Zelda: Ocarina of Time
Outdoor areas have far too much fog and glow compared with console; performance is about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders remain unsupported.
Spielekompatibilität
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii 93 | unknown | AMD RX 9000 series / AMD Ryzen 7 5700X 8-Core Processor | Not provided | Open report |
| build-95 | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
| latest | runs with issues | Intel Arc / Not provided | Not provided | Open report |
| build-117 Clang 22.1.8 | runs with issues | AMD RX 9000 series; RX 9060XT 16GB / Ryzen 7 5700X | 0–15 FPS | Open report |
Problems or notes: The reporter says this is what it looked like upon first arriving in Hyrule; the image is not described in text. A comment identifies white haze over Hyrule Field and the sky on AMD cards as the issue.
Problems or notes: The emulator reportedly crashed five times while walking from Hyrule Town to Hyrule Castle. A commenter says the issue occurred on a PGO build but not the normal build.
Problems or notes: The user reports that the game runs without crashing on Vulkan, but has very low FPS and rendering artifacts.
Problems or notes: Opening screen is reported smooth at 60 FPS. After loading a save, which reportedly takes 20–30 seconds, FPS drops to 0–15 during movement.
Current: build-93 (3 records); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | unknown | Other / Not provided | Not provided | Open report |
| build-88 | unknown | Other / Not provided | 20 FPS | Open report |
| build-75 | runs with issues | Other / Not provided | 20 FPS | Open report |
| build-75 | runs with issues | Other / Not provided | 20 FPS | Open report |
Problems or notes: User reports a crash when booting the game.
Problems or notes: The issue title reports 20 fps.
Problems or notes: Boots to a black screen with audio. A comment reports that clearing the cache and launching again fixes the black-screen issue, but the game runs at 20 fps.
Problems or notes: Audio randomly cuts in and out.
Current: build-88 (2 records); previous: build-83 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | 6GB RTX 3050 / i7-13620H | Not provided | Open report |
Problems or notes: A commenter says they can control Link and do not experience white flashes on Linux, while white flashes occurred for them on Windows 11. They say build 93 runs better for them on Linux.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | 6950XT / 5800x | Not provided | Open report |
Problems or notes: Bushes render correctly at a distance but appear dead up close.
Current: build-93 (1 record); previous: build-88 (0 records).
Showing 101–110 of 308 reports
Known issues from Lichii sources
Outdoor areas have far too much fog and glow compared with console; performance is about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders remain unsupported.
On RTX 50-series GPUs, the GPU device can still be lost after a scene change.
Recorded fix: Try NVIDIA driver 610.88.
Gameplay is capped at about 30 fps, even though the game asks for 60.
On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.
Recorded fix: Try NVIDIA driver 610.88.
Some textures are still black, and the game can crash later in play.
Some races still stall while shaders build.
On build 117, users report severe stuttering and low or variable FPS while shaders are building; comments also describe shader rebuilding when revisiting areas.
The suggested setting “switch 2 draws with unbuilt pipelines to skip” reportedly reduced stuttering, but introduced graphical and lighting issues.
A user reports that shader-cache rebuilding may contribute to stuttering and that deleting the cache and letting it rebuild helped, though performance was still slower than build 93.
Recorded fix: Delete the shader cache and let it rebuild.
Bright burnout in Kokiri Forest may occur.
Showing 11–20 of 361 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
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Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
Fragen zur Kompatibilität
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