Ocarina of Time
A commenter reports that the per-fence download cost remains and describes an unmerged pull request that limits GPU-written marking to shader store extents.
Spielekompatibilität
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Compatibility results
Recorded performance
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Also listed as: dkb
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | playable | Not provided / Not provided | Not provided | Open report |
| Not provided | runs with issues | Not provided / 9900X | Not provided | Open report |
| 31 | runs with issues | RX 6600 / i5-12400 | Not provided | Open report |
| Not provided | runs with issues | 5070ti / 9800x3d | Not provided | Open report |
| nx2 build 65 (3bdd53d) | runs with issues | Sapphire nitro+ 7900XTX / 9800x3D | Not provided | Open report |
| Not provided | unknown | RX 9070 XT / Not provided | Not provided | Open report |
| Not provided | not booting | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: Runs well, though not at a locked 60 fps.
Problems or notes: Purple screen when entering the game.
Problems or notes: Crashes when loading after the main menu. A commenter speculated that the issue involved shader cache; this was not confirmed.
Problems or notes: The DK character appears all black during the banana-collection cutscene, then returns to normal. The reporter said the issue persisted when retested on build-70.
Problems or notes: A black rectangle appears in what should be a mini-example guide; the reporter says the issue also occurs on build 70.
Problems or notes: The issue's reproduction text says it has worse FPS than most other forks; no specific FPS or separate test details are given.
Problems or notes: User reports that the game crashes when the loading screen appears on Windows 10.
Current: build-70 (2 records); previous: build-65 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-20261031 | boots | Not provided / Not provided | Not provided | Open report |
Problems or notes: Completed a 180-second GUI check; long-term memory stability and broader game compatibility remain unverified.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| release-binaries #80 | unknown | NVIDIA RTX 50 series / Not provided | 23–24 FPS | Open report |
Problems or notes: User reports that the game runs at a maximum of 23–24 FPS.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
Problems or notes: A user reported that Fortunes Weave skips pre-rendered videos, including the opening cut-scene, and proceeds to the in-engine scene.
Current: build-70 (1 record); previous: build-65 (1 record).
Showing 11–20 of 308 reports
Known issues from Lichii sources
A commenter reports that the per-fence download cost remains and describes an unmerged pull request that limits GPU-written marking to shader store extents.
Audio plays from a different point in the game than the picture, including audio leading video in intro and other scenes. A bot comment says pull request #251 targets slow AV1 intro movies by skipping late frames, but it is not merged.
On AMD Radeon RX 9070 XT with Vulkan, the daytime sky and distant scenery can appear white or washed out, and distant terrain and water can appear black at night.
A user reports crashing while loading on an RX 9070 XT, even after copying another user's settings; the game and setup details are not established in that comment.
On AMD, the sky appears white and fog or distant scenery is overbright. A bot comment attributes this to far-field light probe reads being cut off at 64 MiB and shader NaN handling.
White sky in Hyrule, reported with an AMD RX 9000 series GPU.
Black-screen hang after an unsupported native QMD release format leaves both GPU channels waiting on a semaphore.
On an AMD RX 7900 XTX, the distant Kokiri Forest canopy renders neon green and cyan.
Recorded fix: #292 reportedly fixes the green; a commenter says #354 addresses the root cause. Another comment says a related fix was merged in PR #351 and was not in a published release at the time of the comment.
The game freezes when pressing a button in the ocarina menu.
Recorded fix: Set Ocarina Mic Input to None in the game's Options.
Selecting a microphone input and playing an ocarina note causes emulation to freeze.
Recorded fix: A comment says the issue was fixed in pull request 255.
Showing 151–160 of 361 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
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Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
Fragen zur Kompatibilität
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