Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

Ein Spiel finden

Nach kompatiblen Lichii-Spielen suchen

108 Einträge zu Spielen und Testumgebungen sowie 308 Lichii-Berichte sind derzeit erfasst.

Dein Spiel fehlt? Ein leeres Suchergebnis bedeutet, dass noch kein Lichii-Bericht erfasst ist. Daraus lässt sich kein fehlgeschlagener Test ableiten.

An der Plattformangabe erkennst du, welche Version eines Spiels gemeint ist.

Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Donkey Kong Bananza Reported platform: unknown runs with issues unknown not booting playable 8 reports

Also listed as: dkb

Lichii compatibility reports for Donkey Kong Bananza
Build Status GPU / CPU FPS Details
build-70 playable Not provided / Not provided Not provided Open report
Not provided runs with issues Not provided / 9900X Not provided Open report
31 runs with issues RX 6600 / i5-12400 Not provided Open report
Not provided runs with issues 5070ti / 9800x3d Not provided Open report
nx2 build 65 (3bdd53d) runs with issues Sapphire nitro+ 7900XTX / 9800x3D Not provided Open report
Not provided unknown RX 9070 XT / Not provided Not provided Open report
Not provided not booting AMD RX 6000 series or older / Not provided Not provided Open report

build-70 report

Statusplayable
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Runs well, though not at a locked 60 fps.

Not provided report

Statusruns with issues
GPUNot provided
CPU9900X
Driver615.74
Recorded FPSNot provided

Problems or notes: Purple screen when entering the game.

31 report

Statusruns with issues
GPURX 6600
CPUi5-12400
DriverNot provided
Recorded FPSNot provided

Problems or notes: Crashes when loading after the main menu. A commenter speculated that the issue involved shader cache; this was not confirmed.

Not provided report

Statusruns with issues
GPU5070ti
CPU9800x3d
Driver621.01
Recorded FPSNot provided

Problems or notes: The DK character appears all black during the banana-collection cutscene, then returns to normal. The reporter said the issue persisted when retested on build-70.

nx2 build 65 (3bdd53d) report

Statusruns with issues
GPUSapphire nitro+ 7900XTX
CPU9800x3D
Driver26.10.1
Recorded FPSNot provided

Problems or notes: A black rectangle appears in what should be a mini-example guide; the reporter says the issue also occurs on build 70.

Not provided report

Statusunknown
GPURX 9070 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The issue's reproduction text says it has worse FPS than most other forks; no specific FPS or separate test details are given.

Not provided report

Statusnot booting
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports that the game crashes when the loading screen appears on Windows 10.

Related game issues

Compared with Previous Build

Current: build-70 (2 records); previous: build-65 (0 records).

Donkey Kong Bananza Reported platform: Windows x86_64 boots 1 report
Lichii compatibility reports for Donkey Kong Bananza
Build Status GPU / CPU FPS Details
nx2-20261031 boots Not provided / Not provided Not provided Open report

nx2-20261031 report

Statusboots
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Completed a 180-second GUI check; long-term memory stability and broader game compatibility remain unverified.

Related game issues

Compared with Previous Build

Fast Fusion Reported platform: Windows 11 unknown 1 report
Lichii compatibility reports for Fast Fusion
Build Status GPU / CPU FPS Details
release-binaries #80 unknown NVIDIA RTX 50 series / Not provided 23–24 FPS Open report

release-binaries #80 report

Statusunknown
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPS23–24 FPS

Problems or notes: User reports that the game runs at a maximum of 23–24 FPS.

Related game issues

Compared with Previous Build

Fire Emblem Reported platform: unknown runs with issues 2 reports

Showing 11–20 of 308 reports

Known issues from Lichii sources

Known Game Issues

Other / not listed

User reports a crash at the first cutscene and emulator shutdown after compiling existing shaders on reboot.

Other / not listed

Much of Gerudo does not render correctly, appearing like the skybox; resetting shaders reportedly changes it to physical forms and shapes with skybox textures.

The Legend of Zelda: Ocarina of Time Remake

User reports missing geometry, walls, buildings, and caves in the Great Deku Tree on a GTX 1070 Ti; the issue worsens deeper into the area.

Ocarina of Time

User reported sky-coloured holes in distant mountains of Hyrule Field on nx2 a7a28175 (same content as build-93) + local patches; a later user comment says they could no longer reproduce them on a newer local build.

Zelda Ocarina Of Time Remake

User reports excessive bloom outside the Great Deku Tree and invisible boxes and walls inside it.

The Legend of Zelda: Ocarina of Time Remake

Crashes after the intro sequence on an AMD GPU; another report describes a persistent driver crash with an RX 9070 XT.

The Legend of Zelda: Ocarina of Time (Switch 2)

Heavy stuttering during shader compilation, sometimes dropping to 0 FPS, with poor reported performance.

The Legend of Zelda: Ocarina of Time (Switch 2)

On Radeon RX 580 (Polaris / GCN4), the game hangs at 0 FPS with a black screen while building compute pipelines as the intro video starts.

The Legend of Zelda: Ocarina of Time

A commenter reports subsequent boots hang at Loading Shaders 25 / 27 with use_disk_shader_cache = true.

Recorded fix: Delete cache/shader/0400486024dec000 and set use_disk_shader_cache = false.

The Legend of Zelda: Ocarina of Time

A commenter reports a black screen after the intro on AMD, attributed in the comment to rejection of the game's 1080p upscaler shader.

Showing 221–230 of 361 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

Wähle oben ein Spiel aus, um zu sehen, welche getesteten Builds zum Download verfügbar sind. Bis dahin kannst du den neuesten veröffentlichten Build verwenden und seine Release-Hinweise lesen.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

Fragen zur Kompatibilität

Häufige Fragen zur Spielekompatibilität

Wie teile ich ein Spiel mit diesen Filtern?

Setze die Filter für Spiel, Status, GPU und Build und kopiere anschließend die Seitenadresse. Ein direkter Link zum Spiel öffnet dessen Berichtskarte.

Was kann ich bei einem schwarzen Bildschirm versuchen?

Prüfe in anderen Berichten, ob das Spiel bis zum Menü oder ins Spielgeschehen gelangt. Notiere Treiber und Renderer und suche nach dem Spiel oder dem Fehler in der Anleitung zur Fehlerbehebung.

Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

Wo kann ich ein fehlendes Testergebnis melden?

Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.