Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

Ein Spiel finden

Nach kompatiblen Lichii-Spielen suchen

108 Einträge zu Spielen und Testumgebungen sowie 308 Lichii-Berichte sind derzeit erfasst.

Dein Spiel fehlt? Ein leeres Suchergebnis bedeutet, dass noch kein Lichii-Bericht erfasst ist. Daraus lässt sich kein fehlgeschlagener Test ableiten.

An der Plattformangabe erkennst du, welche Version eines Spiels gemeint ist.

Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Other / not listed Reported platform: Windows 11 runs with issues unknown 10 reports
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
Lichii 93 unknown AMD RX 9000 series / AMD Ryzen 7 5700X 8-Core Processor Not provided Open report
build-95 runs with issues NVIDIA RTX 30 series or older / Not provided Not provided Open report
latest runs with issues Intel Arc / Not provided Not provided Open report
build-117 Clang 22.1.8 runs with issues AMD RX 9000 series; RX 9060XT 16GB / Ryzen 7 5700X 0–15 FPS Open report

Lichii 93 report

Statusunknown
GPUAMD RX 9000 series
CPUAMD Ryzen 7 5700X 8-Core Processor
DriverNot provided
Recorded FPSNot provided

Problems or notes: The reporter says this is what it looked like upon first arriving in Hyrule; the image is not described in text. A comment identifies white haze over Hyrule Field and the sky on AMD cards as the issue.

build-95 report

Statusruns with issues
GPUNVIDIA RTX 30 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The emulator reportedly crashed five times while walking from Hyrule Town to Hyrule Castle. A commenter says the issue occurred on a PGO build but not the normal build.

latest report

Statusruns with issues
GPUIntel Arc
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user reports that the game runs without crashing on Vulkan, but has very low FPS and rendering artifacts.

build-117 Clang 22.1.8 report

Statusruns with issues
GPUAMD RX 9000 series; RX 9060XT 16GB
CPURyzen 7 5700X
DriverNot provided
Recorded FPS0–15 FPS

Problems or notes: Opening screen is reported smooth at 60 FPS. After loading a save, which reportedly takes 20–30 seconds, FPS drops to 0–15 during movement.

Related game issues

Compared with Previous Build

Current: build-93 (3 records); previous: build-88 (0 records).

Other / not listed Reported platform: macOS runs with issues unknown 4 reports
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-88 unknown Other / Not provided Not provided Open report
build-88 unknown Other / Not provided 20 FPS Open report
build-75 runs with issues Other / Not provided 20 FPS Open report
build-75 runs with issues Other / Not provided 20 FPS Open report

build-88 report

Statusunknown
GPUOther
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports a crash when booting the game.

build-88 report

Statusunknown
GPUOther
CPUNot provided
DriverNot provided
Recorded FPS20 FPS

Problems or notes: The issue title reports 20 fps.

build-75 report

Statusruns with issues
GPUOther
CPUNot provided
DriverNot provided
Recorded FPS20 FPS

Problems or notes: Boots to a black screen with audio. A comment reports that clearing the cache and launching again fixes the black-screen issue, but the game runs at 20 fps.

build-75 report

Statusruns with issues
GPUOther
CPUNot provided
DriverNot provided
Recorded FPS20 FPS

Problems or notes: Audio randomly cuts in and out.

Related game issues

Compared with Previous Build

Current: build-88 (2 records); previous: build-83 (0 records).

Other / not listed Reported platform: Linux; Windows 11 runs with issues 1 report
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-93 runs with issues 6GB RTX 3050 / i7-13620H Not provided Open report

build-93 report

Statusruns with issues
GPU6GB RTX 3050
CPUi7-13620H
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter says they can control Link and do not experience white flashes on Linux, while white flashes occurred for them on Windows 11. They say build 93 runs better for them on Linux.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Other / not listed Reported platform: Linux CachyOS runs with issues 1 report
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-93 runs with issues 6950XT / 5800x Not provided Open report

build-93 report

Statusruns with issues
GPU6950XT
CPU5800x
DriverNot provided
Recorded FPSNot provided

Problems or notes: Bushes render correctly at a distance but appear dead up close.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (0 records).

Showing 101–110 of 308 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of Time

On AMD Radeon RX 9070 XT with driver 2.0.416, a dotted cyan/magenta line appeared along mountain and sky silhouettes in Hyrule Field.

Recorded fix: Zero the color write mask of render targets the fragment shader does not store; the issue comment says this fix landed in build 95.

The Legend of Zelda: Ocarina of Time

Coloured blocks or a magenta line along the Hyrule Field mountain ridge on AMD GPUs; the original report described NaNs in the scene target that bloom spread into a coloured band.

Recorded fix: The #353 per-component write-mask fix was reported to remove the coloured blocks or line. A temporary workaround is to set EDEN_NX2_REJECT_HASH=fe1f903f1bf52a9d,4f5673eca06ebecb, which drops the draw and loses its far-distance effect.

The Legend of Zelda: Ocarina of Time

Distant mountains remain overexposed with a white glow after the coloured blocks are removed; the source identifies this as a separate bloom/exposure issue.

Ocarina of Time

On Linux with AMD RX 9000-series graphics using RADV, an invalid SPIR-V fragment shader can cause a segfault during Vulkan graphics-pipeline construction during gameplay.

Recorded fix: Fixed in build 93 and later releases.

The Legend of Zelda: Ocarina of Time

On AMD's proprietary Windows Vulkan driver, the intro could freeze while two compute shaders were optimized, taking 6–18 minutes; long graphics-pipeline builds can also cause substantial in-game stalls.

Recorded fix: Build 93 and later build the two identified compute shaders without driver optimization on AMD's proprietary Vulkan driver. The source says long graphics-pipeline builds are a separate matter and are not covered.

Ocarina of Time

On earlier builds, small details such as leaves, pebbles, and grass flickered or appeared black with Low GPU accuracy and the split GPU thread enabled.

Recorded fix: Update to build 95 or later; the source attributes the fix to buffer usage tracking changes, with additional near-foliage fixes. EDEN_NX2_PERF_VERIFY=1 was an earlier workaround but was reported as no longer needed on build 95.

Other / not listed

A user reports that games do not work on a Lenovo Legion Go 2 Z2 with an eGPU 7600xt on Version 95; on Version 93 or earlier, they can see the scene.

Fire Emblem

On Linux with AMD graphics, Fire Emblem: Fortune's Weave can crash after a black screen with VK_ERROR_DEVICE_LOST and a GPU reset.

The Legend of Zelda: Ocarina of Time

On Windows 11, extracting a NUP to a path longer than 260 characters fails even when LongPathsEnabled is set. The issue reports a malformed longPathAware manifest entry as the probable cause.

Ocarina of time SW2

AV1 cinematics are delayed, with audio playing faster.

Showing 161–170 of 361 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

Wähle oben ein Spiel aus, um zu sehen, welche getesteten Builds zum Download verfügbar sind. Bis dahin kannst du den neuesten veröffentlichten Build verwenden und seine Release-Hinweise lesen.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

Fragen zur Kompatibilität

Häufige Fragen zur Spielekompatibilität

Wie teile ich ein Spiel mit diesen Filtern?

Setze die Filter für Spiel, Status, GPU und Build und kopiere anschließend die Seitenadresse. Ein direkter Link zum Spiel öffnet dessen Berichtskarte.

Was kann ich bei einem schwarzen Bildschirm versuchen?

Prüfe in anderen Berichten, ob das Spiel bis zum Menü oder ins Spielgeschehen gelangt. Notiere Treiber und Renderer und suche nach dem Spiel oder dem Fehler in der Anleitung zur Fehlerbehebung.

Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

Wo kann ich ein fehlendes Testergebnis melden?

Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.