Ocarina of Time
User reports freezing while loading a game and a subsequent emulator crash on macOS; in Build 93, pressing A on a controller reportedly does nothing when attempting to return to the title screen.
Spielekompatibilität
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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.
Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
Problems or notes: User reports significantly worse performance and that parts of the game are broken in build 117 compared with build 93.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Eglantine nx2 build 34 (3140648) | unknown | M5 PRO 20 core gpu / M5 PRO 18 core | Not provided | Open report |
Problems or notes: A user reported worse performance than in the main Eglantine fork and did not notice a performance change after trying some hacks.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | Intel(R) Iris(R) Xe Graphics / 12th Gen Intel(R) Core(TM) i7-1255U | Not provided | Open report |
| build-65 | not booting | NVIDIA GeForce RTX 3080 / AMD Ryzen 7 5800X 8-Core Processor | Not provided | Open report |
Problems or notes: Only character outlines and UI are visible; the user reports a black-screen-like graphics issue.
Problems or notes: The user reports a constant black screen after booting and loading the game; the title indicates GPU idle at 16%.
Current: build-88 (1 record); previous: build-83 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | Not provided / Not provided | Not provided | Open report |
| build-116 | runs with issues | Not provided / Not provided | Not provided | Open report |
| build93 | unknown | AMD RX 9000 series / Not provided | Not provided | Open report |
Problems or notes: Characters look too dark, there is a green tint, and FPS is lower than in earlier builds. The issue is being investigated.
Problems or notes: Characters look too dark, there is a green tint, and FPS is lower than in earlier builds; the issue is being investigated.
Problems or notes: The main area has a rhythmic wavy edge effect, described as depth of field toggling on and off. The reporter says it worked in the first release, but does not know about intervening builds.
Current: build-117 (1 record); previous: build-116 (1 record).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-95(or 94 whatever) | runs with issues | Integrated graphics AMD / Not provided | Not provided | Open report |
Problems or notes: User reports pixelated, blurry graphics and somewhat slow FPS. They say the game worked in Selevet 6, a fork used before Liichi. The user speculates anti-aliasing may be related, but says changing anti-aliasing settings did not help.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Eglantine nx2 build 65 (3bdd53d) | runs with issues | Metal / M4 | Not provided | Open report |
Problems or notes: The reporter says they cannot swim in ink during the tutorial.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii nx2 build 70 (`286117c`) | runs with issues | integrated RDNA2, RADV, reports as `GFX1013` / AMD BC-250 (Oberon APU), 7 cores / 14 threads, AVX2 + FMA | Not provided | Open report |
Problems or notes: User reports heavily distorted speech, music, and effects (“robot voice”). Comments clarify that the approximately 0.7032 accepted/copied ratio reflects retries, not audio loss at that point; they discuss possible timebase or host-drain causes without confirming which applies. The user also says build 75 does not reach gameplay, instead hitting a guest Userspace PANIC (`debug_buffer_err_code=40299`) about 29 seconds in and presenting a static black frame at 59.9 FPS.
Showing 91–100 of 275 reports
Known issues from Lichii sources
User reports freezing while loading a game and a subsequent emulator crash on macOS; in Build 93, pressing A on a controller reportedly does nothing when attempting to return to the title screen.
A VP9 video reaching end of stream triggers error 2111-3604 and freezes emulation; the video panel appears as a solid yellow box in stable-1.0.0.
User reports the game is locked at 20 FPS, including menus and title screen, on Windows 11.
The game reaches responsive gameplay with a correctly rendered HUD, but the 3D scene is black. Graphics programs are rejected and draws are skipped.
AMD GPUs may show a black screen or crash the graphics driver after loading, the intro, or a cutscene.
On a local nx2 build, white or yellow haze outdoors and black water or foliage after an area change were reported as remaining graphics issues.
A user reports that the game speeds up when Dynamic FPS reaches 30 FPS, while running at normal speed around 20 FPS.
On build-83, repeated graphics-pipeline builds on the GPU thread across boots cause a visible gameplay hitch.
Recorded fix: A user reported that build-88 (MSVC), which includes #194, fixed the issue for them; this is not a maintainer-confirmed fix.
A user reported repeated GPU-thread pipeline builds and tessellation-related warnings in one Linux session; recurrence across launches was not confirmed.
On macOS arm64 with Vulkan via MoltenVK, the Metal device may be lost with a GPU address fault or device error during intro video playback, or the GPU thread may hang at the video-to-gameplay transition in fence waiting or buffer download.
Showing 221–230 of 287 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
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Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
Fragen zur Kompatibilität
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