent boots hang at Loading Shaders 25 / 27 with use_disk_shader_cache = true.
Recorded fix: Delete cache/shader/0400486024dec000 and set use_disk_shader_cache = false.
The Legend of Zelda: Ocarina of Time
A commenter reports a black screen after the intro on AMD, attributed in the comment to rejection of the game's 1080p upscaler shader.