Hyrule Warriors
On the reported Windows 11 setup with an AMD Radeon RX 6600, Vulkan logs VRAM memory-budget warnings and an unimplemented-path assertion before a crash after a few minutes of gameplay.
Spielekompatibilität
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
Problems or notes: User reports significantly worse performance and that parts of the game are broken in build 117 compared with build 93.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-88 | runs with issues | NVIDIA GeForce RTX 2060 / Intel Xeon E5-1620 v3 | Not provided | Open report |
Problems or notes: A commenter reports that OpenGL (GLSL) displays menus with image and audio, but the in-game scene is black while audio and subtitles continue. The commenter says Vulkan displays the in-game scene.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
Problems or notes: A commenter reports the same apparent inverted LOD behavior: high-quality assets at a distance switch to lower-LOD meshes and textures up close, with fading.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | not booting | Adreno 740 / Snapdragon 8 Gen 2 | Not provided | Open report |
Problems or notes: On the PGO AppImage, ZBIC NSO decompression logs six `assert r > 0` failures and the game remains stuck without presenting a frame. The non-PGO AppImage of the same commit has no such assertions and boots, though another panic or black-screen report is mentioned afterward.
Current: build-70 (1 record); previous: build-65 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | Not provided / AMD Ryzen 7 4800H with Radeon Graphics | 0–15 FPS | Open report |
| build-93 | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
| build-93 | runs with issues | AMD RX 9000 series / Not provided | 0–40 FPS | Open report |
| build-83 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| build-75 | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
| build-80 | runs with issues | Integrated graphics AMD / Not provided | Not provided | Open report |
Problems or notes: The user reports low and fluctuating frame rates of 0–15 FPS.
Problems or notes: User reports controller hijacking roughly every 30 seconds, causing the character to run into a wall. User says the game runs with great FPS in build 93; no numeric FPS is stated.
Problems or notes: Gameplay sometimes runs around 40 FPS, with brief drops to approximately 20, 4, or 0 FPS roughly every three seconds before recovering. Mountain edges above the castle show rainbow-colored artifacts, and Hyrule Field has excessive bloom that obscures scene detail. Cutscenes can reach 100% GPU utilization.
Problems or notes: Crashes after about 15 to 20 minutes. The reporter states they have 16GB of RAM.
Problems or notes: User reports the title screen and menus are visible with sound, but the background is black; after starting a new game, sound continues while the screen remains black.
Problems or notes: Crashes while building shaders after the title card fades in The Legend of Zelda: Ocarina of Time remake for Switch 2, version 1.1.1. A commenter reports the same issue with a 5070ti and AMD 7950x.
Current: build-93 (3 records); previous: build-88 (0 records).
Showing 91–100 of 308 reports
Known issues from Lichii sources
On the reported Windows 11 setup with an AMD Radeon RX 6600, Vulkan logs VRAM memory-budget warnings and an unimplemented-path assertion before a crash after a few minutes of gameplay.
User reports describe multi-second GPU-thread shader translation stalls, gameplay stuttering, and growing synchronous OnCPURead waits during long sessions.
Blinding white bloom/flare streak in Kakariko Village; a commenter reports it also occurs in the well, later areas, and frozen Zora's domain.
User reports textures not working properly, slow frame rate, and a shield glitch.
On Linux Mint with Intel(R) HD Graphics 620, Vulkan and OpenGL GLSL show audio without video; the introductory sequence eventually freezes when using OpenGL GLSL.
A commenter reports that OpenGL (GLSL) shows menus but a black in-game scene, while Vulkan displays the scene.
Crash reported after joining the game with OpenGL.
Crashes immediately after the first cutscene.
Severe lighting flickering, excessively bright or visually corrupted lighting effects, performance slowdowns, audio desynchronization during cinematics, and lengthy initial shader compilation.
Eglantine crashes at the end of the intro with VK_ERROR_DEVICE_LOST on an Apple Silicon Mac, according to a user comment.
Showing 201–210 of 361 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
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Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
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