Ocarina of time
Black square lines appear across Hyrule Field and disappear when approached.
Spielekompatibilität
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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.
Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| release-binaries #80 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
Problems or notes: The emulator force-quit after remaining on the "Loading Shaders" screen for about 2 seconds.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | runs with issues | Not provided / Not provided | Not provided | Open report |
Problems or notes: Some races still stall while shaders build.
Current: build-70 (1 record); previous: build-65 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-65 | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
Problems or notes: Freezes when menu preview videos play for the selected mode. A comment says the log records the game aborting (2162-0001) during menu videos; the report was closed as stale, and no resolution was confirmed.
Current: build-65 (1 record); previous: nx2-build-34 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | runs with issues | AMD RX 9000 series / Not provided | Not provided | Open report |
Problems or notes: The emulator crashes after 5 to 10 minutes of gameplay.
Current: build-83 (1 record); previous: build-75 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | not booting | Other / Not provided | Not provided | Open report |
Problems or notes: User reports that the game blacks out when booted. They identify this as a regression from build 75.
Current: build-83 (1 record); previous: build-75 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | runs with issues | RTX 4070 SUPER 12 GB / i5-14600KF | 30–60 FPS | Open report |
| Not provided | playable | NVIDIA GeForce RTX 4070 SUPER / Intel Core i5-14600KF | 90–130 FPS | Open report |
Problems or notes: The commenter reports slow motion at about 30 fps and says GPU Mode: Fast reached 60 fps in most areas. They also report shader-build stutter on new content, fewer visual artifacts in a local build, and cache-warming stutter after updates.
Problems or notes: User-reported normal-speed play with the speed limit off. The approximately 90–130 FPS figures include built-in frame generation and are displayed FPS, not rendered FPS.
Current: build-83 (1 record); previous: build-75 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | runs with issues | RTX 3060 12 GB / i5-11400 | Not provided | Open report |
| Not provided | runs with issues | NVIDIA GeForce GTX 1650 / Not provided | 7 FPS | Open report |
Problems or notes: The user reports audio/video desynchronization. The AV1 title and intro movies are reported below 60 FPS, and gameplay in Kokiri Forest is reported at about 15 FPS on build 83 versus about 24 FPS on build 80. The user notes that the build-80 movie ran at about 24 FPS and the build-83 movie at about 20–36 FPS.
Problems or notes: The user reports the game will not exceed 7 FPS and they cannot leave the character's bedroom, despite trying low settings.
Current: build-83 (1 record); previous: build-75 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii build 83 (MSVC) | runs with issues | NVIDIA GeForce GTX 1070 / Intel Core i7-7700 | 18 FPS | Open report |
Problems or notes: The user reports audio/video desynchronization and frequent hangs or stalls during play.
Showing 31–40 of 308 reports
Known issues from Lichii sources
Black square lines appear across Hyrule Field and disappear when approached.
Furniture is invisible in homes, with only its shadows visible.
Reports describe audio/video desynchronization, audio stutter, hangs or stalls, low frame rates, and an in-game freeze.
The sky is extremely bright and obscures visibility in open areas such as Hyrule Field.
The stone tablet does not render in the Lost Woods to Zora River area, although grass particles render on it.
Freezes while building shaders and does not start; the start menu theme sometimes starts and stops after about 10 seconds.
The game loads and music plays, but the screen stays black.
The fairy fountain grotto's walls and other parts are invisible in underground areas with red health fairies. A commenter reported that a damaged NUP game-data file was the cause.
Recorded fix: PR #267 workaround: when loading the NUP, serve a .zs member with no zstd header from its closest sound sibling. A user reported that the workaround restored the grotto.
Skipping or batching Preflushable buffer downloads can cause the scene to be overexposed because guest reads may occur before downloaded GPU-written data is available. The issue also reports potentially stale exposure data with the no-preflush experiment.
A commenter reports that Kokiri Forest and the Deku Tree can run much more slowly after watching the New Game intro than when loading a save directly; the commenter reports a storage-write extent branch improved the intro-first result.
Showing 141–150 of 361 issues
Aktuelle Release-Hinweise
Build build-117 · Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Zelda: Ocarina of Time
Build build-116 · Mario Tennis Fever
Den passenden Build finden
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Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
Fragen zur Kompatibilität
Setze die Filter für Spiel, Status, GPU und Build und kopiere anschließend die Seitenadresse. Ein direkter Link zum Spiel öffnet dessen Berichtskarte.
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Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.
Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.