Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-94 Pre-release Published November 7, 2026

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76 Einträge zu Spielen und Testumgebungen sowie 175 Lichii-Berichte sind derzeit erfasst.

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An der Plattformangabe erkennst du, welche Version eines Spiels gemeint ist.

Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Donkey Kong Bananza Reported platform: unknown unknown not booting runs with issues playable 4 reports

Also listed as: dkb

Lichii compatibility reports for Donkey Kong Bananza
Build Status GPU / CPU FPS Details
nx2 build 65 (3bdd53d) runs with issues Sapphire nitro+ 7900XTX / 9800x3D Not provided Open report
Not provided unknown RX 9070 XT / Not provided Not provided Open report
Not provided not booting AMD RX 6000 series or older / Not provided Not provided Open report

nx2 build 65 (3bdd53d) report

Statusruns with issues
GPUSapphire nitro+ 7900XTX
CPU9800x3D
Driver26.10.1
Recorded FPSNot provided

Problems or notes: A black rectangle appears in a mini-example guide; the reporter says it also occurs on build-70.

Not provided report

Statusunknown
GPURX 9070 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The issue's reproduction text says it has worse FPS than most other forks; no specific FPS or separate test details are given.

Not provided report

Statusnot booting
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports that the game crashes when the loading screen appears on Windows 10.

Related game issues

Compared with Previous Build

Current: build-70 (1 record); previous: build-65 (0 records).

Fast Fusion Reported platform: unknown unknown 1 report
Lichii compatibility reports for Fast Fusion
Build Status GPU / CPU FPS Details
release-binaries #80 unknown NVIDIA RTX 50 series / Not provided 23–24 FPS Open report

release-binaries #80 report

Statusunknown
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPS23–24 FPS

Problems or notes: User report: the game runs at a maximum of 23–24 FPS.

Related game issues

Compared with Previous Build

Fire Emblem Reported platform: unknown runs with issues 1 report
Lichii compatibility reports for Fire Emblem
Build Status GPU / CPU FPS Details
build-70 runs with issues NVIDIA RTX 40 series / Not provided Not provided Open report

build-70 report

Statusruns with issues
GPUNVIDIA RTX 40 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports that FMVs and pre-rendered videos are skipped; the opening cut-scene skips to the in-engine scene.

Related game issues

Compared with Previous Build

Current: build-70 (1 record); previous: build-65 (0 records).

Fire Emblem Reported platform: Linux not booting 1 report
Lichii compatibility reports for Fire Emblem
Build Status GPU / CPU FPS Details
build 93 (09b78bd) not booting AMD RX 9000 series; RX9070XT / R5 3600 Not provided Open report

build 93 (09b78bd) report

Statusnot booting
GPUAMD RX 9000 series; RX9070XT
CPUR5 3600
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports that Fire Emblem: Fortune's Weave shows a black screen for several seconds, then crashes with VK_ERROR_DEVICE_LOST. The report says it does not happen in Windows on the same system. Other user reports describe the same failure on Linux with Radeon GPUs; Eglantine 212 reportedly boots the game with "use game's own dlss" disabled, but that is not a confirmed Lichii fix.

Related game issues

Compared with Previous Build

green-hat child game Reported platform: unknown runs with issues 1 report
Lichii compatibility reports for green-hat child game
Build Status GPU / CPU FPS Details
build-93 runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Many water temple rooms are not visible; walls are completely transparent.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

green-hat kid adventure Reported platform: Linux runs with issues 1 report
Lichii compatibility reports for green-hat kid adventure
Build Status GPU / CPU FPS Details
5a50f50 runs with issues AMD RX 7000 series / Not provided Not provided Open report

5a50f50 report

Statusruns with issues
GPUAMD RX 7000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports repeated crashes around Deku Tree; after the first crash, booting gets stuck compiling shaders until the shader cache is deleted. Another user says the problem occurs only with RADV and that the game runs too slowly to be playable on their NVIDIA GPU.

Related game issues

Compared with Previous Build

Hyrule Warriors Reported platform: unknown runs with issues 1 report
Lichii compatibility reports for Hyrule Warriors
Build Status GPU / CPU FPS Details
80 runs with issues NVIDIA RTX 40 series / Not provided Not provided Open report

80 report

Statusruns with issues
GPUNVIDIA RTX 40 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: In stages past the first one, gameplay displays a black screen while the UI remains visible; pausing shows the world rendered in the background. The reporter says it worked on older builds of eglantine.

Related game issues

Compared with Previous Build

Hyrule Warriors Reported platform: Windows 11 runs with issues 1 report
Lichii compatibility reports for Hyrule Warriors
Build Status GPU / CPU FPS Details
build 75 (c9ebb5c) runs with issues AMD RX 9000 series; RX 9060 XT 16GB / Not provided Not provided Open report

build 75 (c9ebb5c) report

Statusruns with issues
GPUAMD RX 9000 series; RX 9060 XT 16GB
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: An error appears after the cinematic and remains on screen, blocking the view.

Related game issues

Compared with Previous Build

Showing 11–20 of 175 reports

Known issues from Lichii sources

Known Game Issues

Kirby Air Riders

Some races still stall while shaders build.

Other / not listed

The sky in Hyrule glows white when the save file is loaded.

Zelda: Ocarina of Time

Black screen or no video output while audio works or appears to work.

Recorded fix: A commenter reports that launching in Docked Mode with Accurate GPU loads the main menu; this is a user-reported workaround, not a confirmed fix.

Zelda: Ocarina of Time

Audio issues and occasional crash when launching another game without restarting after the game loads using Docked Mode and Accurate GPU.

Other / not listed

The Skateboarding sport's Sightseeing Tour requires a Joy-Con 2 controller, but the Controller Applet has no Joy-Con 2 option, making it impossible to play.

The Legend of Zelda: Ocarina of Time

On build 95 on Linux with AMD RADV, the game stalls on a black screen at 0 FPS, with repeated native MME macro execution failures.

Other / not listed

The game reportedly runs at 10 FPS on the menu and shows a black screen after the cutscene on Intel Arc.

Other / not listed

Flashing textures when running with GPU Mode: Fast on Linux; the report says the issue does not occur with GPU Mode: Accurate.

Ocarina of Time

A commenter reports white flickering throughout the 3D world in the Frizti fork.

Ocarina of Time

On build 94 with GPU thread split enabled, split-front macros repeatedly fail with “instruction outside uploaded RAM,” leading to a black screen or stopped rendering.

Recorded fix: Set EDEN_NX2_SPLIT=1 to keep macros on the back thread; both issue reporters say this avoids the macro errors, and the second reports that the game renders.

Showing 11–20 of 188 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

Wähle oben ein Spiel aus, um zu sehen, welche getesteten Builds zum Download verfügbar sind. Bis dahin kannst du den neuesten veröffentlichten Build verwenden und seine Release-Hinweise lesen.

Probiere den neuesten verfügbaren Release aus: build-94. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

Fragen zur Kompatibilität

Häufige Fragen zur Spielekompatibilität

Wie teile ich ein Spiel mit diesen Filtern?

Setze die Filter für Spiel, Status, GPU und Build und kopiere anschließend die Seitenadresse. Ein direkter Link zum Spiel öffnet dessen Berichtskarte.

Was kann ich bei einem schwarzen Bildschirm versuchen?

Prüfe in anderen Berichten, ob das Spiel bis zum Menü oder ins Spielgeschehen gelangt. Notiere Treiber und Renderer und suche nach dem Spiel oder dem Fehler in der Anleitung zur Fehlerbehebung.

Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

Wo kann ich ein fehlendes Testergebnis melden?

Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.