Ocarina of Time
AMD black foliage and haze.
Spielekompatibilität
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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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Also listed as: dkb
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2 build 65 (3bdd53d) | runs with issues | Sapphire nitro+ 7900XTX / 9800x3D | Not provided | Open report |
| Not provided | unknown | RX 9070 XT / Not provided | Not provided | Open report |
| Not provided | not booting | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: A black rectangle appears in a mini-example guide; the reporter says it also occurs on build-70.
Problems or notes: The issue's reproduction text says it has worse FPS than most other forks; no specific FPS or separate test details are given.
Problems or notes: User reports that the game crashes when the loading screen appears on Windows 10.
Current: build-70 (1 record); previous: build-65 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| release-binaries #80 | unknown | NVIDIA RTX 50 series / Not provided | 23–24 FPS | Open report |
Problems or notes: User report: the game runs at a maximum of 23–24 FPS.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
Problems or notes: User reports that FMVs and pre-rendered videos are skipped; the opening cut-scene skips to the in-engine scene.
Current: build-70 (1 record); previous: build-65 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build 93 (09b78bd) | not booting | AMD RX 9000 series; RX9070XT / R5 3600 | Not provided | Open report |
Problems or notes: User reports that Fire Emblem: Fortune's Weave shows a black screen for several seconds, then crashes with VK_ERROR_DEVICE_LOST. The report says it does not happen in Windows on the same system. Other user reports describe the same failure on Linux with Radeon GPUs; Eglantine 212 reportedly boots the game with "use game's own dlss" disabled, but that is not a confirmed Lichii fix.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
Problems or notes: Many water temple rooms are not visible; walls are completely transparent.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 5a50f50 | runs with issues | AMD RX 7000 series / Not provided | Not provided | Open report |
Problems or notes: User reports repeated crashes around Deku Tree; after the first crash, booting gets stuck compiling shaders until the shader cache is deleted. Another user says the problem occurs only with RADV and that the game runs too slowly to be playable on their NVIDIA GPU.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 80 | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
Problems or notes: In stages past the first one, gameplay displays a black screen while the UI remains visible; pausing shows the world rendered in the background. The reporter says it worked on older builds of eglantine.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build 75 (c9ebb5c) | runs with issues | AMD RX 9000 series; RX 9060 XT 16GB / Not provided | Not provided | Open report |
Problems or notes: An error appears after the cinematic and remains on screen, blocking the view.
Showing 11–20 of 175 reports
Known issues from Lichii sources
AMD black foliage and haze.
HUD flicker.
Cutscene audio drift.
First-launch shader stall on Linux.
An NVIDIA device-lost crash was reported on build 93; the release says it is awaiting retest on this build.
Outdoor areas have far too much fog and glow compared with console; performance is about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders remain unsupported.
On RTX 50-series GPUs, the GPU device can still be lost after a scene change.
Recorded fix: Try NVIDIA driver 610.88.
Gameplay is capped at about 30 fps, even though the game asks for 60.
On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.
Recorded fix: Try NVIDIA driver 610.88.
Some textures are still black, and the game can crash later in play.
Showing 1–10 of 188 issues
Aktuelle Release-Hinweise
Build build-94 · Ocarina of Time
Build build-94 · Nicht angegeben
Build build-94 · Nicht angegeben
Build build-94 · Nicht angegeben
Build build-94 · Nicht angegeben
Den passenden Build finden
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Probiere den neuesten verfügbaren Release aus: build-94. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
Fragen zur Kompatibilität
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Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.