Spielekompatibilität

Spielekompatibilität des Lichii Emulators

Du hast ein bestimmtes Spiel im Sinn? Erfahre, wie es mit Lichii läuft, welche Probleme bekannt sind und welchen Build du ausprobieren kannst.

Ocarina of Time im Lichii Emulator, aus GitHub-Issue 201
Quelle: GitHub-Issue 201. Ocarina of Time · Spielaufnahme aus der Community.
Latest recorded build build-117 Published November 7, 2026

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Was die Statuswerte bedeuten: Unknown bedeutet, dass kein Ergebnis feststeht. Not booting heißt, dass das Spiel nicht startete. Boots steht dafür, dass nur der Start gelang. Runs with issues bezeichnet Probleme beim Spielen. Playable heißt, dass der Tester weiterspielen konnte.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Windows x86_64 runs with issues 3 reports
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
nx2-build-117 runs with issues Radeon RX 6600M / Xeon E5-2666 v3 Not provided Open report

nx2-build-117 report

Statusruns with issues
GPURadeon RX 6600M
CPUXeon E5-2666 v3
DriverAMD proprietary Vulkan driver 2.0.353
Recorded FPSNot provided

Problems or notes: A user reports frequent shader-building notifications and stutter, including when revisiting areas. Their capture showed runtime pipeline creation but no eviction entries; they say they cannot yet determine how much persists on a second launch.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: Windows 10 22H2 (19045.6466) runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
75 (`nx2-build-75`) runs with issues AMD Radeon RX 6700 XT 8 GB, Vulkan 1.4.315 / AMD Ryzen 7 5800X Not provided Open report

75 (`nx2-build-75`) report

Statusruns with issues
GPUAMD Radeon RX 6700 XT 8 GB, Vulkan 1.4.315
CPUAMD Ryzen 7 5800X
DriverAMD driver 2.0.353
Recorded FPSNot provided

Problems or notes: The game renders normally before the AV1 intro cutscene. At the cutscene, the video layer is black while audio and subtitles work, then the emulator hangs indefinitely in a single-thread spin.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: linux-aarch64 runs with issues 2 reports

Also listed as: Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-88 runs with issues Adreno 740 / Snapdragon 8 Gen 2 Not provided Open report
build-75 runs with issues Adreno 740 / Snapdragon 8 Gen 2 Not provided Open report

build-88 report

Statusruns with issues
GPUAdreno 740
CPUSnapdragon 8 Gen 2
DriverTurnip Mesa 26.2.4
Recorded FPSNot provided

Problems or notes: User reports NCE SIGILL about 5 seconds after launch; with Dynarmic there was no crash, but memory use rose substantially and the run stalled. A later comment says the SIGILL occurs when both built-in Dynamic FPS by Dark and Max Resolution patches are enabled; disabling both avoids it, but the run remains unplayable due to memory pressure and sparse frame captures.

build-75 report

Statusruns with issues
GPUAdreno 740
CPUSnapdragon 8 Gen 2
DriverTurnip Mesa 26.2.4
Recorded FPSNot provided

Problems or notes: User reports that the game boots but remains black on this device. Large compute-shader compilation pins pipeline-builder threads and drives memory use toward exhaustion. Some runs have audio; others do not. Later comments report title-screen and intro progress on other builds, but black gameplay frames, memory pressure, intermittent crashes, or freezes remain.

Related game issues

Compared with Previous Build

Current: build-88 (1 record); previous: build-83 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 Pro runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build 117 (Windows PGO) runs with issues NVIDIA GeForce RTX 4070 Laptop GPU / AMD Ryzen 7 7745HX (laptop CPU) Not provided Open report

build 117 (Windows PGO) report

Statusruns with issues
GPUNVIDIA GeForce RTX 4070 Laptop GPU
CPUAMD Ryzen 7 7745HX (laptop CPU)
Driver621.14
Recorded FPSNot provided

Problems or notes: The user reports constant coil whine from the CPU area while playing; GPU usage is around 25-35% and CPU usage around 40-50%.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: Windows runs with issues playable not booting 18 reports

Also listed as: Ocarina of Time, OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-93 playable AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K 36 FPS Open report
build-88 runs with issues AMD Radeon RX 7900 XTX / Not provided Not provided Open report
build-88 playable AMD Radeon RX 7900 XTX / Ryzen 9 3950X 24–44 FPS Open report
build-83 runs with issues AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K Not provided Open report
build-75 runs with issues AMD Radeon RX 7900 XTX / Not provided 12 FPS Open report

build-93 report

Statusplayable
GPUAMD Radeon RX 9060 XT 16 GB
CPUIntel i7-9700K
DriverAMD proprietary driver 32.0.32015.7029
Recorded FPS36 FPS

Problems or notes: CPU-bound performance was reported. The tester separately reported an incorrect near-white image with frame_gen and game_dlss_network enabled; setting both to false produced a correct image.

build-88 report

Statusruns with issues
GPUAMD Radeon RX 7900 XTX
CPUNot provided
DriverAMD proprietary driver 2.0.416
Recorded FPSNot provided

Problems or notes: The device was lost about two minutes after boot when the save loaded.

build-88 report

Statusplayable
GPUAMD Radeon RX 7900 XTX
CPURyzen 9 3950X
DriverAMD proprietary driver 2.0.416
Recorded FPS24–44 FPS

Problems or notes: Reported performance varied with settings; GPU accuracy Low, reactive flushing off, and asynchronous shaders on improved performance.

build-83 report

Statusruns with issues
GPUAMD Radeon RX 9060 XT 16 GB
CPUIntel i7-9700K
DriverAMD proprietary driver 32.0.32015.7029
Recorded FPSNot provided

Problems or notes: The GPU device was lost when gameplay started.

build-75 report

Statusruns with issues
GPUAMD Radeon RX 7900 XTX
CPUNot provided
DriverAMD proprietary driver 2.0.416
Recorded FPS12 FPS

Problems or notes: The 3D scene was black with only the HUD visible.

Related game issues

Compared with Previous Build

Current: build-93 (1 record); previous: build-88 (2 records).

Showing 181–190 of 275 reports

Known issues from Lichii sources

Known Game Issues

Zelda: Ocarina of Time

Audio plays from a different point in the game than the picture, including audio leading video in intro and other scenes. A bot comment says pull request #251 targets slow AV1 intro movies by skipping late frames, but it is not merged.

The Legend of Zelda: Ocarina of Time

On AMD Radeon RX 9070 XT with Vulkan, the daytime sky and distant scenery can appear white or washed out, and distant terrain and water can appear black at night.

The Legend of Zelda: Ocarina of Time

A user reports crashing while loading on an RX 9070 XT, even after copying another user's settings; the game and setup details are not established in that comment.

Zelda: Ocarina of Time

On AMD, the sky appears white and fog or distant scenery is overbright. A bot comment attributes this to far-field light probe reads being cut off at 64 MiB and shader NaN handling.

Orbitals

Black-screen hang after an unsupported native QMD release format leaves both GPU channels waiting on a semaphore.

Ocarina of Time

On an AMD RX 7900 XTX, the distant Kokiri Forest canopy renders neon green and cyan.

Recorded fix: #292 reportedly fixes the green; a commenter says #354 addresses the root cause. Another comment says a related fix was merged in PR #351 and was not in a published release at the time of the comment.

Ocarina of Time Remake

The game freezes when pressing a button in the ocarina menu.

Recorded fix: Set Ocarina Mic Input to None in the game's Options.

Ocarina of Time

On AMD Radeon RX 9070 XT with driver 2.0.416, a dotted cyan/magenta line appeared along mountain and sky silhouettes in Hyrule Field.

Recorded fix: Zero the color write mask of render targets the fragment shader does not store; the issue comment says this fix landed in build 95.

The Legend of Zelda: Ocarina of Time

Coloured blocks or a magenta line along the Hyrule Field mountain ridge on AMD GPUs; the original report described NaNs in the scene target that bloom spread into a coloured band.

Recorded fix: The #353 per-component write-mask fix was reported to remove the coloured blocks or line. A temporary workaround is to set EDEN_NX2_REJECT_HASH=fe1f903f1bf52a9d,4f5673eca06ebecb, which drops the draw and loses its far-distance effect.

The Legend of Zelda: Ocarina of Time

Distant mountains remain overexposed with a white glow after the coloured blocks are removed; the source identifies this as a separate bloom/exposure issue.

Showing 121–130 of 287 issues

Aktuelle Release-Hinweise

Kompatibilitätsänderungen in den neuesten Builds

Den passenden Build finden

Welchen Build soll ich verwenden?

Wähle oben ein Spiel aus, um zu sehen, welche getesteten Builds zum Download verfügbar sind. Bis dahin kannst du den neuesten veröffentlichten Build verwenden und seine Release-Hinweise lesen.

Probiere den neuesten verfügbaren Release aus: build-117. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.

Fragen zur Kompatibilität

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Was kann ich bei einem schwarzen Bildschirm versuchen?

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Warum kann dieselbe GPU unterschiedliche Ergebnisse liefern?

Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.

Wo kann ich ein fehlendes Testergebnis melden?

Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.