Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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Nach kompatiblen Lichii-Spielen suchen

108 Einträge zu Spielen und Testumgebungen sowie 308 Lichii-Berichte sind derzeit erfasst.

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An der Plattformangabe erkennst du, welche Version eines Spiels gemeint ist.

Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Other / not listed Reported platform: Windows 11; Fedora workstation 45 in an X11 desktop runs with issues 1 report
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-116 runs with issues NVIDIA RTX 30 series or older; 306012gb / 3600x Not provided Open report

build-116 report

Statusruns with issues
GPUNVIDIA RTX 30 series or older; 306012gb
CPU3600x
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user reports broken frame generation, general lag and stuttering, a 10–12 FPS drop compared with build 93, and texture-cache data being overwritten. They say the game became unplayable for them.

Related game issues

Compared with Previous Build

Current: build-116 (1 record); previous: build-94 (0 records).

Other / not listed Reported platform: Windows 10 runs with issues 1 report
Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-117 runs with issues 1080ti / i7 7700k 30 FPS Open report

build-117 report

Statusruns with issues
GPU1080ti
CPUi7 7700k
DriverNot provided
Recorded FPS30 FPS

Problems or notes: Frequent freezing. A commenter attributes it to shaders and suggests rebuilding them, but another user reports that installing a 30k shader pack and deleting shaders did not help.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

Other / not listed Reported platform: Linux runs with issues unknown not booting 12 reports

Also listed as: green-hat kid adventure, green-hat kid game

Lichii compatibility reports for Other / not listed
Build Status GPU / CPU FPS Details
build-93 runs with issues RX 6950 XT / Ryzen 7 5800X Not provided Open report
build-93 runs with issues Not provided / Not provided Not provided Open report
build-93 runs with issues AMD RX 9000 series (RX 9070 XT) / Not provided Not provided Open report
build-88 runs with issues RX 9070 XT / Not provided Not provided Open report
build-83 unknown RX 9070 XT / Not provided Not provided Open report
557d694581 runs with issues RTX 50 series / Not provided Not provided Open report
5a50f50 runs with issues AMD RX 7000 series / Not provided Not provided Open report
55532f2 runs with issues AMD RX 7000 / Not provided Not provided Open report

build-93 report

Statusruns with issues
GPURX 6950 XT
CPURyzen 7 5800X
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user report says bushes appear correctly at a distance but show the dead variant up close.

build-93 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user reported an early GPU crash without EDEN_NX2_NO_MESH=1.

build-93 report

Statusruns with issues
GPUAMD RX 9000 series (RX 9070 XT)
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Walls and objects are missing/not rendered inside the Deku tree.

build-88 report

Statusruns with issues
GPURX 9070 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: One user reported GPU/display blackout and VK_ERROR_DEVICE_LOST when entering gameplay without EDEN_NX2_NO_MESH=1; with that option, gameplay ran for at least five minutes. The report does not establish long-term stability or the precise failing shader or command.

build-83 report

Statusunknown
GPURX 9070 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user reported early crashes without EDEN_NX2_NO_MESH=1 and no early crashes with it across more than one game and emulator; this is a user testimonial, not a verified result.

557d694581 report

Statusruns with issues
GPURTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A merged report says plants in Hyrule Castle render as dead up close, from just past the gate through the garden near Zelda.

5a50f50 report

Statusruns with issues
GPUAMD RX 7000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The game crashed multiple times in Deku Tree; afterward it would not boot and reportedly became stuck during shader compilation. A commenter reports the problem only with RADV; testing with a second NVIDIA GPU made the game run, but too slowly to be playable.

55532f2 report

Statusruns with issues
GPUAMD RX 7000
CPUNot provided
DriverMesa 26.2.5-arch3.1
Recorded FPSNot provided

Problems or notes: A user reported intermittent process SIGSEGV crashes after approximately 2–30 minutes, with and without EDEN_NX2_NO_MESH=1 and after suggested settings changes. No full-screen freeze was reported. The user later said the crash had not recurred since later commits.

Related game issues

Compared with Previous Build

Current: build-93 (3 records); previous: build-88 (1 record).

Showing 111–120 of 308 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of Time

A commenter reports that the per-fence download cost remains and describes an unmerged pull request that limits GPU-written marking to shader store extents.

Zelda: Ocarina of Time

Audio plays from a different point in the game than the picture, including audio leading video in intro and other scenes. A bot comment says pull request #251 targets slow AV1 intro movies by skipping late frames, but it is not merged.

The Legend of Zelda: Ocarina of Time

On AMD Radeon RX 9070 XT with Vulkan, the daytime sky and distant scenery can appear white or washed out, and distant terrain and water can appear black at night.

The Legend of Zelda: Ocarina of Time

A user reports crashing while loading on an RX 9070 XT, even after copying another user's settings; the game and setup details are not established in that comment.

Zelda: Ocarina of Time

On AMD, the sky appears white and fog or distant scenery is overbright. A bot comment attributes this to far-field light probe reads being cut off at 64 MiB and shader NaN handling.

Other / not listed

White sky in Hyrule, reported with an AMD RX 9000 series GPU.

Orbitals

Black-screen hang after an unsupported native QMD release format leaves both GPU channels waiting on a semaphore.

Ocarina of Time

On an AMD RX 7900 XTX, the distant Kokiri Forest canopy renders neon green and cyan.

Recorded fix: #292 reportedly fixes the green; a commenter says #354 addresses the root cause. Another comment says a related fix was merged in PR #351 and was not in a published release at the time of the comment.

Ocarina of Time Remake

The game freezes when pressing a button in the ocarina menu.

Recorded fix: Set Ocarina Mic Input to None in the game's Options.

Other / not listed

Selecting a microphone input and playing an ocarina note causes emulation to freeze.

Recorded fix: A comment says the issue was fixed in pull request 255.

Showing 151–160 of 361 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

Wähle oben ein Spiel aus, um zu sehen, welche getesteten Builds zum Download verfügbar sind. Bis dahin kannst du den neuesten veröffentlichten Build verwenden und seine Release-Hinweise lesen.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

Fragen zur Kompatibilität

Häufige Fragen zur Spielekompatibilität

Wie teile ich ein Spiel mit diesen Filtern?

Setze die Filter für Spiel, Status, GPU und Build und kopiere anschließend die Seitenadresse. Ein direkter Link zum Spiel öffnet dessen Berichtskarte.

Was kann ich bei einem schwarzen Bildschirm versuchen?

Prüfe in anderen Berichten, ob das Spiel bis zum Menü oder ins Spielgeschehen gelangt. Notiere Treiber und Renderer und suche nach dem Spiel oder dem Fehler in der Anleitung zur Fehlerbehebung.

Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

Wo kann ich ein fehlendes Testergebnis melden?

Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.